(svn r3313) Remove GPMI related changes from trunk
authortron
Sun, 18 Dec 2005 12:10:46 +0000
changeset 2767 3282c77ffc27
parent 2766 7658ddad65b9
child 2768 4949efc22dc9
(svn r3313) Remove GPMI related changes from trunk
Revisions in detail: 2542, 3226 (partial), 3229, 3231, 3232, 3238, 3242-3245, 3251, 3253, 3260, 3263, 3265, 3266, 3269, 3277, 3278, 3279, 3283 (partial), 3304, 3305, 3306
Makefile
ai/ai.c
ai/ai.h
ai/ai_event.h
command.c
debug.c
debug.h
lang/english.txt
makefiledir/Makefile.config_writer
misc_cmd.c
openttd.c
order_cmd.c
road_cmd.c
roadveh_cmd.c
settings.c
settings_gui.c
station_cmd.c
--- a/Makefile	Sun Dec 18 08:01:05 2005 +0000
+++ b/Makefile	Sun Dec 18 12:10:46 2005 +0000
@@ -372,15 +372,6 @@
 
 CFLAGS += $(BASECFLAGS)
 
-# See if we want to enable GPMI
-ifdef GPMI
-CFLAGS  += -DGPMI `gpmi-config --include`
-GPMI_STATIC_PATH = `gpmi-config --static`
-LDFLAGS += -rdynamic `gpmi-config --libs`
-# Static link paths into the game
-LDFLAGS += $(GPMI_STATIC_PATH)/paths-static.o
-endif
-
 ifdef UNIX
 CDEFS += -DUNIX
 endif
--- a/ai/ai.c	Sun Dec 18 08:01:05 2005 +0000
+++ b/ai/ai.c	Sun Dec 18 12:10:46 2005 +0000
@@ -5,22 +5,8 @@
 #include "../variables.h"
 #include "../command.h"
 #include "../network.h"
-#include "../debug.h"
 #include "ai.h"
 #include "default/default.h"
-#include "../string.h"
-
-/* Here we define the events */
-#define DEF_EVENTS
-#include "ai_event.h"
-#undef DEF_EVENTS
-
-/* Here we keep track of all commands that are called via AI_DoCommandChecked,
- *  in special we save the unique_id here. Now this id is given back
- *  when the command fails or succeeds and is detected as added in this storage. */
-static AICommand *command_uid[MAX_PLAYERS];
-static AICommand *command_uid_tail[MAX_PLAYERS];
-static uint uids[MAX_PLAYERS];
 
 /**
  * Dequeues commands put in the queue via AI_PutCommandInQueue.
@@ -153,123 +139,23 @@
 	return res;
 }
 
-int32 AI_DoCommandChecked(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
-{
-	AICommand *new;
-	uint unique_id = uids[_current_player] + 1; // + 1, because 0 is reserved
-	int32 res;
-
-	res = DoCommandByTile(tile, p1, p2, flags & ~DC_EXEC, procc);
-	if (CmdFailed(res))
-		return CMD_ERROR;
-	if (!(flags & DC_EXEC))
-		return res;
-
-	uids[_current_player]++;
-
-	/* Save the command and his things, together with the unique_id */
-	new = malloc(sizeof(AICommand));
-	new->tile  = tile;
-	new->p1    = p1;
-	new->p2    = p2;
-	new->procc = procc;
-	new->next  = NULL;
-	new->uid   = unique_id;
-
-	/* Add it to the back of the list */
-	if (command_uid_tail[_current_player] == NULL)
-		command_uid_tail[_current_player] = new;
-	else {
-		command_uid_tail[_current_player]->next = new;
-		command_uid_tail[_current_player] = new;
-	}
-
-	if (command_uid[_current_player] == NULL)
-		command_uid[_current_player] = new;
-
-	AI_DoCommand(tile, p1, p2, flags, procc);
-	return unique_id;
-}
-
-/**
- * Find the right UID for this command.
- */
-void AI_GetCommandUID(uint32 cmd, uint32 p1, uint32 p2, TileIndex tile)
-{
-	AICommand *command = command_uid[_current_player];
-
-	/* Reset to 0, meaning no UID. Then we start detecting if we have an UID for this command */
-	_ai_current_uid  = 0;
-	_ai_current_tile = INVALID_TILE;
-
-	if (command == NULL)
-		return;
-
-	if (command->procc != (cmd & 0xFF) || command->p1 != p1 || command->p2 != p2 || command->tile != tile) {
-		/* If we come here, we see a command that isn't at top in our list. This is okay, if the command isn't
-		 *  anywhere else in our list, else we have a big problem.. so check for that. If it isn't in our list,
-		 *  it is okay, else, drop the game.
-		 * Why do we have a big problem in the case it is in our list? Simply, we have a command sooner in
-		 *  our list that wasn't triggered to be failed or succeeded, so it is sitting there without an
-		 *  event, so the script will never know if it succeeded yes/no, so it can hang.. this is VERY bad
-		 *  and should never ever happen. */
-		while (command != NULL && (command->procc != (cmd & 0xFF) || command->p1 != p1 || command->p2 != p2 || command->tile != tile)) {
-			command = command->next;
-		}
-		assert(command == NULL);
-		return;
-	}
-
-	/* Remove this command from the list */
-	command_uid[_current_player] = command_uid[_current_player]->next;
-	if (command_uid[_current_player] == NULL)
-		command_uid_tail[_current_player] = NULL;
-
-	/* Broadcast our current UID and tile */
-	_ai_current_uid  = command->uid;
-	_ai_current_tile = tile;
-	free(command);
-}
-
-/**
- * A command is executed for real, and is giving us his result (failed yes/no). Inform the AI with it via
- *  an event.
- */
-void AI_CommandResult(bool succeeded)
-{
-	if (_ai_current_uid == 0)
-		return;
-
-	ai_event(_current_player, succeeded ? ttai_Event_CommandSucceeded : ttai_Event_CommandFailed, _ai_current_tile);
-}
-
 /**
  * Run 1 tick of the AI. Don't overdo it, keep it realistic.
  */
 static void AI_RunTick(PlayerID player)
 {
+	extern void AiNewDoGameLoop(Player *p);
+
+	Player *p = GetPlayer(player);
 	_current_player = player;
 
