author | signde |
Sun, 12 Sep 2004 20:15:18 +0000 | |
changeset 220 | dc1710f96b39 |
parent 218 | 6ece1c23c246 |
child 222 | b88456001397 |
permissions | -rw-r--r-- |
0 | 1 |
#include "stdafx.h" |
2 |
#include "ttd.h" |
|
105 | 3 |
#include "gui.h" |
0 | 4 |
#include "command.h" |
5 |
#include "player.h" |
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#include "console.h" |
0 | 7 |
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#if defined(WIN32) |
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9 |
# include <windows.h> |
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10 |
# include <winsock.h> |
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||
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# pragma comment (lib, "ws2_32.lib") |
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# define ENABLE_NETWORK |
|
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# define GET_LAST_ERROR() WSAGetLastError() |
|
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# define EWOULDBLOCK WSAEWOULDBLOCK |
|
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#endif |
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17 |
||
18 |
#if defined(UNIX) |
|
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// Make compatible with WIN32 names |
|
20 |
# define SOCKET int |
|
21 |
# define INVALID_SOCKET -1 |
|
22 |
// we need different defines for MorphOS and AmigaOS |
|
23 |
#if !defined(__MORPHOS__) && !defined(__AMIGA__) |
|
24 |
# define ioctlsocket ioctl |
|
25 |
# define closesocket close |
|
26 |
# define GET_LAST_ERROR() errno |
|
27 |
#endif |
|
28 |
// Need this for FIONREAD on solaris |
|
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# define BSD_COMP |
|
30 |
# include <unistd.h> |
|
31 |
# include <sys/ioctl.h> |
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32 |
||
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// Socket stuff |
|
34 |
# include <sys/socket.h> |
|
35 |
# include <netinet/in.h> |
|
36 |
# include <arpa/inet.h> |
|
37 |
# include <errno.h> |
|
38 |
# include <sys/time.h> |
|
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// NetDB |
|
40 |
# include <netdb.h> |
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41 |
||
42 |
# ifndef TCP_NODELAY |
|
43 |
# define TCP_NODELAY 0x0001 |
|
44 |
# endif |
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45 |
||
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#endif |
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47 |
||
48 |
||
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#if defined(__MORPHOS__) || defined(__AMIGA__) |
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# include <exec/types.h> |
|
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# include <proto/exec.h> // required for Open/CloseLibrary() |
|
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# if defined(__MORPHOS__) |
|
53 |
# include <sys/filio.h> // FION#? defines |
|
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# else // __AMIGA__ |
|
55 |
# include <proto/socket.h> |
|
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# endif |
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57 |
||
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// make source compatible with bsdsocket.library functions |
|
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# define closesocket(s) CloseSocket(s) |
|
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# define GET_LAST_ERROR() Errno() |
|
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# define ioctlsocket(s,request,status) IoctlSocket((LONG)s,(ULONG)request,(char*)status) |
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struct Library *SocketBase = NULL; |
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#if !defined(__MORPHOS__) |
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// usleep() implementation |
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#include <devices/timer.h> |
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#include <dos/dos.h> |
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struct Device *TimerBase = NULL; |
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struct MsgPort *TimerPort = NULL; |
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struct timerequest *TimerRequest = NULL; |
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#endif |
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0 | 75 |
#endif /* __MORPHOS__ || __AMIGA__ */ |
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77 |
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#define SEND_MTU 1460 |
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79 |
||
80 |
#if defined(ENABLE_NETWORK) |
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81 |
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206 | 82 |
enum { |
83 |
PACKET_TYPE_WELCOME = 0, |
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84 |
PACKET_TYPE_READY, |
|
85 |
PACKET_TYPE_ACK, |
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PACKET_TYPE_SYNC, |
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208 | 87 |
PACKET_TYPE_FSYNC, |
206 | 88 |
PACKET_TYPE_XMIT, |
89 |
PACKET_TYPE_COMMAND, |
|
90 |
}; |
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91 |
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// sent from client -> server whenever the client wants to exec a command. |
93 |
// send from server -> client when another player execs a command. |
|
94 |
typedef struct CommandPacket { |
|
95 |
byte packet_length; |
|
96 |
byte packet_type; |
|
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uint16 cmd; |
|
98 |
uint32 p1,p2; |
|
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TileIndex tile; |
|
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byte player;// player id, this is checked by the server. |
|
101 |
byte when; // offset from the current max_frame value minus 1. this is set by the server. |
|
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uint32 dp[8]; |
|
103 |
} CommandPacket; |
|
104 |
||
105 |
#define COMMAND_PACKET_BASE_SIZE (sizeof(CommandPacket) - 8 * sizeof(uint32)) |
|
106 |
||
107 |
// sent from server -> client periodically to tell the client about the current tick in the server |
|
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// and how far the client may progress. |
|
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typedef struct SyncPacket { |
|
110 |
byte packet_length; |
|
111 |
byte packet_type; |
|
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byte frames; // how many more frames may the client execute? this is relative to the old value of max. |
|
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byte server; // where is the server currently executing? this is negatively relative to the old value of max. |
|
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uint32 random_seed_1; // current random state at server. used to detect out of sync. |
|
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uint32 random_seed_2; |
|
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} SyncPacket; |
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117 |
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208 | 118 |
typedef struct FrameSyncPacket { |
119 |
byte packet_length; |
|
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byte packet_type; |
|
121 |
byte frames; // where is the server currently executing? this is negatively relative to the old value of max. |
|
122 |
} FrameSyncPacket; |
|
123 |
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// sent from server -> client as an acknowledgement that the server received the command. |
125 |
// the command will be executed at the current value of "max". |
|
126 |
typedef struct AckPacket { |
|
127 |
byte packet_length; |
|
128 |
byte packet_type; |
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208 | 129 |
int16 when; |
0 | 130 |
} AckPacket; |
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typedef struct ReadyPacket { |
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byte packet_length; |
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byte packet_type; |
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} ReadyPacket; |
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typedef struct FilePacketHdr { |
138 |
byte packet_length; |
|
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byte packet_type; |
|
140 |
} FilePacketHdr; |
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141 |
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142 |
// sent from server to client when the client has joined. |
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typedef struct WelcomePacket { |
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144 |
byte packet_length; |
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145 |
byte packet_type; |
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206 | 146 |
uint32 player_seeds[MAX_PLAYERS][2]; |
147 |
uint32 frames_max; |
|
148 |
uint32 frames_srv; |
|
149 |
uint32 frames_cnt; |
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0 | 150 |
} WelcomePacket; |
151 |
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152 |
typedef struct Packet Packet; |
|
153 |
struct Packet { |
|
154 |
Packet *next; // this one has to be the first element. |
|
155 |
uint siz; |
|
156 |
byte buf[SEND_MTU]; // packet payload |
|
157 |
}; |
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158 |
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159 |
typedef struct ClientState { |
|
160 |
int socket; |
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bool inactive; // disable sending of commands/syncs to client |
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bool writable; |
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bool ready; |
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uint timeout; |
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uint xmitpos; |
166 |
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uint eaten; |
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Packet *head, **last; |
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169 |
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170 |
uint buflen; // receive buffer len |
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206 | 171 |
byte buf[1024]; // receive buffer |
0 | 172 |
} ClientState; |
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174 |
||
175 |
typedef struct QueuedCommand QueuedCommand; |
|
176 |
struct QueuedCommand { |
|
177 |
QueuedCommand *next; |
|
178 |
CommandPacket cp; |
|
179 |
CommandCallback *callback; |
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180 |
uint32 cmd; |
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206 | 181 |
uint32 frame; |
0 | 182 |
}; |
183 |
||
184 |
typedef struct CommandQueue CommandQueue; |
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185 |
struct CommandQueue { |
|
186 |
QueuedCommand *head, **last; |
|
187 |
}; |
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188 |
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189 |
#define MAX_CLIENTS (MAX_PLAYERS + 1) |
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190 |
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191 |
// packets waiting to be executed, for each of the players. |
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192 |
// this list is sorted in frame order, so the item on the front will be executed first. |
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static CommandQueue _command_queue; |
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194 |
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// in the client, this is the list of commands that have not yet been acked. |
