(svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
authortron
Sat, 10 Jun 2006 08:37:41 +0000
changeset 4000 bab1ebc37da0
parent 3999 ea92235dd6bf
child 4001 3740c8dc6dc0
(svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
ai/ai.c
ai/default/default.c
ai/trolly/build.c
ai/trolly/pathfinder.c
ai/trolly/trolly.c
aystar.c
clear_cmd.c
command.c
depot.h
elrail.c
functions.h
landscape.c
map.h
misc_gui.c
music/qtmidi.c
network.c
news_gui.c
npf.c
oldloader.c
openttd.c
order_cmd.c
order_gui.c
pathfind.c
pathfind.h
player_gui.c
players.c
rail_cmd.c
road_cmd.c
road_gui.c
road_map.h
roadveh_gui.c
settings.c
ship_gui.c
smallmap_gui.c
station_cmd.c
stdafx.h
town_cmd.c
train_gui.c
tunnelbridge_cmd.c
video/cocoa_v.m
video/win32_v.c
viewport.c
waypoint.c
window.c
--- a/ai/ai.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/ai/ai.c	Sat Jun 10 08:37:41 2006 +0000
@@ -97,7 +97,7 @@
 	/* First, do a test-run to see if we can do this */
 	res = DoCommand(tile, p1, p2, flags & ~DC_EXEC, procc);
 	/* The command failed, or you didn't want to execute, or you are quering, return */
-	if ((CmdFailed(res)) || !(flags & DC_EXEC) || (flags & DC_QUERY_COST)) {
+	if (CmdFailed(res) || !(flags & DC_EXEC) || (flags & DC_QUERY_COST)) {
 		return res;
 	}
 
@@ -105,25 +105,28 @@
 	_cmd_text = tmp_cmdtext;
 
 	/* If we did a DC_EXEC, and the command did not return an error, execute it
-	    over the network */
-	if (flags & DC_AUTO)                  procc |= CMD_AUTO;
-	if (flags & DC_NO_WATER)              procc |= CMD_NO_WATER;
+	 * over the network */
+	if (flags & DC_AUTO)     procc |= CMD_AUTO;
+	if (flags & DC_NO_WATER) procc |= CMD_NO_WATER;
 
 	/* NetworkSend_Command needs _local_player to be set correctly, so
-	    adjust it, and put it back right after the function */
+	 * adjust it, and put it back right after the function */
 	old_lp = _local_player;
 	_local_player = _current_player;
 
 #ifdef ENABLE_NETWORK
 	/* Send the command */
-	if (_networking)
+	if (_networking) {
 		/* Network is easy, send it to his handler */
 		NetworkSend_Command(tile, p1, p2, procc, callback);
-	else
+	} else {
+#else
+	{
 #endif
 		/* If we execute BuildCommands directly in SP, we have a big problem with events
 		 *  so we need to delay is for 1 tick */
 		AI_PutCommandInQueue(_current_player, tile, p1, p2, procc, callback);
+	}
 
 	/* Set _local_player back */
 	_local_player = old_lp;
@@ -173,16 +176,14 @@
 	 *   them.. this avoids that, while loading a network game in singleplayer, does make
 	 *   the AIs to continue ;))
 	 */
-	if (_networking && !_network_server && !_ai.network_client)
-		return;
+	if (_networking && !_network_server && !_ai.network_client) return;
 
 	/* New tick */
 	_ai.tick++;
 
 	/* Make sure the AI follows the difficulty rule.. */
 	assert(_opt.diff.competitor_speed <= 4);
-	if ((_ai.tick & ((1 << (4 - _opt.diff.competitor_speed)) - 1)) != 0)
-		return;
+	if ((_ai.tick & ((1 << (4 - _opt.diff.competitor_speed)) - 1)) != 0) return;
 
 	/* Check for AI-client (so joining a network with an AI) */
 	if (_ai.network_client && _ai_player[_ai.network_playas].active) {
@@ -191,7 +192,7 @@
 		AI_RunTick(_ai.network_playas);
 	} else if (!_networking || _network_server) {
 		/* Check if we want to run AIs (server or SP only) */
-		Player *p;
+		const Player* p;
 
 		FOR_ALL_PLAYERS(p) {
 			if (p->is_active && p->is_ai) {
@@ -224,8 +225,9 @@
  */
 void AI_PlayerDied(PlayerID player)
 {
-	if (_ai.network_client && _ai.network_playas == player)
+	if (_ai.network_client && _ai.network_playas == player) {
 		_ai.network_playas = OWNER_SPECTATOR;
+	}
 
 	/* Called if this AI died */
 	_ai_player[player].active = false;
@@ -254,7 +256,7 @@
  */
 void AI_Uninitialize(void)
 {
-	Player* p;
+	const Player* p;
 
 	FOR_ALL_PLAYERS(p) {
 		if (p->is_active && p->is_ai) AI_PlayerDied(p->index);
--- a/ai/default/default.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/ai/default/default.c	Sat Jun 10 08:37:41 2006 +0000
@@ -348,11 +348,11 @@
 		tile = v->tile;
 
 		if (!CmdFailed(DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH)) &&
-			  !CmdFailed(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_ROAD_VEH)) ) {
+			  !CmdFailed(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_ROAD_VEH))) {
 			VehicleID veh = _new_vehicle_id;
+
 			AiRestoreVehicleOrders(GetVehicle(veh), orderbak);
 			DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
-
 			DoCommand(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
 		}
 	}
@@ -1608,8 +1608,7 @@
 			}
 		} else if (p->mode == 3) {
 			//Clear stuff and then build single rail.
-			if (GetTileSlope(c, NULL) != SLOPE_FLAT)
-				return CMD_ERROR;
+			if (GetTileSlope(c, NULL) != SLOPE_FLAT) return CMD_ERROR;
 			ret = DoCommand(c, 0, 0, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_LANDSCAPE_CLEAR);
 			if (CmdFailed(ret)) return CMD_ERROR;
 			total_cost += ret + _price.build_rail;
@@ -1927,7 +1926,6 @@
 
