author | darkvater |
Sun, 05 Sep 2004 17:11:00 +0000 | |
changeset 160 | db200af4794a |
parent 149 | 5f7d4b21df01 |
child 193 | 0a7025304867 |
permissions | -rw-r--r-- |
0 | 1 |
#include "stdafx.h" |
2 |
#include "ttd.h" |
|
3 |
#include "command.h" |
|
4 |
#include "viewport.h" |
|
5 |
#include "player.h" |
|
6 |
#include "gui.h" |
|
7 |
#include "economy.h" |
|
8 |
#include "town.h" |
|
9 |
||
10 |
typedef struct DrawTileUnmovableStruct { |
|
11 |
uint16 image; |
|
12 |
byte subcoord_x; |
|
13 |
byte subcoord_y; |
|
14 |
byte width; |
|
15 |
byte height; |
|
16 |
byte z_size; |
|
17 |
byte unused; |
|
18 |
} DrawTileUnmovableStruct; |
|
19 |
||
20 |
typedef struct DrawTileSeqStruct { |
|
21 |
int8 delta_x; |
|
22 |
int8 delta_y; |
|
23 |
int8 delta_z; |
|
24 |
byte width,height; |
|
25 |
byte unk; |
|
26 |
SpriteID image; |
|
27 |
} DrawTileSeqStruct; |
|
28 |
||
29 |
#include "table/unmovable_land.h" |
|
30 |
||
31 |
static void DrawTile_Unmovable(TileInfo *ti) |
|
32 |
{ |
|
33 |
uint32 image, ormod; |
|
34 |
||
35 |
if (!(ti->map5 & 0x80)) { |
|
36 |
if (ti->map5 == 2) { |
|
37 |
||
38 |
// statue |
|
39 |
DrawGroundSprite(0x58C); |
|
40 |
||
41 |
image = PLAYER_SPRITE_COLOR(_map_owner[ti->tile]); |
|
42 |
image += 0x8A48; |
|
43 |
if (!(_display_opt & DO_TRANS_BUILDINGS)) |
|
44 |
image = (image & 0x3FFF) | 0x3224000; |
|
45 |
AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 25, ti->z); |
|
46 |
} else if (ti->map5 == 3) { |
|
47 |
||
48 |
// "owned by" sign |
|
49 |
DrawClearLandTile(ti, 0); |
|
50 |
||
51 |
AddSortableSpriteToDraw( |
|
52 |
PLAYER_SPRITE_COLOR(_map_owner[ti->tile]) + 0x92B6, |
|
53 |
ti->x+8, ti->y+8, |
|
54 |
1, 1, |
|
55 |
10, |
|
56 |
GetSlopeZ(ti->x+8, ti->y+8) |
|
57 |
); |
|
58 |
} else { |
|
59 |
// lighthouse or transmitter |
|
60 |
||
61 |
const DrawTileUnmovableStruct *dtus; |
|
62 |
||
63 |
if (ti->tileh) DrawFoundation(ti, ti->tileh); |
|
64 |
DrawClearLandTile(ti, 2); |
|
65 |
||
66 |
dtus = &_draw_tile_unmovable_data[ti->map5]; |
|
67 |
||
68 |
image = dtus->image; |
|
69 |
if (!(_display_opt & DO_TRANS_BUILDINGS)) |
|
70 |
image = (image & 0x3FFF) | 0x3224000; |
|
71 |
||
72 |
AddSortableSpriteToDraw(image, |
|
73 |
ti->x | dtus->subcoord_x, |
|
74 |
ti->y | dtus->subcoord_y, |
|
75 |
dtus->width, dtus->height, |
|
76 |
dtus->z_size, ti->z); |
|
77 |
} |
|
78 |
} else { |
|
79 |
const DrawTileSeqStruct *dtss; |
|
80 |
const byte *t; |
|
81 |
||
82 |
if (ti->tileh) DrawFoundation(ti, ti->tileh); |
|
83 |
||
84 |
ormod = PLAYER_SPRITE_COLOR(_map_owner[ti->tile]); |
|
85 |
||
86 |
t = _unmovable_display_datas[ti->map5 & 0x7F]; |
|
87 |
DrawGroundSprite(*(uint16*)t | ormod); |
|
88 |
||
89 |
t += sizeof(uint16); |
|
90 |
||
91 |
for(dtss = (DrawTileSeqStruct *)t; (byte)dtss->delta_x != 0x80; dtss++) { |
|
92 |
image = dtss->image; |
|
93 |
if (_display_opt & DO_TRANS_BUILDINGS) { |
|
94 |
image |= ormod; |
|
95 |
} else { |
|
96 |
image = (image & 0x3FFF) | 0x03224000; |
|
97 |
} |
|
98 |
AddSortableSpriteToDraw(image, ti->x + dtss->delta_x, ti->y + dtss->delta_y, |
|
99 |
dtss->width, dtss->height, dtss->unk, ti->z + dtss->delta_z); |
|
100 |
} |
|
101 |
} |
|
102 |
} |
|
103 |
||
104 |
static uint GetSlopeZ_Unmovable(TileInfo *ti) |
|
105 |
{ |
|
106 |
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z; |
|
107 |
} |
|
108 |
||
39 | 109 |
static uint GetSlopeTileh_Unmovable(TileInfo *ti) |
110 |
{ |
|
111 |
return 0; |
|
112 |
} |
|
113 |
||
0 | 114 |
static int32 ClearTile_Unmovable(uint tile, byte flags) |
115 |
{ |
|
116 |
byte m5 = _map5[tile]; |
|
117 |
||
147
d0c8100d18cf
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
darkvater
parents:
39
diff
changeset
|
118 |
if (m5 & 0x80) { |
d0c8100d18cf
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
darkvater
parents:
39
diff
changeset
|
119 |