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// when it is acked, it will be moved to the appropriate position at the end of the player queue. |
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static CommandQueue _ack_queue; |
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198 |
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199 |
static ClientState _clients[MAX_CLIENTS]; |
|
200 |
static int _num_clients; |
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201 |
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// keep a history of the 16 most recent seeds to be able to capture out of sync errors. |
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static uint32 _my_seed_list[16][2]; |
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static bool _network_ready_sent; |
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static uint32 _frame_fsync_last; |
0 | 206 |
|
207 |
typedef struct FutureSeeds { |
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206 | 208 |
uint32 frame; |
0 | 209 |
uint32 seed[2]; |
210 |
} FutureSeeds; |
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212 |
// remember some future seeds that the server sent to us. |
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static FutureSeeds _future_seed[8]; |
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static uint _num_future_seed; |
0 | 215 |
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105 | 216 |
static SOCKET _listensocket; // tcp socket |
0 | 217 |
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105 | 218 |
static SOCKET _udp_client_socket; // udp server socket |
219 |
static SOCKET _udp_server_socket; // udp client socket |
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0 | 220 |
|
221 |
typedef struct UDPPacket { |
|
222 |
byte command_code; |
|
223 |
byte data_len; |
|
224 |
byte command_check; |
|
225 |
byte data[255]; |
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226 |
} UDPPacket; |
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228 |
enum { |
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229 |
NET_UDPCMD_SERVERSEARCH = 1, |
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230 |
NET_UDPCMD_SERVERACTIVE, |
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105 | 231 |
NET_UDPCMD_GETSERVERINFO, |
232 |
NET_UDPCMD_SERVERINFO, |
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0 | 233 |
}; |
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void NetworkUDPSend(bool client, struct sockaddr_in recv,struct UDPPacket packet); |
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static void HandleCommandPacket(ClientState *cs, CommandPacket *np); |
206 | 237 |
static void CloseClient(ClientState *cs); |
238 |
void NetworkSendWelcome(ClientState *cs, bool direct); |
|
0 | 239 |
|
105 | 240 |
uint32 _network_ip_list[10]; // network ip list |
0 | 241 |
|
242 |
// this is set to point to the savegame |
|
243 |
static byte *_transmit_file; |
|
244 |
static size_t _transmit_file_size; |
|
245 |
||
246 |
static FILE *_recv_file; |
|
247 |
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105 | 248 |
/* multi os compatible sleep function */ |
249 |
void CSleep(int milliseconds) { |
|
250 |
#if defined(WIN32) |
|
251 |
Sleep(milliseconds); |
|
252 |
#endif |
|
253 |
#if defined(UNIX) |
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#if !defined(__BEOS__) && !defined(__MORPHOS__) && !defined(__AMIGAOS__) |
105 | 255 |
usleep(milliseconds*1000); |
256 |
#endif |
|
257 |
#ifdef __BEOS__ |
|
258 |
snooze(milliseconds*1000); |
|
259 |
#endif |
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#if defined(__MORPHOS__) |
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usleep(milliseconds*1000); |
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#endif |
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#if defined(__AMIGAOS__) && !defined(__MORPHOS__) |
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{ |
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ULONG signals; |
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ULONG TimerSigBit = 1 << TimerPort->mp_SigBit; |
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|
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// send IORequest |
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TimerRequest->tr_node.io_Command = TR_ADDREQUEST; |
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TimerRequest->tr_time.tv_secs = (milliseconds * 1000) / 1000000; |
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TimerRequest->tr_time.tv_micro = (milliseconds * 1000) % 1000000; |
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SendIO((struct IORequest *)TimerRequest); |
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|
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if ( !((signals = Wait(TimerSigBit|SIGBREAKF_CTRL_C)) & TimerSigBit) ) { |
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AbortIO((struct IORequest *)TimerRequest); |
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} |
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WaitIO((struct IORequest *)TimerRequest); |
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} |
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#endif // __AMIGAOS__ && !__MORPHOS__ |
105 | 280 |
#endif |
281 |
} |
|
282 |
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0 | 283 |
////////////////////////////////////////////////////////////////////// |
284 |
||
105 | 285 |
// ****************************** // |
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// * Network Error Handlers * // |
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// ****************************** // |
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|
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static void NetworkHandleSaveGameError() |
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{ |
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_networking_sync = false; |
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_networking_queuing = true; |
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_switch_mode = SM_MENU; |
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_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR; |
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295 |
} |
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296 |
|
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static void NetworkHandleConnectionLost() |
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{ |
172
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_networking_sync = false; |
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_networking_queuing = true; |
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_switch_mode = SM_MENU; |
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_switch_mode_errorstr = STR_NETWORK_ERR_LOSTCONNECTION; |
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} |
211 | 304 |
|
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305 |
static void NetworkHandleDeSync() |
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306 |
{ |
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DEBUG(net, 0) ("[NET] Fatal ERROR: network sync error at frame %i", _frame_counter); |
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{ |
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int i; |
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310 |
for (i=15; i>=0; i--) DEBUG(net,0) ("[NET] frame %i: [0]=%i, [1]=%i",_frame_counter-(i+1),_my_seed_list[i][0],_my_seed_list[i][1]); |
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for (i=0; i<8; i++) DEBUG(net,0) ("[NET] frame %i: [0]=%i, [1]=%i",_frame_counter+i,_future_seed[i].seed[0],_future_seed[i].seed[1]); |
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312 |
} |
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_networking_sync = false; |
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_networking_queuing = true; |
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|
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_switch_mode = SM_MENU; |
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_switch_mode_errorstr = STR_NETWORK_ERR_DESYNC; |
172
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} |
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318 |
|
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319 |
// ****************************** // |
105 | 320 |
// * TCP Packets and Handlers * // |
321 |
// ****************************** // |
|
322 |
||
0 | 323 |
static QueuedCommand *AllocQueuedCommand(CommandQueue *nq) |
324 |
{ |
|
325 |
QueuedCommand *qp = (QueuedCommand*)calloc(sizeof(QueuedCommand), 1); |
|
326 |
assert(qp); |
|
327 |
*nq->last = qp; |
|
328 |
nq->last = &qp->next; |
|
329 |
return qp; |
|
330 |
} |
|
331 |
||
211 | 332 |
static void QueueClear(CommandQueue *nq) |
333 |
{ |
|
206 | 334 |
QueuedCommand *qp; |
335 |
while ((qp=nq->head)) { |
|
336 |
// unlink it. |
|
337 |
if (!(nq->head = qp->next)) nq->last = &nq->head; |
|
338 |
free(qp); |
|
339 |
} |
|
340 |
nq->last = &nq->head; |
|
341 |
} |
|
342 |
||
208 | 343 |
static int GetNextSyncFrame() |
344 |
{ |
|
345 |
uint32 newframe; |
|
346 |
if (_frame_fsync_last == 0) return -1; |
|
347 |
newframe = (_frame_fsync_last + 9); |
|
348 |
if ( (newframe + 4) > _frame_counter_max) return -1; |
|
349 |
return (_frame_counter_max - newframe); |
|
350 |
||
351 |
} |
|
352 |
||
0 | 353 |
// go through the player queues for each player and see if there are any pending commands |
354 |
// that should be executed this frame. if there are, execute them. |
|
355 |
void NetworkProcessCommands() |
|
356 |
{ |
|
357 |
CommandQueue *nq; |
|
358 |
QueuedCommand *qp; |
|
359 |
||
360 |
// queue mode ? |
|
361 |
if (_networking_queuing) |
|
362 |
return; |
|
363 |
||
364 |
nq = &_command_queue; |
|
365 |
while ( (qp=nq->head) && (!_networking_sync || qp->frame <= _frame_counter)) { |
|
366 |
// unlink it. |
|
367 |
if (!(nq->head = qp->next)) nq->last = &nq->head; |
|
368 |
||
369 |
if (qp->frame < _frame_counter && _networking_sync) { |
|
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DEBUG(net,0) ("error: !qp->cp.frame < _frame_counter, %d < %d\n", qp->frame, _frame_counter); |
0 | 371 |
} |
372 |
||
373 |
// run the command |
|
374 |
_current_player = qp->cp.player; |
|
375 |
memcpy(_decode_parameters, qp->cp.dp, (qp->cp.packet_length - COMMAND_PACKET_BASE_SIZE)); |
|
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376 |
|
0 | 377 |
DoCommandP(qp->cp.tile, qp->cp.p1, qp->cp.p2, qp->callback, qp->cmd | CMD_DONT_NETWORK); |
378 |
free(qp); |
|
379 |
} |
|
380 |
||
381 |
if (!_networking_server) { |
|
382 |
// remember the random seed so we can check if we're out of sync. |
|
383 |
_my_seed_list[_frame_counter & 15][0] = _sync_seed_1; |
|
384 |
_my_seed_list[_frame_counter & 15][1] = _sync_seed_2; |
|
385 |
||
386 |
while (_num_future_seed) { |
|
387 |
assert(_future_seed[0].frame >= _frame_counter); |
|
388 |
if (_future_seed[0].frame != _frame_counter) break; |
|
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|
389 |
if (_future_seed[0].seed[0] != _sync_seed_1 ||_future_seed[0].seed[1] != _sync_seed_2) NetworkHandleDeSync(); |
0 | 390 |
memcpy_overlapping(_future_seed, _future_seed + 1, --_num_future_seed * sizeof(FutureSeeds)); |
391 |
} |
|
392 |
} |
|
393 |
} |
|
394 |
||
395 |
// send a packet to a client |
|
396 |
static void SendBytes(ClientState *cs, void *bytes, uint len) |
|
397 |
{ |
|
398 |
byte *b = (byte*)bytes; |
|
399 |
uint n; |
|
400 |
Packet *p; |
|
401 |
||
402 |
assert(len != 0); |
|
403 |
||
404 |
// see if there's space in the last packet? |
|
405 |
if (!cs->head || (p = (Packet*)cs->last, p->siz == sizeof(p->buf))) |
|
406 |
p = NULL; |
|
407 |
||
408 |
do { |
|
409 |
if (!p) { |
|
410 |
// need to allocate a new packet buffer. |