-#ifdef GPMI
-	if (_ai.gpmi) {
-		gpmi_call_RunTick(_ai_player[player].module, _frame_counter);
-		return;
-	}
-#endif /* GPMI */
-
-	{
-		extern void AiNewDoGameLoop(Player *p);
-
-		Player *p = GetPlayer(player);
-
-		if (_patches.ainew_active) {
-			AiNewDoGameLoop(p);
-		} else {
-			/* Enable all kind of cheats the old AI needs in order to operate correctly... */
-			_is_old_ai_player = true;
-			AiDoGameLoop(p);
-			_is_old_ai_player = false;
-		}
+	if (_patches.ainew_active) {
+		AiNewDoGameLoop(p);
+	} else {
+		/* Enable all kind of cheats the old AI needs in order to operate correctly... */
+		_is_old_ai_player = true;
+		AiDoGameLoop(p);
+		_is_old_ai_player = false;
 	}
 }
 
@@ -309,7 +195,10 @@
 		Player *p;
 
 		FOR_ALL_PLAYERS(p) {
-			if (p->is_active && p->is_ai && _ai_player[p->index].active) {
+			if (p->is_active && p->is_ai) {
+				/* This should always be true, else something went wrong... */
+				assert(_ai_player[p->index].active);
+
 				/* Run the script */
 				AI_DequeueCommands(p->index);
 				AI_RunTick(p->index);
@@ -320,61 +209,6 @@
 	_current_player = OWNER_NONE;
 }
 
-#ifdef GPMI
-
-void AI_ShutdownAIControl(bool with_error)
-{
-	if (_ai.gpmi_mod != NULL)
-		gpmi_mod_unload(_ai.gpmi_mod);
-	if (_ai.gpmi_pkg != NULL)
-		gpmi_pkg_unload(_ai.gpmi_pkg);
-
-	if (with_error) {
-		DEBUG(ai, 0)("[AI] Failed to load AI Control, switching back to built-in AIs..");
-		_ai.gpmi = false;
-	}
-}
-
-void (*ttai_GetNextAIData)(char **library, char **param);
-void (*ttai_SetAIParam)(char *param);
-
-void AI_LoadAIControl(void)
-{
-	/* Load module */
-	_ai.gpmi_mod = gpmi_mod_load("ttai_control_mod", NULL);
-	if (_ai.gpmi_mod == NULL) {
-		AI_ShutdownAIControl(true);
-		return;
-	}
-
-	/* Load package */
-	if (gpmi_pkg_load("ttai_control_pkg", 0, NULL, NULL, &_ai.gpmi_pkg)) {
-		AI_ShutdownAIControl(true);
-		return;
-	}
-
-	/* Now link all the functions */
-	{
-		ttai_GetNextAIData = gpmi_pkg_resolve(_ai.gpmi_pkg, "ttai_GetNextAIData");
-		ttai_SetAIParam = gpmi_pkg_resolve(_ai.gpmi_pkg, "ttai_SetAIParam");
-
-		if (ttai_GetNextAIData == NULL || ttai_SetAIParam == NULL)
-			AI_ShutdownAIControl(true);
-	}
-
-	ttai_SetAIParam(_ai.gpmi_param);
-}
-
-/**
- * Dump an entry of the GPMI error stack (callback routine). This helps the user to trace errors back to their roots.
- */
-void AI_PrintErrorStack(gpmi_err_stack_t *entry, char *string)
-{
-	DEBUG(ai, 0)("%s", string);
-}
-
-#endif /* GPMI */
-
 /**
  * A new AI sees the day of light. You can do here what ever you think is needed.
  */
@@ -382,44 +216,6 @@
 {
 	assert(player < MAX_PLAYERS);
 
