gui.h
author bjarni
Sun, 23 Jan 2005 22:01:51 +0000
changeset 1128 d3ffc98b92ad
parent 1093 e8d26c7dc42f
child 1246 45f15251412b
permissions -rw-r--r--
(svn r1629) added a counter to tell how many engines you have of each type to the autoreplace vehicle windows and made them show only the vehicles you actually have in the left list.
this also fixes some window updates issues when autoreplacing
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#ifndef GUI_H
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#define GUI_H
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#include "window.h"
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/* main_gui.c */
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void SetupColorsAndInitialWindow(void);
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void CcPlaySound10(bool success, uint tile, uint32 p1, uint32 p2);
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/* settings_gui.c */
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void ShowGameOptions(void);
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void ShowGameDifficulty(void);
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void ShowPatchesSelection(void);
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void ShowNewgrf(void);
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void ShowCustCurrency(void);
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/* graph_gui.c */
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void ShowOperatingProfitGraph(void);
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void ShowIncomeGraph(void);
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void ShowDeliveredCargoGraph(void);
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void ShowPerformanceHistoryGraph(void);
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void ShowCompanyValueGraph(void);
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void ShowCargoPaymentRates(void);
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void ShowCompanyLeagueTable(void);
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void ShowPerformanceRatingDetail(void);
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/* news_gui.c */
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void ShowLastNewsMessage(void);
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void ShowMessageOptions(void);
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void ShowMessageHistory(void);
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/* traintoolb_gui.c */
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void ShowBuildRailToolbar(int index, int button);
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void PlaceProc_BuyLand(uint tile);
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/* train_gui.c */
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void ShowPlayerTrains(int player, int station);
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void ShowTrainViewWindow(Vehicle *v);
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void ShowTrainDetailsWindow(Vehicle *v);
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void ShowOrdersWindow(Vehicle *v);
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void ShowRoadVehViewWindow(Vehicle *v);
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/* road_gui.c */
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void ShowBuildRoadToolbar(void);
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void ShowBuildRoadScenToolbar(void);
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void ShowPlayerRoadVehicles(int player, int station);
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/* dock_gui.c */
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void ShowBuildDocksToolbar(void);
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void ShowPlayerShips(int player, int station);
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void ShowShipViewWindow(Vehicle *v);
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/* aircraft_gui.c */
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void ShowBuildAirToolbar(void);
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void ShowPlayerAircraft(int player, int station);
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/* terraform_gui.c */
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void PlaceProc_DemolishArea(uint tile);
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void PlaceProc_LowerLand(uint tile);
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void PlaceProc_RaiseLand(uint tile);
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void PlaceProc_LevelLand(uint tile);
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void ShowTerraformToolbar(void);
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/* misc_gui.c */
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void PlaceLandBlockInfo(void);
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void ShowAboutWindow(void);
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void ShowBuildTreesToolbar(void);
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void ShowBuildTreesScenToolbar(void);
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void ShowTownDirectory(void);
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void ShowIndustryDirectory(void);
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void ShowSubsidiesList(void);
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void ShowPlayerStations(int player);
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void ShowPlayerFinances(int player);
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void ShowPlayerCompany(int player);
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void ShowEstimatedCostOrIncome(int32 cost, int x, int y);
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void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y);
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void DrawStationCoverageAreaText(int sx, int sy, uint mask,int rad);
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void CheckRedrawStationCoverage(Window *w);
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void ShowSmallMap(void);
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void ShowExtraViewPortWindow(void);
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void SetVScrollCount(Window *w, int num);
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void SetVScroll2Count(Window *w, int num);
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void SetHScrollCount(Window *w, int num);
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int HandleEditBoxKey(Window *w, int wid, WindowEvent *we);
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void ShowCheatWindow(void);
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void AskForNewGameToStart(void);
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void DrawEditBox(Window *w, int wid);
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void HandleEditBox(Window *w, int wid);
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void BuildFileList(void);
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void SetFiosType(const byte fiostype);
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/*	FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */
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static const byte _fios_colors[] = {13, 9, 9, 6, 5, 6, 5};
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/* network gui */
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void ShowNetworkGameWindow(void);
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void ShowChatWindow(StringID str, StringID caption, int maxlen, int maxwidth, byte window_class, uint16 window_number);
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/* bridge_gui.c */
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void ShowBuildBridgeWindow(uint start, uint end, byte type);
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enum {
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	ZOOM_IN = 0,
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	ZOOM_OUT = 1,
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	ZOOM_NONE = 2, // hack, used to update the button status
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};
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bool DoZoomInOutWindow(int how, Window * w);
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void ShowBuildIndustryWindow(void);
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void ShowQueryString(StringID str, StringID caption, int maxlen, int maxwidth, byte window_class, uint16 window_number);
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void ShowMusicWindow(void);
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/* main_gui.c */
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VARDEF byte _newspaper_flag;
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VARDEF byte _construct_mode;
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VARDEF byte _station_show_coverage;
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VARDEF PlaceProc *_place_proc;
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VARDEF bool _no_button_sound;
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#endif /* GUI_H */