network_server.h
author matthijs
Wed, 22 Mar 2006 22:26:16 +0000
branch0.4.5
changeset 9958 bed516c67d61
parent 2548 97ada3bd2702
child 3623 2dd90d28fe20
permissions -rw-r--r--
(svn r4041) [Debian] Change next version number to 0.4.6 instead of 0.4.5.1.
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/* $Id$ */
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#ifndef NETWORK_SERVER_H
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#define NETWORK_SERVER_H
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#ifdef ENABLE_NETWORK
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno);
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error);
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command);
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bool NetworkFindName(char new_name[NETWORK_NAME_LENGTH]);
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void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index);
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bool NetworkServer_ReadPackets(NetworkClientState *cs);
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09e4565e5138 (svn r2755) Fix: Fix a desync issue with autoreplace
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void NetworkServer_Tick(bool send_frame);
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void NetworkServerMonthlyLoop(void);
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void NetworkServerYearlyLoop(void);
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static inline const char* GetPlayerIP(const NetworkClientInfo* ci)
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{
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	return inet_ntoa(*(const struct in_addr*)&ci->client_ip);
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}
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_SERVER_H */