-#ifdef GPMI
-	/* Keep this in a different IF, because the function can turn _ai.gpmi off!! */
-	if (_ai.gpmi && _ai.gpmi_mod == NULL)
-		AI_LoadAIControl();
-
-	if (_ai.gpmi) {
-		char *library = NULL;
-		char *params = NULL;
-		int old_cp = _current_player;
-
-		/* Switch to new player, so we can execute stuff */
-		_current_player = player;
-
-		/* Get the library and param to load */
-		ttai_GetNextAIData(&library, &params);
-		gpmi_error_stack_enable = 1;
-
-		/* Load the module */
-		if (library != NULL) {
-			_ai_player[player].module = gpmi_mod_load(library, params);
-			free(library);
-		}
-		if (params != NULL)
-			free(params);
-
-		/* Check for errors */
-		if (_ai_player[player].module == NULL) {
-			DEBUG(ai, 0)("[AI] Failed to load AI, aborting. GPMI error stack:");
-			gpmi_err_stack_process_str(AI_PrintErrorStack);
-			return;
-		}
-		gpmi_error_stack_enable = 0;
-
-		/* Switch back to last player */
-		_current_player = old_cp;
-	}
-#endif /* GPMI */
-
 	/* Called if a new AI is booted */
 	_ai_player[player].active = true;
 }
@@ -434,22 +230,6 @@
 
 	/* Called if this AI died */
 	_ai_player[player].active = false;
-
-	if (command_uid[player] != NULL) {
-		while (command_uid[player] != NULL) {
-			AICommand *command = command_uid[player];
-			command_uid[player] = command->next;
-			free(command);
-		}
-
-		command_uid[player] = NULL;
-		command_uid_tail[player] = NULL;
-	}
-
-#ifdef GPMI
-	if (_ai_player[player].module != NULL)
-		gpmi_mod_unload(_ai_player[player].module);
-#endif /* GPMI */
 }
 
 /**
@@ -457,29 +237,17 @@
  */
 void AI_Initialize(void)
 {
-	bool tmp_ai_network_client = _ai.network_client;
-	bool tmp_ai_gpmi = _ai.gpmi;
-#ifdef GPMI
-	char *tmp_ai_gpmi_param = strdup(_ai.gpmi_param);
-#endif /* GPMI */
+	bool ai_network_client = _ai.network_client;
 
 	/* First, make sure all AIs are DEAD! */
 	AI_Uninitialize();
 
 	memset(&_ai, 0, sizeof(_ai));
-	memset(_ai_player, 0, sizeof(_ai_player));
-	memset(uids, 0, sizeof(uids));
-	memset(command_uid, 0, sizeof(command_uid));
-	memset(command_uid_tail, 0, sizeof(command_uid_tail));
+	memset(&_ai_player, 0, sizeof(_ai_player));
 
-	_ai.network_client = tmp_ai_network_client;
+	_ai.network_client = ai_network_client;
 	_ai.network_playas = OWNER_SPECTATOR;
 	_ai.enabled = true;
-	_ai.gpmi = tmp_ai_gpmi;
-#ifdef GPMI
-	ttd_strlcpy(_ai.gpmi_param, tmp_ai_gpmi_param, sizeof(_ai.gpmi_param));
-	free(tmp_ai_gpmi_param);
-#endif /* GPMI */
 }
 
 /**
@@ -490,10 +258,6 @@
 	Player* p;
 