|
411 |
p = (Packet*)malloc(sizeof(Packet)); |
|
412 |
||
413 |
// insert at the end of the linked list. |
|
414 |
*cs->last = p; |
|
415 |
cs->last = &p->next; |
|
416 |
p->next = NULL; |
|
417 |
p->siz = 0; |
|
418 |
} |
|
419 |
||
420 |
// copy bytes to packet. |
|
421 |
n = minu(sizeof(p->buf) - p->siz, len); |
|
422 |
memcpy(p->buf + p->siz, b, n); |
|
423 |
p->siz += n; |
|
424 |
b += n; |
|
425 |
p = NULL; |
|
426 |
} while (len -= n); |
|
427 |
} |
|
428 |
||
206 | 429 |
// send data direct to a client |
430 |
static void SendDirectBytes(ClientState *cs, void *bytes, uint len) |
|
431 |
{ |
|
432 |
char *buf = (char*)bytes; |
|
433 |
uint n; |
|
434 |
||
435 |
n = send(cs->socket, buf, len, 0); |
|
436 |
if (n == -1) { |
|
437 |
int err = GET_LAST_ERROR(); |
|
438 |
DEBUG(net, 0) ("[NET] send() failed with error %d", err); |
|
439 |
CloseClient(cs); |
|
440 |
} |
|
441 |
} |
|
442 |
||
0 | 443 |
// client: |
444 |
// add it to the client's ack queue, and send the command to the server |
|
445 |
// server: |
|
446 |
// add it to the server's player queue, and send it to all clients. |
|
447 |
void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback) |
|
448 |
{ |
|
449 |
int nump; |
|
450 |
QueuedCommand *qp; |
|
451 |
ClientState *cs; |
|
452 |
||
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453 |
if (!(cmd & CMD_NET_INSTANT)) { |
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qp = AllocQueuedCommand(_networking_server ? &_command_queue : &_ack_queue); |
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455 |
} else { |
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qp = (QueuedCommand*)calloc(sizeof(QueuedCommand), 1); |
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457 |
} |
206 | 458 |
qp->cp.packet_type = PACKET_TYPE_COMMAND; |
0 | 459 |
qp->cp.tile = tile; |
460 |
qp->cp.p1 = p1; |
|
461 |
qp->cp.p2 = p2; |
|
462 |
qp->cp.cmd = (uint16)cmd; |
|
463 |
qp->cp.player = _local_player; |
|
464 |
qp->cp.when = 0; |
|
465 |
qp->cmd = cmd; |
|
466 |
qp->callback = callback; |
|
467 |
||
468 |
// so the server knows when to execute it. |
|
208 | 469 |
qp->frame = _frame_counter_max - GetNextSyncFrame(); |
0 | 470 |
|
471 |
// calculate the amount of extra bytes. |
|
472 |
nump = 8; |
|
473 |
while ( nump != 0 && ((uint32*)_decode_parameters)[nump-1] == 0) nump--; |
|
474 |
qp->cp.packet_length = COMMAND_PACKET_BASE_SIZE + nump * sizeof(uint32); |
|
475 |
if (nump != 0) memcpy(qp->cp.dp, _decode_parameters, nump * sizeof(uint32)); |
|
476 |
||
477 |
#if defined(TTD_BIG_ENDIAN) |
|
478 |
// need to convert the command to little endian before sending it. |
|
479 |
{ |
|
480 |
CommandPacket cp; |
|
481 |
cp = qp->cp; |
|
482 |
cp.cmd = TO_LE16(cp.cmd); |
|
483 |
cp.tile = TO_LE16(cp.tile); |
|
484 |
cp.p1 = TO_LE32(cp.p1); |
|
485 |
cp.p2 = TO_LE32(cp.p2); |
|
486 |
for(cs=_clients; cs->socket != INVALID_SOCKET; cs++) if (!cs->inactive) SendBytes(cs, &cp, cp.packet_length); |
|
487 |
} |
|
488 |
#else |
|
489 |
// send it to the peers |
|
490 |
for(cs=_clients; cs->socket != INVALID_SOCKET; cs++) if (!cs->inactive) SendBytes(cs, &qp->cp, qp->cp.packet_length); |
|
491 |
||
492 |
#endif |
|
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|
493 |
if (cmd & CMD_NET_INSTANT) { |
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494 |
free(qp); |
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|
495 |
} |
0 | 496 |
} |
497 |
||
498 |
// client: |
|
499 |
// server sends a command from another player that we should execute. |
|
500 |
// put it in the command queue. |
|
501 |
// |
|
502 |
// server: |
|
503 |
// client sends a command that it wants to execute. |
|
504 |
// fill the when field so the client knows when to execute it. |
|
505 |
// put it in the appropriate player queue. |
|
506 |
// send it to all other clients. |
|
507 |
// send an ack packet to the actual client. |
|
508 |
||
509 |
static void HandleCommandPacket(ClientState *cs, CommandPacket *np) |
|
510 |
{ |
|
511 |
QueuedCommand *qp; |
|
512 |
ClientState *c; |
|
513 |
AckPacket ap; |
|
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514 |
uint16 cmd; |
0 | 515 |
|
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516 |
DEBUG(net, 2) ("[NET] cmd size %d", np->packet_length); |
0 | 517 |
assert(np->packet_length >= COMMAND_PACKET_BASE_SIZE); |
518 |
||
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519 |
cmd = np->cmd; |
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520 |
#if defined(TTD_BIG_ENDIAN) |
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cmd = TO_LE16(cmd); |
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|
522 |
#endif |
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|
523 |
|
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|
524 |
if (!(cmd & CMD_NET_INSTANT)) { |
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|
525 |
// put it into the command queue |
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526 |
qp = AllocQueuedCommand(&_command_queue); |
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527 |
} else { |
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|
528 |
qp = (QueuedCommand*)calloc(sizeof(QueuedCommand), 1); |
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|
529 |
} |
0 | 530 |
qp->cp = *np; |
206 | 531 |
|
208 | 532 |
qp->frame = _frame_counter_max - GetNextSyncFrame(); |
0 | 533 |
|
534 |
qp->callback = NULL; |
|
535 |
||
536 |
// extra params |
|
537 |
memcpy(&qp->cp.dp, np->dp, np->packet_length - COMMAND_PACKET_BASE_SIZE); |
|
538 |
||
206 | 539 |
ap.packet_type = PACKET_TYPE_ACK; |
208 | 540 |
ap.when = GetNextSyncFrame(); |
206 | 541 |
ap.packet_length = sizeof(AckPacket); |
208 | 542 |
DEBUG(net,4)("[NET] NewACK: frame=%i %i",ap.when,_frame_counter_max - GetNextSyncFrame()); |
0 | 543 |
|
544 |
// send it to the peers |
|
545 |
if (_networking_server) { |
|
546 |
for(c=_clients; c->socket != INVALID_SOCKET; c++) { |
|
547 |
if (c == cs) { |
|
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|
548 |
if (!(cmd & CMD_NET_INSTANT)) SendDirectBytes(c, &ap, ap.packet_length); |
0 | 549 |
} else { |
550 |
if (!cs->inactive) SendBytes(c, &qp->cp, qp->cp.packet_length); |
|
551 |
} |
|
552 |
} |
|
553 |
} |
|
554 |
||
555 |
// convert from little endian to big endian? |
|
556 |
#if defined(TTD_BIG_ENDIAN) |
|
557 |
qp->cp.cmd = TO_LE16(qp->cp.cmd); |
|
558 |
qp->cp.tile = TO_LE16(qp->cp.tile); |
|
559 |
qp->cp.p1 = TO_LE32(qp->cp.p1); |
|
560 |
qp->cp.p2 = TO_LE32(qp->cp.p2); |
|
561 |
#endif |
|
562 |
||
563 |
qp->cmd = qp->cp.cmd; |
|
213
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parents:
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diff
changeset
|
564 |
|
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(svn r214) -Feature: CMD_NET_INSTANT [just in time command handling over network] (sign_de)
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parents:
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diff
changeset
|
565 |
if (cmd & CMD_NET_INSTANT) { |
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(svn r214) -Feature: CMD_NET_INSTANT [just in time command handling over network] (sign_de)
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changeset
|
566 |
byte p = _current_player; |
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(svn r214) -Feature: CMD_NET_INSTANT [just in time command handling over network] (sign_de)
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parents:
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diff
changeset
|
567 |
_current_player = qp->cp.player; |
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(svn r214) -Feature: CMD_NET_INSTANT [just in time command handling over network] (sign_de)
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parents:
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diff
changeset
|
568 |
memcpy(_decode_parameters, qp->cp.dp, (qp->cp.packet_length - COMMAND_PACKET_BASE_SIZE)); |
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(svn r214) -Feature: CMD_NET_INSTANT [just in time command handling over network] (sign_de)
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diff
changeset
|
569 |
DoCommandP(qp->cp.tile, qp->cp.p1, qp->cp.p2, qp->callback, qp->cmd | CMD_DONT_NETWORK); |
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(svn r214) -Feature: CMD_NET_INSTANT [just in time command handling over network] (sign_de)
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diff
changeset
|
570 |
free(qp); |
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diff
changeset
|
571 |
_current_player = p; |
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|
572 |
} |
0 | 573 |
} |
574 |
||
575 |
// sent from server -> client periodically to tell the client about the current tick in the server |
|
576 |
// and how far the client may progress. |
|
577 |
static void HandleSyncPacket(SyncPacket *sp) |
|
578 |
{ |
|
579 |
uint32 s1,s2; |
|
580 |
||
581 |
_frame_counter_srv = _frame_counter_max - sp->server; |
|
582 |
_frame_counter_max += sp->frames; |
|
583 |
||
185
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|
584 |
// reset network ready packet state |
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|
585 |
_network_ready_sent = false; |
0 | 586 |
|
587 |
// queueing only? |
|
588 |
if (_networking_queuing || _frame_counter == 0) |
|
589 |
return; |
|
590 |
||
591 |
s1 = TO_LE32(sp->random_seed_1); |
|
592 |
s2 = TO_LE32(sp->random_seed_2); |
|
593 |
||
206 | 594 |
DEBUG(net, 3) ("[NET] sync seeds: frame=%i 1=%i 2=%i",_frame_counter, sp->random_seed_1, sp->random_seed_2); |
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|
595 |
|
0 | 596 |
if (_frame_counter_srv <= _frame_counter) { |
597 |
// we are ahead of the server check if the seed is in our list. |
|
598 |
if (_frame_counter_srv + 16 > _frame_counter) { |
|
599 |
// the random seed exists in our array check it. |
|
172
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(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
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changeset
|
600 |
if (s1 != _my_seed_list[_frame_counter_srv & 0xF][0] || s2 != _my_seed_list[_frame_counter_srv & 0xF][1]) NetworkHandleDeSync(); |
0 | 601 |
} |
602 |
} else { |
|
603 |
// the server's frame has not been executed yet. store the server's seed in a list. |
|
604 |
if (_num_future_seed < lengthof(_future_seed)) { |
|
605 |
_future_seed[_num_future_seed].frame = _frame_counter_srv; |
|
606 |
_future_seed[_num_future_seed].seed[0] = s1; |
|
607 |
_future_seed[_num_future_seed].seed[1] = s2; |
|
608 |
_num_future_seed++; |
|
609 |
} |
|
610 |
} |
|
611 |
} |
|
612 |
||
208 | 613 |
static void HandleFSyncPacket(FrameSyncPacket *fsp) |
614 |
{ |
|
615 |
DEBUG(net,3)("[NET] FSYNC: srv=%i %i",fsp->frames,(_frame_counter_max - fsp->frames)); |
|
616 |
if (fsp->frames < 4) return; |
|
617 |
_frame_fsync_last = _frame_counter_srv = _frame_counter_max - fsp->frames; |
|
618 |
} |
|
619 |
||
0 | 620 |
// sent from server -> client as an acknowledgement that the server received the command. |
621 |
// the command will be executed at the current value of "max". |
|
206 | 622 |
static void HandleAckPacket(AckPacket * ap) |
0 | 623 |
{ |
624 |
QueuedCommand *q; |
|
625 |
// move a packet from the ack queue to the end of this player's queue. |
|
626 |
q = _ack_queue.head; |
|
627 |
assert(q); |
|
628 |
if (!(_ack_queue.head = q->next)) _ack_queue.last = &_ack_queue.head; |
|
629 |
q->next = NULL; |
|
206 | 630 |
q->frame = (_frame_counter_max - (ap->when)); |
0 | 631 |
|
632 |
*_command_queue.last = q; |
|
633 |
_command_queue.last = &q->next; |
|
634 |
||
206 | 635 |
DEBUG(net, 2) ("[NET] ack [frame=%i]",q->frame); |
0 | 636 |
} |
637 |
||
638 |
static void HandleFilePacket(FilePacketHdr *fp) |
|
639 |
{ |
|
640 |