 static inline void AiCheckBuildRailBridgeHere(AiRailFinder *arf, TileIndex tile, const byte *p)
 {
-	TileIndex tile_new;
 	Slope tileh;
 	uint z;
 	bool flag;
@@ -1936,7 +1934,8 @@
 
 	tileh = GetTileSlope(tile, &z);
 	if (tileh == _dir_table_1[dir2] || (tileh == SLOPE_FLAT && z != 0)) {
-		tile_new = tile;
+		TileIndex tile_new = tile;
+
 		// Allow bridges directly over bottom tiles
 		flag = z == 0;
 		for (;;) {
@@ -1977,9 +1976,7 @@
 
 		if (!CmdFailed(cost) && cost <= (arf->player->player_money>>4)) {
 			AiBuildRailRecursive(arf, _build_tunnel_endtile, p[0]&3);
-			if (arf->depth == 1) {
-				AiCheckRailPathBetter(arf, p);
-			}
+			if (arf->depth == 1) AiCheckRailPathBetter(arf, p);
 		}
 	}
 }
@@ -2009,6 +2006,7 @@
 	// Depth too deep?
 	if (arf->depth >= 4) {
 		uint dist = DistanceMaxPlusManhattan(tile, arf->final_tile);
+
 		if (dist < arf->cur_best_dist) {
 			// Store the tile that is closest to the final position.
 			arf->cur_best_depth = arf->depth;
@@ -2037,9 +2035,7 @@
 			}
 
 			// At the bottom depth?
-			if (arf->depth == 1) {
-				AiCheckRailPathBetter(arf, p);
-			}
+			if (arf->depth == 1) AiCheckRailPathBetter(arf, p);
 
 			p += 2;
 		} while (!(p[0]&0x80));
@@ -2093,8 +2089,9 @@
 	// Didn't find anything to build?
 	if (arf.best_ptr == NULL) {
 		// Terraform some
-		for (i=0; i!=5; i++)
+		for (i = 0; i != 5; i++) {
 			AiDoTerraformLand(p->ai.cur_tile_a, p->ai.cur_dir_a, 3, 0);
+		}
 
 		if (++p->ai.state_counter == 21) {
 			p->ai.state_counter = 40;
@@ -2112,16 +2109,16 @@
 		int i;
 		int32 bridge_len = GetBridgeLength(arf.bridge_end_tile, p->ai.cur_tile_a);
 
-		/*	Figure out what (rail)bridge type to build
-				start with best bridge, then go down to worse and worse bridges
-				unnecessary to check for worse bridge (i=0), since AI will always build that.
-				AI is so fucked up that fixing this small thing will probably not solve a thing
-		*/
+		/* Figure out which (rail)bridge type to build
+		 * start with best bridge, then go down to worse and worse bridges
+		 * unnecessary to check for worst bridge (i=0), since AI will always build
+		 * that. AI is so fucked up that fixing this small thing will probably not
+		 * solve a thing
+		 */
 		for (i = MAX_BRIDGES - 1; i != 0; i--) {
 			if (CheckBridge_Stuff(i, bridge_len)) {
 				int32 cost = DoCommand(arf.bridge_end_tile, p->ai.cur_tile_a, i | (p->ai.railtype_to_use << 8), DC_AUTO, CMD_BUILD_BRIDGE);
-				if (!CmdFailed(cost) && cost < (p->player_money >> 5))
-					break;
+				if (!CmdFailed(cost) && cost < (p->player_money >> 5)) break;
 			}
 		}
 
@@ -2130,7 +2127,7 @@
 
 		p->ai.cur_tile_a = arf.bridge_end_tile;
 		p->ai.state_counter = 0;
-	} else if (arf.best_ptr[0]&0x40) {
+	} else if (arf.best_ptr[0] & 0x40) {
 		// tunnel
 		DoCommand(p->ai.cur_tile_a, p->ai.railtype_to_use, 0, DC_AUTO | DC_EXEC, CMD_BUILD_TUNNEL);
 		p->ai.cur_tile_a = _build_tunnel_endtile;
@@ -2348,9 +2345,7 @@
 			continue;
 		}
 
-		if (rvi->cargo_type != cargo) {
-			continue;
-		}
+		if (rvi->cargo_type != cargo) continue;
 
 		/* max_speed of 0 indicates no speed limit */
 		speed = rvi->max_speed == 0 ? 0xFFFF : rvi->max_speed;
@@ -2374,7 +2369,7 @@
 	CargoID cargo;
 	int32 cost;
 	Vehicle *v;
-	uint loco_id;
+	VehicleID loco_id;
 
 	ptr = _default_rail_track_data[p->ai.src.cur_building_rule]->data;
 	while (ptr->mode != 0) ptr++;
@@ -2395,14 +2390,12 @@
 			p->ai.wagon_list[i + 1] = INVALID_VEHICLE;
 			return;
 		}
-		if (cargo == CT_MAIL)
-			cargo = CT_PASSENGERS;
-		if (++i == p->ai.num_wagons * 2 - 1)
-			break;
+		if (cargo == CT_MAIL) cargo = CT_PASSENGERS;
+		if (++i == p->ai.num_wagons * 2 - 1) break;
 	}
 
 	// Which locomotive to build?
-	veh = AiChooseTrainToBuild(p->ai.railtype_to_use, p->player_money, (cargo!=CT_PASSENGERS)?1:0, tile);
+	veh = AiChooseTrainToBuild(p->ai.railtype_to_use, p->player_money, cargo != CT_PASSENGERS ? 1 : 0, tile);
 	if (veh == INVALID_ENGINE) {
 handle_nocash:
 		// after a while, if AI still doesn't have cash, get out of this block by selling the wagons.
@@ -2435,7 +2428,7 @@
 	}
 
 	for (i = 0; p->ai.order_list_blocks[i] != 0xFF; i++) {
-		AiBuildRec *aib = (&p->ai.src) + p->ai.order_list_blocks[i];
+		const AiBuildRec* aib = &p->ai.src + p->ai.order_list_blocks[i];
 		bool is_pass = (
 			p->ai.cargo_type == CT_PASSENGERS ||
 			p->ai.cargo_type == CT_MAIL ||
@@ -2615,11 +2608,8 @@
 // Make sure the blocks are not too close to each other
 static bool AiCheckBlockDistances(Player *p, TileIndex tile)
 {
-	AiBuildRec *aib;
-	int num;
-
-	num = p->ai.num_build_rec;
-	aib = &p->ai.src;
+	const AiBuildRec* aib = &p->ai.src;
+	uint num = p->ai.num_build_rec;
 
