author | rubidium |
Mon, 07 Apr 2008 18:41:49 +0000 | |
branch | noai |
changeset 10090 | d6a6cac2fb25 |
parent 9874 | 4ecef0dadf01 |
child 10096 | 780921b39016 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** @file ai_vehicle.hpp Everything to query and build vehicles. */ |
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#ifndef AI_VEHICLE_HPP |
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#define AI_VEHICLE_HPP |
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#include "ai_object.hpp" |
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#include "ai_error.hpp" |
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#include "../../engine_type.h" |
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/** |
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* Class that handles all vehicle related functions. |
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*/ |
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class AIVehicle : public AIObject { |
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public: |
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static const char *GetClassName() { return "AIVehicle"; } |
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enum ErrorMessages { |
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/** Base for vehicle related errors */ |
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ERR_VEHICLE_BASE = AIError::ERR_CAT_VEHICLE << AIError::ERR_CAT_BIT_SIZE, |
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/** Too many vehicles in the game, can't build any more. */ |
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ERR_VEHICLE_TOO_MANY, // [STR_00E1_TOO_MANY_VEHICLES_IN_GAME] |
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/** Vehicle is not available */ |
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ERR_VEHICLE_NOT_AVAILABLE, // [STR_AIRCRAFT_NOT_AVAILABLE, STR_ROAD_VEHICLE_NOT_AVAILABLE, STR_SHIP_NOT_AVAILABLE, STR_RAIL_VEHICLE_NOT_AVAILABLE] |
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/** Vehicle can't be build due to game settigns */ |
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ERR_VEHICLE_BUILD_DISABLED, // [STR_A008_CAN_T_BUILD_AIRCRAFT, STR_980D_CAN_T_BUILD_SHIP, STR_9009_CAN_T_BUILD_ROAD_VEHICLE, STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE] |
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/** Vehicle can't be build in the selected depot */ |
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ERR_VEHICLE_WRONG_DEPOT, // [STR_DEPOT_WRONG_DEPOT_TYPE] |
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/** Vehicle can't return to the depot */ |
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ERR_VEHICLE_CANNOT_SEND_TO_DEPOT, // [STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT, STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT, STR_9819_CAN_T_SEND_SHIP_TO_DEPOT, STR_A012_CAN_T_SEND_AIRCRAFT_TO] |
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/** Vehicle can't start / stop */ |
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ERR_VEHICLE_CANNOT_START_STOP, // [STR_883B_CAN_T_STOP_START_TRAIN, STR_9015_CAN_T_STOP_START_ROAD_VEHICLE, STR_9818_CAN_T_STOP_START_SHIP, STR_A016_CAN_T_STOP_START_AIRCRAFT] |
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/** Vehicle can't turn */ |
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ERR_VEHICLE_CANNOT_TURN, // [STR_8869_CAN_T_REVERSE_DIRECTION, STR_9033_CAN_T_MAKE_VEHICLE_TURN] |
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/** Vehicle can't be refit */ |
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ERR_VEHICLE_CANNOT_REFIT, // [STR_RAIL_CAN_T_REFIT_VEHICLE, STR_REFIT_ROAD_VEHICLE_CAN_T, STR_9841_CAN_T_REFIT_SHIP, STR_A042_CAN_T_REFIT_AIRCRAFT] |
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/** Vehicle is destroyed */ |
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ERR_VEHICLE_IS_DESTROYED, // [STR_CAN_T_REFIT_DESTROYED_VEHICLE, STR_CAN_T_SELL_DESTROYED_VEHICLE] |
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/** Vehicle is not in a depot */ |
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ERR_VEHICLE_NOT_IN_DEPOT, // [STR_A01B_AIRCRAFT_MUST_BE_STOPPED, STR_9013_MUST_BE_STOPPED_INSIDE, STR_TRAIN_MUST_BE_STOPPED, STR_980B_SHIP_MUST_BE_STOPPED_IN] |
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/** Vehicle is flying */ |
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ERR_VEHICLE_IN_FLIGHT, // [STR_A017_AIRCRAFT_IS_IN_FLIGHT] |
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/** Vehicle is without power */ |
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ERR_VEHCILE_NO_POWER, // [STR_TRAIN_START_NO_CATENARY] |
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}; |
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/** |
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* The type of a vehicle available in the game. Trams for example are |
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* road vehicles, as maglev is a rail vehicle. |
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*/ |
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enum VehicleType { |
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/* Order IS important, as it now matches the internal state of the game for vehicle type */ |
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VEHICLE_RAIL, //!< Rail type vehicle. |
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VEHICLE_ROAD, //!< Road type vehicle (bus / truck). |
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VEHICLE_WATER, //!< Water type vehicle. |
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VEHICLE_AIR, //!< Air type vehicle. |
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VEHICLE_INVALID = 0xFF, //!< Invalid vehicle type. |
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}; |
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/** |
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* Checks whether the given vehicle is valid and owned by you. |
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* @param vehicle_id The vehicle to check. |
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* @return True if and only if the vehicle is valid. |
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*/ |
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static bool IsValidVehicle(VehicleID vehicle_id); |
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/** |
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* Set the name of a vehicle. |
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* @param vehicle_id The vehicle to set the name for. |
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* @param name The name for the vehicle. |
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* @pre IsValidVehicle(vehicle_id). |
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* @pre Name has to be unique. |
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* @pre You have to own the vehicle. |
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* @return True if and only if the name was changed. |
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*/ |
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static bool SetName(VehicleID vehicle_id, const char *name); |
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/** |
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* Get the name of a vehicle. |
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* @param vehicle_id The vehicle to get the name of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return The name the vehicle has. |
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*/ |
