src/ai/api/ai_abstractlist.cpp
author truelight
Fri, 04 May 2007 22:59:59 +0000
branchnoai
changeset 9617 df9cedf12aab
parent 9606 91086d7330a5
child 9664 c5741021bf59
permissions -rw-r--r--
(svn r9786) [NoAI] -Fix: NeighbourRoad -> NeighbourRoadCount
[NoAI] -Fix: move AITileListValuators self-defined checks to AITile so we can call it per tile (instead of only via AITileList)
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/* $Id$ */
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/** @file ai_abstractlist.cpp Implementation of AIAbstractList */
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#include "ai_abstractlist.hpp"
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/**
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 * Base class for any AIAbstractList sorter.
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 */
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class AIAbstractListSorter {
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protected:
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	AIAbstractList *list;
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public:
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	/**
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	 * Virtual dtor, needed to mute warnings.
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	 */
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	virtual ~AIAbstractListSorter() { }
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	/**
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	 * Get the first item of the sorter.
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	 */
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	virtual int32 Begin() = 0;
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	/**
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	 * Get the next item of the sorter.
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	 */
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	virtual int32 Next() = 0;
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	/**
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	 * See if there is a next item of the sorter.
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	 */
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	virtual bool HasNext() = 0;
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};
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/**
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 * Sort by value, ascending.
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 */
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class AIAbstractListSorterValueAscending : public AIAbstractListSorter {
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private:
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	AIAbstractList::AIAbstractListBucket::iterator bucket_iter;
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	AIAbstractList::AIItemList *bucket_list;
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	AIAbstractList::AIItemList::iterator bucket_list_iter;
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public:
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	AIAbstractListSorterValueAscending(AIAbstractList *list)
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	{
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		this->list = list;
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	}
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	int32 Begin()
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	{
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		if (this->list->buckets.empty()) return 0;
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		this->bucket_iter = this->list->buckets.begin();
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		this->bucket_list = &(*this->bucket_iter).second;
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		this->bucket_list_iter = this->bucket_list->begin();
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		return *bucket_list_iter;
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	}
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	int32 Next()
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	{
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		if (this->list->buckets.empty()) return 0;
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		this->bucket_list_iter++;
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		if (this->bucket_list_iter == this->bucket_list->end()) {
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			this->bucket_iter++;
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			if (this->bucket_iter == this->list->buckets.end()) return 0;
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			this->bucket_list = &(*this->bucket_iter).second;
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			this->bucket_list_iter = this->bucket_list->begin();
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		}
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		return *bucket_list_iter;
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	}
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	bool HasNext()
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	{
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		if (this->list->buckets.empty()) return false;
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		return this->bucket_iter != this->list->buckets.end() && this->bucket_list_iter != this->bucket_list->end();
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	}
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};
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/**
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 * Sort by value, descending.
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 */
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class AIAbstractListSorterValueDescending : public AIAbstractListSorter {
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private:
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	AIAbstractList::AIAbstractListBucket::reverse_iterator bucket_iter;
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	AIAbstractList::AIItemList *bucket_list;
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	AIAbstractList::AIItemList::reverse_iterator bucket_list_iter;
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public:
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	AIAbstractListSorterValueDescending(AIAbstractList *list)
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	{
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		this->list = list;
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	}
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	int32 Begin()
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	{
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		if (this->list->buckets.empty()) return 0;
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		this->bucket_iter = this->list->buckets.rbegin();
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		this->bucket_list = &(*this->bucket_iter).second;
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		this->bucket_list_iter = this->bucket_list->rbegin();
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		return *bucket_list_iter;
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	}
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	int32 Next()
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	{
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		if (this->list->buckets.empty()) return 0;
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		this->bucket_list_iter++;
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		if (this->bucket_list_iter == this->bucket_list->rend()) {
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			this->bucket_iter++;
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			if (this->bucket_iter == this->list->buckets.rend()) return 0;
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			this->bucket_list = &(*this->bucket_iter).second;
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			this->bucket_list_iter = this->bucket_list->rbegin();
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		}
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		return *bucket_list_iter;
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	}
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	bool HasNext()
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	{
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		if (this->list->buckets.empty()) return false;
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		return this->bucket_iter != this->list->buckets.rend() && this->bucket_list_iter != this->bucket_list->rend();
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	}
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};
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/**
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 * Sort by item, ascending.
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 */
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class AIAbstractListSorterItemAscending : public AIAbstractListSorter {
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private:
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	AIAbstractList::AIAbstractListMap::iterator item_iter;
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public:
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	AIAbstractListSorterItemAscending(AIAbstractList *list)
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	{
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		this->list = list;
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	}
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	int32 Begin()
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	{
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		if (this->list->items.empty()) return 0;
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		this->item_iter = this->list->items.begin();
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		return (*this->item_iter).first;
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	}
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	int32 Next()
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	{
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		if (this->list->items.empty()) return 0;
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		this->item_iter++;
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		return (*this->item_iter).first;
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	}
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	bool HasNext()
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	{
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		if (this->list->items.empty()) return false;
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		return this->item_iter != this->list->items.end();
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	}
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};
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/**
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 * Sort by item, descending.
