author | peter1138 |
Fri, 28 Apr 2006 19:49:48 +0000 | |
changeset 3684 | c5dfac322f16 |
parent 3648 | 1574c89384cb |
child 3693 | af2ee9b328e6 |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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#ifndef NEWGRF_ENGINE_H |
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#define NEWGRF_ENGINE_H |
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#include "direction.h" |
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/** @file newgrf_engine.h |
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*/ |
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(svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
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VARDEF const uint32 _default_refitmasks[NUM_VEHICLE_TYPES]; |
448f187042d3
(svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
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VARDEF const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO]; |
448f187042d3
(svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
Darkvater
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VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE]; |
448f187042d3
(svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
Darkvater
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VARDEF const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID]; |
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(svn r3148) -NewGRF, Feature: Add support for cargo refitting specification by cargo classes.
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VARDEF const uint32 cargo_classes[16]; |
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void SetWagonOverrideSprites(EngineID engine, struct SpriteGroup *group, byte *train_id, int trains); |
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void SetCustomEngineSprites(EngineID engine, byte cargo, struct SpriteGroup *group); |
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// loaded is in percents, overriding_engine 0xffff is none |
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SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle* v, Direction direction); |
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void SetEngineGRF(EngineID engine, uint32 grfid); |
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uint32 GetEngineGRFID(EngineID engine); |
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(svn r4198) - NewGRF: Rename GetCallBackResult() to GetVehicleCallback(), as other types will exist later, and use separate parameters instead of bitshifting.
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uint16 GetVehicleCallback(byte callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v); |
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(svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback that goes with it.
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bool UsesWagonOverride(const Vehicle *v); |
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(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
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#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction) |
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#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction) |
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typedef enum VehicleTrigger { |
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VEHICLE_TRIGGER_NEW_CARGO = 1, |
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// Externally triggered only for the first vehicle in chain |
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VEHICLE_TRIGGER_DEPOT = 2, |
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// Externally triggered only for the first vehicle in chain, only if whole chain is empty |
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VEHICLE_TRIGGER_EMPTY = 4, |
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// Not triggered externally (called for the whole chain if we got NEW_CARGO) |
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VEHICLE_TRIGGER_ANY_NEW_CARGO = 8, |
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} VehicleTrigger; |
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void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger); |
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(svn r4496) - NewGRF: switch custom engine names from storing a char* to using the new StringID based text system. Vehicle name
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void SetCustomEngineName(EngineID engine, StringID name); |
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StringID GetCustomEngineName(EngineID engine); |
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void UnloadWagonOverrides(void); |
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void UnloadCustomEngineSprites(void); |
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(svn r3316) - NewGRF: Unload engine names before loading grf files. This fixes names in climates where the engines don't get loaded. Renamed function to reflect its purpose.
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void UnloadCustomEngineNames(void); |
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void ResetEngineListOrder(void); |
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EngineID GetRailVehAtPosition(EngineID pos); |
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void AlterRailVehListOrder(EngineID engine, EngineID target); |
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#endif /* NEWGRF_ENGINE_H */ |