 	do {
 		if (aib->cur_building_rule != 255) {
@@ -2835,7 +2825,6 @@
 
 static inline void AiCheckBuildRoadBridgeHere(AiRoadFinder *arf, TileIndex tile, const byte *p)
 {
-	TileIndex tile_new;
 	Slope tileh;
 	uint z;
 	bool flag;
@@ -2844,7 +2833,8 @@
 
 	tileh = GetTileSlope(tile, &z);
 	if (tileh == _dir_table_1[dir2] || (tileh == SLOPE_FLAT && z != 0)) {
-		tile_new = tile;
+		TileIndex tile_new = tile;
+
 		// Allow bridges directly over bottom tiles
 		flag = z == 0;
 		for (;;) {
@@ -2885,9 +2875,7 @@
 
 		if (!CmdFailed(cost) && cost <= (arf->player->player_money>>4)) {
 			AiBuildRoadRecursive(arf, _build_tunnel_endtile, p[0]&3);
-			if (arf->depth == 1) {
-				AiCheckRoadPathBetter(arf, p);
-			}
+			if (arf->depth == 1)  AiCheckRoadPathBetter(arf, p);
 		}
 	}
 }
@@ -3032,7 +3020,6 @@
 		p->ai.cur_tile_a = _build_tunnel_endtile;
 		p->ai.state_counter = 0;
 	} else {
-
 		// road
 		if (!AiBuildRoadHelper(tile, DC_EXEC | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, arf.best_ptr[0]))
 			goto do_some_terraform;
@@ -3062,8 +3049,9 @@
 		uint i;
 
 		// Terraform some and then try building again.
-		for (i = 0; i != 4; i++)
+		for (i = 0; i != 4; i++) {
 			AiDoTerraformLand(p->ai.cur_tile_a, p->ai.cur_dir_a, 3, 0);
+		}
 
 		if (++p->ai.state_counter == 4) {
 			p->ai.state_counter = 0;
@@ -3156,7 +3144,7 @@
 {
 	const AiDefaultBlockData *ptr;
 	TileIndex tile;
-	uint loco_id;
+	VehicleID loco_id;
 	EngineID veh;
 	uint i;
 
@@ -3227,7 +3215,7 @@
 
 static void AiStateAirportStuff(Player *p)
 {
-	Station *st;
+	const Station* st;
 	byte acc_planes;
 	int i;
 	AiBuildRec *aib;
@@ -3449,10 +3437,10 @@
 	TileIndex tile;
 	EngineID veh;
 	int i;
-	uint loco_id;
+	VehicleID loco_id;
 
 	ptr = _airport_default_block_data[p->ai.src.cur_building_rule];
-	for (;ptr->mode!=0;ptr++) {}
+	for (; ptr->mode != 0; ptr++) {}
 
 	tile = TILE_ADD(p->ai.src.use_tile, ToTileIndexDiff(ptr->tileoffs));
 
@@ -3465,7 +3453,7 @@
 	if (CmdFailed(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT))) return;
 	loco_id = _new_vehicle_id;
 
-	for (i=0; p->ai.order_list_blocks[i] != 0xFF; i++) {
+	for (i = 0; p->ai.order_list_blocks[i] != 0xFF; i++) {
 		AiBuildRec *aib = (&p->ai.src) + p->ai.order_list_blocks[i];
 		bool is_pass = (p->ai.cargo_type == CT_PASSENGERS || p->ai.cargo_type == CT_MAIL);
 		Order order;
@@ -3664,27 +3652,20 @@
 
 		if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) {
 			DiagDirection dir;
+			TileIndex t;
 
 			// Check if there are any stations around.
-			if (IsTileType(tile + TileDiffXY(-1, 0), MP_STATION) &&
-					IsTileOwner(tile + TileDiffXY(-1, 0), _current_player)) {
-				return;
-			}
-
-			if (IsTileType(tile + TileDiffXY(1, 0), MP_STATION) &&
-					IsTileOwner(tile + TileDiffXY(1, 0), _current_player)) {
-				return;
-			}
-
-			if (IsTileType(tile + TileDiffXY(0, -1), MP_STATION) &&
-					IsTileOwner(tile + TileDiffXY(0, -1), _current_player)) {
-				return;
-			}
-
-			if (IsTileType(tile + TileDiffXY(0, 1), MP_STATION) &&
-					IsTileOwner(tile + TileDiffXY(0, 1), _current_player)) {
-				return;
-			}
+			t = tile + TileDiffXY(-1, 0);
+			if (IsTileType(t, MP_STATION) && IsTileOwner(t, _current_player)) return;
+
+			t = tile + TileDiffXY(1, 0);
+			if (IsTileType(t, MP_STATION) && IsTileOwner(t, _current_player)) return;
+
+			t = tile + TileDiffXY(0, -1);
+			if (IsTileType(t, MP_STATION) && IsTileOwner(t, _current_player)) return;
+
+			t = tile + TileDiffXY(0, 1);
+			if (IsTileType(t, MP_STATION) && IsTileOwner(t, _current_player)) return;
 
 			dir = GetRoadDepotDirection(tile);
 
@@ -3881,8 +3862,7 @@
 	//  or in %
 	_ai_service_interval = _patches.servint_ispercent?80:180;
 
-	if (IS_HUMAN_PLAYER(_current_player))
-		return;
+	if (IS_HUMAN_PLAYER(_current_player)) return;
 
 	AiAdjustLoan(p);
 	AiBuildCompanyHQ(p);
--- a/ai/trolly/build.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/ai/trolly/build.c	Sat Jun 10 08:37:41 2006 +0000
@@ -68,14 +68,15 @@
 			if (type2 != 0) break;
 		}
 	}
-	// There is only one bridge that can be build..
+	// There is only one bridge that can be built
 	if (type2 == 0 && type != 0) type2 = type;
 