int n = fp->packet_length - sizeof(FilePacketHdr); |
|
641 |
if (n == 0) { |
|
642 |
assert(_networking_queuing); |
|
643 |
assert(!_networking_sync); |
|
644 |
// eof |
|
645 |
if (_recv_file) { fclose(_recv_file); _recv_file = NULL; } |
|
646 |
||
647 |
// attempt loading the game. |
|
648 |
_game_mode = GM_NORMAL; |
|
172
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parents:
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diff
changeset
|
649 |
if (SaveOrLoad("networkc.tmp", SL_LOAD) != SL_OK) { |
8d8b3383470d
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
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parents:
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diff
changeset
|
650 |
NetworkCoreDisconnect(); |
8d8b3383470d
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
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parents:
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diff
changeset
|
651 |
NetworkHandleSaveGameError(); |
8d8b3383470d
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
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parents:
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diff
changeset
|
652 |
return; |
8d8b3383470d
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parents:
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diff
changeset
|
653 |
} |
0 | 654 |
// sync to server. |
655 |
_networking_queuing = false; |
|
105 | 656 |
NetworkStartSync(false); |
0 | 657 |
|
658 |
if (_network_playas == 0) { |
|
659 |
// send a command to make a new player |
|
660 |
_local_player = 0; |
|
661 |
NetworkSendCommand(0, 0, 0, CMD_PLAYER_CTRL, NULL); |
|
1 | 662 |
_local_player = OWNER_SPECTATOR; |
0 | 663 |
} else { |
664 |
// take control over an existing company |
|
665 |
if (DEREF_PLAYER(_network_playas-1)->is_active) |
|
666 |
_local_player = _network_playas-1; |
|
667 |
else |
|
1 | 668 |
_local_player = OWNER_SPECTATOR; |
0 | 669 |
} |
670 |
||
671 |
} else { |
|
672 |
if(!_recv_file) { |
|
673 |
_recv_file = fopen("networkc.tmp", "wb"); |
|
674 |
if (!_recv_file) error("can't open savefile"); |
|
675 |
} |
|
676 |
fwrite( (char*)fp + sizeof(*fp), n, 1, _recv_file); |
|
677 |
} |
|
678 |
} |
|
679 |
||
211 | 680 |
static void HandleWelcomePacket(WelcomePacket *wp) |
681 |
{ |
|
206 | 682 |
int i; |
683 |
for (i=0; i<MAX_PLAYERS; i++) { |
|
684 |
_player_seeds[i][0]=wp->player_seeds[i][0]; |
|
685 |
_player_seeds[i][1]=wp->player_seeds[i][1]; |
|
686 |
} |
|
687 |
if (wp->frames_srv != 0) { |
|
688 |
_frame_counter_max = wp->frames_max; |
|
689 |
_frame_counter_srv = wp->frames_srv; |
|
690 |
} |
|
691 |
if (wp->frames_cnt != 0) { |
|
692 |
_frame_counter = wp->frames_cnt; |
|
693 |
} |
|
694 |
} |
|
695 |
||
696 |
static void HandleReadyPacket(ReadyPacket *rp, ClientState *cs) |
|
697 |
{ |
|
698 |
cs->ready=true; |
|
699 |
cs->timeout=_network_client_timeout; |
|
700 |
} |
|
701 |
||
702 |
||
0 | 703 |
static void CloseClient(ClientState *cs) |
704 |
{ |
|
705 |
Packet *p, *next; |
|
706 |
||
185
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|
707 |
DEBUG(net, 1) ("[NET][TCP] closed client connection"); |
0 | 708 |
|
709 |
assert(cs->socket != INVALID_SOCKET); |
|
710 |
||
711 |
closesocket(cs->socket); |
|
712 |
||
713 |
// free buffers |
|
714 |
for(p = cs->head; p; p=next) { |
|
715 |
next = p->next; |
|
716 |
free(p); |
|
717 |
} |
|
718 |
||
719 |
// copy up structs... |
|
720 |
while ((cs+1)->socket != INVALID_SOCKET) { |
|
721 |
*cs = *(cs+1); |
|
722 |
cs++; |
|
723 |
} |
|
724 |
cs->socket = INVALID_SOCKET; |
|
725 |
||
105 | 726 |
if (_networking_server) _network_game.players_on--; |
727 |
||
0 | 728 |
_num_clients--; |
729 |
} |
|
730 |
||
731 |
#define NETWORK_BUFFER_SIZE 4096 |
|
732 |
static bool ReadPackets(ClientState *cs) |
|
733 |
{ |
|
734 |
byte network_buffer[NETWORK_BUFFER_SIZE]; |
|
735 |
uint pos,size; |
|
736 |
unsigned long recv_bytes; |
|
737 |
||
738 |
size = cs->buflen; |
|
739 |
||
740 |
for(;;) { |
|
741 |
if (size != 0) memcpy(network_buffer, cs->buf, size); |
|
742 |
||
743 |
recv_bytes = recv(cs->socket, (char*)network_buffer + size, sizeof(network_buffer) - size, 0); |
|
744 |
if ( recv_bytes == (unsigned long)-1) { |
|
745 |
int err = GET_LAST_ERROR(); |
|
746 |
if (err == EWOULDBLOCK) break; |
|
185
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changeset
|
747 |
DEBUG(net, 0) ("[NET] recv() failed with error %d", err); |
0 | 748 |
CloseClient(cs); |
749 |
return false; |
|
750 |
} |
|
751 |
// no more bytes for now? |
|
752 |
if (recv_bytes == 0) |
|
753 |
break; |
|
754 |
||
755 |
size += recv_bytes; // number of bytes read. |
|
756 |
pos = 0; |
|
757 |
while (size >= 2) { |
|
758 |
byte *packet = network_buffer + pos; |
|
759 |
// whole packet not there yet? |
|
760 |
if (size < packet[0]) break; |
|
761 |
size -= packet[0]; |
|
762 |
pos += packet[0]; |
|
763 |
switch(packet[1]) { |
|
206 | 764 |
case PACKET_TYPE_WELCOME: |
765 |
HandleWelcomePacket((WelcomePacket *)packet); |
|
766 |
break; |
|
767 |
case PACKET_TYPE_COMMAND: |
|
0 | 768 |
HandleCommandPacket(cs, (CommandPacket*)packet); |
769 |
break; |
|
206 | 770 |
case PACKET_TYPE_SYNC: |
0 | 771 |
assert(_networking_sync || _networking_queuing); |
772 |
assert(!_networking_server); |
|
773 |
HandleSyncPacket((SyncPacket*)packet); |
|
774 |
break; |
|
208 | 775 |
case PACKET_TYPE_FSYNC: |
776 |
HandleFSyncPacket((FrameSyncPacket *)packet); |
|
777 |
break; |
|
206 | 778 |
case PACKET_TYPE_ACK: |
0 | 779 |
assert(!_networking_server); |
206 | 780 |
HandleAckPacket((AckPacket*)packet); |
0 | 781 |
break; |
206 | 782 |
case PACKET_TYPE_XMIT: |
0 | 783 |
HandleFilePacket((FilePacketHdr*)packet); |
784 |
break; |
|
206 | 785 |
case PACKET_TYPE_READY: |
786 |
HandleReadyPacket((ReadyPacket*)packet, cs); |
|
185
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|
787 |
break; |
0 | 788 |
default: |
185
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diff
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|
789 |
DEBUG (net,0) ("net: unknown packet type"); |
0 | 790 |
} |
791 |
} |
|
792 |
||
175
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(svn r176) -Fix: network_gui const and warnings fixes (Tron)
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|
793 |
assert(size < sizeof(cs->buf)); |
0 | 794 |
|
795 |
memcpy(cs->buf, network_buffer + pos, size); |
|
796 |
} |
|
797 |
||
798 |
cs->buflen = size; |
|
799 |
||
800 |
return true; |
|
801 |
} |
|
802 |
||
803 |
||
804 |
static bool SendPackets(ClientState *cs) |
|
805 |
{ |
|
806 |
Packet *p; |
|
807 |
int n; |
|
808 |
uint nskip = cs->eaten, nsent = nskip; |
|
809 |
||
810 |
// try sending as much as possible. |
|
811 |
for(p=cs->head; p ;p = p->next) { |
|
812 |
if (p->siz) { |
|
813 |
assert(nskip < p->siz); |
|
814 |
||
815 |
n = send(cs->socket, p->buf + nskip, p->siz - nskip, 0); |
|
816 |
if (n == -1) { |
|
817 |
int err = GET_LAST_ERROR(); |
|
818 |
if (err == EWOULDBLOCK) break; |
|
185
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parents:
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diff
changeset
|
819 |
DEBUG(net, 0) ("[NET] send() failed with error %d", err); |
0 | 820 |
CloseClient(cs); |
821 |
return false; |
|
822 |
} |
|
823 |
nsent += n; |
|
824 |
// send was not able to send it all? then we assume that the os buffer is full and break. |
|
825 |
if (nskip + n != p->siz) |
|
826 |
break; |
|
827 |
nskip = 0; |
|
828 |
} |
|
829 |
} |
|
830 |
||
831 |
// nsent bytes in the linked list are not invalid. free as many buffers as possible. |
|
832 |
// don't actually free the last buffer. |
|
833 |
while (nsent) { |
|
834 |
p = cs->head; |
|
835 |
assert(p->siz != 0); |
|
836 |
||
837 |
// some bytes of the packet are still unsent. |
|
838 |
if ( (int)(nsent - p->siz) < 0) |
|
839 |
break; |
|
840 |
nsent -= p->siz; |
|
841 |
p->siz = 0; |
|
842 |
if (p->next) { |
|
843 |
cs->head = p->next; |
|
844 |
free(p); |
|
845 |
} |
|
846 |
} |
|
847 |
||
848 |
cs->eaten = nsent; |
|
849 |
||
850 |
return true; |
|
851 |
} |
|
852 |
||
853 |
// transmit the file.. |
|
854 |
static void SendXmit(ClientState *cs) |
|
855 |
{ |
|
856 |
uint pos, n; |
|
857 |
FilePacketHdr hdr; |
|
858 |
int p; |
|
859 |
||
860 |
// if too many unsent bytes left in buffer, don't send more. |
|
861 |
if (cs->head && cs->head->next) |
|
862 |
return; |
|
863 |
||
864 |
pos = cs->xmitpos - 1; |
|
865 |
||
866 |
p = 20; |
|
867 |
do { |
|
868 |
// compute size of data to xmit |
|
869 |
n = minu(_transmit_file_size - pos, 248); |
|
870 |
||
871 |
hdr.packet_length = n + sizeof(hdr); |
|
206 | 872 |
hdr.packet_type = PACKET_TYPE_XMIT; |
0 | 873 |
SendBytes(cs, &hdr, sizeof(hdr)); |
874 |
||
875 |
if (n == 0) { |
|
876 |
pos = -1; // eof |
|
877 |
break; |
|
878 |
} |
|
879 |
SendBytes(cs, _transmit_file + pos, n); |
|
880 |
pos += n; |
|
881 |
} while (--p); |
|
882 |
||
883 |
cs->xmitpos = pos + 1; |
|
884 |
||
206 | 885 |
if (cs->xmitpos == 0) { |
886 |
NetworkSendWelcome(cs,false); |
|
887 |
} |
|
888 |
||
185
646403e35006
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177
diff
changeset
|
889 |
DEBUG(net, 2) ("[NET] client xmit at %d", pos + 1); |
0 | 890 |
} |
891 |
||
892 |
static ClientState *AllocClient(SOCKET s) |
|
893 |
{ |
|
894 |
ClientState *cs; |
|
895 |
||
896 |
if (_num_clients == MAX_CLIENTS) |
|
897 |
return NULL; |
|
898 |
||
105 | 899 |
if (_networking_server) _network_game.players_on++; |
900 |
||
0 | 901 |
cs = &_clients[_num_clients++]; |
902 |
memset(cs, 0, sizeof(*cs)); |
|
903 |
cs->last = &cs->head; |
|
904 |
cs->socket = s; |
|
185
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diff
changeset
|
905 |
cs->timeout = _network_client_timeout; |
0 | 906 |
return cs; |
907 |
} |
|
908 |
||
185
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diff
changeset
|
909 |
void NetworkSendReadyPacket() |
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(svn r186) -Add: debug 'net' for network debug (sign_de)
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diff
changeset
|
910 |
{ |
206 | 911 |
if ((!_network_ready_sent) && (_frame_counter + _network_ready_ahead >= _frame_counter_max)) { |
185
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diff
changeset
|
912 |
ReadyPacket *rp = malloc(sizeof(rp)); |
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(svn r186) -Add: debug 'net' for network debug (sign_de)
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diff
changeset
|
913 |
ClientState *c = _clients; |
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diff
changeset
|
914 |
|
206 | 915 |
rp->packet_type = PACKET_TYPE_READY; |
185
646403e35006
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diff
changeset
|
916 |
rp->packet_length = sizeof(rp); |
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|
917 |
SendBytes(c, rp, sizeof(rp)); |
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|
918 |
_network_ready_sent = true; |
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|
919 |
} |
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|
920 |
} |
0 | 921 |
|
206 | 922 |
void NetworkSendSyncPackets() |
923 |
{ |
|
924 |
ClientState *cs; |
|
925 |
uint32 new_max; |
|
926 |
SyncPacket sp; |
|
927 |
||
928 |
new_max = _frame_counter + (int)_network_sync_freq; |
|
929 |
||
930 |
DEBUG(net,3) ("net: serv: sync frame=%i,max=%i, seed1=%i, seed2=%i",new_max,_sync_seed_1,_sync_seed_2); |
|
931 |
||
932 |
sp.packet_length = sizeof(sp); |
|
933 |
sp.packet_type = PACKET_TYPE_SYNC; |
|
934 |
sp.frames = new_max - _frame_counter_max; |
|
935 |
sp.server = _frame_counter_max - _frame_counter; |
|
936 |
sp.random_seed_1 = TO_LE32(_sync_seed_1); |
|
937 |
sp.random_seed_2 = TO_LE32(_sync_seed_2); |
|
938 |
_frame_counter_max = new_max; |
|
939 |
||
940 |
// send it to all the clients and mark them unready |
|
941 |
for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) { |
