author | truebrain |
Fri, 22 Feb 2008 12:30:17 +0000 | |
branch | noai |
changeset 9737 | ee408edf3851 |
parent 9733 | 49e424cd4edd |
child 9829 | 80fbe02a4184 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** @file ai_vehicle.hpp Everything to query and build vehicles */ |
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#ifndef AI_VEHICLE_HPP |
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#define AI_VEHICLE_HPP |
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#include "ai_object.hpp" |
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#include "../../vehicle_type.h" |
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/** |
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* Class that handles all vehicle related functions. |
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*/ |
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class AIVehicle : public AIObject { |
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public: |
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/** |
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* The type of a vehicle available in the game. Trams for example are |
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* road vehicles, as maglev is a rail vehicle. |
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*/ |
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enum VehicleType { |
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/* Order IS important, as it now matches the internal state of the game for vehicle type */ |
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VEHICLE_RAIL, |
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VEHICLE_ROAD, |
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VEHICLE_WATER, |
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VEHICLE_AIR, |
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VEHICLE_INVALID = 0xFF, |
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}; |
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/** |
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* The name of the class, needed by several sub-processes. |
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*/ |
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static const char *GetClassName() { return "AIVehicle"; } |
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/** |
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* Checks whether the given vehicle is valid and owned by you. |
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* @param vehicle_id the vehicle to check. |
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* @return true if and only if the vehicle is valid. |
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*/ |
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static bool IsValidVehicle(VehicleID vehicle_id); |
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/** |
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* Builds a vehicle with the given engine at the given depot. |
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* @param depot the depot where the vehicle will be build. |
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* @param engine_id the engine to use for this vehicle. |
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* @pre the tile at depot has a depot that can build the engine and |
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* is owned by you. |
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* @pre IsValidEngine(engine_id). |
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* @return the VehicleID of the new vehicle, or an invalid VehicleID when |
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* it failed. Check the return value using IsValidVehicle. In test-mode |
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* 0 is returned if it was successful; any other value indicates failure. |
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* @note in test-mode it means you can't assign orders yet to this vehicle, |
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* as the vehicle isn't really built yet. Build it for real first before |
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* assigning orders. |
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*/ |
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static VehicleID BuildVehicle(TileIndex depot, EngineID engine_id); |
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/** |
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* Clones a vehicle at the given depot, copying or cloning it's orders. |
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* @param depot the depot where the vehicle will be build. |
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* @param vehicle_id the vehicle to use as example for the new vehicle. |
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* @param share_orders should the orders be copied or shared? |
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* @pre the tile at depot has a depot. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return the VehicleID of the new vehicle, or an invalid VehicleID when |
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* it failed. Check the return value using IsValidVehicle. In test-mode |
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* 0 is returned if it was successful; any other value indicates failure. |
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*/ |
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static VehicleID CloneVehicle(TileIndex depot, VehicleID vehicle_id, bool share_orders); |
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/** |
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* Refits a vehicle to the given cargo type |
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* @param vehicle_id the vehicle to refit |
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* @param cargo the cargo to refit to |
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* @pre IsValidVehicle(vehicle_id). |
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* @pre AICargo::IsValidCargo(cargo) |
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* @pre you must own the vehicle |
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* @pre the vehicle must be stopped in the depot |
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* @return true if and only if the refit succeeded. |
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*/ |
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static bool RefitVehicle(VehicleID vehicle_id, CargoID cargo); |
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/** |
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* Sells the given vehicle. |
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* @param vehicle_id the vehicle to sell. |
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* @pre IsValidVehicle(vehicle_id). |
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* @pre you must own the vehicle |
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* @pre the vehicle must be stopped in the depot |
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* @return true if and only if the vehicle has been sold. |
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*/ |
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static bool SellVehicle(VehicleID vehicle_id); |
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/** |
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* Sends the given vehicle to a depot. |
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* @param vehicle_id the vehicle to send to a depot. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return true if and only if the vehicle has been sent to a depot. |
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*/ |
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static bool SendVehicleToDepot(VehicleID vehicle_id); |
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/** |
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* Check if a vehicle is in a depot. |
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* @param vehicle_id the vehicle to check. |
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* @pre isValidVehicle(vehicle_id). |
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* @return true if and only if the vehicle is in a depot. |
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*/ |
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static bool IsInDepot(VehicleID vehicle_id); |
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/** |
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* Check if a vehicle is in a depot and stopped. |
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* @param vehicle_id the vehicle to check. |
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* @pre isValidVehicle(vehicle_id). |
