author | tron |
Mon, 15 Nov 2004 11:54:35 +0000 | |
changeset 426 | bd6f3c2cad9f |
parent 414 | e18cc252e2ea |
child 433 | 00c1c7a58672 |
permissions | -rw-r--r-- |
0 | 1 |
#include "stdafx.h" |
2 |
#include "ttd.h" |
|
3 |
#include "engine.h" |
|
4 |
#include "table/engines.h" |
|
5 |
#include "player.h" |
|
6 |
#include "command.h" |
|
7 |
#include "vehicle.h" |
|
8 |
#include "news.h" |
|
9 |
#include "saveload.h" |
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#include "sprite.h" |
0 | 11 |
|
12 |
#define UPDATE_PLAYER_RAILTYPE(e,p) if ((byte)(e->railtype + 1) > p->max_railtype) p->max_railtype = e->railtype + 1; |
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13 |
||
14 |
enum { |
|
15 |
ENGINE_AVAILABLE = 1, |
|
16 |
ENGINE_INTRODUCING = 2, |
|
17 |
ENGINE_PREVIEWING = 4, |
|
18 |
}; |
|
19 |
||
20 |
/* This maps per-landscape cargo ids to globally unique cargo ids usable ie. in |
|
21 |
* the custom GRF files. It is basically just a transcribed table from |
|
22 |
* TTDPatch's newgrf.txt. */ |
|
23 |
byte _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO] = { |
|
24 |
/* LT_NORMAL */ { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12 }, |
|
25 |
/* LT_HILLY */ { 0, 1, 2, 3, 4, 5, 6, 7, 28, 11, 10, 12 }, |
|
26 |
/* LT_DESERT */ { 0, 16, 2, 3, 13, 5, 6, 7, 14, 15, 10, 12 }, |
|
27 |
/* LT_CANDY */ { 0, 17, 2, 18, 19, 20, 21, 22, 23, 24, 25, 26 }, |
|
28 |
// 27 is paper in temperate climate in TTDPatch |
|
29 |
// Following can be renumbered: |
|
30 |
// 29 is the default cargo for the purpose of spritesets |
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31 |
// 30 is the purchase list image (the equivalent of 0xff) for the purpose of spritesets |
|
32 |
}; |
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33 |
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34 |
/* These two arrays provide a reverse mapping. */ |
|
35 |
byte _local_cargo_id_ctype[NUM_CID] = { |
|
36 |
CT_PASSENGERS, CT_COAL, CT_MAIL, CT_OIL, CT_LIVESTOCK, CT_GOODS, CT_GRAIN, CT_WOOD, // 0-7 |
|
37 |
CT_IRON_ORE, CT_STEEL, CT_VALUABLES, CT_PAPER, CT_FOOD, CT_FRUIT, CT_COPPER_ORE, CT_WATER, // 8-15 |
|
38 |
CT_RUBBER, CT_SUGAR, CT_TOYS, CT_BATTERIES, CT_CANDY, CT_TOFFEE, CT_COLA, CT_COTTON_CANDY, // 16-23 |
|
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CT_BUBBLES, CT_PLASTIC, CT_FIZZY_DRINKS, CT_PAPER /* unsup. */, CT_HILLY_UNUSED // 24-28 |
|
40 |
}; |
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41 |
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/* LT'th bit is set of the particular landscape if cargo available there. |
|
43 |
* 1: LT_NORMAL, 2: LT_HILLY, 4: LT_DESERT, 8: LT_CANDY */ |
|
44 |
byte _local_cargo_id_landscape[NUM_CID] = { |
|
45 |
15, 3, 15, 7, 3, 7, 7, 7, 1, 1, 7, 2, 7, // 0-12 |
|
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4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 2, // 13-28 |
|
47 |
}; |
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48 |
||
49 |
void ShowEnginePreviewWindow(int engine); |
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50 |
||
51 |
void DeleteCustomEngineNames() |
|
52 |
{ |
|
53 |
uint i; |
|
54 |
StringID old; |
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55 |
||
56 |
for(i=0; i!=TOTAL_NUM_ENGINES; i++) { |
|
57 |
old = _engine_name_strings[i]; |
|
58 |
_engine_name_strings[i] = i + STR_8000_KIRBY_PAUL_TANK_STEAM; |
|
59 |
DeleteName(old); |
|
60 |
} |
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61 |
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62 |
_vehicle_design_names &= ~1; |
|
63 |
} |
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64 |
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65 |
void LoadCustomEngineNames() |
|
66 |
{ |
|
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// XXX: not done */ |
|
68 |
DEBUG(misc, 1) ("LoadCustomEngineNames: not done"); |
|
69 |
} |
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70 |
||
71 |
static void SetupEngineNames() |
|
72 |
{ |
|
73 |
uint i; |
|
74 |
||
75 |
for(i=0; i!=TOTAL_NUM_ENGINES; i++) |
|
76 |
_engine_name_strings[i] = STR_SV_EMPTY; |
|
77 |
||
78 |
DeleteCustomEngineNames(); |
|
79 |
LoadCustomEngineNames(); |
|
80 |
} |
|
81 |
||
82 |
static void AdjustAvailAircraft() |
|
83 |
{ |
|
84 |
uint16 date = _date; |
|
85 |
byte avail = 0; |
|
86 |
if (date >= 12784) avail |= 2; // big airport |
|
87 |
if (date < 14610 || _patches.always_small_airport) avail |= 1; // small airport |
|
88 |
if (date >= 15706) avail |= 4; // enable heliport |
|
89 |
||
90 |
if (avail != _avail_aircraft) { |
|
91 |
_avail_aircraft = avail; |
|
92 |
InvalidateWindow(WC_BUILD_STATION, 0); |
|
93 |
} |
|
94 |
} |
|
95 |
||
96 |
static void CalcEngineReliability(Engine *e) |
|
97 |
{ |
|
98 |
uint age = e->age; |
|
99 |
||
100 |
if (age < e->duration_phase_1) { |
|
101 |
uint start = e->reliability_start; |
|
102 |
e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start; |
|
103 |
} else if ((age -= e->duration_phase_1) < e->duration_phase_2) { |
|
104 |
e->reliability = e->reliability_max; |
|
105 |
} else if ((age -= e->duration_phase_2) < e->duration_phase_3) { |
|
106 |
uint max = e->reliability_max; |
|
107 |
e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max; |
|
108 |
} else { |
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// time's up for this engine |
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110 |
// make it either available to all players (if never_expire_vehicles is enabled and if it was available earlier) |
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111 |
// or disable this engine completely |
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112 |
e->player_avail = (_patches.never_expire_vehicles && e->player_avail)? -1 : 0; |
0 | 113 |
e->reliability = e->reliability_final; |
114 |
} |
|
115 |
} |
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116 |
||
117 |
void StartupEngines() |
|
118 |
{ |
|
119 |
Engine *e; |
|
120 |
const EngineInfo *ei; |
|
121 |
uint32 r; |
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122 |
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123 |
SetupEngineNames(); |
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124 |
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125 |
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126 |
for(e=_engines, ei=_engine_info; e != endof(_engines); e++,ei++) { |
|
127 |
e->age = 0; |
|
128 |
e->railtype = ei->railtype_climates >> 4; |
|
129 |
e->flags = 0; |
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130 |
e->player_avail = 0; |
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0 | 132 |
r = Random(); |
133 |
e->intro_date = (uint16)((r & 0x1FF) + ei->base_intro); |
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134 |
if (e->intro_date <= _date) { |
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e->age = (_date - e->intro_date) >> 5; |
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e->player_avail = (byte)-1; |
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e->flags |= ENGINE_AVAILABLE; |
|
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} |
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139 |
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140 |
e->reliability_start = (uint16)(((r >> 16) & 0x3fff) + 0x7AE0); |
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r = Random(); |
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e->reliability_max = (uint16)((r & 0x3fff) + 0xbfff); |
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e->reliability_final = (uint16)(((r>>16) & 0x3fff) + 0x3fff); |
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r = Random(); |
