| author | truelight |
| Wed, 30 Nov 2005 16:10:19 +0000 | |
| changeset 2706 | d31bd0aa0096 |
| parent 2701 | a2b9a934044e |
| child 2715 | 0ad451d9264b |
| permissions | -rw-r--r-- |
|
2395
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
1 |
#ifndef AI_H |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
2 |
#define AI_H |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
3 |
|
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
4 |
#include "../functions.h" |
|
2682
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
5 |
#include "../network.h" |
|
2687
eb2443a14a74
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
truelight
parents:
2684
diff
changeset
|
6 |
#ifdef GPMI |
|
eb2443a14a74
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
truelight
parents:
2684
diff
changeset
|
7 |
#include <gpmi.h> |
|
eb2443a14a74
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
truelight
parents:
2684
diff
changeset
|
8 |
#endif /* GPMI */ |
|
2395
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
9 |
|
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
10 |
/* How DoCommands look like for an AI */ |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
11 |
typedef struct AICommand {
|
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
12 |
uint32 tile; |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
13 |
uint32 p1; |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
14 |
uint32 p2; |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
15 |
uint32 procc; |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
16 |
|
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
17 |
uint32 dp[20]; |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
18 |
|
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
19 |
struct AICommand *next; |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
20 |
} AICommand; |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
21 |
|
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
22 |
/* The struct for an AIScript Player */ |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
23 |
typedef struct AIPlayer {
|
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
24 |
bool active; //! Is this AI active? |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
25 |
AICommand *queue; //! The commands that he has in his queue |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
26 |
AICommand *queue_tail; //! The tail of this queue |
|
2687
eb2443a14a74
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
truelight
parents:
2684
diff
changeset
|
27 |
#ifdef GPMI |
|
eb2443a14a74
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
truelight
parents:
2684
diff
changeset
|
28 |
gpmi_module *module; //! The link to the GPMI module |
|
eb2443a14a74
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
truelight
parents:
2684
diff
changeset
|
29 |
#endif /* GPMI */ |
|
2395
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
30 |
} AIPlayer; |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
31 |
|
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
32 |
/* The struct to keep some data about the AI in general */ |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
33 |
typedef struct AIStruct {
|
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
34 |
/* General */ |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
35 |
bool enabled; //! Is AI enabled? |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
36 |
uint tick; //! The current tick (something like _frame_counter, only for AIs) |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
37 |
|
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
38 |
/* For network-clients (a OpenTTD client who acts as an AI connected to a server) */ |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
39 |
bool network_client; //! Are we a network_client? |
|
2684
8aba54c245cc
(svn r3226) -Fix: GPMI implementation had minor glitches
truelight
parents:
2682
diff
changeset
|
40 |
uint8 network_playas; //! The current network player we are connected as |
|
2687
eb2443a14a74
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
truelight
parents:
2684
diff
changeset
|
41 |
|
|
eb2443a14a74
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
truelight
parents:
2684
diff
changeset
|
42 |
bool gpmi; //! True if we want GPMI AIs |
|
2700
555506b02195
(svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot
truelight
parents:
2698
diff
changeset
|
43 |
#ifdef GPMI |
|
555506b02195
(svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot
truelight
parents:
2698
diff
changeset
|
44 |
gpmi_module *gpmi_mod; //! The module controller for GPMI based AIs (Event-handling) |
|
555506b02195
(svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot
truelight
parents:
2698
diff
changeset
|
45 |
gpmi_package *gpmi_pkg; //! The package controller for GPMI based AIs (Functions) |
|
2701
a2b9a934044e
(svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules
truelight
parents:
2700
diff
changeset
|
46 |
char gpmi_param[128]; //! The params given to the gpmi_mod |
|
2700
555506b02195
(svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot
truelight
parents:
2698
diff
changeset
|
47 |
#endif /* GPMI */ |
|
2395
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
48 |
} AIStruct; |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
49 |
|
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
50 |
VARDEF AIStruct _ai; |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
51 |
VARDEF AIPlayer _ai_player[MAX_PLAYERS]; |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
52 |
|
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
53 |
// ai.c |
|
2551
436aaaa22ba5
(svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE
tron
parents:
2395
diff
changeset
|
54 |
void AI_StartNewAI(PlayerID player); |
|
436aaaa22ba5
(svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE
tron
parents:
2395
diff
changeset
|
55 |
void AI_PlayerDied(PlayerID player); |
|
2395
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
56 |