 	FOR_ALL_PLAYERS(p) {
-		if (p->is_active && p->is_ai && _ai_player[p->index].active) AI_PlayerDied(p->index);
+		if (p->is_active && p->is_ai) AI_PlayerDied(p->index);
 	}
-
-#ifdef GPMI
-	AI_ShutdownAIControl(false);
-#endif /* GPMI */
 }
--- a/ai/ai.h	Sun Dec 18 08:01:05 2005 +0000
+++ b/ai/ai.h	Sun Dec 18 12:10:46 2005 +0000
@@ -4,9 +4,6 @@
 #include "../functions.h"
 #include "../network.h"
 #include "../player.h"
-#ifdef GPMI
-#include <gpmi.h>
-#endif /* GPMI */
 
 /* How DoCommands look like for an AI */
 typedef struct AICommand {
@@ -26,9 +23,6 @@
 	bool active;            //! Is this AI active?
 	AICommand *queue;       //! The commands that he has in his queue
 	AICommand *queue_tail;  //! The tail of this queue
-#ifdef GPMI
-	gpmi_module *module;    //! The link to the GPMI module
-#endif /* GPMI */
 } AIPlayer;
 
 /* The struct to keep some data about the AI in general */
@@ -40,19 +34,10 @@
 	/* For network-clients (a OpenTTD client who acts as an AI connected to a server) */
 	bool network_client;    //! Are we a network_client?
 	uint8 network_playas;   //! The current network player we are connected as
-
-	bool gpmi;              //! True if we want GPMI AIs
-#ifdef GPMI
-	gpmi_module *gpmi_mod;  //! The module controller for GPMI based AIs (Event-handling)
-	gpmi_package *gpmi_pkg; //! The package controller for GPMI based AIs (Functions)
-	char gpmi_param[128];   //! The params given to the gpmi_mod
-#endif /* GPMI */
 } AIStruct;
 
 VARDEF AIStruct _ai;
 VARDEF AIPlayer _ai_player[MAX_PLAYERS];
-VARDEF uint _ai_current_uid; //! Keeps track of the current UID, if any (0 means none)
-VARDEF TileIndex _ai_current_tile; //! Keeps track of the current Tile.
 
 // ai.c
 void AI_StartNewAI(PlayerID player);
@@ -61,9 +46,6 @@
 void AI_Initialize(void);
 void AI_Uninitialize(void);
 int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
-int32 AI_DoCommandChecked(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
-void AI_GetCommandUID(uint32 cmd, uint32 p1, uint32 p2, TileIndex tile);
-void AI_CommandResult(bool failed);
 
 /** Is it allowed to start a new AI.
  * This function checks some boundries to see if we should launch a new AI.
@@ -89,7 +71,7 @@
 		 *  system, because all commands are delayed by at least 1 tick, which causes
 		 *  a big problem, because it uses variables that are only set AFTER the command
 		 *  is really executed... */
-		if (!_patches.ainew_active && !_ai.gpmi)
+		if (!_patches.ainew_active)
 			return false;
 	}
 