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146 |
e->duration_phase_1 = (uint16)((r & 0x1F) + 7); |
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e->duration_phase_2 = (uint16)(((r >> 5) & 0xF) + ei->base_life * 12 - 96); |
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e->duration_phase_3 = (uint16)(((r >> 9) & 0x7F) + 120); |
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149 |
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e->reliability_spd_dec = (ei->unk2&0x7F) << 2; |
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151 |
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152 |
/* my invented flag for something that is a wagon */ |
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if (ei->unk2 & 0x80) { |
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154 |
e->age = 0xFFFF; |
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155 |
} else { |
|
156 |
CalcEngineReliability(e); |
|
157 |
} |
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158 |
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159 |
e->lifelength = ei->lifelength + _patches.extend_vehicle_life; |
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160 |
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161 |
// prevent certain engines from ever appearing. |
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if (!HASBIT(ei->railtype_climates, _opt.landscape)) { |
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e->flags |= ENGINE_AVAILABLE; |
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e->player_avail = 0; |
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} |
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} |
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AdjustAvailAircraft(); |
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} |
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uint32 _engine_refit_masks[256]; |
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173 |
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174 |
// TODO: We don't support cargo-specific wagon overrides. Pretty exotic... ;-) --pasky |
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176 |
struct WagonOverride { |
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byte *train_id; |
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int trains; |
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struct SpriteGroup group; |
0 | 180 |
}; |
181 |
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static struct WagonOverrides { |
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183 |
int overrides_count; |
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struct WagonOverride *overrides; |
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} _engine_wagon_overrides[256]; |
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187 |
void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group, |
0 | 188 |
byte *train_id, int trains) |
189 |
{ |
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190 |
struct WagonOverrides *wos; |
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struct WagonOverride *wo; |
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wos = &_engine_wagon_overrides[engine]; |
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wos->overrides_count++; |
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195 |
wos->overrides = realloc(wos->overrides, |
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wos->overrides_count * sizeof(struct WagonOverride)); |
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0 | 198 |
wo = &wos->overrides[wos->overrides_count - 1]; |
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/* FIXME: If we are replacing an override, release original SpriteGroup |
63a8c0505aab
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* to prevent leaks. But first we need to refcount the SpriteGroup. |
63a8c0505aab
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* --pasky */ |
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darkvater
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|
202 |
wo->group = *group; |
0 | 203 |
wo->trains = trains; |
204 |
wo->train_id = malloc(trains); |
|
205 |
memcpy(wo->train_id, train_id, trains); |
|
206 |
} |
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207 |
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208 |
static struct SpriteGroup *GetWagonOverrideSpriteSet(byte engine, byte overriding_engine) |
0 | 209 |
{ |
210 |
struct WagonOverrides *wos = &_engine_wagon_overrides[engine]; |
|
211 |
int i; |
|
212 |
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63a8c0505aab
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darkvater
parents:
405
diff
changeset
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213 |
// XXX: This could turn out to be a timesink on profiles. We could |
63a8c0505aab
(svn r605) -newgrf: Framework for supporting variational spritegroups . Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
darkvater
parents:
405
diff
changeset
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214 |
// always just dedicate 65535 bytes for an [engine][train] trampoline |
63a8c0505aab
(svn r605) -newgrf: Framework for supporting variational spritegroups . Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
darkvater
parents:
405
diff
changeset
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215 |
// for O(1). Or O(logMlogN) and searching binary tree or smt. like |
63a8c0505aab
(svn r605) -newgrf: Framework for supporting variational spritegroups . Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
darkvater
parents:
405
diff
changeset
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216 |
// that. --pasky |
0 | 217 |
|
218 |
for (i = 0; i < wos->overrides_count; i++) { |
|
219 |
struct WagonOverride *wo = &wos->overrides[i]; |
|
220 |
int j; |
|
221 |
||
222 |
for (j = 0; j < wo->trains; j++) { |
|
223 |
if (wo->train_id[j] == overriding_engine) |
|
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|
224 |
return &wo->group; |
0 | 225 |
} |
226 |
} |
|
227 |
return NULL; |
|
228 |
} |
|
229 |
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230 |
||
231 |
byte _engine_original_sprites[256]; |
|
232 |
// 0 - 28 are cargos, 29 is default, 30 is the advert (purchase list) |
|
233 |
// (It isn't and shouldn't be like this in the GRF files since new cargo types |
|
234 |
// may appear in future - however it's more convenient to store it like this in |
|
235 |
// memory. --pasky) |
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|
236 |
static struct SpriteGroup _engine_custom_sprites[256][NUM_CID]; |
0 | 237 |
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238 |
void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group) |
0 | 239 |
{ |
408
63a8c0505aab
(svn r605) -newgrf: Framework for supporting variational spritegroups . Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
darkvater
parents:
405
diff
changeset
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240 |
/* FIXME: If we are replacing an override, release original SpriteGroup |
63a8c0505aab
(svn r605) -newgrf: Framework for supporting variational spritegroups . Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
darkvater
parents:
405
diff
changeset
|
241 |
* to prevent leaks. But first we need to refcount the SpriteGroup. |
63a8c0505aab
(svn r605) -newgrf: Framework for supporting variational spritegroups . Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
darkvater
parents:
405
diff
changeset
|
242 |
* --pasky */ |
369
ab2266938fa8
(svn r557) -newgrf: Rename all 'superset' tokens to 'group' and some other small renamings (pasky and octo).