if (_current_player == OWNER_WATER) |
149
5f7d4b21df01
(svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigs
darkvater
parents:
147
diff
changeset
|
120 |
return DoCommandByTile(tile, OWNER_WATER, 0, DC_EXEC, CMD_DESTROY_COMPANY_HQ); |
0 | 121 |
return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN); |
147
d0c8100d18cf
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
darkvater
parents:
39
diff
changeset
|
122 |
} |
0 | 123 |
|
124 |
if (m5 == 3) // company owned land |
|
125 |
return DoCommandByTile(tile, 0, 0, flags, CMD_SELL_LAND_AREA); |
|
126 |
||
149
5f7d4b21df01
(svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigs
darkvater
parents:
147
diff
changeset
|
127 |
// checks if you're allowed to remove unmovable things |
5f7d4b21df01
(svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigs
darkvater
parents:
147
diff
changeset
|
128 |
if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) ) |
5f7d4b21df01
(svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigs
darkvater
parents:
147
diff
changeset
|
129 |
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY); |
0 | 130 |
|
131 |
if (flags & DC_EXEC) { |
|
132 |
DoClearSquare(tile); |
|
133 |
} |
|
134 |
||
135 |
return 0; |
|
136 |
} |
|
137 |
||
138 |
static void GetAcceptedCargo_Unmovable(uint tile, AcceptedCargo *ac) |
|
139 |
{ |
|
140 |
byte m5 = _map5[tile]; |
|
141 |
uint level; // HQ level (depends on company performance) in the range 1..5. |
|
142 |
||
143 |
if (!(m5 & 0x80)) { |
|
144 |
/* not used */ |
|
145 |
return; |
|
146 |
} |
|
147 |
||
148 |
/* HQ accepts passenger and mail; but we have to divide the values |
|
149 |
* between 4 tiles it occupies! */ |
|
150 |
||
151 |
level = (m5 & ~0x80) / 4 + 1; |
|
152 |
||
153 |
// Top town building generates 10, so to make HQ interesting, the top |
|
154 |
// type makes 20. |
|
155 |
ac->type_1 = CT_PASSENGERS; |
|
156 |
ac->amount_1 = level; |
|
157 |
if (!ac->amount_1) ac->amount_1 = 1; |
|
158 |
||
159 |
// Top town building generates 4, HQ can make up to 8. The |
|
160 |
// proportion passengers:mail is different because such a huge |
|
161 |
// commercial building generates unusually high amount of mail |
|
162 |
// correspondence per physical visitor. |
|
163 |
ac->type_2 = CT_MAIL; |
|
164 |
ac->amount_2 = level / 2; |
|
165 |
if (!ac->amount_2) ac->amount_2 = 1; |
|
166 |
} |
|
167 |
||
168 |
static const StringID _unmovable_tile_str[] = { |
|
169 |
STR_5803_COMPANY_HEADQUARTERS, |
|
170 |
STR_5801_TRANSMITTER, |
|
171 |
STR_5802_LIGHTHOUSE, |
|
172 |
STR_2016_STATUE, |
|
173 |
STR_5805_COMPANY_OWNED_LAND, |
|
174 |
}; |
|
175 |
||
176 |
static void GetTileDesc_Unmovable(uint tile, TileDesc *td) |
|
177 |
{ |
|
178 |
int i = _map5[tile]; |
|
179 |
if (i & 0x80) i = -1; |
|
180 |
td->str = _unmovable_tile_str[i + 1]; |
|
181 |
td->owner = _map_owner[tile]; |
|
182 |
} |
|
183 |
||
184 |
static void AnimateTile_Unmovable(uint tile) |
|
185 |
{ |
|
186 |
/* not used */ |
|
187 |
} |
|
188 |
||
189 |
static void TileLoop_Unmovable(uint tile) |
|
190 |
{ |
|
191 |
byte m5 = _map5[tile]; |
|
192 |
byte level; // HQ level (depends on company performance) in the range 1..5. |
|
193 |
uint32 r; |
|
194 |
||
195 |
if (!(m5 & 0x80)) { |
|
196 |
/* not used */ |
|
197 |
return; |
|
198 |
} |
|
199 |
||
200 |
/* HQ accepts passenger and mail; but we have to divide the values |
|
201 |
* between 4 tiles it occupies! */ |
|
202 |
||
203 |
level = (m5 & ~0x80) / 4 + 1; |
|
204 |
assert(level < 6); |
|
205 |
||
206 |
r = Random(); |
|
207 |
// Top town buildings generate 250, so the top HQ type makes 256. |
|
208 |
if ((byte) r < (256 / 4 / (6 - level))) { |
|
209 |
uint amt = ((byte) r >> 3) / 4 + 1; |
|
210 |
if (_economy.fluct <= 0) amt = (amt + 1) >> 1; |
|
211 |
MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt); |
