author | matthijs |
Wed, 22 Mar 2006 22:26:16 +0000 | |
branch | 0.4.5 |
changeset 9958 | bed516c67d61 |
parent 2767 | 3282c77ffc27 |
child 3173 | 1b75b9a6ff71 |
permissions | -rw-r--r-- |
2395
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
1 |
#ifndef AI_H |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
2 |
#define AI_H |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
3 |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
4 |
#include "../functions.h" |
2682
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
5 |
#include "../network.h" |
2727
6c726ecbc31c
(svn r3272) -Fix: [AI] fixed issue in AI that prevented compilation without network support
bjarni
parents:
2715
diff
changeset
|
6 |
#include "../player.h" |
2395
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
7 |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
8 |
/* How DoCommands look like for an AI */ |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
9 |
typedef struct AICommand { |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
10 |
uint32 tile; |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
11 |
uint32 p1; |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
12 |
uint32 p2; |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
13 |
uint32 procc; |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
14 |
|
2738
d8de2d4bee17
(svn r3283) -Fix: decode_parameters was still used, while _cmd_text is the way
truelight
parents:
2727
diff
changeset
|
15 |
char *text; |
d8de2d4bee17
(svn r3283) -Fix: decode_parameters was still used, while _cmd_text is the way
truelight
parents:
2727
diff
changeset
|
16 |
uint uid; |
2395
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
17 |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
18 |
struct AICommand *next; |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
19 |
} AICommand; |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
20 |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
21 |
/* The struct for an AIScript Player */ |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
22 |
typedef struct AIPlayer { |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
23 |
bool active; //! Is this AI active? |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
24 |
AICommand *queue; //! The commands that he has in his queue |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
25 |
AICommand *queue_tail; //! The tail of this queue |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
26 |
} AIPlayer; |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
27 |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
28 |
/* The struct to keep some data about the AI in general */ |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
29 |
typedef struct AIStruct { |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
30 |
/* General */ |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
31 |
bool enabled; //! Is AI enabled? |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
32 |
uint tick; //! The current tick (something like _frame_counter, only for AIs) |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
33 |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
34 |
/* For network-clients (a OpenTTD client who acts as an AI connected to a server) */ |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
35 |
bool network_client; //! Are we a network_client? |
2684
8aba54c245cc
(svn r3226) -Fix: GPMI implementation had minor glitches
truelight
parents:
2682
diff
changeset
|
36 |
uint8 network_playas; //! The current network player we are connected as |
2395
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
37 |
} AIStruct; |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
38 |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
39 |
VARDEF AIStruct _ai; |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
40 |
VARDEF AIPlayer _ai_player[MAX_PLAYERS]; |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
41 |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
42 |
// ai.c |
2551
436aaaa22ba5
(svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE
tron
parents:
2395
diff
changeset
|
43 |
void AI_StartNewAI(PlayerID player); |
436aaaa22ba5
(svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE
tron
parents:
2395
diff
changeset
|
44 |
void AI_PlayerDied(PlayerID player); |
2395
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
45 |
void AI_RunGameLoop(void); |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
46 |
void AI_Initialize(void); |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
47 |
void AI_Uninitialize(void); |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
48 |
int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc); |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
49 |
|
2682
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
50 |
/** Is it allowed to start a new AI. |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
51 |
* This function checks some boundries to see if we should launch a new AI. |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
52 |
* @return True if we can start a new AI. |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
53 |
*/ |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
54 |
static inline bool AI_AllowNewAI(void) |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
55 |
{ |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
56 |
/* If disabled, no AI */ |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
57 |
if (!_ai.enabled) |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
58 |
return false; |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
59 |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
60 |
/* If in network, but no server, no AI */ |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
61 |
if (_networking && !_network_server) |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
62 |
return false; |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
63 |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
64 |
/* If in network, and server, possible AI */ |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
65 |
if (_networking && _network_server) { |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
66 |
/* Do we want AIs in multiplayer? */ |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
67 |
if (!_patches.ai_in_multiplayer) |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
68 |
return false; |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
69 |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
70 |
/* Only the NewAI is allowed... sadly enough the old AI just doesn't support this |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
71 |
* system, because all commands are delayed by at least 1 tick, which causes |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
72 |
* a big problem, because it uses variables that are only set AFTER the command |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
73 |
* is really executed... */ |
2767 | 74 |
if (!_patches.ainew_active) |
2682
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
75 |
return false; |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
76 |
} |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
77 |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
78 |
return true; |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
79 |
} |
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
80 |
|
2395
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
81 |
#define AI_CHANCE16(a,b) ((uint16) AI_Random() <= (uint16)((65536 * a) / b)) |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
82 |
#define AI_CHANCE16R(a,b,r) ((uint16)(r = AI_Random()) <= (uint16)((65536 * a) / b)) |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
83 |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
84 |
/** |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
85 |
* The random-function that should be used by ALL AIs. |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
86 |
*/ |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
87 |
static inline uint AI_RandomRange(uint max) |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
88 |
{ |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
89 |
/* We pick RandomRange if we are in SP (so when saved, we do the same over and over) |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
90 |
* but we pick InteractiveRandomRange if we are a network_server or network-client. |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
91 |
*/ |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
92 |
if (_networking) |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
93 |
return InteractiveRandomRange(max); |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
94 |
else |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
95 |
return RandomRange(max); |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
96 |
} |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
97 |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
98 |
/** |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
99 |
* The random-function that should be used by ALL AIs. |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
100 |
*/ |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
101 |
static inline uint32 AI_Random(void) |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
102 |
{ |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
103 |
/* We pick RandomRange if we are in SP (so when saved, we do the same over and over) |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
104 |
* but we pick InteractiveRandomRange if we are a network_server or network-client. |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
105 |
*/ |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
106 |
if (_networking) |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
107 |
return InteractiveRandom(); |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
108 |
else |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
109 |
return Random(); |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
110 |
} |
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
111 |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
112 |
#endif /* AI_H */ |