|
942 |
cs->ready=false; |
|
208 | 943 |
SendBytes(cs, &sp, sp.packet_length); |
944 |
} |
|
945 |
||
946 |
} |
|
947 |
||
948 |
void NetworkSendFrameSyncPackets() |
|
949 |
{ |
|
950 |
ClientState *cs; |
|
951 |
FrameSyncPacket fsp; |
|
952 |
if ((_frame_counter + 4) < _frame_counter_max) if ((_frame_fsync_last + 4 < _frame_counter)) { |
|
953 |
// this packet mantains some information about on which frame the server is |
|
954 |
fsp.frames = _frame_counter_max - _frame_counter; |
|
955 |
fsp.packet_type = PACKET_TYPE_FSYNC; |
|
956 |
fsp.packet_length = sizeof (FrameSyncPacket); |
|
957 |
// send it to all the clients and mark them unready |
|
958 |
for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) { |
|
959 |
cs->ready=false; |
|
960 |
SendBytes(cs, &fsp, fsp.packet_length); |
|
961 |
} |
|
962 |
_frame_fsync_last = _frame_counter; |
|
206 | 963 |
} |
964 |
||
965 |
} |
|
966 |
||
967 |
void NetworkSendWelcome(ClientState *cs, bool direct) { |
|
968 |
WelcomePacket wp; |
|
969 |
int i; |
|
970 |
wp.packet_type = PACKET_TYPE_WELCOME; |
|
971 |
wp.packet_length = sizeof(WelcomePacket); |
|
972 |
for (i=0; i<MAX_PLAYERS; i++) { |
|
973 |
wp.player_seeds[i][0]=_player_seeds[i][0]; |
|
974 |
wp.player_seeds[i][1]=_player_seeds[i][1]; |
|
975 |
} |
|
976 |
if (direct) { |
|
977 |
wp.frames_max=0; |
|
978 |
wp.frames_srv=0; |
|
979 |
wp.frames_cnt=_frame_counter; |
|
980 |
SendDirectBytes(cs,(void *)&wp,wp.packet_length); |
|
981 |
} else { |
|
982 |
wp.frames_max=_frame_counter_max; |
|
983 |
wp.frames_srv=_frame_counter_srv; |
|
984 |
wp.frames_cnt=0; |
|
985 |
SendBytes(cs,(void *)&wp,wp.packet_length); |
|
986 |
} |
|
987 |
} |
|
988 |
||
0 | 989 |
static void NetworkAcceptClients() |
990 |
{ |
|
991 |
struct sockaddr_in sin; |
|
992 |
SOCKET s; |
|
993 |
ClientState *cs; |
|
994 |
#ifndef __MORPHOS__ |
|
995 |
int sin_len; |
|
996 |
#else |
|
997 |
LONG sin_len; // for some reason we need a 'LONG' under MorphOS |
|
998 |
#endif |
|
999 |
||
1000 |
assert(_listensocket != INVALID_SOCKET); |
|
1001 |
||
1002 |
for(;;) { |
|
1003 |
sin_len = sizeof(sin); |
|
1004 |
s = accept(_listensocket, (struct sockaddr*)&sin, &sin_len); |
|
1005 |
if (s == INVALID_SOCKET) return; |
|
1006 |
||
1007 |
// set nonblocking mode for client socket |
|
1008 |
{ unsigned long blocking = 1; ioctlsocket(s, FIONBIO, &blocking); } |
|
1009 |
||
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|
1010 |
DEBUG(net, 1) ("[NET] got client from %s", inet_ntoa(sin.sin_addr)); |
0 | 1011 |
|
1012 |
// set nodelay |
|
1013 |
{int b = 1; setsockopt(s, IPPROTO_TCP, TCP_NODELAY, (const char*)&b, sizeof(b));} |
|
1014 |
||
1015 |
cs = AllocClient(s); |
|
1016 |
if (cs == NULL) { |
|
1017 |
// no more clients allowed? |
|
1018 |
closesocket(s); |
|
1019 |
continue; |
|
1020 |
} |
|
1021 |
||
1022 |
if (_networking_sync) { |
|
1023 |
// a new client has connected. it needs a snapshot. |
|
1024 |
cs->inactive = true; |
|
1025 |
} |
|
1026 |
} |
|
1027 |
||
1028 |
// when a new client has joined. it needs different information depending on if it's at the game menu or in an active game. |
|
1029 |
// Game menu: |
|
1030 |
// - list of players already in the game (name, company name, face, color) |
|
1031 |
// - list of game settings and patch settings |
|
1032 |
// Active game: |
|
1033 |
// - the state of the world (includes player name, company name, player face, player color) |
|
1034 |
// - list of the patch settings |
|
1035 |
||
1036 |
// Networking can be in several "states". |
|
1037 |
// * not sync - games don't need to be in sync, and frame counter is not synced. for example intro screen. all commands are executed immediately. |
|
1038 |
// * sync - games are in sync |
|
1039 |
} |
|
1040 |
||
1041 |
static void SendQueuedCommandsToNewClient(ClientState *cs) |
|
1042 |
{ |
|
1043 |
// send the commands in the server queue to the new client. |
|
1044 |
QueuedCommand *qp; |
|
1045 |
SyncPacket sp; |
|
206 | 1046 |
uint32 frame; |
0 | 1047 |
|
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|
1048 |
DEBUG(net, 2) ("[NET] sending queued commands to client"); |
0 | 1049 |
|
1050 |
sp.packet_length = sizeof(sp); |
|
206 | 1051 |
sp.packet_type = PACKET_TYPE_SYNC; |
0 | 1052 |
sp.random_seed_1 = sp.random_seed_2 = 0; |
1053 |
sp.server = 0; |
|
1054 |
||
1055 |
frame = _frame_counter; |
|
1056 |
||
1057 |
for(qp=_command_queue.head; qp; qp = qp->next) { |
|
185
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|
1058 |
DEBUG(net, 4) ("[NET] sending cmd to be executed at %d (old %d)", qp->frame, frame); |
0 | 1059 |
if (qp->frame > frame) { |
1060 |
assert(qp->frame <= _frame_counter_max); |
|
1061 |
sp.frames = qp->frame - frame; |
|
1062 |
frame = qp->frame; |
|
1063 |
SendBytes(cs, &sp, sizeof(sp)); |
|
1064 |
} |
|
1065 |
SendBytes(cs, &qp->cp, qp->cp.packet_length); |
|
1066 |
} |
|
1067 |
||
1068 |
if (frame < _frame_counter_max) { |
|
185
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|
1069 |
DEBUG(net, 4) ("[NET] sending queued sync %d (%d)", _frame_counter_max, frame); |
0 | 1070 |
sp.frames = _frame_counter_max - frame; |
1071 |
SendBytes(cs, &sp, sizeof(sp)); |
|
1072 |
} |
|
1073 |
||
1074 |
} |
|
1075 |
||
211 | 1076 |
bool NetworkCheckClientReady() |
1077 |
{ |
|
206 | 1078 |
bool ready_all = true; |
1079 |
uint16 count = 0; |
|
1080 |
ClientState *cs; |
|
1081 |
||
1082 |
for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) { |
|
1083 |
count++; |
|
1084 |
ready_all = ready_all && (cs->ready || cs->inactive || (cs->xmitpos>0)); |
|
1085 |
if (!cs->ready) cs->timeout-=1; |
|
1086 |
if (cs->timeout == 0) { |
|
1087 |
SET_DPARAM16(0,count); |
|
1088 |
ShowErrorMessage(-1,STR_NETWORK_ERR_TIMEOUT,0,0); |
|
1089 |
CloseClient(cs); |
|
1090 |
} |
|
1091 |
} |
|
1092 |
return ready_all; |
|
1093 |
} |
|
1094 |
||
105 | 1095 |
// ************************** // |
1096 |
// * TCP Networking * // |
|
1097 |
// ************************** // |
|
1098 |
||
211 | 1099 |
unsigned long NetworkResolveHost(const char *hostname) |
1100 |
{ |
|
144
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|
1101 |
struct hostent* remotehost; |
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|
1102 |
|
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|
1103 |
if ((hostname[0]<0x30) || (hostname[0]>0x39)) { |
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|
1104 |
// seems to be an hostname [first character is no number] |
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|
1105 |
remotehost = gethostbyname(hostname); |
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|
1106 |
if (remotehost == NULL) { |
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|
1107 |
DEBUG(net, 1) ("[NET][IP] cannot resolve %s", hostname); |
144
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|
1108 |
return 0; |
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|
1109 |
} else { |
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|
1110 |
DEBUG(net, 1) ("[NET][IP] resolved %s to %s",hostname, inet_ntoa(*(struct in_addr *) remotehost->h_addr_list[0])); |
144
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|
1111 |
return inet_addr(inet_ntoa(*(struct in_addr *) remotehost->h_addr_list[0])); |
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|
1112 |
} |
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|
1113 |
} else { |
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diff
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|
1114 |
// seems to be an ip [first character is a number] |
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|
1115 |
return inet_addr(hostname); |
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|
1116 |
} |
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|
1117 |
|
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|
1118 |
} |
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|
1119 |
|
105 | 1120 |
bool NetworkConnect(const char *hostname, int port) |
1121 |
{ |
|
1122 |
SOCKET s; |
|
1123 |
struct sockaddr_in sin; |
|
1124 |
int b; |
|
1125 |
||
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|
1126 |
DEBUG(net, 1) ("[NET][TCP] Connecting to %s %d", hostname, port); |
105 | 1127 |
|
1128 |
s = socket(AF_INET, SOCK_STREAM, 0); |
|
1129 |
if (s == INVALID_SOCKET) error("socket() failed"); |
|
1130 |
||
1131 |
b = 1; |
|
1132 |
setsockopt(s, IPPROTO_TCP, TCP_NODELAY, (const char*)&b, sizeof(b)); |
|
193
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|
1133 |
|
105 | 1134 |
sin.sin_family = AF_INET; |
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diff
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|
1135 |
sin.sin_addr.s_addr = NetworkResolveHost(hostname); |
105 | 1136 |
sin.sin_port = htons(port); |
1137 |
||
1138 |
if (connect(s, (struct sockaddr*) &sin, sizeof(sin)) != 0) { |
|
1139 |
NetworkClose(true); |
|
1140 |
return false; |
|
1141 |
} |
|
1142 |
||
1143 |
// set nonblocking mode for socket.. |
|
1144 |
{ unsigned long blocking = 1; ioctlsocket(s, FIONBIO, &blocking); } |
|
1145 |
||
1146 |
// in client mode, only the first client field is used. it's pointing to the server. |
|
1147 |
AllocClient(s); |
|
1148 |
||
1149 |
// queue packets.. because we're waiting for the savegame. |
|
1150 |
_networking_queuing = true; |
|
1151 |
_frame_counter_max = 0; |
|
1152 |
||
1153 |
return true; |
|
1154 |
} |
|
1155 |
||
1156 |
void NetworkListen() |
|
1157 |
{ |
|
193
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|
1158 |
|
105 | 1159 |
SOCKET ls; |
1160 |
struct sockaddr_in sin; |
|
1161 |
int port; |
|
1162 |
||
1163 |
port = _network_server_port; |
|
1164 |
||
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|
1165 |
DEBUG(net, 1) ("[NET][TCP] listening on port %d", port); |
105 | 1166 |
|
1167 |
ls = socket(AF_INET, SOCK_STREAM, 0); |
|
1168 |
if (ls == INVALID_SOCKET) |
|
1169 |
error("socket() on listen socket failed"); |
|
193
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diff
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|
1170 |
|
105 | 1171 |
// reuse the socket |
1172 |
{ |
|
1173 |
int reuse = 1; if (setsockopt(ls, SOL_SOCKET, SO_REUSEADDR, (const char*)&reuse, sizeof(reuse)) == -1) |
|
1174 |
error("setsockopt() on listen socket failed"); |
|
1175 |
} |
|
1176 |
||
1177 |
// set nonblocking mode for socket |
|
1178 |
{ unsigned long blocking = 1; ioctlsocket(ls, FIONBIO, &blocking); } |
|
1179 |
||
1180 |
sin.sin_family = AF_INET; |
|
1181 |
sin.sin_addr.s_addr = 0; |
|
1182 |
sin.sin_port = htons(port); |
|
1183 |
||
1184 |
if (bind(ls, (struct sockaddr*)&sin, sizeof(sin)) != 0) |
|
1185 |
error("bind() failed"); |
|
1186 |
||
1187 |
if (listen(ls, 1) != 0) |
|
1188 |
error("listen() failed"); |
|
1189 |
||
1190 |
_listensocket = ls; |
|
1191 |
} |
|
1192 |
||
0 | 1193 |
void NetworkReceive() |
1194 |
{ |
|
1195 |
ClientState *cs; |
|
1196 |
int n; |
|
1197 |
fd_set read_fd, write_fd; |
|
1198 |
struct timeval tv; |
|
193
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|
1199 |
|
0 | 1200 |
FD_ZERO(&read_fd); |
1201 |
FD_ZERO(&write_fd); |
|
1202 |
||
1203 |
for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) { |
|
1204 |
FD_SET(cs->socket, &read_fd); |
|
1205 |
FD_SET(cs->socket, &write_fd); |
|
1206 |
} |
|
1207 |
||
1208 |
// take care of listener port |
|
1209 |
if (_networking_server) { |
|
1210 |
FD_SET(_listensocket, &read_fd); |
|
1211 |
} |
|
1212 |
||
1213 |
tv.tv_sec = tv.tv_usec = 0; // don't block at all. |
|
1214 |
#if !defined(__MORPHOS__) && !defined(__AMIGA__) |
|
1215 |
n = select(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv); |
|
1216 |
#else |
|
1217 |
n = WaitSelect(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv, NULL); |
|
1218 |
#endif |
|
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|
1219 |
if ((n == -1) && (!_networking_server)) NetworkHandleConnectionLost(); |