--- a/ai/ai_event.h	Sun Dec 18 08:01:05 2005 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,64 +0,0 @@
-#ifndef AI_EVENT
-#define AI_EVENT
-
-/* Make the ai_event macro set correctly */
-#ifdef GPMI
-#	include <gpmi.h>
-#	include "ai.h"
-
-/* This is how we call events (with safety-check) to GPMI */
-/* XXX -- This macro works only for some compilers (all GCCs for example).
- *   Some compilers on the other hand (MSCV!!) doesn't support variadic macros
- *   causing this to fail. There is no known solution. If you know any, please
- *   tell us ASAP! */
-#	define ai_event(player, event, ...) \
-		if ((player) < MAX_PLAYERS && _ai_player[(player)].module != NULL) \
-			gpmi_event(_ai_player[(player)].module, (event), _ai_current_uid, ##__VA_ARGS__)
-
-#else /* GPMI */
-
-/* XXX -- Some compilers (like MSVC :() doesn't support variadic macros,
- *   which means we have to go to a lot of trouble to get the ai_event() ignored
- *   in case GPMI is disabled... KILL KILL KILL!
- */
-#	ifdef DEF_EVENTS
-	void CDECL empty_function(PlayerID player, int event, ...) {}
-#	else
-	extern void CDECL empty_function(PlayerID player, int event, ...);
-#	endif
-#	define ai_event empty_function
-#endif /* GPMI */
-
-/* To make our life a bit easier; you now only have to define new
- *  events here, and automaticly they work in OpenTTD without including
- *  the ttai_event package. Just because of some lovely macro-shit ;) */
-#ifdef DEF_EVENTS
-#	define DEF_EVENTS
-#	define INITIAL_SET = -1
-#else
-#	define DEF_EVENTS extern
-#	define INITIAL_SET
-#endif /* DEF_EVENTS */
-
-/* ------------ All available events -------------- */
-DEF_EVENTS int ttai_Event_CommandFailed								INITIAL_SET; // (tile, unique_id)
-DEF_EVENTS int ttai_Event_CommandSucceeded						INITIAL_SET; // (tile, unique_id)
-
-DEF_EVENTS int ttai_Event_BuildStation								INITIAL_SET; // (station_index, station_tile)
-DEF_EVENTS int ttai_Event_BuildRoadStation						INITIAL_SET; // (station_index, station_tile)
-
-DEF_EVENTS int ttai_Event_BuildDepot									INITIAL_SET; // (depot_index, depot_tile)
-DEF_EVENTS int ttai_Event_BuildRoadDepot							INITIAL_SET; // (depot_index, depot_tile)
-
-DEF_EVENTS int ttai_Event_BuildVehicle								INITIAL_SET; // (vehicle_index, depot_tile)
-DEF_EVENTS int ttai_Event_BuildRoadVehicle						INITIAL_SET; // (vehicle_index, depot_tile)
-
-DEF_EVENTS int ttai_Event_VehicleEnterDepot						INITIAL_SET; // (vehicle_index, depot_tile)
-DEF_EVENTS int ttai_Event_RoadVehicleEnterDepot				INITIAL_SET; // (vehicle_index, depot_tile)
-
-DEF_EVENTS int ttai_Event_GiveOrder										INITIAL_SET; // (vehicle_index)
-
-DEF_EVENTS int ttai_Event_BuildRoad										INITIAL_SET; // (road_tile, road_pieces)
-/* ----------------- End of list ------------------ */
-
-#endif /* AI_EVENT */
--- a/command.c	Sun Dec 18 08:01:05 2005 +0000
+++ b/command.c	Sun Dec 18 12:10:46 2005 +0000
@@ -10,7 +10,6 @@
 #include "player.h"
 #include "network.h"
 #include "variables.h"
-#include "ai/ai.h"
 
 const char* _cmd_text = NULL;
 
@@ -403,8 +402,6 @@
 	int x = TileX(tile) * 16;
 	int y = TileY(tile) * 16;
 
-	AI_GetCommandUID(cmd, p1, p2, tile);
-
 	/* Do not even think about executing out-of-bounds tile-commands */
 	if (tile > MapSize()) {
 		_cmd_text = NULL;
@@ -477,16 +474,10 @@
 		res = proc(x,y, flags, p1, p2);
 		if (CmdFailed(res)) {
 			if (res & 0xFFFF) _error_message = res & 0xFFFF;
-			/* Trigger an event special for the AI, so it knows the build has failed
-			 *  Because the commands are always delayed, this is the only way. */
-			AI_CommandResult(false);
 			goto show_error;
 		}
 		// no money? Only check if notest is off
-		if (!notest && res != 0 && !CheckPlayerHasMoney(res)) {
-			AI_CommandResult(false);
-			goto show_error;
-		}
+		if (!notest && res != 0 && !CheckPlayerHasMoney(res)) goto show_error;
 	}
 
 #ifdef ENABLE_NETWORK
@@ -521,13 +512,10 @@
 	} else {
 		if (CmdFailed(res2)) {
 			if (res2 & 0xFFFF) _error_message = res2 & 0xFFFF;
-			AI_CommandResult(false);
 			goto show_error;
 		}
 	}
 
-	AI_CommandResult(true);
-
 	SubtractMoneyFromPlayer(res2);
 
 	if (IsLocalPlayer() && _game_mode != GM_EDITOR) {
--- a/debug.c	Sun Dec 18 08:01:05 2005 +0000
+++ b/debug.c	Sun Dec 18 12:10:46 2005 +0000
@@ -20,9 +20,6 @@
 int _debug_oldloader_level;
 int _debug_pbs_level;
 int _debug_ntp_level;
-#ifdef GPMI
-int _debug_gpmi_level;
-#endif /* GPMI */
 int _debug_npf_level;
 
