author | truebrain |
Mon, 30 Jun 2008 13:36:06 +0000 | |
branch | noai |
changeset 11100 | b960288098b9 |
parent 10645 | 8cbdb511a674 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** @file transparency_gui.cpp The transparency GUI. */ |
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#include "stdafx.h" |
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#include "openttd.h" |
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#include "gui.h" |
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#include "window_gui.h" |
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#include "variables.h" |
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#include "transparency.h" |
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#include "sound_func.h" |
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#include "table/sprites.h" |
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#include "table/strings.h" |
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TransparencyOptionBits _transparency_opt; |
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TransparencyOptionBits _transparency_lock; |
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TransparencyOptionBits _invisibility_opt; |
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class TransparenciesWindow : public Window |
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{ |
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enum TransparencyToolbarWidgets{ |
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TTW_WIDGET_SIGNS = 3, ///< Make signs background transparent |
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TTW_WIDGET_TREES, ///< Make trees transparent |
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TTW_WIDGET_HOUSES, ///< Make houses transparent |
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TTW_WIDGET_INDUSTRIES, ///< Make Industries transparent |
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TTW_WIDGET_BUILDINGS, ///< Make player buildings and structures transparent |
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TTW_WIDGET_BRIDGES, ///< Make bridges transparent |
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TTW_WIDGET_STRUCTURES, ///< Make unmovable structures transparent |
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TTW_WIDGET_CATENARY, ///< Make catenary transparent |
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TTW_WIDGET_LOADING, ///< Make loading indicators transparent |
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TTW_WIDGET_END, ///< End of toggle buttons |
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/* Panel with buttons for invisibility */ |
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TTW_BUTTONS = 12, ///< Panel with 'invisibility' buttons |
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}; |
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public: |
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TransparenciesWindow(const WindowDesc *desc, int window_number) : Window(desc, window_number) |
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{ |
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this->FindWindowPlacementAndResize(desc); |
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} |
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virtual void OnPaint() |
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{ |
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/* must be sure that the widgets show the transparency variable changes |
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* also when we use shortcuts */ |
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for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) { |
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this->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS))); |
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} |
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this->DrawWidgets(); |
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for (uint i = TO_SIGNS; i < TO_END; i++) { |
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if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, this->widget[TTW_WIDGET_SIGNS + i].left + 1, this->widget[TTW_WIDGET_SIGNS + i].top + 1); |
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} |
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/* Do not draw button for invisible loading indicators */ |
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for (uint i = 0; i < 8; i++) { |
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if (i < TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) { |
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DrawFrameRect(i * 22, 38, i * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE); |
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} else if (i == TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) { |
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DrawFrameRect(i * 22, 38, i * 22 + 41, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE); |
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} else { // i > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS |
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DrawFrameRect((i + 1) * 22, 38, (i + 1) * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE); |
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} |
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} |
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} |
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virtual void OnClick(Point pt, int widget) |
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{ |
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if (widget >= TTW_WIDGET_SIGNS && widget < TTW_WIDGET_END) { |
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if (_ctrl_pressed) { |
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/* toggle the bit of the transparencies lock variable */ |
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ToggleTransparencyLock((TransparencyOption)(widget - TTW_WIDGET_SIGNS)); |
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this->SetDirty(); |
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} else { |
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/* toggle the bit of the transparencies variable and play a sound */ |
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ToggleTransparency((TransparencyOption)(widget - TTW_WIDGET_SIGNS)); |
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SndPlayFx(SND_15_BEEP); |
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MarkWholeScreenDirty(); |
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} |
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} else if (widget == TTW_BUTTONS) { |
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uint x = pt.x / 22; |
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if (x > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) x--; |
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if (x > TTW_WIDGET_CATENARY - TTW_WIDGET_SIGNS) return; |
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ToggleInvisibility((TransparencyOption)x); |
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SndPlayFx(SND_15_BEEP); |
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/* Redraw whole screen only if transparency is set */ |
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if (IsTransparencySet((TransparencyOption)x)) { |
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MarkWholeScreenDirty(); |
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} else { |
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this->InvalidateWidget(TTW_BUTTONS); |
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} |
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} |
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} |
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}; |
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static const Widget _transparency_widgets[] = { |
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{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, |
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{ WWT_CAPTION, RESIZE_NONE, 7, 11, 206, 0, 13, STR_TRANSPARENCY_TOOLB, STR_018C_WINDOW_TITLE_DRAG_THIS}, |
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{WWT_STICKYBOX, RESIZE_NONE, 7, 207, 218, 0, 13, STR_NULL, STR_STICKY_BUTTON}, |
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/* transparency widgets: |
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* transparent signs, trees, houses, industries, player's buildings, bridges, unmovable structures, catenary and loading indicators */ |
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{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 21, 14, 35, SPR_IMG_SIGN, STR_TRANSPARENT_SIGNS_DESC}, |
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{ WWT_IMGBTN, RESIZE_NONE, 7, 22, 43, 14, 35, SPR_IMG_PLANTTREES, STR_TRANSPARENT_TREES_DESC}, |
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{ WWT_IMGBTN, RESIZE_NONE, 7, 44, 65, 14, 35, SPR_IMG_TOWN, STR_TRANSPARENT_HOUSES_DESC}, |
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{ WWT_IMGBTN, RESIZE_NONE, 7, 66, 87, 14, 35, SPR_IMG_INDUSTRY, STR_TRANSPARENT_INDUSTRIES_DESC}, |
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{ WWT_IMGBTN, RESIZE_NONE, 7, 88, 109, 14, 35, SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_DESC}, |
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{ WWT_IMGBTN, RESIZE_NONE, 7, 110, 152, 14, 35, SPR_IMG_BRIDGE, STR_TRANSPARENT_BRIDGES_DESC}, |
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{ WWT_IMGBTN, RESIZE_NONE, 7, 153, 174, 14, 35, SPR_IMG_TRANSMITTER, STR_TRANSPARENT_STRUCTURES_DESC}, |
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{ WWT_IMGBTN, RESIZE_NONE, 7, 175, 196, 14, 35, SPR_BUILD_X_ELRAIL, STR_TRANSPARENT_CATENARY_DESC}, |
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{ WWT_IMGBTN, RESIZE_NONE, 7, 197, 218, 14, 35, SPR_IMG_TRAINLIST, STR_TRANSPARENT_LOADING_DESC}, |
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{ WWT_PANEL, RESIZE_NONE, 7, 0, 218, 36, 48, 0x0, STR_TRANSPARENT_INVISIBLE_DESC}, |
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{ WIDGETS_END}, |
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}; |
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static const WindowDesc _transparency_desc = { |
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WDP_ALIGN_TBR, 58+36, 219, 49, 219, 49, |
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WC_TRANSPARENCY_TOOLBAR, WC_NONE, |
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, |
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_transparency_widgets, |
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}; |
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void ShowTransparencyToolbar(void) |
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{ |
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AllocateWindowDescFront<TransparenciesWindow>(&_transparency_desc, 0); |
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} |