darkvater
parents:
292
diff
changeset
|
243 |
_engine_custom_sprites[engine][cargo] = *group; |
0 | 244 |
} |
245 |
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246 |
static struct RealSpriteGroup * |
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247 |
ResolveVehicleSpriteGroup(struct SpriteGroup *spritegroup, struct Vehicle *veh) |
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248 |
{ |
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|
249 |
switch (spritegroup->type) { |
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250 |
case SGT_REAL: |
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251 |
return &spritegroup->g.real; |
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252 |
|
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253 |
case SGT_DETERMINISTIC: { |
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254 |
struct DeterministicSpriteGroup *dsg = &spritegroup->g.determ; |
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255 |
struct SpriteGroup *target; |
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|
256 |
int value = -1; |
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|
257 |
|
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|
258 |
//debug("[%p] Having fun resolving variable %x", dsg->variable); |
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|
259 |
|
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|
260 |
if ((dsg->variable >> 6) == 0) { |
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|
261 |
/* General property */ |
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262 |
value = GetDeterministicSpriteValue(dsg->variable); |
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263 |
|
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|
264 |
} else { |
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(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
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|
265 |
/* Station-specific property. */ |
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|
266 |
if (dsg->var_scope == VSG_SCOPE_PARENT) { |
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267 |
/* First engine in the vehicle chain */ |
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268 |
if (veh != NULL && veh->type == VEH_Train) |
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veh = GetFirstVehicleInChain(veh); |
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270 |
} |
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271 |
|
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272 |
if (dsg->variable == 0x40) { |
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if (veh && veh->type == VEH_Train) { |
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Vehicle *u = GetFirstVehicleInChain(veh); |
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byte chain_before = 0, chain_after = 0; |
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276 |
|
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while (u != veh) { |
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u = u->next; |
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279 |
chain_before++; |
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280 |
} |
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281 |
while (u->next != NULL) { |
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u = u->next; |
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283 |
chain_after++; |
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284 |
}; |
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285 |
|
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value = chain_before << 16 | chain_after << 8 |
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| (chain_before + chain_after + 1); |
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288 |
} else { |
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value = 1; /* 1 vehicle in the chain */ |
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290 |
} |
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291 |
|
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292 |
} else { |
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293 |
// TTDPatch runs on little-endian arch; |
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294 |
// Variable is 0x80 + offset in TTD's vehicle structure |
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switch (dsg->variable - 0x80) { |
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#define veh_prop(id_, value_) case id_: if (veh != NULL) value = value_; break /* XXX factorise "if" */ |
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veh_prop(0x00, veh->type); |
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veh_prop(0x01, veh->subtype); |
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veh_prop(0x04, veh->index); |
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veh_prop(0x05, veh->index & 0xFF); |
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301 |
/* XXX? Is THIS right? */ |
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veh_prop(0x0A, veh->next_order_param << 8 | veh->next_order); |
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veh_prop(0x0B, veh->next_order); |
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veh_prop(0x0C, veh->num_orders); |
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|
305 |
veh_prop(0x0D, veh->cur_order_index); |
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|
306 |
veh_prop(0x10, veh->load_unload_time_rem); |
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|
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veh_prop(0x11, veh->load_unload_time_rem & 0xFF); |
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veh_prop(0x12, veh->date_of_last_service); |
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309 |
veh_prop(0x13, veh->date_of_last_service & 0xFF); |
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veh_prop(0x14, veh->service_interval); |
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veh_prop(0x15, veh->service_interval & 0xFF); |
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312 |
veh_prop(0x16, veh->last_station_visited); |
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veh_prop(0x17, veh->tick_counter); |
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veh_prop(0x18, veh->max_speed); |