 
@@ -56,9 +53,6 @@
 	DEBUG_LEVEL(oldloader),
 	DEBUG_LEVEL(pbs),
 	DEBUG_LEVEL(ntp),
-#ifdef GPMI
-	DEBUG_LEVEL(gpmi),
-#endif
 	DEBUG_LEVEL(npf)
 	};
 #undef DEBUG_LEVEL
@@ -132,10 +126,3 @@
 
 	return dbgstr;
 }
-
-#ifdef GPMI
-void gpmi_debug_openttd(int level, char *s)
-{
-	DEBUG(gpmi, level)("[GPMI] %s", s);
-}
-#endif /* GPMI */
--- a/debug.h	Sun Dec 18 08:01:05 2005 +0000
+++ b/debug.h	Sun Dec 18 12:10:46 2005 +0000
@@ -19,9 +19,6 @@
 	extern int _debug_oldloader_level;
 	extern int _debug_pbs_level;
 	extern int _debug_ntp_level;
-#ifdef GPMI
-	extern int _debug_gpmi_level;
-#endif /* GPMI */
 	extern int _debug_npf_level;
 #endif
 
@@ -30,8 +27,4 @@
 void SetDebugString(const char *s);
 const char *GetDebugString(void);
 
-#ifdef GPMI
-void gpmi_debug_openttd(int level, char *s);
-#endif /* GPMI */
-
 #endif /* DEBUG_H */
--- a/lang/english.txt	Sun Dec 18 08:01:05 2005 +0000
+++ b/lang/english.txt	Sun Dec 18 12:10:46 2005 +0000
@@ -1012,7 +1012,6 @@
 
 STR_CONFIG_PATCHES_AINEW_ACTIVE                                 :{LTBLUE}Enable new AI (alpha): {ORANGE}{STRING1}
 STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER                            :{LTBLUE}Allow AIs in multiplayer (experimental): {ORANGE}{STRING1}
-STR_CONFIG_PATCHES_AI_GPMI                                      :{LTBLUE}Enable GPMI-driven AIs: {ORANGE}{STRING1}
 
 STR_CONFIG_PATCHES_SERVINT_TRAINS                               :{LTBLUE}Default service interval for trains: {ORANGE}{STRING1} days/%
 STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED                      :{LTBLUE}Default service interval for trains: {ORANGE}disabled
--- a/makefiledir/Makefile.config_writer	Sun Dec 18 08:01:05 2005 +0000
+++ b/makefiledir/Makefile.config_writer	Sun Dec 18 12:10:46 2005 +0000
@@ -32,7 +32,6 @@
 	$(call CONFIG_LINE,WITH_NETWORK:=$(WITH_NETWORK))
 	$(call CONFIG_LINE,DEDICATED:=$(DEDICATED))
 	$(call CONFIG_LINE,MAX_NUM_AUTOSAVES:=$(MAX_NUM_AUTOSAVES))
-	$(call CONFIG_LINE,GPMI:=$(GPMI))
 	$(call CONFIG_LINE,)
 
 	$(call CONFIG_LINE,\# Disable asserts. Leave them on for easier bug finding)
--- a/misc_cmd.c	Sun Dec 18 08:01:05 2005 +0000
+++ b/misc_cmd.c	Sun Dec 18 12:10:46 2005 +0000
@@ -13,7 +13,6 @@
 #include "economy.h"
 #include "network.h"
 #include "variables.h"
-#include "ai/ai.h"
 
 /** Change the player's face.
  * @param x,y unused
@@ -76,7 +75,7 @@
 
 	if (flags & DC_EXEC) {
 		/* Loan the maximum amount or not? */
-		int32 loan = (p2) ? _economy.max_loan - p->current_loan : (IS_HUMAN_PLAYER(_current_player) || _patches.ainew_active || _ai.gpmi) ? 10000 : 50000;
+		int32 loan = (p2) ? _economy.max_loan - p->current_loan : (IS_HUMAN_PLAYER(_current_player) || _patches.ainew_active) ? 10000 : 50000;
 
 		p->money64 += loan;
 		p->current_loan += loan;
@@ -110,7 +109,7 @@
 		loan = max(loan, 10000);
 		loan -= loan % 10000;
 	} else {
-		loan = min(loan, (IS_HUMAN_PLAYER(_current_player) || _patches.ainew_active || _ai.gpmi) ? 10000 : 50000);
+		loan = min(loan, (IS_HUMAN_PLAYER(_current_player) || _patches.ainew_active) ? 10000 : 50000);
 	}
 
 	if (p->player_money < loan) {
--- a/openttd.c	Sun Dec 18 08:01:05 2005 +0000
+++ b/openttd.c	Sun Dec 18 12:10:46 2005 +0000
@@ -43,11 +43,6 @@
 
 #include <stdarg.h>
 
-#ifdef GPMI
-#include <gpmi.h>
-#include <gpmi_pkg/paths.h>
-#endif /* GPMI */
-
 void GenerateWorld(int mode, uint size_x, uint size_y);
 void CallLandscapeTick(void);
 void IncreaseDate(void);
@@ -314,9 +309,6 @@
 	uint startdate = -1;
 	bool dedicated;
 