|
212 |
} |
|
213 |
||
214 |
r >>= 8; |
|
215 |
// Top town building generates 90, HQ can make up to 196. The |
|
216 |
// proportion passengers:mail is about the same as in the acceptance |
|
217 |
// equations. |
|
218 |
if ((byte) r < (196 / 4 / (6 - level))) { |
|
219 |
uint amt = ((byte) r >> 3) / 4 + 1; |
|
220 |
if (_economy.fluct <= 0) amt = (amt + 1) >> 1; |
|
221 |
MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt); |
|
222 |
} |
|
223 |
} |
|
224 |
||
225 |
||
160
db200af4794a
(svn r161) -Fix: added missing file to project and solved wrong type bug
darkvater
parents:
149
diff
changeset
|
226 |
static uint32 GetTileTrackStatus_Unmovable(uint tile, TransportType mode) |
0 | 227 |
{ |
228 |
return 0; |
|
229 |
} |
|
230 |
||
231 |
static void ClickTile_Unmovable(uint tile) |
|
232 |
{ |
|
233 |
if (_map5[tile] & 0x80) { |
|
234 |
ShowPlayerCompany(_map_owner[tile]); |
|
235 |
} |
|
236 |
} |
|
237 |
||
238 |
static const TileIndexDiff _tile_add[4] = { |
|
239 |
TILE_XY(1,0), |
|
240 |
TILE_XY(0,1), |
|
241 |
TILE_XY(-1,0), |
|
242 |
TILE_XY(0,-1), |
|
243 |
}; |
|
244 |
||
245 |
/* checks, if a radio tower is within a 9x9 tile square around tile */ |
|
246 |
bool checkRadioTowerNearby(uint tile) |
|
247 |
{ |
|
248 |
uint tile_s; |
|
249 |
||
250 |
tile_s = TILE_XY( (int) GET_TILE_X(tile)-4, (int) GET_TILE_Y(tile)-4 ); |
|
251 |
||
252 |
BEGIN_TILE_LOOP(tile, 9, 9, tile_s) |
|
253 |
// already a radio tower here? |
|
254 |
if (IS_TILETYPE(tile, MP_UNMOVABLE) && _map5[tile] == 0) |
|
255 |
return false; |
|
256 |
END_TILE_LOOP(tile, 9, 9, tile_s) |
|
257 |
return true; |
|
258 |
} |
|
259 |
||
260 |
void GenerateUnmovables() |
|
261 |
{ |
|
262 |
int i,j; |
|
263 |
uint tile; |
|
264 |
uint32 r; |
|
265 |
int dir; |
|
266 |
int h; |
|
267 |
||
268 |
if (_opt.landscape == LT_CANDY) |
|
269 |
return; |
|
270 |
||
271 |
/* add radio tower */ |
|
272 |
i = 1000; |
|
273 |
j = 40; // limit of 40 radio towers per world. |
|
274 |
do { |
|
275 |
r = Random(); |
|
276 |
tile = r % (TILES_X*TILES_Y); |
|
277 |
// TILE_MASK seems to be not working correctly. Radio masts accumulate in one area. |
|
278 |
// tile = TILE_MASK(r); |
|
279 |
if (IS_TILETYPE(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h >= 32) { |
|
280 |
if(!checkRadioTowerNearby(tile)) |
|
281 |
continue; |
|
282 |
_map_type_and_height[tile] |= MP_UNMOVABLE << 4; |
|
283 |
_map5[tile] = 0; |
|
284 |
_map_owner[tile] = OWNER_NONE; |
|
285 |
if (--j == 0) |
|
286 |
break; |
|
287 |
} |
|
288 |
} while (--i); |
|
289 |
||
290 |
if (_opt.landscape == LT_DESERT) |
|
291 |
return; |
|
292 |
||
293 |
/* add lighthouses */ |
|
294 |
i = (Random()&3) + 7; |
|
295 |
do { |
|
296 |
restart: |
|
297 |
r = Random(); |
|
298 |
dir = r >> 30; |
|
299 |
r = r%((dir==0 || dir== 2)?TILE_Y_MAX:TILE_X_MAX); |
|
300 |
tile = |
|
301 |
(dir==0)?TILE_XY(0,r):0 + // left |
|
302 |
(dir==1)?TILE_XY(r,0):0 + // top |
|
303 |
(dir==2)?TILE_XY(TILE_X_MAX,r):0 + // right |
|
304 |
(dir==3)?TILE_XY(r,TILE_Y_MAX):0; // bottom |
|
305 |
j = 20; |
|
306 |
do { |
|
307 |
if (--j == 0) |
|
308 |
goto restart; |
|
309 |
tile = TILE_MASK(tile + _tile_add[dir]); |
|
310 |
} while (!(IS_TILETYPE(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h <= 16)); |
|
311 |
||
312 |
assert(tile == TILE_MASK(tile)); |
|
313 |
||
314 |
_map_type_and_height[tile] |= MP_UNMOVABLE << 4; |
|
315 |
_map5[tile] = 1; |
|
316 |
_map_owner[tile] = OWNER_NONE; |
|
317 |
} while (--i); |
|
318 |
} |
|
319 |
||
320 |
extern int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dirs, int *); |
|
321 |
||
147
d0c8100d18cf
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
darkvater
parents:
39
diff
changeset
|
322 |
/* p1 = relocate HQ |
d0c8100d18cf
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
darkvater
parents:
39
diff