 	// Now, simply, build the bridge!
-	if (p->ainew.tbt == AI_TRAIN)
-		return AI_DoCommand(tile_a, tile_b, (0<<8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE);
-
-	return AI_DoCommand(tile_a, tile_b, (0x80 << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE);
+	if (p->ainew.tbt == AI_TRAIN) {
+		return AI_DoCommand(tile_a, tile_b, (0x00 << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE);
+	} else {
+		return AI_DoCommand(tile_a, tile_b, (0x80 << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE);
+	}
 }
 
 
@@ -102,7 +103,10 @@
 	//  the first pieces and the last piece
 	if (part < 1) part = 1;
 	// When we are done, stop it
-	if (part >= PathFinderInfo->route_length - 1) { PathFinderInfo->position = -2; return 0; }
+	if (part >= PathFinderInfo->route_length - 1) {
+		PathFinderInfo->position = -2;
+		return 0;
+	}
 
 
 	if (PathFinderInfo->rail_or_road) {
@@ -112,7 +116,7 @@
 			PathFinderInfo->position++;
 			// TODO: problems!
 			if (CmdFailed(cost)) {
-				DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: tunnel could not be build!");
+				DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: tunnel could not be built!");
 				return 0;
 			}
 			return cost;
@@ -123,7 +127,7 @@
 			PathFinderInfo->position++;
 			// TODO: problems!
 			if (CmdFailed(cost)) {
-				DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: bridge could not be build!");
+				DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: bridge could not be built!");
 				return 0;
 			}
 			return cost;
@@ -131,7 +135,7 @@
 
 		// Build normal rail
 		// Keep it doing till we go an other way
-		if (route_extra[part-1] == 0 && route_extra[part] == 0) {
+		if (route_extra[part - 1] == 0 && route_extra[part] == 0) {
 			while (route_extra[part] == 0) {
 				// Get the current direction
 				dir = AiNew_GetRailDirection(route[part-1], route[part], route[part+1]);
--- a/ai/trolly/pathfinder.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/ai/trolly/pathfinder.c	Sat Jun 10 08:37:41 2006 +0000
@@ -57,7 +57,8 @@
 // Check if the current tile is in our end-area
 static int32 AyStar_AiPathFinder_EndNodeCheck(AyStar *aystar, OpenListNode *current)
 {
-	Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
+	const Ai_PathFinderInfo* PathFinderInfo = aystar->user_target;
+
 	// It is not allowed to have a station on the end of a bridge or tunnel ;)
 	if (current->path.node.user_data[0] != 0) return AYSTAR_DONE;
 	if (TILES_BETWEEN(current->path.node.tile, PathFinderInfo->end_tile_tl, PathFinderInfo->end_tile_br))
@@ -155,9 +156,11 @@
 	// Now we add all the starting tiles
 	for (x = TileX(PathFinderInfo->start_tile_tl); x <= TileX(PathFinderInfo->start_tile_br); x++) {
 		for (y = TileY(PathFinderInfo->start_tile_tl); y <= TileY(PathFinderInfo->start_tile_br); y++) {
-			if (!(IsTileType(TileXY(x, y), MP_CLEAR) || IsTileType(TileXY(x, y), MP_TREES))) continue;
-			if (!TestCanBuildStationHere(TileXY(x, y), TEST_STATION_NO_DIR)) continue;
-			start_node.node.tile = TileXY(x, y);
+			TileIndex tile = TileXY(x, y);
+
+			if (!IsTileType(tile, MP_CLEAR) && !IsTileType(tile, MP_TREES)) continue;
+			if (!TestCanBuildStationHere(tile, TEST_STATION_NO_DIR)) continue;
+			start_node.node.tile = tile;
 			aystar->addstart(aystar, &start_node.node, 0);
 		}
 	}
@@ -167,8 +170,9 @@
 // The h-value, simple calculation
 static int32 AyStar_AiPathFinder_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
 {
-	Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
+	const Ai_PathFinderInfo* PathFinderInfo = aystar->user_target;
 	int r, r2;
+
 	if (PathFinderInfo->end_direction != AI_PATHFINDER_NO_DIRECTION) {
 		// The station is pointing to a direction, add a tile towards that direction, so the H-value is more accurate
 		r = DistanceManhattan(current->tile, PathFinderInfo->end_tile_tl + TileOffsByDir(PathFinderInfo->end_direction));
@@ -447,13 +451,15 @@
 		// Check if we are going up or down, first for the starting point
 		// In user_data[0] is at the 8th bit the direction
 		if (!HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh)) {
-			if (GetBridgeFoundation(parent_tileh, (current->user_data[0] >> 8) & 1) < 15)
+			if (GetBridgeFoundation(parent_tileh, (current->user_data[0] >> 8) & 1) < 15) {
 				res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
+			}
 		}
 		// Second for the end point
 		if (!HASBIT(BRIDGE_NO_FOUNDATION, tileh)) {
-			if (GetBridgeFoundation(tileh, (current->user_data[0] >> 8) & 1) < 15)
+			if (GetBridgeFoundation(tileh, (current->user_data[0] >> 8) & 1) < 15) {
 				res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
+			}
 		}
 		if (parent_tileh == SLOPE_FLAT) res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
 		if (tileh == SLOPE_FLAT) res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
@@ -466,10 +472,11 @@
 		if (parent->path.parent != NULL &&
 				AiNew_GetDirection(current->tile, parent->path.node.tile) != AiNew_GetDirection(parent->path.node.tile, parent->path.parent->node.tile)) {
 			// When road exists, we don't like turning, but its free, so don't be to piggy about it
-			if (IsRoad(parent->path.node.tile))
+			if (IsRoad(parent->path.node.tile)) {
 				res += AI_PATHFINDER_DIRECTION_CHANGE_ON_EXISTING_ROAD_PENALTY;
-			else
+			} else {
 				res += AI_PATHFINDER_DIRECTION_CHANGE_PENALTY;
+			}
 		}
 	} else {
 		// For rail we have 1 exeption: diagonal rail..
--- a/ai/trolly/trolly.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/ai/trolly/trolly.c	Sat Jun 10 08:37:41 2006 +0000
@@ -128,16 +128,19 @@
 		} else if (c < 100 && !_patches.ai_disable_veh_roadveh) {
 			// Do we have any spots for road-vehicles left open?
 			if (GetFreeUnitNumber(VEH_Road) <= _patches.max_roadveh) {
-				if (c < 85)
+				if (c < 85) {
 					p->ainew.action = AI_ACTION_TRUCK_ROUTE;
-				else
+				} else {
 					p->ainew.action = AI_ACTION_BUS_ROUTE;
+				}
 			}
-		}/* else if (c < 200 && !_patches.ai_disable_veh_train) {
+#if 0
+		} else if (c < 200 && !_patches.ai_disable_veh_train) {
 			if (GetFreeUnitNumber(VEH_Train) <= _patches.max_trains) {
 				p->ainew.action = AI_ACTION_TRAIN_ROUTE;
 			}
-		}*/
+#endif
+		}
 