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* @return true if and only if the vehicle is in a depot and stopped. |
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*/ |
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static bool IsStoppedInDepot(VehicleID vehicle_id); |
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/** |
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* Starts or stops the given vehicle depending on the current state. |
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* @param vehicle_id the vehicle to start/stop. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return true if and only if the vehicle has been started or stopped. |
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*/ |
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static bool StartStopVehicle(VehicleID vehicle_id); |
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/** |
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* Skips the current order of the given vehicle. |
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* @param vehicle_id the vehicle to skip the order for. |
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* @param order_id the selected order to which we want to skip. |
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* @pre IsValidVehicleOrder(vehicle_id, order_id). |
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* @return true if and only if the order has been skipped. |
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*/ |
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static bool SkipToVehicleOrder(VehicleID vehicle_id, uint32 order_id); |
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/** |
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* Set the name of a vehicle. |
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* @param vehicle_id the vehicle to set the name for. |
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* @param name the name for the vehicle. |
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* @pre IsValidVehicle(vehicle_id). |
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* @pre Name has to be unique. |
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* @pre You have to own the vehicle. |
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* @return true if and only if the name was changed. |
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*/ |
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static bool SetName(VehicleID vehicle_id, const char *name); |
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/** |
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* Get the current location of a vehicle. |
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* @param vehicle_id the vehicle to get the location of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return the tile the vehicle is currently on. |
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*/ |
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static TileIndex GetLocation(VehicleID vehicle_id); |
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/** |
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* Get the engine-type of a vehicle. |
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* @param vehicle_id the vehicle to get the engine-type of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return the engine type the vehicle has. |
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*/ |
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static EngineID GetEngineType(VehicleID vehicle_id); |
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/** |
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* Get the unitnumber of a vehicle. |
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* @param vehicle_id the vehicle to get the unitnumber of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return the unitnumber the vehicle has. |
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*/ |
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static int32 GetUnitNumber(VehicleID vehicle_id); |
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/** |
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* Get the name of a vehicle. |
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* @param vehicle_id the vehicle to get the name of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return the name the vehicle has. |
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*/ |
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static char *GetName(VehicleID vehicle_id); |
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/** |
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* Get the current age of a vehicle. |
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* @note age is in days. |
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* @param vehicle_id the vehicle to get the age of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return the current age the vehicle has. |
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*/ |
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static int32 GetAge(VehicleID vehicle_id); |
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/** |
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* Get the max age of a vehicle. |
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* @note age is in days. |
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* @param vehicle_id the vehicle to get the age of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return the max age the vehicle has. |
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*/ |
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static int32 GetMaxAge(VehicleID vehicle_id); |
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/** |
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* Get the age a vehicle has left (max - current). |
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* @note age is in days. |
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* @param vehicle_id the vehicle to get the age of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return the age the vehicle has left. |
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*/ |
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static int32 GetAgeLeft(VehicleID vehicle_id); |
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* Get the running cost of this vehicle. |
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* @note cost is per year; divide by 364 to get per day. |
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* @note this is not equal to AIEngine::GetRunningCost for Trains, because |
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* wagons and second engines can add up in the calculation too. |
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* @param vehicle_id the vehicle to get the age of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return The running cost of the vehicle per year. |
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*/ |
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static Money GetRunningCost(VehicleID vehicle_id); |
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/** |
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* Get the current profit of a vehicle. |
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* @param vehicle_id the vehicle to get the profit of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return the current profit the vehicle has. |
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*/ |
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static int32 GetProfitThisYear(VehicleID vehicle_id); |
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/** |
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* Get the profit of last year of a vehicle. |
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* @param vehicle_id the vehicle to get the profit of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return the profit the vehicle had last year. |
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*/ |
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static int32 GetProfitLastYear(VehicleID vehicle_id); |
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/** |
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* Get the type of vehicle. |
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* @param vehicle_id the vehicle to get the type of. |
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* @pre IsValidVehicle(vehicle_id). |
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* @return the vehicle type. |
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*/ |
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static AIVehicle::VehicleType GetVehicleType(VehicleID vehicle_id); |
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}; |
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#endif /* AI_VEHICLE_HPP */ |