changeset
|
323 |
p1&0xFF = player whose HQ is up for relocation |
d0c8100d18cf
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
darkvater
parents:
39
diff
changeset
|
324 |
*/ |
0 | 325 |
int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
326 |
{ |
|
327 |
uint tile = TILE_FROM_XY(x,y); |
|
147
d0c8100d18cf
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
darkvater
parents:
39
diff
changeset
|
328 |
Player *p = DEREF_PLAYER(_current_player); |
d0c8100d18cf
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
darkvater
parents:
39
diff
changeset
|
329 |
int score; |
d0c8100d18cf
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
darkvater
parents:
39
diff
changeset
|
330 |
int32 cost = 0; |
d0c8100d18cf
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
darkvater
parents:
39
diff
changeset
|
331 |
|
0 | 332 |
if (CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL) == CMD_ERROR) |
333 |
return CMD_ERROR; |
|
334 |
||
147
d0c8100d18cf
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
darkvater
parents:
39
diff
changeset
|
335 |
if (p1) |
d0c8100d18cf
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
darkvater
parents:
39
diff
changeset
|
336 |
cost = DoCommand(GET_TILE_X(p->location_of_house)*16, GET_TILE_Y(p->location_of_house)*16, p1&0xFF, 0, flags, CMD_DESTROY_COMPANY_HQ); |
d0c8100d18cf
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
darkvater
parents:
39
diff
changeset
|
337 |
|
0 | 338 |
if (flags & DC_EXEC) { |
147
d0c8100d18cf
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
darkvater
parents:
39
diff
changeset
|
339 |
score = UpdateCompanyRatingAndValue(p, false); |
d0c8100d18cf
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
darkvater
parents:
39
diff
changeset
|
340 |
|
d0c8100d18cf
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
darkvater
parents:
39
diff
changeset
|
341 |
p->location_of_house = tile; |
0 | 342 |
|
343 |
ModifyTile(tile + TILE_XY(0,0), |
|
344 |
MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, |
|
345 |
0x80 |
|
346 |
); |
|
347 |
||
348 |
ModifyTile(tile + TILE_XY(0,1), |
|
349 |
MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, |
|
350 |
0x81 |
|
351 |
); |
|
352 |
||
353 |
ModifyTile(tile + TILE_XY(1,0), |
|
354 |
MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, |
|
355 |
0x82 |
|
356 |
); |
|
357 |
||
358 |
ModifyTile(tile + TILE_XY(1,1), |
|
359 |
MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, |
|
360 |
0x83 |
|
361 |
); |
|
147
d0c8100d18cf
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
darkvater
parents:
39
diff
changeset
|
362 |
UpdatePlayerHouse(p, score); |
d0c8100d18cf
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
darkvater
parents:
39
diff
changeset
|
363 |
InvalidateWindow(WC_COMPANY, (int)p->index); |
0 | 364 |
} |
365 |
||
147
d0c8100d18cf
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
darkvater
parents:
39
diff
changeset
|
366 |
return cost; |
0 | 367 |
} |
368 |
||
147
d0c8100d18cf
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
darkvater
parents:
39
diff
changeset
|
369 |
/* p1 = owner of the HQ */ |
d0c8100d18cf
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
darkvater
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int32 CmdDestroyCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
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{ |
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uint tile = TILE_FROM_XY(x,y); |
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Player *p; |
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374 |
|
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if ((int)p1 != OWNER_WATER) // destruction was initiated by player |
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p = DEREF_PLAYER((byte)p1); |