 		p->ainew.counter = 0;
 	}
@@ -208,8 +211,8 @@
 static bool AiNew_Check_City_or_Industry(Player *p, int ic, byte type)
 {
 	if (type == AI_CITY) {
-		Town *t = GetTown(ic);
-		Station *st;
+		const Town* t = GetTown(ic);
+		const Station* st;
 		uint count = 0;
 		int j = 0;
 
@@ -270,8 +273,8 @@
 		return true;
 	}
 	if (type == AI_INDUSTRY) {
-		Industry *i = GetIndustry(ic);
-		Station *st;
+		const Industry* i = GetIndustry(ic);
+		const Station* st;
 		int count = 0;
 		int j = 0;
 
@@ -379,10 +382,11 @@
 	if (p->ainew.from_ic == -1) {
 		if (p->ainew.temp == -1) {
 			// First, we pick a random spot to search from
-			if (p->ainew.from_type == AI_CITY)
+			if (p->ainew.from_type == AI_CITY) {
 				p->ainew.temp = AI_RandomRange(_total_towns);
-			else
+			} else {
 				p->ainew.temp = AI_RandomRange(_total_industries);
+			}
 		}
 
 		if (!AiNew_Check_City_or_Industry(p, p->ainew.temp, p->ainew.from_type)) {
@@ -414,10 +418,11 @@
 	// Find a to-city
 	if (p->ainew.temp == -1) {
 		// First, we pick a random spot to search to
-		if (p->ainew.to_type == AI_CITY)
+		if (p->ainew.to_type == AI_CITY) {
 			p->ainew.temp = AI_RandomRange(_total_towns);
-		else
+		} else {
 			p->ainew.temp = AI_RandomRange(_total_industries);
+		}
 	}
 
 	// The same city is not allowed
@@ -425,9 +430,10 @@
 	if (p->ainew.temp != p->ainew.from_ic && AiNew_Check_City_or_Industry(p, p->ainew.temp, p->ainew.to_type)) {
 		// Maybe it is valid..
 
-		// We need to know if they are not to far apart from eachother..
-		// We do that by checking how much cargo we have to move and how long the route
-		//   is.
+		/* We need to know if they are not to far apart from eachother..
+		 * We do that by checking how much cargo we have to move and how long the
+		 * route is.
+		 */
 
 		if (p->ainew.from_type == AI_CITY && p->ainew.tbt == AI_BUS) {
 			const Town* town_from = GetTown(p->ainew.from_ic);
@@ -470,7 +476,7 @@
 				for (i = 0; i < lengthof(ind_temp->accepts_cargo); i++) {
 					if (ind_temp->accepts_cargo[i] == CT_INVALID) break;
 					if (ind_from->produced_cargo[0] == ind_temp->accepts_cargo[i]) {
-						// Found a compatbiel industry
+						// Found a compatible industry
 						max_cargo = ind_from->total_production[0] - ind_from->total_transported[0];
 						found = true;
 						p->ainew.from_deliver = true;
@@ -672,7 +678,7 @@
 			}
 		}
 
-		// If i is still zero, we did not found anything :(
+		// If i is still zero, we did not find anything
 		if (i == 0) {
 			p->ainew.state = AI_STATE_NOTHING;
 			return;
@@ -682,7 +688,7 @@
 		best = 0;
 		new_tile = 0;
 
-		for (x=0;x<i;x++) {
+		for (x = 0; x < i; x++) {
 			if (found_best[x] > best ||
 					(found_best[x] == best && DistanceManhattan(tile, new_tile) > DistanceManhattan(tile, found_spot[x]))) {
 				new_tile = found_spot[x];
@@ -753,10 +759,7 @@
 			p->ainew.path_info.end_direction = p->ainew.to_direction;
 		}
 
-		if (p->ainew.tbt == AI_TRAIN)
-			p->ainew.path_info.rail_or_road = true;
-		else
-			p->ainew.path_info.rail_or_road = false;
+		p->ainew.path_info.rail_or_road = (p->ainew.tbt == AI_TRAIN);
 
 		// First, clean the pathfinder with our new begin and endpoints
 		clean_AyStar_AiPathFinder(p->ainew.pathfinder, &p->ainew.path_info);
@@ -766,20 +769,21 @@
 
 	// Start the pathfinder
 	r = p->ainew.pathfinder->main(p->ainew.pathfinder);
-	// If it return: no match, stop it...
-	if (r == AYSTAR_NO_PATH) {
-		DEBUG(ai,1)("[AiNew] PathFinder found no route!");
-		// Start all over again...
-		p->ainew.state = AI_STATE_NOTHING;
-		return;
+	switch (r) {
+		case AYSTAR_NO_PATH:
+			DEBUG(ai,1)("[AiNew] PathFinder found no route!");
+			// Start all over again
+			p->ainew.state = AI_STATE_NOTHING;
+			break;
+
+		case AYSTAR_FOUND_END_NODE: // We found the end-point
+			p->ainew.temp = -1;
+			p->ainew.state = AI_STATE_FIND_DEPOT;
+			break;
+
+		// In any other case, we are still busy finding the route
+		default: break;
 	}
-	if (r == AYSTAR_FOUND_END_NODE) {
-		// We found the end-point
-		p->ainew.temp = -1;
-		p->ainew.state = AI_STATE_FIND_DEPOT;
-		return;
-	}
-	// In any other case, we are still busy finding the route...
 }
 