0 | 1220 |
|
1221 |
// accept clients.. |
|
1222 |
if (_networking_server && FD_ISSET(_listensocket, &read_fd)) |
|
1223 |
NetworkAcceptClients(); |
|
1224 |
||
1225 |
// read stuff from clients |
|
1226 |
for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) { |
|
1227 |
cs->writable = !!FD_ISSET(cs->socket, &write_fd); |
|
1228 |
if (FD_ISSET(cs->socket, &read_fd)) { |
|
1229 |
if (!ReadPackets(cs)) |
|
1230 |
cs--; |
|
1231 |
} |
|
1232 |
} |
|
1233 |
||
1234 |
// if we're a server, and any client needs a snapshot, create a snapshot and send all commands from the server queue to the client. |
|
1235 |
if (_networking_server && _transmit_file == NULL) { |
|
1236 |
bool didsave = false; |
|
1237 |
||
1238 |
for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) { |
|
1239 |
if (cs->inactive) { |
|
1240 |
cs->inactive = false; |
|
1241 |
// found a client waiting for a snapshot. make a snapshot. |
|
1242 |
if (!didsave) { |
|
1243 |
char filename[256]; |
|
1244 |
sprintf(filename, "%snetwork.tmp", _path.autosave_dir); |
|
1245 |
didsave = true; |
|
1246 |
if (SaveOrLoad(filename, SL_SAVE) != SL_OK) error("network savedump failed"); |
|
1247 |
_transmit_file = ReadFileToMem(filename, &_transmit_file_size, 500000); |
|
1248 |
if (_transmit_file == NULL) error("network savedump failed to load"); |
|
1249 |
} |
|
1250 |
// and start sending the file.. |
|
1251 |
cs->xmitpos = 1; |
|
1252 |
||
1253 |
// send queue of commands to client. |
|
1254 |
SendQueuedCommandsToNewClient(cs); |
|
206 | 1255 |
|
1256 |
NetworkSendWelcome(cs, true); |
|
0 | 1257 |
} |
1258 |
} |
|
1259 |
} |
|
1260 |
} |
|
1261 |
||
1262 |
void NetworkSend() |
|
1263 |
{ |
|
1264 |
ClientState *cs; |
|
1265 |
void *free_xmit; |
|
1266 |
||
1267 |
free_xmit = _transmit_file; |
|
1268 |
||
1269 |
// send stuff to all clients |
|
1270 |
for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) { |
|
1271 |
if (cs->xmitpos) { |
|
1272 |
if (cs->writable) |
|
1273 |
SendXmit(cs); |
|
1274 |
free_xmit = NULL; |
|
1275 |
} |
|
1276 |
if (cs->writable) { |
|
1277 |
if (!SendPackets(cs)) cs--; |
|
1278 |
} |
|
1279 |
} |
|
1280 |
||
1281 |
// no clients left that xmit the file, free it. |
|
1282 |
if (free_xmit) { |
|
1283 |
_transmit_file = NULL; |
|
1284 |
free(free_xmit); |
|
1285 |
} |
|
1286 |
} |
|
1287 |
||
1288 |
||
105 | 1289 |
void NetworkInitialize() |
0 | 1290 |
{ |
1291 |
ClientState *cs; |
|
1 | 1292 |
|
206 | 1293 |
QueueClear(&_command_queue); |
1294 |
QueueClear(&_ack_queue); |
|
0 | 1295 |
_command_queue.last = &_command_queue.head; |
211 | 1296 |
_network_game_list = NULL; |
0 | 1297 |
|
1298 |
// invalidate all clients |
|
1299 |
for(cs=_clients; cs != &_clients[MAX_CLIENTS]; cs++) |
|
1300 |
cs->socket = INVALID_SOCKET; |
|
105 | 1301 |
|
1302 |
} |
|
1303 |
||
211 | 1304 |
void NetworkClose(bool client) |
1305 |
{ |
|
105 | 1306 |
|
1307 |
ClientState *cs; |
|
1308 |
// invalidate all clients |
|
1309 |
||
1310 |
for(cs=_clients; cs != &_clients[MAX_CLIENTS]; cs++) if (cs->socket != INVALID_SOCKET) { |
|
1311 |
CloseClient(cs); |
|
1312 |
} |
|
1313 |
||
1314 |
if (!client) { |
|
1315 |
// if in servermode --> close listener |
|
1316 |
closesocket(_listensocket); |
|
1317 |
_listensocket= INVALID_SOCKET; |
|
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|
1318 |
DEBUG(net, 1) ("[NET][TCP] closed listener on port %i", _network_server_port); |
211 | 1319 |
} |
0 | 1320 |
} |
1321 |
||
1322 |
void NetworkShutdown() |
|
1323 |
{ |
|
193
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|
1324 |
_networking_server = false; |
169
4081f1d1f393
(svn r170) -Fix: [1022902] network fix .. console fix bug [1018523]. Fixes some variable initialization errors and a console.h warning (sign_de)
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|
1325 |
_networking = false; |
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(svn r170) -Fix: [1022902] network fix .. console fix bug [1018523]. Fixes some variable initialization errors and a console.h warning (sign_de)
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|
1326 |
_networking_sync = false; |
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|
1327 |
_frame_counter = 0; |
4081f1d1f393
(svn r170) -Fix: [1022902] network fix .. console fix bug [1018523]. Fixes some variable initialization errors and a console.h warning (sign_de)
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|
1328 |
_frame_counter_max = 0; |
4081f1d1f393
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|
1329 |
_frame_counter_srv = 0; |
0 | 1330 |
} |
1331 |
||
1332 |
// switch to synced mode. |
|
105 | 1333 |
void NetworkStartSync(bool fcreset) |
0 | 1334 |
{ |
185
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|
1335 |
DEBUG(net, 3) ("[NET][SYNC] switching to synced game mode"); |
0 | 1336 |
_networking_sync = true; |
1337 |
_frame_counter = 0; |
|
211 | 1338 |
|
105 | 1339 |
if (fcreset) { |
1340 |
_frame_counter_max = 0; |
|
1341 |
_frame_counter_srv = 0; |
|
208 | 1342 |
_frame_fsync_last = 0; |
105 | 1343 |
} |
0 | 1344 |
_num_future_seed = 0; |
1345 |
_sync_seed_1 = _sync_seed_2 = 0; |
|
1346 |
memset(_my_seed_list, 0, sizeof(_my_seed_list)); |
|
1347 |
} |
|
1348 |
||
1349 |
// ************************** // |
|
1350 |
// * UDP Network Extensions * // |
|
1351 |
// ************************** // |
|
1352 |
||
105 | 1353 |
void NetworkUDPListen(bool client) |
0 | 1354 |
{ |
1355 |
SOCKET udp; |
|
1356 |
struct sockaddr_in sin; |
|
105 | 1357 |
int port; |
0 | 1358 |
|
105 | 1359 |
if (client) { port = _network_client_port; } else { port = _network_server_port; }; |
1360 |
||
185
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|
1361 |
DEBUG(net, 1) ("[NET][UDP] listening on port %i", port); |
0 | 1362 |
|
1363 |
udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); |
|
193
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188
diff
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|
1364 |
|
105 | 1365 |
// this disables network |
1366 |
_network_available = !(udp == INVALID_SOCKET); |
|
193
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188
diff
changeset
|
1367 |
|
0 | 1368 |
// set nonblocking mode for socket |
1369 |
{ unsigned long blocking = 1; ioctlsocket(udp, FIONBIO, &blocking); } |
|
1370 |
||
1371 |
sin.sin_family = AF_INET; |
|
1372 |
sin.sin_addr.s_addr = 0; |
|
1373 |
sin.sin_port = htons(port); |
|
1374 |
||
1375 |
if (bind(udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) |
|
185
646403e35006
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diff
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|
1376 |
DEBUG(net, 1) ("[NET][UDP] error: bind failed on port %i", port); |
193
0a7025304867
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diff
changeset
|
1377 |
|
0 | 1378 |
|
1379 |
// enable broadcasting |
|
1380 |
{ unsigned long val=1; setsockopt(udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val)); } |
|
105 | 1381 |
// allow reusing |
1382 |
{ unsigned long val=1; setsockopt(udp, SOL_SOCKET, SO_REUSEADDR, (char *) &val , sizeof(val)); } |
|
1383 |
||
1384 |
if (client) { _udp_client_socket = udp; } else { _udp_server_socket = udp; } ; |
|
0 | 1385 |
|
1386 |
} |
|
1387 |
||
211 | 1388 |
void NetworkUDPClose(bool client) |
1389 |
{ |
|
193
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diff
changeset
|
1390 |
if (client) { |
185
646403e35006
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diff
changeset
|
1391 |
DEBUG(net, 1) ("[NET][UDP] closed listener on port %i", _network_client_port); |
105 | 1392 |
closesocket(_udp_client_socket); |
1393 |
_udp_client_socket = INVALID_SOCKET; |
|
1394 |
} else { |
|
185
646403e35006
(svn r186) -Add: debug 'net' for network debug (sign_de)
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177
diff
changeset
|
1395 |
DEBUG(net, 1) ("[NET][UDP] closed listener on port %i", _network_server_port); |
105 | 1396 |
closesocket(_udp_server_socket); |
1397 |
_udp_server_socket = INVALID_SOCKET; |
|
1398 |
}; |
|
1399 |
} |
|
1400 |
||
211 | 1401 |
void NetworkUDPReceive(bool client) |
1402 |
{ |
|
0 | 1403 |
struct sockaddr_in client_addr; |
173
df7c566d219f
(svn r174) -Network: [ 023268] small network.c changes/cleanups (MorphOS/AmigaOS) and one compiler warning fix (MorphOS) (tokai)
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parents:
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diff
changeset
|
1404 |
#ifndef __MORPHOS__ |
0 | 1405 |
int client_len; |
173
df7c566d219f
(svn r174) -Network: [ 023268] small network.c changes/cleanups (MorphOS/AmigaOS) and one compiler warning fix (MorphOS) (tokai)
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diff
changeset
|
1406 |
#else |
df7c566d219f
(svn r174) -Network: [ 023268] small network.c changes/cleanups (MorphOS/AmigaOS) and one compiler warning fix (MorphOS) (tokai)
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parents:
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diff
changeset
|
1407 |
LONG client_len; // for some reason we need a 'LONG' under MorphOS |
df7c566d219f
(svn r174) -Network: [ 023268] small network.c changes/cleanups (MorphOS/AmigaOS) and one compiler warning fix (MorphOS) (tokai)
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parents:
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diff
changeset
|
1408 |
#endif |
0 | 1409 |
int nbytes; |
1410 |
struct UDPPacket packet; |
|
1411 |
int packet_len; |
|
193
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188
diff
changeset
|
1412 |
|
105 | 1413 |
SOCKET udp; |
1414 |
if (client) udp=_udp_client_socket; else udp=_udp_server_socket; |
|
1415 |
||
0 | 1416 |
packet_len = sizeof(packet); |
193
0a7025304867
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diff
changeset
|
1417 |
client_len = sizeof(client_addr); |
0a7025304867
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diff
changeset
|
1418 |
|
105 | 1419 |
nbytes = recvfrom(udp, (char *) &packet, packet_len , 0, (struct sockaddr *) &client_addr, &client_len); |
0 | 1420 |
if (nbytes>0) { |
1421 |
if (packet.command_code==packet.command_check) switch (packet.command_code) { |
|
193
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diff
changeset
|
1422 |
|
105 | 1423 |
case NET_UDPCMD_SERVERSEARCH: |
1424 |
if (!client) { |
|
1425 |
packet.command_check=packet.command_code=NET_UDPCMD_SERVERINFO; |
|
1426 |
memcpy(&packet.data,&_network_game,sizeof(_network_game)); |
|
1427 |
packet.data_len=sizeof(_network_game); |
|
1428 |
NetworkUDPSend(client,client_addr, packet); |
|
1429 |
} |
|
1430 |
break; |
|
1431 |
case NET_UDPCMD_GETSERVERINFO: |
|
1432 |
if (!client) { |
|
1433 |
packet.command_check=packet.command_code=NET_UDPCMD_SERVERINFO; |
|
1434 |
memcpy(&packet.data,&_network_game,sizeof(_network_game)); |
|
1435 |
packet.data_len=sizeof(_network_game); |
|
1436 |
NetworkUDPSend(client,client_addr, packet); |
|
0 | 1437 |
} |
1438 |
break; |
|
105 | 1439 |
case NET_UDPCMD_SERVERINFO: |
1440 |
if (client) { |
|
1441 |
NetworkGameList * item; |
|
1442 |
||
1443 |
item = (NetworkGameList *) NetworkGameListAdd(); |
|
1444 |
item -> ip = inet_addr(inet_ntoa(client_addr.sin_addr)); |
|
1445 |
item -> port = ntohs(client_addr.sin_port); |
|
193
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diff
changeset
|
1446 |
|
105 | 1447 |
memcpy(item,&packet.data,packet.data_len); |
1448 |
} |
|
1449 |
break; |
|
0 | 1450 |
} |
1451 |
} |
|
1452 |
} |
|
1453 |
||
211 | 1454 |
void NetworkUDPBroadCast(bool client, struct UDPPacket packet) |
1455 |
{ |
|
0 | 1456 |
int i=0, res; |
1457 |
struct sockaddr_in out_addr; |
|
1458 |
uint32 bcaddr; |
|
1459 |
byte * bcptr; |
|
105 | 1460 |
|
1461 |
SOCKET udp; |
|
1462 |
if (client) udp=_udp_client_socket; else udp=_udp_server_socket; |
|
1463 |
||
0 | 1464 |
while (_network_ip_list[i]!=0) { |