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else { // find player that has HQ flooded, and reset their location_of_house |
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bool dodelete = false; |
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FOR_ALL_PLAYERS(p) { |
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if (p->location_of_house == tile) { |
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dodelete = true; |
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382 |
break; |
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} |
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} |
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if (!dodelete) |
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return CMD_ERROR; |
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} |
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388 |
|
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if (flags & DC_EXEC) { |
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p->location_of_house = 0; // reset HQ position |
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DoClearSquare(tile + TILE_XY(0,0)); |
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DoClearSquare(tile + TILE_XY(0,1)); |
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DoClearSquare(tile + TILE_XY(1,0)); |
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DoClearSquare(tile + TILE_XY(1,1)); |
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InvalidateWindow(WC_COMPANY, (int)p->index); |
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} |
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|
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// cost of relocating company is 1% of company value |
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return CalculateCompanyValue(p) / 100; |
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} |
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401 |
|
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|
0 | 403 |
static void ChangeTileOwner_Unmovable(uint tile, byte old_player, byte new_player) |
404 |
{ |
|
405 |
if (_map_owner[tile] != old_player) |
|
406 |
return; |
|
407 |
||
408 |
if (_map5[tile]==3 && new_player != 255) { |
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409 |
_map_owner[tile] = new_player; |
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410 |
} else { |
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411 |
DoClearSquare(tile); |
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412 |
} |
|
413 |
} |
|
414 |
||
415 |
const TileTypeProcs _tile_type_unmovable_procs = { |
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416 |
DrawTile_Unmovable, /* draw_tile_proc */ |
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417 |
GetSlopeZ_Unmovable, /* get_slope_z_proc */ |
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418 |
ClearTile_Unmovable, /* clear_tile_proc */ |
|
419 |
GetAcceptedCargo_Unmovable, /* get_accepted_cargo_proc */ |
|
420 |
GetTileDesc_Unmovable, /* get_tile_desc_proc */ |
|
421 |
GetTileTrackStatus_Unmovable, /* get_tile_track_status_proc */ |
|
422 |
ClickTile_Unmovable, /* click_tile_proc */ |
|
423 |
AnimateTile_Unmovable, /* animate_tile_proc */ |
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424 |
TileLoop_Unmovable, /* tile_loop_clear */ |
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425 |
ChangeTileOwner_Unmovable, /* change_tile_owner_clear */ |
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426 |
NULL, /* get_produced_cargo_proc */ |
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427 |
NULL, /* vehicle_enter_tile_proc */ |
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428 |
NULL, /* vehicle_leave_tile_proc */ |
|
39 | 429 |
GetSlopeTileh_Unmovable, /* get_slope_tileh_proc */ |
0 | 430 |
}; |