src/town.cpp
author celestar
Wed, 21 Mar 2007 11:46:54 +0000
branchgamebalance
changeset 9899 cde52f745560
child 9900 750202458d8b
permissions -rw-r--r--
(svn r9386) [gamebalance] -Feature: Selling and buying land costs now take proximity to town centers into account. Move some code around while I'm at it. Also selling land gives as much money as buying land costs.
9899
cde52f745560 (svn r9386) [gamebalance] -Feature: Selling and buying land costs now take proximity to town centers into account. Move some code around while I'm at it. Also selling land gives as much money as buying land costs.
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/* $Id */
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/** @file */
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#include "stdafx.h"
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#include "openttd.h"
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#include "road_map.h"
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#include "town.h"
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/* static */
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const Town *Town::GetRadiusGroupForTile(TileIndex tile, uint &group)
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{
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	const Town *t;
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	group = 0;
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	const Town *best_town;
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	DEBUG(eco, 7, "Obtaining highest town radius for tile 0x%x", tile);
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	/* We do have a tile that directly belongs to a town */
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	if (IsTileType(tile, MP_HOUSE) ||
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			(IsTileType(tile, MP_STREET) &&
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			(IsLevelCrossing(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile)) == OWNER_TOWN)) {
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		group = t->GetRadiusGroup(tile, true) + 1;
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		DEBUG(eco, 6, "Tile 0x%x belongs to town at 0x%x, level %d", tile, t->xy, group);
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		return t;
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	}
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	FOR_ALL_TOWNS(t) {
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		if (1 + t->GetRadiusGroup(tile, true) > group) {
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			group = t->GetRadiusGroup(tile, true) + 1;
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			DEBUG(eco, 7, "Higher group (%d) found for town at 0x%x", group, t->xy);
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			best_town = t;
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		}
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	}
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	return best_town;
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}
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uint Town::GetRadiusGroup(TileIndex tile, bool ignore_funding) const
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{
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	uint dist = DistanceSquare(tile, xy);
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	uint smallest = 0;
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	if (!ignore_funding && fund_buildings_months > 0 && dist < 25) return 4;
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	for (uint i = 0; i != lengthof(radius); i++) if (dist < radius[i]) smallest = i;
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	return smallest;
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}
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void Town::UpdateActivity()
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{
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	if (new_act_pass == 0 && act_pass == 0) {
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		DEBUG(eco, 7, "Town is not connected, bailing out");
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		return;
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	}
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	static const FixedT<int, 12> max_activity_change   (1, 400);
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	static const FixedT<int, 12> min_activity_change = -max_activity_change;
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	FixedT<int, 12>              activity_change       (1, 200);
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	activity_change *= act_pass;
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	activity_change /= max_pass;
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	activity_change -= max_activity_change;
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	DEBUG(eco, 6, "Raw EAL change for town at 0x%x is %f", xy, (double)activity_change);
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	if (activity_change > max_activity_change) activity_change = max_activity_change;
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	if (activity_change < min_activity_change) activity_change = min_activity_change;
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	this->SetActivity(this->GetActivity() + activity_change);
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	DEBUG(eco, 5, "Modifying EAL for town at 0x%x by %f to %f", xy, (double)activity_change, (double)this->GetActivity());
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}