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/* $Id$ */
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#ifdef ENABLE_NETWORK
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#include "../../stdafx.h"
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#include "../../macros.h"
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#include "../../string.h"
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#include "os_abstraction.h"
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#include "config.h"
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#include "packet.h"
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/**
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* @file packet.h Basic functions to create, fill and read packets.
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*/
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/* Do not want to include functions.h and all required headers */
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extern void NORETURN CDECL error(const char *str, ...);
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/**
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* Create a packet for sending
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* @param type the of packet
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* @return the newly created packet
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*/
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Packet *NetworkSend_Init(PacketType type)
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{
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Packet *packet = malloc(sizeof(Packet));
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/* An error is inplace here, because it simply means we ran out of memory. */
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if (packet == NULL) error("Failed to allocate Packet");
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/* Skip the size so we can write that in before sending the packet */
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packet->size = sizeof(packet->size);
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packet->buffer[packet->size++] = type;
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packet->pos = 0;
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return packet;
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}
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/**
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* Writes the packet size from the raw packet from packet->size
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* @param packet the packet to write the size of
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*/
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void NetworkSend_FillPacketSize(Packet *packet)
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{
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packet->buffer[0] = GB(packet->size, 0, 8);
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packet->buffer[1] = GB(packet->size, 8, 8);
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}
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/**
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* The next couple of functions make sure we can send
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* uint8, uint16, uint32 and uint64 endian-safe
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* over the network. The least significant bytes are
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* sent first.
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*
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* So 0x01234567 would be sent as 67 45 23 01.
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*/
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void NetworkSend_uint8(Packet *packet, uint8 data)
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{
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assert(packet->size < sizeof(packet->buffer) - sizeof(data));
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packet->buffer[packet->size++] = data;
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}
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void NetworkSend_uint16(Packet *packet, uint16 data)
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{
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assert(packet->size < sizeof(packet->buffer) - sizeof(data));
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packet->buffer[packet->size++] = GB(data, 0, 8);
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packet->buffer[packet->size++] = GB(data, 8, 8);
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}
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void NetworkSend_uint32(Packet *packet, uint32 data)
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{
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assert(packet->size < sizeof(packet->buffer) - sizeof(data));
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packet->buffer[packet->size++] = GB(data, 0, 8);
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packet->buffer[packet->size++] = GB(data, 8, 8);
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packet->buffer[packet->size++] = GB(data, 16, 8);
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packet->buffer[packet->size++] = GB(data, 24, 8);
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}
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void NetworkSend_uint64(Packet *packet, uint64 data)
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{
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assert(packet->size < sizeof(packet->buffer) - sizeof(data));
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packet->buffer[packet->size++] = GB(data, 0, 8);
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packet->buffer[packet->size++] = GB(data, 8, 8);
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packet->buffer[packet->size++] = GB(data, 16, 8);
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packet->buffer[packet->size++] = GB(data, 24, 8);
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packet->buffer[packet->size++] = GB(data, 32, 8);
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packet->buffer[packet->size++] = GB(data, 40, 8);
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packet->buffer[packet->size++] = GB(data, 48, 8);
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packet->buffer[packet->size++] = GB(data, 56, 8);
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}
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/**
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* Sends a string over the network. It sends out
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* the string + '\0'. No size-byte or something.
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*/
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void NetworkSend_string(Packet *packet, const char* data)
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{
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assert(data != NULL);
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assert(packet->size < sizeof(packet->buffer) - strlen(data) - 1);
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while ((packet->buffer[packet->size++] = *data++) != '\0') {}
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}
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/**
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* Receiving commands
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* Again, the next couple of functions are endian-safe
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* see the comment before NetworkSend_uint8 for more info.
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*/
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extern uint CloseConnection(NetworkClientState *cs);
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/** Is it safe to read from the packet, i.e. didn't we run over the buffer ? */
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static inline bool CanReadFromPacket(NetworkClientState *cs, Packet *packet, uint bytes_to_read)
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{
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/* Don't allow reading from a closed socket */
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if (HasClientQuit(cs)) return false;
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/* Check if variable is within packet-size */
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if (packet->pos + bytes_to_read > packet->size) {
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CloseConnection(cs);
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return false;
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}
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return true;
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}
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/**
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* Reads the packet size from the raw packet and stores it in the packet->size
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* @param packet the packet to read the size of
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*/
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void NetworkRecv_ReadPacketSize(Packet *packet)
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{
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packet->size = (uint16)packet->buffer[0];
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packet->size += (uint16)packet->buffer[1] << 8;
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}
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uint8 NetworkRecv_uint8(NetworkClientState *cs, Packet *packet)
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{
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uint8 n;
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if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0;
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n = packet->buffer[packet->pos++];
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return n;
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}
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uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet)
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{
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uint16 n;
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if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0;
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n = (uint16)packet->buffer[packet->pos++];
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n += (uint16)packet->buffer[packet->pos++] << 8;
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return n;
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}
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uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet)
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{
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uint32 n;
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if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0;
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n = (uint32)packet->buffer[packet->pos++];
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n += (uint32)packet->buffer[packet->pos++] << 8;
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n += (uint32)packet->buffer[packet->pos++] << 16;
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n += (uint32)packet->buffer[packet->pos++] << 24;
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return n;
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}
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uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet)
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{
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uint64 n;
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if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0;
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n = (uint64)packet->buffer[packet->pos++];
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n += (uint64)packet->buffer[packet->pos++] << 8;
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n += (uint64)packet->buffer[packet->pos++] << 16;
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n += (uint64)packet->buffer[packet->pos++] << 24;
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n += (uint64)packet->buffer[packet->pos++] << 32;
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n += (uint64)packet->buffer[packet->pos++] << 40;
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n += (uint64)packet->buffer[packet->pos++] << 48;
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n += (uint64)packet->buffer[packet->pos++] << 56;
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return n;
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}
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/** Reads a string till it finds a '\0' in the stream */
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void NetworkRecv_string(NetworkClientState *cs, Packet *p, char *buffer, size_t size)
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{
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PacketSize pos;
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char *bufp = buffer;
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/* Don't allow reading from a closed socket */
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if (HasClientQuit(cs)) return;
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pos = p->pos;
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while (--size > 0 && pos < p->size && (*buffer++ = p->buffer[pos++]) != '\0') {}
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if (size == 0 || pos == p->size) {
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*buffer = '\0';
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/* If size was sooner to zero then the string in the stream
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* skip till the \0, so than packet can be read out correctly for the rest */
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while (pos < p->size && p->buffer[pos] != '\0') pos++;
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pos++;
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}
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p->pos = pos;
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str_validate(bufp);
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}
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#endif /* ENABLE_NETWORK */
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