1465 |
bcaddr=_network_ip_list[i]; |
|
1466 |
out_addr.sin_family = AF_INET; |
|
105 | 1467 |
if (client) { out_addr.sin_port = htons(_network_server_port); } else { out_addr.sin_port = htons(_network_client_port); }; |
0 | 1468 |
bcptr = (byte *) &bcaddr; |
1469 |
bcptr[3]=255; |
|
1470 |
out_addr.sin_addr.s_addr = bcaddr; |
|
105 | 1471 |
res=sendto(udp,(char *) &packet,sizeof(packet),0,(struct sockaddr *) &out_addr,sizeof(out_addr)); |
185
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|
1472 |
if (res==-1) DEBUG(net, 1)("udp: broadcast error: %i",GET_LAST_ERROR()); |
0 | 1473 |
i++; |
1474 |
} |
|
193
0a7025304867
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188
diff
changeset
|
1475 |
|
0 | 1476 |
} |
1477 |
||
211 | 1478 |
void NetworkUDPSend(bool client, struct sockaddr_in recv,struct UDPPacket packet) |
1479 |
{ |
|
105 | 1480 |
SOCKET udp; |
1481 |
if (client) udp=_udp_client_socket; else udp=_udp_server_socket; |
|
193
0a7025304867
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188
diff
changeset
|
1482 |
|
105 | 1483 |
sendto(udp,(char *) &packet,sizeof(packet),0,(struct sockaddr *) &recv,sizeof(recv)); |
0 | 1484 |
} |
1485 |
||
105 | 1486 |
|
211 | 1487 |
bool NetworkUDPSearchGame(const byte ** _network_detected_serverip, unsigned short * _network_detected_serverport) |
1488 |
{ |
|
0 | 1489 |
struct UDPPacket packet; |
1490 |
int timeout=3000; |
|
193
0a7025304867
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188
diff
changeset
|
1491 |
|
105 | 1492 |
NetworkGameListClear(); |
1493 |
||
185
646403e35006
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diff
changeset
|
1494 |
DEBUG(net, 0) ("[NET][UDP] searching server"); |
105 | 1495 |
*_network_detected_serverip = "255.255.255.255"; |
1496 |
*_network_detected_serverport = 0; |
|
193
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188
diff
changeset
|
1497 |
|
0 | 1498 |
packet.command_check=packet.command_code=NET_UDPCMD_SERVERSEARCH; |
1499 |
packet.data_len=0; |
|
105 | 1500 |
NetworkUDPBroadCast(true, packet); |
0 | 1501 |
while (timeout>=0) { |
1502 |
CSleep(100); |
|
1503 |
timeout-=100; |
|
105 | 1504 |
NetworkUDPReceive(true); |
1505 |
||
1506 |
if (_network_game_count>0) { |
|
1507 |
NetworkGameList * item; |
|
1508 |
item = (NetworkGameList *) NetworkGameListItem(0); |
|
1509 |
*_network_detected_serverip=inet_ntoa(*(struct in_addr *) &item->ip); |
|
1510 |
*_network_detected_serverport=item->port; |
|
1511 |
timeout=-1; |
|
185
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changeset
|
1512 |
DEBUG(net, 0) ("[NET][UDP] server found on %s", *_network_detected_serverip); |
105 | 1513 |
} |
193
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|
1514 |
|
0 | 1515 |
} |
105 | 1516 |
|
175
d6cccece959a
(svn r176) -Fix: network_gui const and warnings fixes (Tron)
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173
diff
changeset
|
1517 |
return (*_network_detected_serverport>0); |
193
0a7025304867
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diff
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|
1518 |
|
0 | 1519 |
} |
1520 |
||
1521 |
||
105 | 1522 |
// *************************** // |
1523 |
// * New Network Core System * // |
|
1524 |
// *************************** // |
|
1525 |
||
211 | 1526 |
void NetworkIPListInit() |
1527 |
{ |
|
105 | 1528 |
struct hostent* he = NULL; |
1529 |
char hostname[250]; |
|
1530 |
uint32 bcaddr; |
|
1531 |
int i=0; |
|
193
0a7025304867
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diff
changeset
|
1532 |
|
105 | 1533 |
gethostname(hostname,250); |
185
646403e35006
(svn r186) -Add: debug 'net' for network debug (sign_de)
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diff
changeset
|
1534 |
DEBUG(net, 2) ("[NET][IP] init for host %s", hostname); |
105 | 1535 |
he=gethostbyname((char *) hostname); |
110
a22a6b07904b
(svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n)
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106
diff
changeset
|
1536 |
|
a22a6b07904b
(svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n)
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parents:
106
diff
changeset
|
1537 |
if (he == NULL) { |
a22a6b07904b
(svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n)
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106
diff
changeset
|
1538 |
he = gethostbyname("localhost"); |
a22a6b07904b
(svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n)
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106
diff
changeset
|
1539 |
} |
193
0a7025304867
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diff
changeset
|
1540 |
|
110
a22a6b07904b
(svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n)
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106
diff
changeset
|
1541 |
if (he == NULL) { |
a22a6b07904b
(svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n)
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parents:
106
diff
changeset
|
1542 |
bcaddr = inet_addr("127.0.0.1"); |
a22a6b07904b
(svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n)
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diff
changeset
|
1543 |
he = gethostbyaddr(inet_ntoa(*(struct in_addr *) &bcaddr), sizeof(bcaddr), AF_INET); |
105 | 1544 |
} |
1545 |
||
1546 |
if (he == NULL) { |
|
185
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(svn r186) -Add: debug 'net' for network debug (sign_de)
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diff
changeset
|
1547 |
DEBUG(net, 2) ("[NET][IP] cannot resolve %s", hostname); |
105 | 1548 |
} else { |
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parents:
188
diff
changeset
|
1549 |
while(he->h_addr_list[i]) { |
105 | 1550 |
bcaddr = inet_addr(inet_ntoa(*(struct in_addr *) he->h_addr_list[i])); |
1551 |
_network_ip_list[i]=bcaddr; |
|
185
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diff
changeset
|
1552 |
DEBUG(net, 2) ("[NET][IP] add %s",inet_ntoa(*(struct in_addr *) he->h_addr_list[i])); |
105 | 1553 |
i++; |
1554 |
} |
|
1555 |
||
1556 |
} |
|
1557 |
_network_ip_list[i]=0; |
|
193
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diff
changeset
|
1558 |
|
105 | 1559 |
} |
1560 |
||
1561 |
/* *************************************************** */ |
|
1562 |
||
211 | 1563 |
void NetworkCoreInit() |
105 | 1564 |
{ |
211 | 1565 |
DEBUG(net, 3) ("[NET][Core] init()"); |
220
dc1710f96b39
(svn r221) -Feature: console command and variable hooking
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parents:
218
diff
changeset
|
1566 |
_network_available = true; |
dc1710f96b39
(svn r221) -Feature: console command and variable hooking
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parents:
218
diff
changeset
|
1567 |
_network_client_timeout = 300; |
dc1710f96b39
(svn r221) -Feature: console command and variable hooking
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parents:
218
diff
changeset
|
1568 |
_network_ready_ahead = 1; |
105 | 1569 |
|
211 | 1570 |
// [win32] winsock startup |
105 | 1571 |
|
211 | 1572 |
#if defined(WIN32) |
1573 |
{ |
|
1574 |
WSADATA wsa; |
|
1575 |
DEBUG(net, 3) ("[NET][Core] using windows socket library"); |
|
1576 |
if (WSAStartup(MAKEWORD(2,0), &wsa) != 0) { |
|
1577 |
DEBUG(net, 3) ("[NET][Core] error: WSAStartup failed"); |
|
1578 |
_network_available=false; |
|
1579 |
} |
|
1580 |
} |
|
1581 |
#else |
|
144
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(svn r145) -Fix: [1016921] Network Name Resolution for not only connecting with IP. (sign_de)
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parents:
110
diff
changeset
|
1582 |
|
211 | 1583 |
// [morphos/amigaos] bsd-socket startup |
1584 |
||
1585 |
#if defined(__MORPHOS__) || defined(__AMIGA__) |
|
1586 |
{ |
|
1587 |
DEBUG(misc,3) ("[NET][Core] using bsd socket library"); |
|
1588 |
if (!(SocketBase = OpenLibrary("bsdsocket.library", 4))) { |
|
1589 |
DEBUG(net, 3) ("[NET][Core] Couldn't open bsdsocket.library version 4."); |
|
1590 |
_network_available=false; |
|
1591 |
} |
|
1592 |
||
1593 |
#if !defined(__MORPHOS__) |
|
1594 |
// for usleep() implementation (only required for legacy AmigaOS builds) |
|
1595 |
if ( (TimerPort = CreateMsgPort()) ) { |
|
1596 |
if ( (TimerRequest = (struct timerequest *) CreateIORequest(TimerPort, sizeof(struct timerequest))) ) { |
|
1597 |
if ( OpenDevice("timer.device", UNIT_MICROHZ, (struct IORequest *) TimerRequest, 0) == 0 ) { |
|
1598 |
if ( !(TimerBase = TimerRequest->tr_node.io_Device) ) { |
|
1599 |
// free ressources... |
|
1600 |
DEBUG(net, 3) ("[NET][Core] Couldn't initialize timer."); |
|
1601 |
_network_available=false; |
|
1602 |
} |
|
144
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parents:
110
diff
changeset
|
1603 |
} |
6b42494d405e
(svn r145) -Fix: [1016921] Network Name Resolution for not only connecting with IP. (sign_de)
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parents:
110
diff
changeset
|
1604 |
} |
6b42494d405e
(svn r145) -Fix: [1016921] Network Name Resolution for not only connecting with IP. (sign_de)
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parents:
110
diff
changeset
|
1605 |
} |
211 | 1606 |
#endif |
1607 |
||
1608 |
} |
|
1609 |
#else |
|
1610 |
||
1611 |
// [linux/macos] unix-socket startup |
|
1612 |
||
1613 |
DEBUG(net, 3) ("[NET][Core] using unix socket library"); |
|
1614 |
||
1615 |
#endif |
|
1616 |
||
1617 |
#endif |
|
1618 |
||
1619 |
||
1620 |
if (_network_available) { |
|
1621 |
DEBUG(net, 3) ("[NET][Core] OK: multiplayer available"); |
|
1622 |
// initiate network ip list |
|
1623 |
NetworkIPListInit(); |
|
1624 |
} else |
|
1625 |
DEBUG(net, 3) ("[NET][Core] FAILED: multiplayer not available"); |
|
1626 |
} |
|
1627 |
||
1628 |
/* *************************************************** */ |
|
1629 |
||
1630 |
void NetworkCoreShutdown() |
|
1631 |
{ |
|
1632 |
DEBUG(net, 3) ("[NET][Core] shutdown()"); |
|
1633 |
||
1634 |
#if defined(__MORPHOS__) || defined(__AMIGA__) |
|
1635 |
{ |
|
1636 |
// free allocated ressources |
|
1637 |
#if !defined(__MORPHOS__) |
|
1638 |
if (TimerBase) { CloseDevice((struct IORequest *) TimerRequest); } |
|
1639 |
if (TimerRequest) { DeleteIORequest(TimerRequest); } |
|
1640 |
if (TimerPort) { DeleteMsgPort(TimerPort); } |
|
1641 |
#endif |
|
1642 |
||
1643 |
if (SocketBase) { |
|
1644 |
CloseLibrary(SocketBase); |
|
1645 |
} |
|
144
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parents:
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diff
changeset
|
1646 |
} |
193
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parents:
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diff
changeset
|
1647 |
#endif |
173
df7c566d219f
(svn r174) -Network: [ 023268] small network.c changes/cleanups (MorphOS/AmigaOS) and one compiler warning fix (MorphOS) (tokai)
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parents:
172
diff
changeset
|
1648 |
|
211 | 1649 |
#if defined(WIN32) |
1650 |
{ WSACleanup();} |
|
173
df7c566d219f
(svn r174) -Network: [ 023268] small network.c changes/cleanups (MorphOS/AmigaOS) and one compiler warning fix (MorphOS) (tokai)
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parents:
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diff
changeset
|
1651 |
#endif |
105 | 1652 |
} |
1653 |
||
1654 |
/* *************************************************** */ |
|
1655 |
||
175
d6cccece959a
(svn r176) -Fix: network_gui const and warnings fixes (Tron)
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parents:
173
diff
changeset
|
1656 |
bool NetworkCoreConnectGame(const byte* b, unsigned short port) |
105 | 1657 |
{ |
1658 |
if (!_network_available) return false; |
|
1659 |
||
175
d6cccece959a
(svn r176) -Fix: network_gui const and warnings fixes (Tron)
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parents:
173
diff
changeset
|
1660 |
if (strcmp(b,"auto")==0) { |