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veh_prop(0x19, veh->max_speed & 0xFF); |
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316 |
veh_prop(0x1F, veh->direction); |
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veh_prop(0x28, veh->cur_image); |
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veh_prop(0x29, veh->cur_image & 0xFF); |
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319 |
veh_prop(0x32, veh->vehstatus); |
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320 |
veh_prop(0x33, veh->vehstatus); |
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|
321 |
veh_prop(0x34, veh->cur_speed); |
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|
322 |
veh_prop(0x35, veh->cur_speed & 0xFF); |
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|
323 |
veh_prop(0x36, veh->subspeed); |
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324 |
veh_prop(0x37, veh->acceleration); |
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325 |
veh_prop(0x39, veh->cargo_type); |
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|
326 |
veh_prop(0x3A, veh->cargo_cap); |
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veh_prop(0x3B, veh->cargo_cap & 0xFF); |
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|
328 |
veh_prop(0x3C, veh->cargo_count); |
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329 |
veh_prop(0x3D, veh->cargo_count & 0xFF); |
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veh_prop(0x3E, veh->cargo_source); // Probably useless; so what |
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331 |
veh_prop(0x3F, veh->cargo_days); |
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332 |
veh_prop(0x40, veh->age); |
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333 |
veh_prop(0x41, veh->age & 0xFF); |
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334 |
veh_prop(0x42, veh->max_age); |
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|
335 |
veh_prop(0x43, veh->max_age & 0xFF); |
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336 |
veh_prop(0x44, veh->build_year); |
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337 |
veh_prop(0x45, veh->unitnumber); |
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|
338 |
veh_prop(0x46, veh->engine_type); |
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|
339 |
veh_prop(0x47, veh->engine_type & 0xFF); |
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|
340 |
veh_prop(0x48, veh->spritenum); |
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|
341 |
veh_prop(0x49, veh->day_counter); |
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|
342 |
veh_prop(0x4A, veh->breakdowns_since_last_service); |
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|
343 |
veh_prop(0x4B, veh->breakdown_ctr); |
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|
344 |
veh_prop(0x4C, veh->breakdown_delay); |
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|
345 |
veh_prop(0x4D, veh->breakdown_chance); |
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|
346 |
veh_prop(0x4E, veh->reliability); |
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|
347 |
veh_prop(0x4F, veh->reliability & 0xFF); |
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|
348 |
veh_prop(0x50, veh->reliability_spd_dec); |
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349 |
veh_prop(0x51, veh->reliability_spd_dec & 0xFF); |
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|
350 |
veh_prop(0x52, veh->profit_this_year); |
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|
351 |
veh_prop(0x53, veh->profit_this_year & 0xFFFFFF); |
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|
352 |
veh_prop(0x54, veh->profit_this_year & 0xFFFF); |
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|
353 |
veh_prop(0x55, veh->profit_this_year & 0xFF); |
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354 |
veh_prop(0x56, veh->profit_last_year); |
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|
355 |
veh_prop(0x57, veh->profit_last_year & 0xFF); |
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356 |
veh_prop(0x58, veh->profit_last_year); |
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|
357 |
veh_prop(0x59, veh->profit_last_year & 0xFF); |
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|
358 |
veh_prop(0x5A, veh->next_in_chain_old); |
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|
359 |
veh_prop(0x5B, veh->next_in_chain_old & 0xFF); |
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|
360 |
veh_prop(0x5C, veh->value); |
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|
361 |
veh_prop(0x5D, veh->value & 0xFFFFFF); |
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|
362 |
veh_prop(0x5E, veh->value & 0xFFFF); |
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|
363 |
veh_prop(0x5F, veh->value & 0xFF); |
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|
364 |
veh_prop(0x60, veh->string_id); |
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|
365 |
veh_prop(0x61, veh->string_id & 0xFF); |
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366 |
/* 00h..07h=sub image? 40h=in tunnel; actually some kind of status |
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367 |
* aircraft: >=13h when in flight |
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368 |
* train, ship: 80h=in depot |
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369 |
* rv: 0feh=in depot */ |
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|
370 |
/* TODO veh_prop(0x62, veh->???); */ |
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|
371 |
|
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|
372 |
/* TODO: The rest is per-vehicle, I hope no GRF file looks so far. |
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373 |
* But they won't let us have an easy ride so surely *some* GRF |
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|
374 |
* file does. So someone needs to do this too. --pasky */ |
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|
375 |
|
bd6f3c2cad9f
(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
tron
parents:
414
diff
changeset
|
376 |
#undef veh_prop |
bd6f3c2cad9f
(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
tron
parents:
414
diff
changeset
|
377 |
} |
bd6f3c2cad9f
(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
tron
parents:
414
diff