void AI_RunGameLoop(void); |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
57 |
void AI_Initialize(void); |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
58 |
void AI_Uninitialize(void); |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
59 |
int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc); |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
60 |
|
|
2682
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
61 |
/** Is it allowed to start a new AI. |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
62 |
* This function checks some boundries to see if we should launch a new AI. |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
63 |
* @return True if we can start a new AI. |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
64 |
*/ |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
65 |
static inline bool AI_AllowNewAI(void) |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
66 |
{
|
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
67 |
/* If disabled, no AI */ |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
68 |
if (!_ai.enabled) |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
69 |
return false; |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
70 |
|
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
71 |
/* If in network, but no server, no AI */ |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
72 |
if (_networking && !_network_server) |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
73 |
return false; |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
74 |
|
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
75 |
/* If in network, and server, possible AI */ |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
76 |
if (_networking && _network_server) {
|
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
77 |
/* Do we want AIs in multiplayer? */ |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
78 |
if (!_patches.ai_in_multiplayer) |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
79 |
return false; |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
80 |
|
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
81 |
/* Only the NewAI is allowed... sadly enough the old AI just doesn't support this |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
82 |
* system, because all commands are delayed by at least 1 tick, which causes |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
83 |
* a big problem, because it uses variables that are only set AFTER the command |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
84 |
* is really executed... */ |
|
2698
9a99d68de3ca
(svn r3242) -Fix: small glitch in AllowAI control
truelight
parents:
2696
diff
changeset
|
85 |
if (!_patches.ainew_active && !_ai.gpmi) |
|
2682
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
86 |
return false; |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
87 |
} |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
88 |
|
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
89 |
return true; |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
90 |
} |
|
94ca0b4dc53f
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents:
2551
diff
changeset
|
91 |
|
|
2395
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
92 |
#define AI_CHANCE16(a,b) ((uint16) AI_Random() <= (uint16)((65536 * a) / b)) |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
93 |
#define AI_CHANCE16R(a,b,r) ((uint16)(r = AI_Random()) <= (uint16)((65536 * a) / b)) |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
94 |
|
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
95 |
/** |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
96 |
* The random-function that should be used by ALL AIs. |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
97 |
*/ |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
98 |
static inline uint AI_RandomRange(uint max) |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
99 |
{
|
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
100 |
/* We pick RandomRange if we are in SP (so when saved, we do the same over and over) |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
101 |
* but we pick InteractiveRandomRange if we are a network_server or network-client. |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
102 |
*/ |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
103 |
if (_networking) |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
104 |
return InteractiveRandomRange(max); |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
105 |
else |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
106 |
return RandomRange(max); |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
107 |
} |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
108 |
|
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
109 |
/** |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
110 |
* The random-function that should be used by ALL AIs. |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
111 |
*/ |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
112 |
static inline uint32 AI_Random(void) |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
113 |
{
|
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
114 |
/* We pick RandomRange if we are in SP (so when saved, we do the same over and over) |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
115 |
* but we pick InteractiveRandomRange if we are a network_server or network-client. |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
116 |
*/ |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
117 |
if (_networking) |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
118 |
return InteractiveRandom(); |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
119 |
else |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
120 |
return Random(); |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
121 |
} |
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
122 |
|
|
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
changeset
|
123 |
#endif /* AI_H */ |