network_gamelist.h
author tron
Thu, 15 Jun 2006 14:16:57 +0000
branch0.4
changeset 10033 cce7f27e214d
parent 9959 984493ab6fff
permissions -rw-r--r--
(svn r5279) -Backport: r4116
-Fix: The AI should send a plane into a hangar if it's not in a hangar _or_ not stopped, not when it's not in a hangar _and_ not stopped
/* $Id$ */

#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H

void NetworkGameListClear(void);
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);

#endif /* NETWORK_GAMELIST_H */