changeset
|
378 |
} |
bd6f3c2cad9f
(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
tron
parents:
414
diff
changeset
|
379 |
} |
bd6f3c2cad9f
(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
tron
parents:
414
diff
changeset
|
380 |
|
bd6f3c2cad9f
(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
tron
parents:
414
diff
changeset
|
381 |
target = value != -1 ? EvalDeterministicSpriteGroup(dsg, value) : dsg->default_group; |
bd6f3c2cad9f
(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
tron
parents:
414
diff
changeset
|
382 |
//debug("Resolved variable %x: %d", dsg->variable, value); |
bd6f3c2cad9f
(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
tron
parents:
414
diff
changeset
|
383 |
return ResolveVehicleSpriteGroup(target, veh); |
bd6f3c2cad9f
(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
tron
parents:
414
diff
changeset
|
384 |
} |
bd6f3c2cad9f
(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
tron
parents:
414
diff
changeset
|
385 |
|
bd6f3c2cad9f
(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
tron
parents:
414
diff
changeset
|
386 |
default: |
bd6f3c2cad9f
(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
tron
parents:
414
diff
changeset
|
387 |
case SGT_RANDOM: |
bd6f3c2cad9f
(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
tron
parents:
414
diff
changeset
|
388 |
error("I don't know how to handle random spritegroups yet!"); |
bd6f3c2cad9f
(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
tron
parents:
414
diff
changeset
|
389 |
return NULL; |
bd6f3c2cad9f
(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
tron
parents:
414
diff
changeset
|
390 |
} |
bd6f3c2cad9f
(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
tron
parents:
414
diff
changeset
|
391 |
} |
bd6f3c2cad9f
(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
tron
parents:
414
diff
changeset
|
392 |
|
414
e18cc252e2ea
(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
darkvater
parents:
410
diff
changeset
|
393 |
int GetCustomEngineSprite(byte engine, Vehicle *v, byte direction) |
0 | 394 |
{ |
414
e18cc252e2ea
(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
darkvater
parents:
410
diff
changeset
|
395 |
struct SpriteGroup *group; |
408
63a8c0505aab
(svn r605) -newgrf: Framework for supporting variational spritegroups . Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
darkvater
parents:
405
diff
changeset
|
396 |
struct RealSpriteGroup *rsg; |
414
e18cc252e2ea
(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
darkvater
parents:
410
diff
changeset
|
397 |
uint16 overriding_engine = -1; |
e18cc252e2ea
(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
darkvater
parents:
410
diff
changeset
|
398 |
byte cargo = CID_PURCHASE; |
e18cc252e2ea
(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
darkvater
parents:
410
diff
changeset
|
399 |
byte loaded = 0; |
e18cc252e2ea
(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
darkvater
parents:
410
diff
changeset
|
400 |
byte in_motion = 0; |
0 | 401 |
int totalsets, spriteset; |
402 |
int r; |
|
403 |
||
414
e18cc252e2ea
(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
darkvater
parents:
410
diff
changeset
|
404 |
if (v != NULL) { |
e18cc252e2ea
(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
darkvater
parents:
410
diff
changeset
|
405 |
overriding_engine = v->type == VEH_Train ? v->u.rail.first_engine : -1; |
e18cc252e2ea
(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
darkvater
parents:
410
diff
changeset
|
406 |
cargo = _global_cargo_id[_opt.landscape][v->cargo_type]; |
e18cc252e2ea
(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
darkvater
parents:
410
diff
changeset
|
407 |
loaded = ((v->cargo_count + 1) * 100) / (v->cargo_cap + 1); |
e18cc252e2ea
(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
darkvater
parents:
410
diff
changeset
|
408 |
in_motion = !!v->cur_speed; |
e18cc252e2ea
(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
darkvater
parents:
410
diff
changeset
|
409 |
} |
e18cc252e2ea
(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
darkvater
parents:
410
diff
changeset
|
410 |
|
e18cc252e2ea
(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
darkvater
parents:
410
diff
changeset
|
411 |
group = &_engine_custom_sprites[engine][cargo]; |
e18cc252e2ea
(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
darkvater
parents:
410
diff
changeset
|
412 |
|
0 | 413 |
if (overriding_engine != 0xffff) { |
369
ab2266938fa8
(svn r557) -newgrf: Rename all 'superset' tokens to 'group' and some other small renamings (pasky and octo).
darkvater
parents:
292
diff
changeset
|
414 |
struct SpriteGroup *overset; |
0 | 415 |
|
416 |
overset = GetWagonOverrideSpriteSet(engine, overriding_engine); |
|
369
ab2266938fa8
(svn r557) -newgrf: Rename all 'superset' tokens to 'group' and some other small renamings (pasky and octo).
darkvater
parents:
292
diff
changeset
|
417 |
if (overset) group = overset; |
0 | 418 |
} |
193
0a7025304867
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents:
114
diff
changeset
|
419 |
|
426
bd6f3c2cad9f
(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
tron
parents:
414
diff
changeset
|
420 |
rsg = ResolveVehicleSpriteGroup(group, v); |
408
63a8c0505aab
(svn r605) -newgrf: Framework for supporting variational spritegroups . Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
darkvater
parents:
405
diff
changeset
|
421 |
|
426
bd6f3c2cad9f
(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
tron
parents:
414
diff
changeset
|
422 |
if (rsg->sprites_per_set == 0 && cargo != 29) { /* XXX magic number */ |
369
ab2266938fa8
(svn r557) -newgrf: Rename all 'superset' tokens to 'group' and some other small renamings (pasky and octo).
darkvater
parents:
292
diff
changeset
|
423 |
// This group is empty but perhaps there'll be a default one. |
426
bd6f3c2cad9f
(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
tron
parents:
414
diff
changeset
|
424 |
rsg = ResolveVehicleSpriteGroup(&_engine_custom_sprites[engine][29], v); |
0 | 425 |
} |
426 |
||
408
63a8c0505aab
(svn r605) -newgrf: Framework for supporting variational spritegroups . Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
darkvater
parents:
405
diff
changeset
|
427 |
if (!rsg->sprites_per_set) { |
369
ab2266938fa8
(svn r557) -newgrf: Rename all 'superset' tokens to 'group' and some other small renamings (pasky and octo).
