engine.h
author Darkvater
Sun, 26 Mar 2006 22:23:32 +0000
changeset 3344 d86c852715fa
parent 3113 c0f312f22238
child 3393 48ce4c723a76
permissions -rw-r--r--
(svn r4128) - CodeChange: Add proper semantics for CargoID for such variables instead of using the general byte-type.
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/* $Id$ */
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#ifndef ENGINE_H
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#define ENGINE_H
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/** @file engine.h
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  */
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#include "sprite.h"
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#include "pool.h"
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typedef struct RailVehicleInfo {
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	byte image_index;
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	byte flags; /* 1=multihead engine, 2=wagon */
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	byte base_cost;
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	uint16 max_speed;
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	uint16 power;
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	uint16 weight;
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	byte running_cost_base;
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	byte running_cost_class;
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	byte engclass; // 0: steam, 1: diesel, 2: electric
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	byte capacity;
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	CargoID cargo_type;
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	byte ai_rank;
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	byte callbackmask; // see CallbackMask enum
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	uint16 pow_wag_power;
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	byte pow_wag_weight;
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	byte visual_effect; // NOTE: this is not 100% implemented yet, at the moment it is only used as a 'fallback' value
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	                    //       for when the 'powered wagon' callback fails. But it should really also determine what
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	                    //       kind of visual effect to generate for a vehicle (default, steam, diesel, electric).
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	                    //       Same goes for the callback result, which atm is only used to check if a wagon is powered.
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	byte shorten_factor;	// length on main map for this type is 8 - shorten_factor
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} RailVehicleInfo;
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typedef struct ShipVehicleInfo {
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	byte image_index;
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	byte base_cost;
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	uint16 max_speed;
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	CargoID cargo_type;
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	uint16 capacity;
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	byte running_cost;
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	byte sfx;
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	byte refittable;
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	byte callbackmask;
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} ShipVehicleInfo;
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typedef struct AircraftVehicleInfo {
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	byte image_index;
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	byte base_cost;
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	byte running_cost;
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	byte subtype;
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	byte sfx;
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	byte acceleration;
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	byte max_speed;
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	byte mail_capacity;
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	uint16 passenger_capacity;
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	byte callbackmask;
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} AircraftVehicleInfo;
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typedef struct RoadVehicleInfo {
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	byte image_index;
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	byte base_cost;
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	byte running_cost;
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	byte sfx;
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	byte max_speed;
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	byte capacity;
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	CargoID cargo_type;
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	byte callbackmask;
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} RoadVehicleInfo;
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/** Information about a vehicle
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  * @see table/engines.h
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  */
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typedef struct EngineInfo {
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	uint16 base_intro;
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	byte unk2;              ///< Carriages have the highest bit set in this one
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	byte lifelength;
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	byte base_life;
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	byte railtype:4;
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	byte climates:4;
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	uint32 refit_mask;
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	byte misc_flags;
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} EngineInfo;
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typedef struct Engine {
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	uint16 intro_date;
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	uint16 age;
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	uint16 reliability;
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	uint16 reliability_spd_dec;
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	uint16 reliability_start, reliability_max, reliability_final;
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	uint16 duration_phase_1, duration_phase_2, duration_phase_3;
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	byte lifelength;
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	byte flags;
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	byte preview_player;
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	byte preview_wait;
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	byte railtype;
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	byte player_avail;
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	byte type;				// type, ie VEH_Road, VEH_Train, etc. Same as in vehicle.h
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} Engine;
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/**
