network_gamelist.h
author tron
Thu, 15 Jun 2006 14:16:57 +0000
branch0.4
changeset 10033 cce7f27e214d
parent 9959 984493ab6fff
permissions -rw-r--r--
(svn r5279) -Backport: r4116
-Fix: The AI should send a plane into a hangar if it's not in a hangar _or_ not stopped, not when it's not in a hangar _and_ not stopped
9959
984493ab6fff (svn r4044) Rename 0.4.5 branch to 0.4. Further minor releases will be in the 0.4 range, to prevent enormously long version numbers.
matthijs
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/* $Id$ */
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984493ab6fff (svn r4044) Rename 0.4.5 branch to 0.4. Further minor releases will be in the 0.4 range, to prevent enormously long version numbers.
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#ifndef NETWORK_GAMELIST_H
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#define NETWORK_GAMELIST_H
984493ab6fff (svn r4044) Rename 0.4.5 branch to 0.4. Further minor releases will be in the 0.4 range, to prevent enormously long version numbers.
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984493ab6fff (svn r4044) Rename 0.4.5 branch to 0.4. Further minor releases will be in the 0.4 range, to prevent enormously long version numbers.
matthijs
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void NetworkGameListClear(void);
984493ab6fff (svn r4044) Rename 0.4.5 branch to 0.4. Further minor releases will be in the 0.4 range, to prevent enormously long version numbers.
matthijs
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
984493ab6fff (svn r4044) Rename 0.4.5 branch to 0.4. Further minor releases will be in the 0.4 range, to prevent enormously long version numbers.
matthijs
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void NetworkGameListRemoveItem(NetworkGameList *remove);
984493ab6fff (svn r4044) Rename 0.4.5 branch to 0.4. Further minor releases will be in the 0.4 range, to prevent enormously long version numbers.
matthijs
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void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);
984493ab6fff (svn r4044) Rename 0.4.5 branch to 0.4. Further minor releases will be in the 0.4 range, to prevent enormously long version numbers.
matthijs
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984493ab6fff (svn r4044) Rename 0.4.5 branch to 0.4. Further minor releases will be in the 0.4 range, to prevent enormously long version numbers.
matthijs
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#endif /* NETWORK_GAMELIST_H */