darkvater
parents:
292
diff
changeset
|
428 |
// This group is empty. This function users should therefore |
0 | 429 |
// look up the sprite number in _engine_original_sprites. |
430 |
return 0; |
|
431 |
} |
|
432 |
||
433 |
direction %= 8; |
|
408
63a8c0505aab
(svn r605) -newgrf: Framework for supporting variational spritegroups . Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
darkvater
parents:
405
diff
changeset
|
434 |
if (rsg->sprites_per_set == 4) |
0 | 435 |
direction %= 4; |
436 |
||
408
63a8c0505aab
(svn r605) -newgrf: Framework for supporting variational spritegroups . Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
darkvater
parents:
405
diff
changeset
|
437 |
totalsets = in_motion ? rsg->loaded_count : rsg->loading_count; |
0 | 438 |
|
439 |
// My aim here is to make it possible to visually determine absolutely |
|
440 |
// empty and totally full vehicles. --pasky |
|
441 |
if (loaded == 100 || totalsets == 1) { // full |
|
442 |
spriteset = totalsets - 1; |
|
443 |
} else if (loaded == 0 || totalsets == 2) { // empty |
|
444 |
spriteset = 0; |
|
445 |
} else { // something inbetween |
|
446 |
spriteset = loaded * (totalsets - 2) / 100 + 1; |
|
447 |
// correct possible rounding errors |
|
448 |
if (!spriteset) |
|
449 |
spriteset = 1; |
|
450 |
else if (spriteset == totalsets - 1) |
|
451 |
spriteset--; |
|
452 |
} |
|
453 |
||
408
63a8c0505aab
(svn r605) -newgrf: Framework for supporting variational spritegroups . Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
darkvater
parents:
405
diff
changeset
|
454 |
r = (in_motion ? rsg->loaded[spriteset] : rsg->loading[spriteset]) + direction; |
0 | 455 |
return r; |
456 |
} |
|
457 |
||
458 |
||
459 |
static char *_engine_custom_names[256]; |
|
460 |
||
461 |
void SetCustomEngineName(int engine, char *name) |
|
462 |
{ |
|
463 |
_engine_custom_names[engine] = strdup(name); |
|
464 |
} |
|
465 |
||
466 |
StringID GetCustomEngineName(int engine) |
|
467 |
{ |
|
468 |
if (!_engine_custom_names[engine]) |
|
469 |
return _engine_name_strings[engine]; |
|
470 |
strcpy(_userstring, _engine_custom_names[engine]); |
|
471 |
return STR_SPEC_USERSTRING; |
|
472 |
} |
|
473 |
||
474 |
||
475 |
void AcceptEnginePreview(Engine *e, int player) |
|
476 |
{ |
|
477 |
Player *p; |
|
478 |
||
479 |
SETBIT(e->player_avail, player); |
|
480 |
||
481 |
p = DEREF_PLAYER(player); |
|
193
0a7025304867
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents:
114
diff
changeset
|
482 |
|
0 | 483 |
UPDATE_PLAYER_RAILTYPE(e,p); |
484 |
||
485 |
e->preview_player = 0xFF; |
|
486 |
InvalidateWindowClasses(WC_BUILD_VEHICLE); |
|
487 |
} |
|
488 |
||
489 |
void EnginesDailyLoop() |
|
490 |
{ |
|
491 |
Engine *e; |
|
492 |
int i,num; |
|
493 |
Player *p; |
|
494 |
uint mask; |
|
495 |
int32 best_hist; |
|
496 |
int best_player; |
|
497 |
||
498 |
if (_cur_year >= 130) |
|
499 |
return; |
|
500 |
||
501 |
for(e=_engines,i=0; i!=TOTAL_NUM_ENGINES; e++,i++) { |
|
502 |
if (e->flags & ENGINE_INTRODUCING) { |
|
503 |
if (e->flags & ENGINE_PREVIEWING) { |
|
504 |
if (!--e->preview_wait) { |
|
505 |
e->flags &= ~ENGINE_PREVIEWING; |
|
506 |
DeleteWindowById(WC_ENGINE_PREVIEW, i); |
|
507 |
e->preview_player++; |
|
193
0a7025304867
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents:
114
diff
changeset
|
508 |
} |
0 | 509 |
} else if (e->preview_player != 0xFF) { |
510 |
num = e->preview_player; |
|
511 |
mask = 0; |
|
512 |
do { |
|
513 |
best_hist = -1; |
|
514 |
best_player = -1; |
|
515 |
FOR_ALL_PLAYERS(p) { |
|
193
0a7025304867
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents:
114
diff
changeset
|
516 |
if (p->is_active && p->block_preview == 0 && !HASBIT(mask,p->index) && |
0 | 517 |
p->old_economy[0].performance_history > best_hist) { |
518 |
best_hist = p->old_economy[0].performance_history; |
|
519 |
best_player = p->index; |
|
520 |
} |
|
521 |
} |
|
522 |
if (best_player == -1) { |
|
523 |
e->preview_player = 0xFF; |
|
524 |
goto next_engine; |
|
525 |
} |
|
526 |
mask |= (1 << best_player); |
|
527 |
} while (--num != 0); |
|
193
0a7025304867
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents:
114
diff
changeset
|
528 |
|
0 | 529 |
if (!IS_HUMAN_PLAYER(best_player)) { |
530 |
/* TTDBUG: TTD has a bug here */ |
|
531 |
AcceptEnginePreview(e, best_player); |
|
532 |
} else { |
|
533 |
e->flags |= ENGINE_PREVIEWING; |
|
534 |
e->preview_wait = 20; |
|
535 |
if (IS_INTERACTIVE_PLAYER(best_player)) { |
|
193
0a7025304867
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents:
114
diff
changeset
|
536 |
ShowEnginePreviewWindow(i); |
0 | 537 |
} |
538 |
} |
|
539 |
} |
|
540 |
} |
|
541 |
next_engine:; |
|
542 |
} |
|
543 |
} |
|
544 |
||
545 |
int32 CmdWantEnginePreview(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
|
546 |
{ |
|
547 |
if (flags & DC_EXEC) { |
|
548 |
AcceptEnginePreview(&_engines[p1], _current_player); |
|
549 |
} |
|
550 |
return 0; |