-#ifdef GPMI
-	_ai.gpmi_param[0] = 0;
-#endif /* GPMI */
 	musicdriver[0] = sounddriver[0] = videodriver[0] = 0;
 
 	_game_mode = GM_MENU;
@@ -331,9 +323,9 @@
 	//   a ':' behind it means: it need a param (e.g.: -m<driver>)
 	//   a '::' behind it means: it can optional have a param (e.g.: -d<debug>)
 	#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
-		optformat = "a:bm:s:v:hDfn::eit:d::r:g::G:p:c:";
+		optformat = "bm:s:v:hDfn::eit:d::r:g::G:p:c:";
 	#else
-		optformat = "a:bm:s:v:hDn::eit:d::r:g::G:p:c:"; // no fork option
+		optformat = "bm:s:v:hDn::eit:d::r:g::G:p:c:"; // no fork option
 	#endif
 
 	MyGetOptInit(&mgo, argc-1, argv+1, optformat);
@@ -359,11 +351,6 @@
 				else
 					network_conn = NULL;
 			} break;
-#ifdef GPMI
-		case 'a': ttd_strlcpy(_ai.gpmi_param, mgo.opt, sizeof(_ai.gpmi_param)); break;
-#else
-		case 'a': DEBUG(misc, 0)("The -a option only works if GPMI is compiled with OpenTTD."); break;
-#endif /* GPMI */
 		case 'b': _ai.network_client = true; break;
 		case 'r': ParseResolution(resolution, mgo.opt); break;
 		case 't': startdate = atoi(mgo.opt); break;
@@ -409,21 +396,6 @@
 	DeterminePaths();
 	CheckExternalFiles();
 
-#ifdef GPMI
-	/* Set the debug proc */
-	gpmi_debug_proc = &gpmi_debug_openttd;
-
-	/* Set the script-path (GPMI doesn't support multiple paths, yet!) */
-	gpmi_path_scripts = strdup("ai/scripts");
-
-	/* Initialize GPMI */
-	gpmi_init();
-
-	/* Add our paths so we can find our own packages */
-	gpmi_path_append(&gpmi_path_modules,  "ai/modules");
-	gpmi_path_append(&gpmi_path_packages, "ai/packages");
-#endif /* GPMI */
-
 #if defined(UNIX) && !defined(__MORPHOS__)
 	// We must fork here, or we'll end up without some resources we need (like sockets)
 	if (_dedicated_forks)
@@ -545,11 +517,6 @@
 	/* stop the AI */
 	AI_Uninitialize();
 
-#ifdef GPMI
-	/* Uninitialize GPMI */
-	gpmi_uninit();
-#endif /* GPMI */
-
 	/* Close all and any open filehandles */
 	FioCloseAll();
 	UnInitializeGame();
--- a/order_cmd.c	Sun Dec 18 08:01:05 2005 +0000
+++ b/order_cmd.c	Sun Dec 18 12:10:46 2005 +0000
@@ -15,7 +15,6 @@
 #include "news.h"
 #include "saveload.h"
 #include "vehicle_gui.h"
-#include "ai/ai_event.h"
 
 enum {
 	/* Max orders: 64000 (64 * 1000) */
@@ -394,8 +393,6 @@
 
 		/* Make sure to rebuild the whole list */
 		RebuildVehicleLists();
-
-		ai_event(_current_player, ttai_Event_GiveOrder, v->index);
 	}
 
 	return 0;
--- a/road_cmd.c	Sun Dec 18 08:01:05 2005 +0000
+++ b/road_cmd.c	Sun Dec 18 12:10:46 2005 +0000
@@ -17,7 +17,6 @@
 #include "depot.h"
 #include "pbs.h"
 #include "debug.h"
-#include "ai/ai_event.h"
 
 /* When true, GetTrackStatus for roads will treat roads under reconstruction
  * as normal roads instead of impassable. This is used when detecting whether
@@ -487,8 +486,6 @@
 		_m[tile].m5 |= pieces;
 
 		MarkTileDirtyByTile(tile);
-
-		ai_event(_current_player, ttai_Event_BuildRoad, tile, pieces);
 	}
 	return cost;
 }
@@ -674,8 +671,6 @@
 			(p1 | 0x20) /* map5 */
 		);
 