105 | 1661 |
// do autodetect |
1662 |
NetworkUDPSearchGame(&b, &port); |
|
172
8d8b3383470d
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
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parents:
169
diff
changeset
|
1663 |
} |
105 | 1664 |
|
1665 |
if (port==0) { |
|
1666 |
// autodetection failed |
|
1667 |
if (_networking_override) NetworkLobbyShutdown(); |
|
1668 |
ShowErrorMessage(-1, STR_NETWORK_ERR_NOSERVER, 0, 0); |
|
172
8d8b3383470d
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
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parents:
169
diff
changeset
|
1669 |
_switch_mode_errorstr = STR_NETWORK_ERR_NOSERVER; |
105 | 1670 |
return false; |
172
8d8b3383470d
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
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parents:
169
diff
changeset
|
1671 |
} |
8d8b3383470d
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
darkvater
parents:
169
diff
changeset
|
1672 |
|
105 | 1673 |
NetworkInitialize(); |
1674 |
_networking = NetworkConnect(b, port); |
|
1675 |
if (_networking) { |
|
1676 |
NetworkLobbyShutdown(); |
|
172
8d8b3383470d
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
darkvater
parents:
169
diff
changeset
|
1677 |
} else { |
193
0a7025304867
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parents:
188
diff
changeset
|
1678 |
if (_networking_override) |
172
8d8b3383470d
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
darkvater
parents:
169
diff
changeset
|
1679 |
NetworkLobbyShutdown(); |
193
0a7025304867
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parents:
188
diff
changeset
|
1680 |
|
105 | 1681 |
ShowErrorMessage(-1, STR_NETWORK_ERR_NOCONNECTION,0,0); |
172
8d8b3383470d
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
darkvater
parents:
169
diff
changeset
|
1682 |
_switch_mode_errorstr = STR_NETWORK_ERR_NOCONNECTION; |
8d8b3383470d
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
darkvater
parents:
169
diff
changeset
|
1683 |
} |
105 | 1684 |
return _networking; |
1685 |
} |
|
1686 |
||
1687 |
/* *************************************************** */ |
|
1688 |
||
211 | 1689 |
bool NetworkCoreConnectGameStruct(NetworkGameList * item) |
1690 |
{ |
|
1691 |
return NetworkCoreConnectGame(inet_ntoa(*(struct in_addr *) &item->ip),item->port); |
|
1692 |
} |
|
1693 |
||
1694 |
/* *************************************************** */ |
|
1695 |
||
105 | 1696 |
bool NetworkCoreStartGame() |
1697 |
{ |
|
1698 |
if (!_network_available) return false; |
|
1699 |
NetworkLobbyShutdown(); |
|
1700 |
NetworkInitialize(); |
|
1701 |
NetworkListen(); |
|
1702 |
NetworkUDPListen(false); |
|
1703 |
_networking_server = true; |
|
1704 |
_networking = true; |
|
1705 |
NetworkGameFillDefaults(); // clears the network game info |
|
1706 |
_network_game.players_on++; // the serverplayer is online |
|
1707 |
return true; |
|
1708 |
} |
|
1709 |
||
1710 |
/* *************************************************** */ |
|
1711 |
||
1712 |
void NetworkCoreDisconnect() |
|
1713 |
{ |
|
1714 |
/* terminate server */ |
|
1715 |
if (_networking_server) { |
|
1716 |
NetworkUDPClose(false); |
|
1717 |
NetworkClose(false); |
|
193
0a7025304867
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parents:
188
diff
changeset
|
1718 |
} |
105 | 1719 |
|
1720 |
/* terminate client connection */ |
|
1721 |
else if (_networking) { |
|
1722 |
NetworkClose(true); |
|
1723 |
} |
|
193
0a7025304867
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
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parents:
188
diff
changeset
|
1724 |
|
105 | 1725 |
NetworkShutdown(); |
1726 |
} |
|
1727 |
||
1728 |
/* *************************************************** */ |
|
1729 |
||
211 | 1730 |
void NetworkCoreLoop(bool incomming) |
1731 |
{ |
|
1732 |
if (incomming) { |
|
1733 |
// incomming |
|
1734 |
if ( _udp_client_socket != INVALID_SOCKET ) NetworkUDPReceive(true); |
|
1735 |
if ( _udp_server_socket != INVALID_SOCKET ) NetworkUDPReceive(false); |
|
105 | 1736 |
|
211 | 1737 |
if (_networking) |
1738 |
NetworkReceive(); |
|
105 | 1739 |
|
1740 |
} else { |
|
211 | 1741 |
if ( _udp_client_socket != INVALID_SOCKET ) NetworkUDPReceive(true); |
1742 |
if ( _udp_server_socket != INVALID_SOCKET ) NetworkUDPReceive(false); |
|
185
646403e35006
(svn r186) -Add: debug 'net' for network debug (sign_de)
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177
diff
changeset
|
1743 |
|
211 | 1744 |
if (_networking) |
1745 |
NetworkSend(); |
|
105 | 1746 |
} |
1747 |
} |
|
1748 |
||
211 | 1749 |
void NetworkLobbyInit() |
1750 |
{ |
|
185
646403e35006
(svn r186) -Add: debug 'net' for network debug (sign_de)
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parents:
177
diff
changeset
|
1751 |
DEBUG(net, 3) ("[NET][Lobby] init()"); |
105 | 1752 |
NetworkUDPListen(true); |
1753 |
} |
|
1754 |
||
211 | 1755 |
void NetworkLobbyShutdown() |
1756 |
{ |
|
185
646403e35006
(svn r186) -Add: debug 'net' for network debug (sign_de)
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parents:
177
diff
changeset
|
1757 |
DEBUG(net, 3) ("[NET][Lobby] shutdown()"); |
105 | 1758 |
NetworkUDPClose(true); |
1759 |
} |
|
1760 |
||
1761 |
||
1762 |
// ******************************** // |
|
1763 |
// * Network Game List Extensions * // |
|
1764 |
// ******************************** // |
|
1765 |
||
211 | 1766 |
void NetworkGameListClear() |
1767 |
{ |
|
1768 |
NetworkGameList * item; |
|
1769 |
NetworkGameList * next; |
|
105 | 1770 |
|
211 | 1771 |
DEBUG(net, 4) ("[NET][G-List] cleared server list"); |
1772 |
||
1773 |
item = _network_game_list; |
|
1774 |
||
1775 |
while (item != NULL) { |
|
1776 |
next = (NetworkGameList *) item -> _next; |
|
1777 |
free (item); |
|
1778 |
item = next; |
|
105 | 1779 |
} |
211 | 1780 |
_network_game_list=NULL; |
1781 |
_network_game_count=0; |
|
105 | 1782 |
} |
1783 |
||
211 | 1784 |
NetworkGameList * NetworkGameListAdd() |
1785 |
{ |
|
1786 |
NetworkGameList * item; |
|
1787 |
NetworkGameList * before; |
|
105 | 1788 |
|
211 | 1789 |
DEBUG(net, 4) ("[NET][G-List] added server to list"); |
105 | 1790 |
|
211 | 1791 |
item = _network_game_list; |
105 | 1792 |
before = item; |
211 | 1793 |
while (item != NULL) { |
1794 |
before = item; |
|
1795 |
item = (NetworkGameList *) item -> _next; |
|
105 | 1796 |
} |
211 | 1797 |
|
1798 |
item = malloc(sizeof(NetworkGameList)); |
|
1799 |
item -> _next = NULL; |
|
1800 |
||
1801 |
if (before == NULL) { |
|
1802 |
_network_game_list = item; |
|
1803 |
} else |
|
1804 |
before -> _next = item; |
|
1805 |
||
1806 |
_network_game_count++; |
|
1807 |
return item; |
|
105 | 1808 |
} |
1809 |
||
211 | 1810 |
void NetworkGameListFromLAN() |
1811 |
{ |
|
105 | 1812 |
struct UDPPacket packet; |
185
646403e35006
(svn r186) -Add: debug 'net' for network debug (sign_de)
truelight
parents:
177
diff
changeset
|
1813 |
DEBUG(net, 2) ("[NET][G-List] searching server over lan"); |
105 | 1814 |
NetworkGameListClear(); |
1815 |
packet.command_check=packet.command_code=NET_UDPCMD_SERVERSEARCH; |
|
1816 |
packet.data_len=0; |
|
1817 |
NetworkUDPBroadCast(true,packet); |
|
1818 |
} |
|
1819 |
||
211 | 1820 |
void NetworkGameListFromInternet() |
1821 |
{ |
|
185
646403e35006
(svn r186) -Add: debug 'net' for network debug (sign_de)
truelight
parents:
177
diff
changeset
|
1822 |
DEBUG(net, 2) ("[NET][G-List] searching servers over internet"); |
105 | 1823 |
NetworkGameListClear(); |
1824 |
||
1825 |
// **TODO** masterserver communication [internet protocol list] |
|
1826 |
} |
|
1827 |
||
211 | 1828 |
NetworkGameList * NetworkGameListItem(uint16 index) |
1829 |
{ |
|
1830 |
NetworkGameList * item; |
|
1831 |
NetworkGameList * next; |
|
1832 |
uint16 cnt = 0; |
|
105 | 1833 |
|
211 | 1834 |
item = _network_game_list; |
105 | 1835 |
|
211 | 1836 |
while ((item != NULL) && (cnt != index)) { |
1837 |
next = (NetworkGameList *) item -> _next; |
|
1838 |
item = next; |
|
1839 |
cnt++; |
|
105 | 1840 |
} |
1841 |
||
211 | 1842 |
return item; |
105 | 1843 |
} |
1844 |
||
1845 |
// *************************** // |
|
1846 |
// * Network Game Extensions * // |
|
1847 |
// *************************** // |
|
1848 |
||
211 | 1849 |
void NetworkGameFillDefaults() |
1850 |
{ |
|
105 | 1851 |
NetworkGameInfo * game = &_network_game; |
1852 |
#if defined(WITH_REV) |
|
1853 |
extern char _openttd_revision[]; |
|
1854 |
#endif |
|
193
0a7025304867
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents:
188
diff
changeset
|
1855 |
|
185
646403e35006
(svn r186) -Add: debug 'net' for network debug (sign_de)
truelight
parents:
177
diff
changeset
|
1856 |
DEBUG(net, 4) ("[NET][G-Info] setting defaults"); |
105 | 1857 |
|
1858 |
ttd_strlcpy(game->server_name,"OpenTTD Game",13); |
|
1859 |
game->game_password[0]='\0'; |
|
1860 |
game->map_name[0]='\0'; |
|
1861 |
#if defined(WITH_REV) |
|
1862 |
ttd_strlcpy(game->server_revision,_openttd_revision,strlen(_openttd_revision)); |
|
1863 |
#else |
|
1864 |
ttd_strlcpy(game->server_revision,"norev000",strlen("norev000")); |
|
1865 |
#endif |
|
1866 |
game->game_date=0; |
|
1867 |
||
1868 |
game->map_height=0; |
|
1869 |
game->map_width=0; |
|
1870 |
game->map_set=0; |
|
1871 |
||
1872 |
game->players_max=8; |
|
1873 |
game->players_on=0; |
|
193
0a7025304867
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
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parents:
188
diff
changeset
|
1874 |
|
105 | 1875 |
game->server_lang=_dynlang.curr; |
1876 |
} |
|
1877 |
||
211 | 1878 |
void NetworkGameChangeDate(uint16 newdate) |
1879 |
{ |
|
1880 |
if (_networking_server) |
|
105 | 1881 |
_network_game.game_date = newdate; |
1882 |
} |
|
1883 |
||
8
9ab81ef450f2
(svn r9) Fixed a couple of warnings and minor coding issues
dominik
parents:
1
diff
changeset
|
1884 |
#else // not ENABLE_NETWORK |
0 | 1885 |
|
1886 |
// stubs |
|
105 | 1887 |
void NetworkInitialize() {} |
0 | 1888 |
void NetworkShutdown() {} |
105 | 1889 |
void NetworkListen() {} |
0 | 1890 |
void NetworkConnect(const char *hostname, int port) {} |
1891 |
void NetworkReceive() {} |
|
1892 |
void NetworkSend() {} |
|
1893 |
void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback) {} |
|
1894 |
void NetworkProcessCommands() {} |
|
106
51354fbb3e8a
(svn r107) Small fix for compiling without networking
dominik
parents:
105
diff
changeset
|
1895 |
void NetworkStartSync(bool fcreset) {} |
208 | 1896 |
void NetworkSendReadyPacket() {} |
1897 |
void NetworkSendSyncPackets() {} |
|
1898 |
void NetworkSendFrameSyncPackets() {} |
|
1899 |
bool NetworkCheckClientReady() { return true; } |
|
105 | 1900 |
void NetworkCoreInit() { _network_available=false; }; |
1901 |
void NetworkCoreShutdown() {}; |
|
1902 |
void NetworkCoreDisconnect() {}; |
|
1903 |
void NetworkCoreLoop(bool incomming) {}; |
|
177
71fec20dd4a8
(svn r178) -Fix: small network fix if network is not enabled
darkvater
parents:
175
diff
changeset
|
1904 |
bool NetworkCoreConnectGame(const byte* b, unsigned short port) {return false;}; |
106
51354fbb3e8a
(svn r107) Small fix for compiling without networking
dominik
parents:
105
diff
changeset
|
1905 |
bool NetworkCoreStartGame() {return false;}; |
105 | 1906 |
void NetworkLobbyShutdown() {}; |
1907 |
void NetworkLobbyInit() {}; |
|
1908 |
void NetworkGameListClear() {}; |
|
218 | 1909 |
NetworkGameList * NetworkGameListAdd() {return NULL;}; |
105 | 1910 |
void NetworkGameListFromLAN() {}; |
1911 |
void NetworkGameListFromInternet() {}; |
|
1912 |
void NetworkGameFillDefaults() {}; |
|
218 | 1913 |
NetworkGameList * NetworkGameListItem(uint16 index) {return NULL;}; |
220
dc1710f96b39
(svn r221) -Feature: console command and variable hooking
signde
parents:
218
diff
changeset
|
1914 |
bool NetworkCoreConnectGameStruct(NetworkGameList * item) {return false;}; |
105 | 1915 |
void NetworkGameChangeDate(uint16 newdate) {}; |
1916 |
||
1917 |
#endif |