|
551 |
} |
|
552 |
||
257
8d83db6716ea
(svn r262) Fix: [ 1028234 ] Monorail and MagLev infrastructure not available in 1920s any more
dominik
parents:
220
diff
changeset
|
553 |
// Determine if an engine type is a wagon (and not a loco) |
8d83db6716ea
(svn r262) Fix: [ 1028234 ] Monorail and MagLev infrastructure not available in 1920s any more
dominik
parents:
220
diff
changeset
|
554 |
bool isWagon(byte index) |
8d83db6716ea
(svn r262) Fix: [ 1028234 ] Monorail and MagLev infrastructure not available in 1920s any more
dominik
parents:
220
diff
changeset
|
555 |
{ |
8d83db6716ea
(svn r262) Fix: [ 1028234 ] Monorail and MagLev infrastructure not available in 1920s any more
dominik
parents:
220
diff
changeset
|
556 |
if (index < NUM_TRAIN_ENGINES) { |
8d83db6716ea
(svn r262) Fix: [ 1028234 ] Monorail and MagLev infrastructure not available in 1920s any more
dominik
parents:
220
diff
changeset
|
557 |
const RailVehicleInfo *rvi = &_rail_vehicle_info[index]; |
8d83db6716ea
(svn r262) Fix: [ 1028234 ] Monorail and MagLev infrastructure not available in 1920s any more
dominik
parents:
220
diff
changeset
|
558 |
if(rvi->flags & RVI_WAGON) |
8d83db6716ea
(svn r262) Fix: [ 1028234 ] Monorail and MagLev infrastructure not available in 1920s any more
dominik
parents:
220
diff
changeset
|
559 |
return true; |
8d83db6716ea
(svn r262) Fix: [ 1028234 ] Monorail and MagLev infrastructure not available in 1920s any more
dominik
parents:
220
diff
changeset
|
560 |
} |
8d83db6716ea
(svn r262) Fix: [ 1028234 ] Monorail and MagLev infrastructure not available in 1920s any more
dominik
parents:
220
diff
changeset
|
561 |
return false; |
8d83db6716ea
(svn r262) Fix: [ 1028234 ] Monorail and MagLev infrastructure not available in 1920s any more
dominik
parents:
220
diff
changeset
|
562 |
} |
8d83db6716ea
(svn r262) Fix: [ 1028234 ] Monorail and MagLev infrastructure not available in 1920s any more
dominik
parents:
220
diff
changeset
|
563 |
|
410 | 564 |
static void NewVehicleAvailable(Engine *e) |
0 | 565 |
{ |
566 |
Vehicle *v; |
|
567 |
Player *p; |
|
568 |
int index = e - _engines; |
|
569 |
||
570 |
// In case the player didn't build the vehicle during the intro period, |
|
571 |
// prevent that player from getting future intro periods for a while. |
|
572 |
if (e->flags&ENGINE_INTRODUCING) { |
|
573 |
FOR_ALL_PLAYERS(p) { |
|
574 |
if (!HASBIT(e->player_avail,p->index)) |
|
575 |
continue; |
|
193
0a7025304867
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents:
114
diff
changeset
|
576 |
|
0 | 577 |
for(v=_vehicles;;) { |
578 |
if (v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship || |
|
579 |
(v->type == VEH_Aircraft && v->subtype <= 2)) { |
|
580 |
if (v->owner == p->index && v->engine_type == index) break; |
|
581 |
} |
|
582 |
if (++v == endof(_vehicles)) { |
|
583 |
p->block_preview = 20; |
|
584 |
break; |
|
585 |
} |
|
586 |
} |
|
587 |
} |
|
588 |
} |
|
589 |
||
114
6a2af0c2d0db
(svn r115) Fix: monorail/maglev became available around 1927
dominik
parents:
0
diff
changeset
|
590 |
e->flags = (e->flags & ~ENGINE_INTRODUCING) | ENGINE_AVAILABLE; |
6a2af0c2d0db
(svn r115) Fix: monorail/maglev became available around 1927
dominik
parents:
0
diff
changeset
|
591 |
InvalidateWindowClasses(WC_BUILD_VEHICLE); |
6a2af0c2d0db
(svn r115) Fix: monorail/maglev became available around 1927
dominik
parents:
0
diff
changeset
|
592 |
|
0 | 593 |
// Now available for all players |
594 |
e->player_avail = (byte)-1; |
|
114
6a2af0c2d0db
(svn r115) Fix: monorail/maglev became available around 1927
dominik
parents:
0
diff
changeset
|
595 |
|
6a2af0c2d0db
(svn r115) Fix: monorail/maglev became available around 1927
dominik
parents:
0
diff
changeset
|
596 |
// Do not introduce new rail wagons |
257
8d83db6716ea
(svn r262) Fix: [ 1028234 ] Monorail and MagLev infrastructure not available in 1920s any more
dominik
parents:
220
diff
changeset
|
597 |
if(isWagon(index)) |
8d83db6716ea
(svn r262) Fix: [ 1028234 ] Monorail and MagLev infrastructure not available in 1920s any more
dominik
parents:
220
diff
changeset
|
598 |
return; |
114
6a2af0c2d0db
(svn r115) Fix: monorail/maglev became available around 1927
dominik
parents:
0
diff
changeset
|
599 |
|
6a2af0c2d0db
(svn r115) Fix: monorail/maglev became available around 1927
dominik
parents:
0
diff
changeset
|
600 |
// make maglev / monorail available |
0 | 601 |
FOR_ALL_PLAYERS(p) { |
602 |
if (p->is_active) |
|
603 |
UPDATE_PLAYER_RAILTYPE(e,p); |
|
604 |
} |
|
605 |
||
606 |
if ((byte)index < NUM_TRAIN_ENGINES) { |
|
607 |
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_TRAINAVAIL), 0, 0); |
|
608 |
} else if ((byte)index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES) { |
|
609 |
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_ROADAVAIL), 0, 0); |
|
610 |
} else if ((byte)index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES) { |
|
611 |
