ai/ai.h
Tue, 29 Nov 2005 15:53:15 +0000 truelight (svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules
Mon, 28 Nov 2005 14:02:36 +0000 truelight (svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot
Sun, 27 Nov 2005 16:45:45 +0000 truelight (svn r3242) -Fix: small glitch in AllowAI control
Sat, 26 Nov 2005 16:18:15 +0000 truelight (svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
Tue, 22 Nov 2005 22:32:42 +0000 truelight (svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
Tue, 22 Nov 2005 15:55:38 +0000 truelight (svn r3226) -Fix: GPMI implementation had minor glitches
Mon, 21 Nov 2005 14:28:31 +0000 truelight (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
Mon, 24 Oct 2005 05:51:23 +0000 tron (svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE
Wed, 07 Sep 2005 15:10:11 +0000 truelight (svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)