src/ai/api/ai_execmode.cpp
author truelight
Fri, 04 May 2007 22:59:59 +0000
branchnoai
changeset 9617 df9cedf12aab
parent 9486 a9b5f6b8667c
child 9629 66dde6412125
permissions -rw-r--r--
(svn r9786) [NoAI] -Fix: NeighbourRoad -> NeighbourRoadCount
[NoAI] -Fix: move AITileListValuators self-defined checks to AITile so we can call it per tile (instead of only via AITileList)
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/* $Id$ */
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/** @file ai_execmode.cpp class to switch the AI to Execute mode */
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#include "ai_execmode.hpp"
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bool AIExecMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, int32 costs)
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{
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	/* In execution mode we only return 'true', telling the DoCommand it
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	 *  should continue with the real execution of the command. */
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	return true;
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}
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AIExecMode::AIExecMode()
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{
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	this->last_mode     = this->GetDoCommandMode();
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	this->last_instance = this->GetDoCommandModeInstance();
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	this->SetDoCommandMode(&AIExecMode::ModeProc, this);
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}
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AIExecMode::~AIExecMode()
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{
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	this->SetDoCommandMode(this->last_mode, this->last_instance);
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}