 
@@ -900,10 +904,11 @@
 		length = p->ainew.path_info.route_length;
 		// Calculating tiles a day a vehicle moves is not easy.. this is how it must be done!
 		tiles_a_day = RoadVehInfo(i)->max_speed * DAY_TICKS / 256 / 16;
-		if (p->ainew.from_deliver)
+		if (p->ainew.from_deliver) {
 			max_cargo = GetIndustry(p->ainew.from_ic)->total_production[0];
-		else
+		} else {
 			max_cargo = GetIndustry(p->ainew.to_ic)->total_production[0];
+		}
 
 		// This is because moving 60% is more than we can dream of!
 		max_cargo *= 0.6;
@@ -1109,7 +1114,7 @@
 
 	if (IsTileType(p->ainew.depot_tile, MP_STREET) && GetRoadTileType(p->ainew.depot_tile) == ROAD_TILE_DEPOT) {
 		if (IsTileOwner(p->ainew.depot_tile, _current_player)) {
-			// The depot is already builded!
+			// The depot is already built
 			p->ainew.state = AI_STATE_BUILD_VEHICLE;
 			return;
 		} else {
--- a/aystar.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/aystar.c	Sat Jun 10 08:37:41 2006 +0000
@@ -25,24 +25,24 @@
 
 // This looks in the Hash if a node exists in ClosedList
 //  If so, it returns the PathNode, else NULL
-static PathNode *AyStarMain_ClosedList_IsInList(AyStar *aystar, AyStarNode *node)
+static PathNode* AyStarMain_ClosedList_IsInList(AyStar* aystar, const AyStarNode* node)
 {
 	return (PathNode*)Hash_Get(&aystar->ClosedListHash, node->tile, node->direction);
 }
 
 // This adds a node to the ClosedList
 //  It makes a copy of the data
-static void AyStarMain_ClosedList_Add(AyStar *aystar, PathNode *node)
+static void AyStarMain_ClosedList_Add(AyStar* aystar, const PathNode* node)
 {
 	// Add a node to the ClosedList
-	PathNode *new_node = malloc(sizeof(PathNode));
+	PathNode* new_node = malloc(sizeof(*new_node));
 	*new_node = *node;
 	Hash_Set(&aystar->ClosedListHash, node->node.tile, node->node.direction, new_node);
 }
 
 // Checks if a node is in the OpenList
 //   If so, it returns the OpenListNode, else NULL
-static OpenListNode *AyStarMain_OpenList_IsInList(AyStar *aystar, AyStarNode *node)
+static OpenListNode* AyStarMain_OpenList_IsInList(AyStar* aystar, const AyStarNode* node)
 {
 	return (OpenListNode*)Hash_Get(&aystar->OpenListHash, node->tile, node->direction);
 }
@@ -54,18 +54,19 @@
 {
 	// Return the item the Queue returns.. the best next OpenList item.
 	OpenListNode* res = (OpenListNode*)aystar->OpenListQueue.pop(&aystar->OpenListQueue);
-	if (res != NULL)
+	if (res != NULL) {
 		Hash_Delete(&aystar->OpenListHash, res->path.node.tile, res->path.node.direction);
+	}
 
 	return res;
 }
 
 // Adds a node to the OpenList
 //  It makes a copy of node, and puts the pointer of parent in the struct
-static void AyStarMain_OpenList_Add(AyStar *aystar, PathNode *parent, AyStarNode *node, int f, int g)
+static void AyStarMain_OpenList_Add(AyStar* aystar, PathNode* parent, const AyStarNode* node, int f, int g)
 {
 	// Add a new Node to the OpenList
-	OpenListNode* new_node = malloc(sizeof(OpenListNode));
+	OpenListNode* new_node = malloc(sizeof(*new_node));
 	new_node->g = g;
 	new_node->path.parent = parent;
 	new_node->path.node = *node;
@@ -80,7 +81,8 @@
  *  return values:
  *	AYSTAR_DONE : indicates we are done
  */
-int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent) {
+int AyStarMain_CheckTile(AyStar* aystar, AyStarNode* current, OpenListNode* parent)
+{
 	int new_f, new_g, new_h;
 	PathNode *closedlist_parent;
 	OpenListNode *check;
@@ -111,7 +113,8 @@
 	closedlist_parent = AyStarMain_ClosedList_IsInList(aystar, &parent->path.node);
 
 	// Check if this item is already in the OpenList
-	if ((check = AyStarMain_OpenList_IsInList(aystar, current)) != NULL) {
+	check = AyStarMain_OpenList_IsInList(aystar, current);
+	if (check != NULL) {
 		uint i;
 		// Yes, check if this g value is lower..
 		if (new_g > check->g) return AYSTAR_DONE;
@@ -120,8 +123,9 @@
 		check->g = new_g;
 		check->path.parent = closedlist_parent;
 		/* Copy user data, will probably have changed */
-		for (i=0;i<lengthof(current->user_data);i++)
+		for (i = 0; i < lengthof(current->user_data); i++) {
 			check->path.node.user_data[i] = current->user_data[i];
+		}
 		// Readd him in the OpenListQueue
 		aystar->OpenListQueue.push(&aystar->OpenListQueue, check, new_f);
 	} else {
@@ -143,15 +147,14 @@
  *	AYSTAR_FOUND_END_NODE : indicates we found the end. Path_found now is true, and in path is the path found.
  *	AYSTAR_STILL_BUSY : indicates we have done this tile, did not found the path yet, and have items left to try.
  */
-int AyStarMain_Loop(AyStar *aystar) {
+int AyStarMain_Loop(AyStar* aystar)
+{
 	int i, r;
 
 	// Get the best node from OpenList
 	OpenListNode *current = AyStarMain_OpenList_Pop(aystar);
 	// If empty, drop an error
-	if (current == NULL) {
-		return AYSTAR_EMPTY_OPENLIST;
-	}
+	if (current == NULL) return AYSTAR_EMPTY_OPENLIST;
 