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static char *GetName(VehicleID vehicle_id); |
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/** |
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* Get the current location of a vehicle. |
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* @param vehicle_id The vehicle to get the location of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return The tile the vehicle is currently on. |
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*/ |
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static TileIndex GetLocation(VehicleID vehicle_id); |
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/** |
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* Get the engine-type of a vehicle. |
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* @param vehicle_id The vehicle to get the engine-type of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return The engine type the vehicle has. |
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*/ |
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static EngineID GetEngineType(VehicleID vehicle_id); |
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/** |
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* Get the unitnumber of a vehicle. |
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* @param vehicle_id The vehicle to get the unitnumber of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return The unitnumber the vehicle has. |
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*/ |
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static int32 GetUnitNumber(VehicleID vehicle_id); |
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/** |
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* Get the current age of a vehicle. |
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* @param vehicle_id The vehicle to get the age of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return The current age the vehicle has. |
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* @note The age is in days. |
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*/ |
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static int32 GetAge(VehicleID vehicle_id); |
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/** |
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* Get the maximum age of a vehicle. |
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* @param vehicle_id The vehicle to get the age of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return The maximum age the vehicle has. |
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* @note The age is in days. |
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*/ |
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static int32 GetMaxAge(VehicleID vehicle_id); |
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/** |
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* Get the age a vehicle has left (maximum - current). |
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* @param vehicle_id The vehicle to get the age of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return The age the vehicle has left. |
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* @note The age is in days. |
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*/ |
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static int32 GetAgeLeft(VehicleID vehicle_id); |
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/** |
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* Get the running cost of this vehicle. |
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* @param vehicle_id The vehicle to get the age of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return The running cost of the vehicle per year. |
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* @note Cost is per year; divide by 364 to get per day. |
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* @note This is not equal to AIEngine::GetRunningCost for Trains, because |
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* wagons and second engines can add up in the calculation too. |
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*/ |
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static Money GetRunningCost(VehicleID vehicle_id); |
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161 |
/** |
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* Get the current profit of a vehicle. |
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* @param vehicle_id The vehicle to get the profit of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return The current profit the vehicle has. |
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*/ |
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static int32 GetProfitThisYear(VehicleID vehicle_id); |
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/** |
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* Get the profit of last year of a vehicle. |
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* @param vehicle_id The vehicle to get the profit of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return The profit the vehicle had last year. |
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*/ |
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static int32 GetProfitLastYear(VehicleID vehicle_id); |
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/** |
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* Get the type of vehicle. |
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* @param vehicle_id The vehicle to get the type of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return The vehicle type. |
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*/ |
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static AIVehicle::VehicleType GetVehicleType(VehicleID vehicle_id); |
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|
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/** |
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* Check if a vehicle is in a depot. |
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* @param vehicle_id The vehicle to check. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return True if and only if the vehicle is in a depot. |
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*/ |
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static bool IsInDepot(VehicleID vehicle_id); |
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/** |
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* Check if a vehicle is in a depot and stopped. |
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* @param vehicle_id The vehicle to check. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return True if and only if the vehicle is in a depot and stopped. |
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*/ |
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static bool IsStoppedInDepot(VehicleID vehicle_id); |
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/** |
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* Builds a vehicle with the given engine at the given depot. |
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* @param depot The depot where the vehicle will be build. |
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* @param engine_id The engine to use for this vehicle. |
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* @pre The tile at depot has a depot that can build the engine and |
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* is owned by you. |
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* @pre IsValidEngine(engine_id). |
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* @exception AIVehicle::ERR_VEHICLE_TOO_MANY |