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 */
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class AIAbstractListSorterItemDescending : public AIAbstractListSorter {
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private:
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	AIAbstractList::AIAbstractListMap::reverse_iterator item_iter;
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public:
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	AIAbstractListSorterItemDescending(AIAbstractList *list)
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	{
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		this->list = list;
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	}
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	int32 Begin()
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	{
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		if (this->list->items.empty()) return 0;
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		this->item_iter = this->list->items.rbegin();
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		return (*this->item_iter).first;
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	}
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	int32 Next()
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	{
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		if (this->list->items.empty()) return 0;
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		this->item_iter++;
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		return (*this->item_iter).first;
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	}
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	bool HasNext()
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	{
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		if (this->list->items.empty()) return false;
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		return this->item_iter != this->list->items.rend();
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	}
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};
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AIAbstractList::AIAbstractList()
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{
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	/* Default sorter */
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	this->sorter = new AIAbstractListSorterValueDescending(this);
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}
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AIAbstractList::~AIAbstractList()
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{
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	delete this->sorter;
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}
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bool AIAbstractList::HasItem(int32 item)
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{
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	return this->items.count(item) == 1;
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}
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void AIAbstractList::Clear()
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{
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	this->items.clear();
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	this->buckets.clear();
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}
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void AIAbstractList::AddItem(int32 item)
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{
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	if (this->HasItem(item)) return;
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	this->items[item] = 0;
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	this->buckets[0].insert(item);
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}
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void AIAbstractList::RemoveItem(int32 item)
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{
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	if (!this->HasItem(item)) return;
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	this->buckets[this->GetValue(item)].erase(item);
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	this->items.erase(item);
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}
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int32 AIAbstractList::Begin()
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{
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	return this->sorter->Begin();
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}
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int32 AIAbstractList::Next()
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{
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	return this->sorter->Next();
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}
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bool AIAbstractList::IsEmpty()
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{
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	return this->items.empty();
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}
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bool AIAbstractList::HasNext()
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{
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	return this->sorter->HasNext();
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}
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int32 AIAbstractList::Count()
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{
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	return this->items.size();
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}
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int32 AIAbstractList::GetValue(int32 item)
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{
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	if (!this->HasItem(item)) return 0;
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	return this->items[item];
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}
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void AIAbstractList::SortByItem(bool ascending)
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{
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	delete this->sorter;
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	if (ascending) this->sorter = new AIAbstractListSorterItemAscending(this);
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	else           this->sorter = new AIAbstractListSorterItemDescending(this);
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}
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void AIAbstractList::SortByValue(bool ascending)
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{
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	delete this->sorter;
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	if (ascending) this->sorter = new AIAbstractListSorterValueAscending(this);
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	else           this->sorter = new AIAbstractListSorterValueDescending(this);
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}
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void AIAbstractList::RemoveAboveValue(int32 value)
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{
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	for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).second > value) this->items.erase(iter);
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	}
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	for (AIAbstractListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).first > value) this->buckets.erase(iter);
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	}
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}
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void AIAbstractList::RemoveBelowValue(int32 value)
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{
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	for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).second < value) this->items.erase(iter);
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	}
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	for (AIAbstractListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).first < value) this->buckets.erase(iter);
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	}
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}
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void AIAbstractList::RemoveBetweenValue(int32 start, int32 end)
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{
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	for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).second > start && (*iter).second < end) this->items.erase(iter);
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	}
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	for (AIAbstractListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).first > start && (*iter).first < end) this->buckets.erase(iter);
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	}
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}
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void AIAbstractList::RemoveValue(int32 value)
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{
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	for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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   333
		if ((*iter).second == value) this->items.erase(iter);
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	}
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   336
	for (AIAbstractListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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		if ((*iter).first == value) this->buckets.erase(iter);
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	}
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}
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void AIAbstractList::KeepAboveValue(int32 value)
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{
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	for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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   346
		if ((*iter).second <= value) this->items.erase(iter);
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	}
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	for (AIAbstractListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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   351
		if ((*iter).first <= value) this->buckets.erase(iter);
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	}
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}
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   355
void AIAbstractList::KeepBelowValue(int32 value)
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{
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   357
	for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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   359
		if ((*iter).second >= value) this->items.erase(iter);
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   360
	}
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	for (AIAbstractListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) {
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   363
		next_iter = iter; next_iter++;
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   364
		if ((*iter).first >= value) this->buckets.erase(iter);
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   365
	}
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}
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void AIAbstractList::KeepBetweenValue(int32 start, int32 end)
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{
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	for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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		next_iter = iter; next_iter++;
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   372
		if ((*iter).second <= start || (*iter).second >= end) this->items.erase(iter);
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   373
	}
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	for (AIAbstractListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) {
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   376
		next_iter = iter; next_iter++;
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   377
		if ((*iter).first <= start || (*iter).first >= end) this->buckets.erase(iter);
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   378
	}
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   379
}
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   381
void AIAbstractList::KeepValue(int32 value)
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{
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   383
	for (AIAbstractListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
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   384
		next_iter = iter; next_iter++;
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   385
		if ((*iter).second != value) this->items.erase(iter);
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   386
	}
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   387
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   388
	for (AIAbstractListBucket::iterator next_iter, iter = this->buckets.begin(); iter != this->buckets.end(); iter = next_iter) {
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   389
		next_iter = iter; next_iter++;
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   390
		if ((*iter).first != value) this->buckets.erase(iter);
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   391
	}
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   392
}
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diff changeset
   393
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   394
void AIAbstractList::Valuate(const AIAbstractList::Valuator &proc)
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   395
{
632263c0cf5a (svn r9603) [NoAI] -Add: added AIList(), a simple list in which you can add item/value pairs. You can sort them, walk them, and valuate them
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   396
	this->buckets.clear();
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   397
	for (AIAbstractListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) {
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   398
		int32 value = proc.Valuate((*iter).first);
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diff changeset
   399
		(*iter).second = value;
632263c0cf5a (svn r9603) [NoAI] -Add: added AIList(), a simple list in which you can add item/value pairs. You can sort them, walk them, and valuate them
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diff changeset
   400
		this->buckets[value].insert((*iter).first);
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diff changeset
   401
	}
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diff changeset
   402
}