 	// Check for end node and if found, return that code
 	if (aystar->EndNodeCheck(aystar, current) == AYSTAR_FOUND_END_NODE) {
@@ -168,7 +171,7 @@
 	aystar->GetNeighbours(aystar, current);
 
 	// Go through all neighbours
-	for (i=0;i<aystar->num_neighbours;i++) {
+	for (i = 0; i < aystar->num_neighbours; i++) {
 		// Check and add them to the OpenList if needed
 		r = aystar->checktile(aystar, &aystar->neighbours[i], current);
 	}
@@ -188,7 +191,8 @@
 /*
  * This function frees the memory it allocated
  */
-void AyStarMain_Free(AyStar *aystar) {
+void AyStarMain_Free(AyStar* aystar)
+{
 	aystar->OpenListQueue.free(&aystar->OpenListQueue, false);
 	/* 2nd argument above is false, below is true, to free the values only
 	 * once */
@@ -203,7 +207,8 @@
  * This function make the memory go back to zero
  *  This function should be called when you are using the same instance again.
  */
-void AyStarMain_Clear(AyStar *aystar) {
+void AyStarMain_Clear(AyStar* aystar)
+{
 	// Clean the Queue, but not the elements within. That will be done by
 	// the hash.
 	aystar->OpenListQueue.clear(&aystar->OpenListQueue, false);
@@ -232,12 +237,12 @@
 	//  Quit if result is no AYSTAR_STILL_BUSY or is more than loops_per_tick
 	while ((r = aystar->loop(aystar)) == AYSTAR_STILL_BUSY && (aystar->loops_per_tick == 0 || ++i < aystar->loops_per_tick)) { }
 #ifdef AYSTAR_DEBUG
-	if (r == AYSTAR_FOUND_END_NODE)
-		printf("[AyStar] Found path!\n");
-	else if (r == AYSTAR_EMPTY_OPENLIST)
-		printf("[AyStar] OpenList run dry, no path found\n");
-	else if (r == AYSTAR_LIMIT_REACHED)
-		printf("[AyStar] Exceeded search_nodes, no path found\n");
+	switch (r) {
+		case AYSTAR_FOUND_END_NODE: printf("[AyStar] Found path!\n"); break;
+		case AYSTAR_EMPTY_OPENLIST: printf("[AyStar] OpenList run dry, no path found\n"); break;
+		case AYSTAR_LIMIT_REACHED:  printf("[AyStar] Exceeded search_nodes, no path found\n"); break;
+		default: break;
+	}
 #endif
 	if (r != AYSTAR_STILL_BUSY) {
 		/* We're done, clean up */
@@ -246,13 +251,12 @@
 		aystar->clear(aystar);
 	}
 
-	// Check result-value
-	if (r == AYSTAR_FOUND_END_NODE) return AYSTAR_FOUND_END_NODE;
-	// Check if we have some left in the OpenList
-	if (r == AYSTAR_EMPTY_OPENLIST || r == AYSTAR_LIMIT_REACHED) return AYSTAR_NO_PATH;
-
-	// Return we are still busy
-	return AYSTAR_STILL_BUSY;
+	switch (r) {
+		case AYSTAR_FOUND_END_NODE: return AYSTAR_FOUND_END_NODE;
+		case AYSTAR_EMPTY_OPENLIST:
+		case AYSTAR_LIMIT_REACHED:  return AYSTAR_NO_PATH;
+		default:                    return AYSTAR_STILL_BUSY;
+	}
 }
 
 /*
@@ -262,7 +266,8 @@
  * clear() automatically when the algorithm finishes
  * g is the cost for starting with this node.
  */
-void AyStarMain_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g) {
+void AyStarMain_AddStartNode(AyStar* aystar, AyStarNode* start_node, uint g)
+{
 #ifdef AYSTAR_DEBUG
 	printf("[AyStar] Starting A* Algorithm from node (%d, %d, %d)\n",
 		TileX(start_node->tile), TileY(start_node->tile), start_node->direction);
@@ -270,7 +275,8 @@
 	AyStarMain_OpenList_Add(aystar, NULL, start_node, 0, g);
 }
 
-void init_AyStar(AyStar* aystar, Hash_HashProc hash, uint num_buckets) {
+void init_AyStar(AyStar* aystar, Hash_HashProc hash, uint num_buckets)
+{
 	// Allocated the Hash for the OpenList and ClosedList
 	init_Hash(&aystar->OpenListHash, hash, num_buckets);
 	init_Hash(&aystar->ClosedListHash, hash, num_buckets);
--- a/clear_cmd.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/clear_cmd.c	Sat Jun 10 08:37:41 2006 +0000
@@ -142,8 +142,7 @@
 
 	for (;;) {
 		if (count == 0) {
-			if (ts->modheight_count >= 576)
-				return false;
+			if (ts->modheight_count >= 576) return false;
 			ts->modheight_count++;
 			break;
 		}
@@ -190,6 +189,7 @@
 int32 CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 {
 	TerraformerState ts;
+	TileIndex t;
 	int direction;
 
 	TerraformerHeightMod modheight_data[576];
@@ -210,27 +210,31 @@
 	if (tile + TileDiffXY(1, 1) >= MapSize()) return CMD_ERROR;
 
 	if (p1 & 1) {
-		if (!TerraformTileHeight(&ts, tile + TileDiffXY(1, 0),
-				TileHeight(tile + TileDiffXY(1, 0)) + direction))
-					return CMD_ERROR;
+		t = tile + TileDiffXY(1, 0);
+		if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
+			return CMD_ERROR;
+		}
 	}
 
 	if (p1 & 2) {
-		if (!TerraformTileHeight(&ts, tile + TileDiffXY(1, 1),
-				TileHeight(tile + TileDiffXY(1, 1)) + direction))
-					return CMD_ERROR;
+		t = tile + TileDiffXY(1, 1);
+		if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
+			return CMD_ERROR;
+		}
 	}
 
 	if (p1 & 4) {
-		if (!TerraformTileHeight(&ts, tile + TileDiffXY(0, 1),
-				TileHeight(tile + TileDiffXY(0, 1)) + direction))
-					return CMD_ERROR;
+		t = tile + TileDiffXY(0, 1);
+		if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
+			return CMD_ERROR;
+		}
 	}
 
 	if (p1 & 8) {
-		if (!TerraformTileHeight(&ts, tile + TileDiffXY(0, 0),
-				TileHeight(tile + TileDiffXY(0, 0)) + direction))
-					return CMD_ERROR;
+		t = tile + TileDiffXY(0, 0);
+		if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
+			return CMD_ERROR;
+		}
 	}
 