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* @exception AIVehicle::ERR_VEHICLE_BUILD_DISABLED |
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* @exception AIVehicle::ERR_VEHICLE_WRONG_DEPOT |
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* @return The VehicleID of the new vehicle, or an invalid VehicleID when |
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* it failed. Check the return value using IsValidVehicle. In test-mode |
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* 0 is returned if it was successful; any other value indicates failure. |
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* @note In Test Mode it means you can't assign orders yet to this vehicle, |
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* as the vehicle isn't really built yet. Build it for real first before |
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* assigning orders. |
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*/ |
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static VehicleID BuildVehicle(TileIndex depot, EngineID engine_id); |
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* Clones a vehicle at the given depot, copying or cloning it's orders. |
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* @param depot The depot where the vehicle will be build. |
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* @param vehicle_id The vehicle to use as example for the new vehicle. |
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* @param share_orders Should the orders be copied or shared? |
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* @pre The tile 'depot' has a depot on it, allowing 'vehicle_id'-type vehicles. |
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* @pre IsValidVehicle(vehicle_id). |
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* @exception AIVehicle::ERR_VEHICLE_TOO_MANY |
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* @exception AIVehicle::ERR_VEHICLE_BUILD_DISABLED |
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* @exception AIVehicle::ERR_VEHICLE_WRONG_DEPOT |
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* @return The VehicleID of the new vehicle, or an invalid VehicleID when |
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* it failed. Check the return value using IsValidVehicle. In test-mode |
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* 0 is returned if it was successful; any other value indicates failure. |
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*/ |
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static VehicleID CloneVehicle(TileIndex depot, VehicleID vehicle_id, bool share_orders); |
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/** |
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* Refits a vehicle to the given cargo type |
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* @param vehicle_id The vehicle to refit |
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* @param cargo The cargo to refit to. |
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* @pre IsValidVehicle(vehicle_id). |
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* @pre AICargo::IsValidCargo(cargo). |
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* @pre You must own the vehicle. |
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* @pre The vehicle must be stopped in the depot. |
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* @exception AIVehicle::ERR_VEHICLE_CANNOT_REFIT |
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* @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED |
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* @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT |
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* @return True if and only if the refit succeeded. |
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*/ |
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static bool RefitVehicle(VehicleID vehicle_id, CargoID cargo); |
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/** |
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* Sells the given vehicle. |
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* @param vehicle_id The vehicle to sell. |
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* @pre IsValidVehicle(vehicle_id). |
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* @pre You must own the vehicle. |
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* @pre The vehicle must be stopped in the depot. |
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* @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED |
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* @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT |
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* @return True if and only if the vehicle has been sold. |
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*/ |
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static bool SellVehicle(VehicleID vehicle_id); |
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/** |
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* Sends the given vehicle to a depot. |
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* @param vehicle_id The vehicle to send to a depot. |
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* @pre IsValidVehicle(vehicle_id). |
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* @exception AIVehicle::ERR_VEHICLE_CANNOT_SEND_TO_DEPOT |
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* @return True if and only if the vehicle has been sent to a depot. |
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*/ |
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static bool SendVehicleToDepot(VehicleID vehicle_id); |
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* Starts or stops the given vehicle depending on the current state. |
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* @param vehicle_id The vehicle to start/stop. |
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* @pre IsValidVehicle(vehicle_id). |
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* @exception AIVehicle::ERR_VEHICLE_CANNOT_START_STOP |
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* @exception (For aircraft only): AIVehicle::ERR_VEHICLE_IN_FLIGHT |
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* @exception (For trains only): AIVehicle::ERR_VEHICLE_NO_POWER |
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* @return True if and only if the vehicle has been started or stopped. |
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*/ |
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static bool StartStopVehicle(VehicleID vehicle_id); |
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/** |
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* Skips the current order of the given vehicle. |
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* @param vehicle_id The vehicle to skip the order for. |
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* @param order_id The selected order to which we want to skip. |
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* @pre IsValidVehicleOrder(vehicle_id, order_id). |
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* @return True if and only if the order has been skipped. |
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*/ |
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static bool SkipToVehicleOrder(VehicleID vehicle_id, uint32 order_id); |
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}; |
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#endif /* AI_VEHICLE_HPP */ |