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 * EngineInfo.misc_flags is a bitmask, with the following values
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 */
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enum {
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	EF_RAIL_TILTS = 0, ///< Rail vehicle tilts in curves (unsupported)
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	EF_ROAD_TRAM  = 0, ///< Road vehicle is a tram/light rail vehicle (unsup)
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	EF_USES_2CC   = 1, ///< Vehicle uses two company colours
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	EF_RAIL_IS_MU = 2, ///< Rail vehicle is a multiple-unit (DMU/EMU)
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};
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enum {
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	RVI_MULTIHEAD = 1,
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	RVI_WAGON = 2,
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};
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enum {
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   117
	NUM_VEHICLE_TYPES = 6
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   118
};
0
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   119
2848
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enum {
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	INVALID_ENGINE = 0xFFFF,
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};
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   123
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void AddTypeToEngines(void);
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   125
void StartupEngines(void);
0
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   126
1802
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   127
enum GlobalCargo {
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	GC_PASSENGERS   =   0,
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   129
	GC_COAL         =   1,
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   130
	GC_MAIL         =   2,
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   131
	GC_OIL          =   3,
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   132
	GC_LIVESTOCK    =   4,
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   133
	GC_GOODS        =   5,
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   134
	GC_GRAIN        =   6, // GC_WHEAT / GC_MAIZE
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   135
	GC_WOOD         =   7,
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   136
	GC_IRON_ORE     =   8,
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   137
	GC_STEEL        =   9,
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   138
	GC_VALUABLES    =  10, // GC_GOLD / GC_DIAMONDS
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   139
	GC_PAPER        =  11,
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   140
	GC_FOOD         =  12,
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   141
	GC_FRUIT        =  13,
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   142
	GC_COPPER_ORE   =  14,
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   143
	GC_WATER        =  15,
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   144
	GC_RUBBER       =  16,
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	GC_SUGAR        =  17,
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   146
	GC_TOYS         =  18,
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	GC_BATTERIES    =  19,
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   148
	GC_CANDY        =  20,
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   149
	GC_TOFFEE       =  21,
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	GC_COLA         =  22,
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   151
	GC_COTTON_CANDY =  23,
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   152
	GC_BUBBLES      =  24,
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	GC_PLASTIC      =  25,
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   154
	GC_FIZZY_DRINKS =  26,
448f187042d3 (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
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   155
	GC_PAPER_TEMP   =  27,
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	GC_UNDEFINED    =  28, // undefined; unused slot in arctic climate
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   157
	GC_DEFAULT      =  29,
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   158
	GC_PURCHASE     =  30,
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	GC_INVALID      = 255,
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	NUM_GLOBAL_CID  =  31
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   161
};
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VARDEF const uint32 _default_refitmasks[NUM_VEHICLE_TYPES];
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VARDEF const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
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VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE];
448f187042d3 (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
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   166
VARDEF const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID];
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65b5313bc525 (svn r3148) -NewGRF, Feature: Add support for cargo refitting specification by cargo classes.
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   167
VARDEF const uint32 cargo_classes[16];
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   168
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d454d5152386 (svn r3003) Change int, uint, uin16 and byte to EngineID where appropriate, plus some related changes (mostly casts)
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void DrawTrainEngine(int x, int y, EngineID engine, uint32 image_ormod);
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void DrawRoadVehEngine(int x, int y, EngineID engine, uint32 image_ormod);
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void DrawShipEngine(int x, int y, EngineID engine, uint32 image_ormod);
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void DrawAircraftEngine(int x, int y, EngineID engine, uint32 image_ormod);
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void LoadCustomEngineNames(void);
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void DeleteCustomEngineNames(void);
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   176
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4322cf8d6ae7 (svn r1701) Style police ^^
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bool IsEngineBuildable(uint engine, byte type);
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enum {
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	NUM_NORMAL_RAIL_ENGINES = 54,
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	NUM_MONORAIL_ENGINES = 30,
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	NUM_MAGLEV_ENGINES = 32,
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	NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES,
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	NUM_ROAD_ENGINES = 88,
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	NUM_SHIP_ENGINES = 11,
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   186
	NUM_AIRCRAFT_ENGINES = 41,
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1a4425a0a953 (svn r565) -newgrf: fixed double work of RoadVehicleInfo[]; added AircraftVehicleInfo[] as well. table/engines.h is now the same as in the _map branch.
