author | convert-repo |
Mon, 07 Apr 2008 16:21:55 +0000 | |
changeset 10076 | dfd70e42c4ae |
parent 9264 | 31f5792aa96b |
child 10213 | 23cfd330ccac |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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||
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/** @file depot.h Header files for depots (not hangars) */ |
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|
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#ifndef DEPOT_H |
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#define DEPOT_H |
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|
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#include "direction_type.h" |
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#include "depot_type.h" |
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#include "oldpool.h" |
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#include "road_map.h" |
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#include "rail_map.h" |
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#include "water_map.h" |
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#include "station_map.h" |
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|
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DECLARE_OLD_POOL(Depot, Depot, 3, 8000) |
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|
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struct Depot : PoolItem<Depot, DepotID, &_Depot_pool> { |
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TileIndex xy; |
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TownID town_index; |
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|
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Depot(TileIndex xy = 0) : xy(xy) {} |
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~Depot(); |
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|
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inline bool IsValid() const { return this->xy != 0; } |
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}; |
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|
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static inline bool IsValidDepotID(DepotID index) |
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{ |
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return index < GetDepotPoolSize() && GetDepot(index)->IsValid(); |
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} |
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|
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void ShowDepotWindow(TileIndex tile, VehicleType type); |
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|
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#define FOR_ALL_DEPOTS_FROM(d, start) for (d = GetDepot(start); d != NULL; d = (d->index + 1U < GetDepotPoolSize()) ? GetDepot(d->index + 1U) : NULL) if (d->IsValid()) |
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#define FOR_ALL_DEPOTS(d) FOR_ALL_DEPOTS_FROM(d, 0) |
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|
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/** |
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* Check if a tile is a depot of the given type. |
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*/ |
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static inline bool IsTileDepotType(TileIndex tile, TransportType type) |
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{ |
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switch (type) { |
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case TRANSPORT_RAIL: |
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return IsTileType(tile, MP_RAILWAY) && GetRailTileType(tile) == RAIL_TILE_DEPOT; |
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|
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case TRANSPORT_ROAD: |
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return IsRoadDepotTile(tile); |
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|
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case TRANSPORT_WATER: |
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return IsTileType(tile, MP_WATER) && GetWaterTileType(tile) == WATER_TILE_DEPOT; |
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|
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default: |
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NOT_REACHED(); |
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return false; |
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} |
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} |
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|
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/** |
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* Is the given tile a tile with a depot on it? |
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* @param tile the tile to check |
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* @return true if and only if there is a depot on the tile. |
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*/ |
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static inline bool IsDepotTile(TileIndex tile) |
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{ |
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switch (GetTileType(tile)) { |
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case MP_ROAD: return IsRoadDepot(tile); |
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case MP_WATER: return GetWaterTileType(tile) == WATER_TILE_DEPOT; |
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case MP_RAILWAY: return GetRailTileType(tile) == RAIL_TILE_DEPOT; |
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case MP_STATION: return IsHangar(tile); |
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default: return false; |
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} |
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} |
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|
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/** |
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* Find out if the slope of the tile is suitable to build a depot of given direction |
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* @param direction The direction in which the depot's exit points |
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* @param tileh The slope of the tile in question |
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* @return true if the construction is possible |
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|
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* This is checked by the ugly 0x4C >> direction magic, which does the following: |
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* 0x4C is 0100 1100 and tileh has only bits 0..3 set (steep tiles are ruled out) |
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* So: for direction (only the significant bits are shown)<p> |
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* 00 (exit towards NE) we need either bit 2 or 3 set in tileh: 0x4C >> 0 = 1100<p> |
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* 01 (exit towards SE) we need either bit 1 or 2 set in tileh: 0x4C >> 1 = 0110<p> |
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* 02 (exit towards SW) we need either bit 0 or 1 set in tileh: 0x4C >> 2 = 0011<p> |
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* 03 (exit towards NW) we need either bit 0 or 4 set in tileh: 0x4C >> 3 = 1001<p> |
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* So ((0x4C >> direction) & tileh) determines whether the depot can be built on the current tileh |
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*/ |
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static inline bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh) |
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{ |
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return ((0x4C >> direction) & tileh) != 0; |
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} |
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|
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(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
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Depot *GetDepotByTile(TileIndex tile); |
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void InitializeDepots(); |
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|
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void DeleteDepotHighlightOfVehicle(const Vehicle *v); |
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|
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#endif /* DEPOT_H */ |