| Tue, 29 Nov 2005 15:53:15 +0000 |
truelight |
(svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules
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| Mon, 28 Nov 2005 14:02:36 +0000 |
truelight |
(svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot
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| Sun, 27 Nov 2005 16:45:45 +0000 |
truelight |
(svn r3242) -Fix: small glitch in AllowAI control
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| Sat, 26 Nov 2005 16:18:15 +0000 |
truelight |
(svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
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| Tue, 22 Nov 2005 22:32:42 +0000 |
truelight |
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
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| Tue, 22 Nov 2005 15:55:38 +0000 |
truelight |
(svn r3226) -Fix: GPMI implementation had minor glitches
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| Mon, 21 Nov 2005 14:28:31 +0000 |
truelight |
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
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| Mon, 24 Oct 2005 05:51:23 +0000 |
tron |
(svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE
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| Wed, 07 Sep 2005 15:10:11 +0000 |
truelight |
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
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