-		ai_event(_current_player, ttai_Event_BuildDepot, dep->index, tile);
-		ai_event(_current_player, ttai_Event_BuildRoadDepot, dep->index, tile);
 	}
 	return cost + _price.build_road_depot;
 }
@@ -1160,10 +1155,6 @@
 		if (v->type == VEH_Road && v->u.road.frame == 11) {
 			if (_roadveh_enter_depot_unk0[GB(_m[tile].m5, 0, 2)] == v->u.road.state) {
 				RoadVehEnterDepot(v);
-
-				ai_event(v->owner, ttai_Event_VehicleEnterDepot, v->index, tile);
-				ai_event(v->owner, ttai_Event_RoadVehicleEnterDepot, v->index, tile);
-
 				return 4;
 			}
 		}
--- a/roadveh_cmd.c	Sun Dec 18 08:01:05 2005 +0000
+++ b/roadveh_cmd.c	Sun Dec 18 12:10:46 2005 +0000
@@ -18,7 +18,6 @@
 #include "sound.h"
 #include "depot.h"
 #include "vehicle_gui.h"
-#include "ai/ai_event.h"
 
 void ShowRoadVehViewWindow(Vehicle *v);
 
@@ -196,9 +195,6 @@
 		InvalidateWindow(WC_COMPANY, v->owner);
 		if (IsLocalPlayer())
 			InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window
-
-		ai_event(_current_player, ttai_Event_BuildVehicle, v->index, tile);
-		ai_event(_current_player, ttai_Event_BuildRoadVehicle, v->index, tile);
 	}
 
 	return cost;
--- a/settings.c	Sun Dec 18 08:01:05 2005 +0000
+++ b/settings.c	Sun Dec 18 12:10:46 2005 +0000
@@ -11,7 +11,6 @@
 #include "variables.h"
 #include "network.h"
 #include "settings.h"
-#include "ai/ai.h"
 
 typedef struct IniFile IniFile;
 typedef struct IniItem IniItem;
@@ -944,7 +943,6 @@
 
 	{"ainew_active",				SDT_BOOL,		(void*)false, &_patches.ainew_active,					NULL},
 	{"ai_in_multiplayer",		SDT_BOOL,		(void*)false, &_patches.ai_in_multiplayer,		NULL},
-	{"ai_gpmi",							SDT_BOOL,		(void*)true,	&_ai.gpmi,											NULL},
 
 	{"map_x", SDT_UINT32, (void*)8, &_patches.map_x, NULL},
 	{"map_y", SDT_UINT32, (void*)8, &_patches.map_y, NULL},
--- a/settings_gui.c	Sun Dec 18 08:01:05 2005 +0000
+++ b/settings_gui.c	Sun Dec 18 12:10:46 2005 +0000
@@ -19,7 +19,6 @@
 #include "console.h"
 #include "town.h"
 #include "variables.h"
-#include "ai/ai.h"
 
 static uint32 _difficulty_click_a;
 static uint32 _difficulty_click_b;
@@ -761,7 +760,6 @@
 static const PatchEntry _patches_ai[] = {
 	{PE_BOOL,		0, STR_CONFIG_PATCHES_AINEW_ACTIVE, "ainew_active", &_patches.ainew_active, 0, 1, 1, &AiNew_PatchActive_Warning},
 	{PE_BOOL,		0, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, "ai_in_multiplayer", &_patches.ai_in_multiplayer, 0, 1, 1, &Ai_In_Multiplayer_Warning},
-	{PE_BOOL,		0, STR_CONFIG_PATCHES_AI_GPMI, "ai_gpmi", &_ai.gpmi, 0, 1, 1, NULL},
 
 	{PE_BOOL,		0, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, "ai_disable_veh_train", &_patches.ai_disable_veh_train,			0,  0,  0, NULL},
 	{PE_BOOL,		0, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH,"ai_disable_veh_roadveh",&_patches.ai_disable_veh_roadveh,		0,  0,  0, NULL},
--- a/station_cmd.c	Sun Dec 18 08:01:05 2005 +0000
+++ b/station_cmd.c	Sun Dec 18 12:10:46 2005 +0000
@@ -27,7 +27,6 @@
 #include "depot.h"
 #include "pbs.h"
 #include "train.h"
-#include "ai/ai_event.h"
 
 enum {
 	/* Max stations: 64000 (64 * 1000) */
@@ -1464,9 +1463,6 @@
 		UpdateStationVirtCoordDirty(st);
 		UpdateStationAcceptance(st, false);
 		InvalidateWindow(WC_STATION_LIST, st->owner);
-
-		ai_event(_current_player, ttai_Event_BuildStation, st->index, tile);
-		ai_event(_current_player, ttai_Event_BuildRoadStation, st->index, tile);
 	}
 	return cost;
 }