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_SHIPAVAIL), 0, 0); |
|
612 |
} else { |
|
613 |
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_AIRCRAFTAVAIL), 0, 0); |
|
614 |
} |
|
615 |
} |
|
616 |
||
617 |
void EnginesMonthlyLoop() |
|
618 |
{ |
|
619 |
Engine *e; |
|
620 |
||
621 |
if (_cur_year < 130) { |
|
622 |
for(e=_engines; e != endof(_engines); e++) { |
|
623 |
// Age the vehicle |
|
624 |
if (e->flags&ENGINE_AVAILABLE && e->age != 0xFFFF) { |
|
625 |
e->age++; |
|
626 |
CalcEngineReliability(e); |
|
627 |
} |
|
628 |
||
629 |
if (!(e->flags & ENGINE_AVAILABLE) && (uint16)(_date - min(_date, 365)) >= e->intro_date) { |
|
630 |
// Introduce it to all players |
|
631 |
NewVehicleAvailable(e); |
|
632 |
} else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_INTRODUCING)) && _date >= e->intro_date) { |
|
633 |
// Introduction date has passed.. show introducing dialog to one player. |
|
634 |
e->flags |= ENGINE_INTRODUCING; |
|
257
8d83db6716ea
(svn r262) Fix: [ 1028234 ] Monorail and MagLev infrastructure not available in 1920s any more
dominik
parents:
220
diff
changeset
|
635 |
|
8d83db6716ea
(svn r262) Fix: [ 1028234 ] Monorail and MagLev infrastructure not available in 1920s any more
dominik
parents:
220
diff
changeset
|
636 |
// Do not introduce new rail wagons |
8d83db6716ea
(svn r262) Fix: [ 1028234 ] Monorail and MagLev infrastructure not available in 1920s any more
dominik
parents:
220
diff
changeset
|
637 |
if(!isWagon(e - _engines)) |
8d83db6716ea
(svn r262) Fix: [ 1028234 ] Monorail and MagLev infrastructure not available in 1920s any more
dominik
parents:
220
diff
changeset
|
638 |
e->preview_player = 1; // Give to the player with the highest rating. |
0 | 639 |
} |
640 |
} |
|
641 |
} |
|
642 |
AdjustAvailAircraft(); |
|
643 |
} |
|
644 |
||
645 |
int32 CmdRenameEngine(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
|
646 |
{ |
|
647 |
StringID str; |
|
648 |
||
649 |
str = AllocateName((byte*)_decode_parameters, 0); |
|
650 |
if (str == 0) |
|
651 |
return CMD_ERROR; |
|
193
0a7025304867
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents:
114
diff
changeset
|
652 |
|
0 | 653 |
if (flags & DC_EXEC) { |
654 |
StringID old_str = _engine_name_strings[p1]; |
|
655 |
_engine_name_strings[p1] = str; |
|
656 |
DeleteName(old_str); |
|
657 |
_vehicle_design_names |= 3; |
|
658 |
MarkWholeScreenDirty(); |
|
659 |
} else { |
|
660 |
DeleteName(str); |
|
661 |
} |
|
662 |
||
663 |
return 0; |
|
664 |
} |
|
665 |
||
666 |
int GetPlayerMaxRailtype(int p) |
|
667 |
{ |
|
668 |
Engine *e; |
|
669 |
int rt = 0; |
|
670 |
int i; |
|
671 |
||
672 |
for(e=_engines,i=0; i!=lengthof(_engines); e++,i++) { |
|
673 |
if (!HASBIT(e->player_avail, p)) |
|
674 |
continue; |
|
675 |
||
676 |
if ((i >= 27 && i < 54) || (i >= 57 && i < 84) || (i >= 89 && i < 116)) |
|
677 |
continue; |
|
678 |
||
679 |
if (rt < e->railtype) |
|
680 |
rt = e->railtype; |
|
681 |
} |
|
682 |
||
683 |
return rt + 1; |
|
684 |
} |
|
685 |
||
686 |
||
687 |
static const byte _engine_desc[] = { |
|
688 |
SLE_VAR(Engine,intro_date, SLE_UINT16), |
|
689 |
SLE_VAR(Engine,age, SLE_UINT16), |
|
690 |
SLE_VAR(Engine,reliability, SLE_UINT16), |
|
691 |
SLE_VAR(Engine,reliability_spd_dec, SLE_UINT16), |
|
692 |
SLE_VAR(Engine,reliability_start, SLE_UINT16), |
|
693 |
SLE_VAR(Engine,reliability_max, SLE_UINT16), |
|
694 |
SLE_VAR(Engine,reliability_final, SLE_UINT16), |
|
695 |
SLE_VAR(Engine,duration_phase_1, SLE_UINT16), |
|
696 |
SLE_VAR(Engine,duration_phase_2, SLE_UINT16), |
|
697 |
SLE_VAR(Engine,duration_phase_3, SLE_UINT16), |
|
698 |
||
699 |
SLE_VAR(Engine,lifelength, SLE_UINT8), |
|
700 |
SLE_VAR(Engine,flags, SLE_UINT8), |
|
701 |
SLE_VAR(Engine,preview_player, SLE_UINT8), |
|
702 |
SLE_VAR(Engine,preview_wait, SLE_UINT8), |
|
703 |
SLE_VAR(Engine,railtype, SLE_UINT8), |
|
704 |
SLE_VAR(Engine,player_avail, SLE_UINT8), |
|
705 |
||
706 |
// reserve extra space in savegame here. (currently 16 bytes) |
|
707 |
SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255), |
|
708 |
||
709 |
SLE_END() |
|
710 |
}; |
|
711 |
||
712 |
static void Save_ENGN() |
|
713 |
{ |
|
714 |
Engine *e; |
|
715 |
int i; |
|
716 |
for(i=0,e=_engines; i != lengthof(_engines); i++,e++) { |
|
717 |
SlSetArrayIndex(i); |
|
718 |
SlObject(e, _engine_desc); |
|
719 |
} |
|
720 |
} |
|
721 |
||
722 |
static void Load_ENGN() |
|
723 |
{ |
|
724 |
int index; |
|
725 |
while ((index = SlIterateArray()) != -1) { |
|
726 |
SlObject(&_engines[index], _engine_desc); |
|
727 |
} |
|
728 |
} |
|
729 |
||
730 |
static void LoadSave_ENGS() |
|
731 |
{ |
|
732 |
SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID); |
|
733 |
} |
|
734 |
||
735 |
const ChunkHandler _engine_chunk_handlers[] = { |
|
736 |
{ 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY}, |
|
737 |
{ 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF | CH_LAST}, |
|
738 |
}; |
|
739 |
||
740 |
||
741 |