src/ai/api/ai_execmode.cpp
author truelight
Fri, 04 May 2007 22:59:59 +0000
branchnoai
changeset 9617 df9cedf12aab
parent 9486 a9b5f6b8667c
child 9629 66dde6412125
permissions -rw-r--r--
(svn r9786) [NoAI] -Fix: NeighbourRoad -> NeighbourRoadCount
[NoAI] -Fix: move AITileListValuators self-defined checks to AITile so we can call it per tile (instead of only via AITileList)
/* $Id$ */

/** @file ai_execmode.cpp class to switch the AI to Execute mode */

#include "ai_execmode.hpp"

bool AIExecMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, int32 costs)
{
	/* In execution mode we only return 'true', telling the DoCommand it
	 *  should continue with the real execution of the command. */
	return true;
}

AIExecMode::AIExecMode()
{
	this->last_mode     = this->GetDoCommandMode();
	this->last_instance = this->GetDoCommandModeInstance();
	this->SetDoCommandMode(&AIExecMode::ModeProc, this);
}

AIExecMode::~AIExecMode()
{
	this->SetDoCommandMode(this->last_mode, this->last_instance);
}