darkvater
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   187
	TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES,
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	AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES,
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   189
	SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES,
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	ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES,
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   191
};
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VARDEF Engine _engines[TOTAL_NUM_ENGINES];
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#define FOR_ALL_ENGINES(e) for (e = _engines; e != endof(_engines); e++)
1926
68d60188a22f (svn r2432) Use GetEngine() instead of DEREF_ENGINE() or even _engines[]
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   194
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d454d5152386 (svn r3003) Change int, uint, uin16 and byte to EngineID where appropriate, plus some related changes (mostly casts)
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   195
static inline Engine* GetEngine(EngineID i)
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{
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
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  assert(i < lengthof(_engines));
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  return &_engines[i];
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   199
}
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0
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VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES];
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static inline bool IsEngineIndex(uint index)
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{
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	return index < TOTAL_NUM_ENGINES;
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}
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/* Access Vehicle Data */
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//#include "table/engines.h"
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extern const EngineInfo orig_engine_info[TOTAL_NUM_ENGINES];
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extern const RailVehicleInfo orig_rail_vehicle_info[NUM_TRAIN_ENGINES];
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extern const ShipVehicleInfo orig_ship_vehicle_info[NUM_SHIP_ENGINES];
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extern const AircraftVehicleInfo orig_aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
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extern const RoadVehicleInfo orig_road_vehicle_info[NUM_ROAD_ENGINES];
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extern EngineInfo _engine_info[TOTAL_NUM_ENGINES];
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extern RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
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extern ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
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extern AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
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extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
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static inline const RailVehicleInfo* RailVehInfo(EngineID e)
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{
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	assert(e < lengthof(_rail_vehicle_info));
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	return &_rail_vehicle_info[e];
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}
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static inline const ShipVehicleInfo* ShipVehInfo(EngineID e)
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{
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	assert(e >= SHIP_ENGINES_INDEX && e < SHIP_ENGINES_INDEX + lengthof(_ship_vehicle_info));
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	return &_ship_vehicle_info[e - SHIP_ENGINES_INDEX];
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}
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static inline const AircraftVehicleInfo* AircraftVehInfo(EngineID e)
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{
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	assert(e >= AIRCRAFT_ENGINES_INDEX && e < AIRCRAFT_ENGINES_INDEX + lengthof(_aircraft_vehicle_info));
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	return &_aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX];
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}
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static inline const RoadVehicleInfo* RoadVehInfo(EngineID e)
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{
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	assert(e >= ROAD_ENGINES_INDEX && e < ROAD_ENGINES_INDEX + lengthof(_road_vehicle_info));
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	return &_road_vehicle_info[e - ROAD_ENGINES_INDEX];
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}
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/************************************************************************
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 * Engine Replacement stuff
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 ************************************************************************/
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/**
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 * Struct to store engine replacements. DO NOT USE outside of engine.c. Is
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 * placed here so the only exception to this rule, the saveload code, can use
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 * it.
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 */
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struct EngineRenew {
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	uint16 index;
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	EngineID from;
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	EngineID to;
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	struct EngineRenew *next;
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};
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typedef struct EngineRenew EngineRenew;
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/**
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 * Memory pool for engine renew elements. DO NOT USE outside of engine.c. Is
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 * placed here so the only exception to this rule, the saveload code, can use
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 * it.
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 */
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extern MemoryPool _engine_renew_pool;
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/**
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 * DO NOT USE outside of engine.c. Is
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 * placed here so the only exception to this rule, the saveload code, can use
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 * it.
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 */
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static inline EngineRenew *GetEngineRenew(uint16 index)
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{
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	return (EngineRenew*)GetItemFromPool(&_engine_renew_pool, index);
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}
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/**
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 * A list to group EngineRenew directives together (such as per-player).
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 */
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typedef EngineRenew* EngineRenewList;
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/**
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 * Remove all engine replacement settings for the player.
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 * @param  er The renewlist for a given player.
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 * @return The new renewlist for the player.
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 */
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void RemoveAllEngineReplacement(EngineRenewList* erl);
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/**
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 * Retrieve the engine replacement in a given renewlist for an original engine type.
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 * @param  erl The renewlist to search in.
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 * @param  engine Engine type to be replaced.
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 * @return The engine type to replace with, or INVALID_ENGINE if no
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 * replacement is in the list.
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 */
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EngineID EngineReplacement(EngineRenewList erl, EngineID engine);
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/**
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 * Add an engine replacement to the given renewlist.
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 * @param erl The renewlist to add to.
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 * @param old_engine The original engine type.
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 * @param new_engine The replacement engine type.
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 * @param flags The calling command flags.
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 * @return 0 on success, CMD_ERROR on failure.
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 */
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int32 AddEngineReplacement(EngineRenewList* erl, EngineID old_engine, EngineID new_engine, uint32 flags);
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/**
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 * Remove an engine replacement from a given renewlist.
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 * @param erl The renewlist from which to remove the replacement
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 * @param engine The original engine type.
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 * @param flags The calling command flags.
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 * @return 0 on success, CMD_ERROR on failure.
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 */
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int32 RemoveEngineReplacement(EngineRenewList* erl, EngineID engine, uint32 flags);
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#endif /* ENGINE_H */