 	{ /* Check if tunnel or track would take damage */
@@ -430,8 +434,7 @@
 
 	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
 
-	if (flags & DC_EXEC)
-		DoClearSquare(tile);
+	if (flags & DC_EXEC) DoClearSquare(tile);
 
 	return - _price.purchase_land * 2;
 }
--- a/command.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/command.c	Sat Jun 10 08:37:41 2006 +0000
@@ -314,7 +314,10 @@
 		_command_proc_table[cmd].proc != NULL;
 }
 
-byte GetCommandFlags(uint cmd) {return _command_proc_table[cmd & 0xFF].flags;}
+byte GetCommandFlags(uint cmd)
+{
+	return _command_proc_table[cmd & 0xFF].flags;
+}
 
 
 static int _docommand_recursive;
@@ -344,9 +347,11 @@
 			goto error;
 		}
 
-		if (_docommand_recursive == 1) {
-			if (!(flags&DC_QUERY_COST) && res != 0 && !CheckPlayerHasMoney(res))
-				goto error;
+		if (_docommand_recursive == 1 &&
+				!(flags & DC_QUERY_COST) &&
+				res != 0 &&
+				!CheckPlayerHasMoney(res)) {
+			goto error;
 		}
 
 		if (!(flags & DC_EXEC)) {
@@ -496,12 +501,14 @@
 #endif /* ENABLE_NETWORK */
 
 	// update last build coordinate of player.
-	if ( tile != 0 && _current_player < MAX_PLAYERS) GetPlayer(_current_player)->last_build_coordinate = tile;
+	if (tile != 0 && _current_player < MAX_PLAYERS) {
+		GetPlayer(_current_player)->last_build_coordinate = tile;
+	}
 
 	/* Actually try and execute the command. If no cost-type is given
 	 * use the construction one */
 	_yearly_expenses_type = EXPENSES_CONSTRUCTION;
-	res2 = proc(tile, flags|DC_EXEC, p1, p2);
+	res2 = proc(tile, flags | DC_EXEC, p1, p2);
 
 	// If notest is on, it means the result of the test can be different than
 	//   the real command.. so ignore the test
@@ -517,8 +524,7 @@
 	SubtractMoneyFromPlayer(res2);
 
 	if (IsLocalPlayer() && _game_mode != GM_EDITOR) {
-		if (res2 != 0)
-			ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2);
+		if (res2 != 0) ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2);
 		if (_additional_cash_required) {
 			SetDParam(0, _additional_cash_required);
 			ShowErrorMessage(STR_0003_NOT_ENOUGH_CASH_REQUIRES, error_part1, x,y);
--- a/depot.h	Fri Jun 09 20:06:02 2006 +0000
+++ b/depot.h	Sat Jun 10 08:37:41 2006 +0000
@@ -72,8 +72,7 @@
  */
 static inline bool IsTileDepotType(TileIndex tile, TransportType type)
 {
-	switch (type)
-	{
+	switch (type) {
 		case TRANSPORT_RAIL:
 			return IsTileType(tile, MP_RAILWAY) && (_m[tile].m5 & 0xFC) == 0xC0;
 
--- a/elrail.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/elrail.c	Sat Jun 10 08:37:41 2006 +0000
@@ -194,8 +194,9 @@
 			/* Next to us, we have a bridge head, don't worry about that one, if it shows away from us */
 			if (TrackSourceTile[i][k] == TS_NEIGHBOUR &&
 			    IsBridgeTile(neighbour) && IsBridgeRamp(neighbour) &&
-			    GetBridgeRampDirection(neighbour) == ReverseDiagDir(i)
-			   ) continue;
+			    GetBridgeRampDirection(neighbour) == ReverseDiagDir(i)) {
+				continue;
+			}
 
 			/* We check whether the track in question (k) is present in the tile
 			   (TrackSourceTile) */
--- a/functions.h	Fri Jun 09 20:06:02 2006 +0000
+++ b/functions.h	Sat Jun 10 08:37:41 2006 +0000
@@ -205,7 +205,7 @@
 Town *ClosestTownFromTile(TileIndex tile, uint threshold);
 void ChangeTownRating(Town *t, int add, int max);
 
-int GetTownRadiusGroup(const Town *t, TileIndex tile);
+uint GetTownRadiusGroup(const Town* t, TileIndex tile);
 void ShowNetworkChatQueryWindow(byte desttype, byte dest);
 void ShowNetworkGiveMoneyWindow(byte player);
 void ShowNetworkNeedGamePassword(void);
--- a/landscape.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/landscape.c	Sat Jun 10 08:37:41 2006 +0000
@@ -395,7 +395,7 @@
 
 void ConvertGroundTilesIntoWaterTiles(void)
 {
-	TileIndex tile = 0;
+	TileIndex tile;
 
 	for (tile = 0; tile < MapSize(); ++tile) {
 		if (IsTileType(tile, MP_CLEAR) && GetTileMaxZ(tile) == 0) {
--- a/map.h	Fri Jun 09 20:06:02 2006 +0000
+++ b/map.h	Sat Jun 10 08:37:41 2006 +0000
@@ -67,11 +67,11 @@
 	return (y >> 4 << MapLogX()) + (x >> 4);
 }
 
-typedef enum {
-	OWNER_TOWN			= 0xf,	// a town owns the tile
-	OWNER_NONE			= 0x10,	// nobody owns the tile
-	OWNER_WATER			= 0x11,	// "water" owns the tile
-	OWNER_SPECTATOR	= 0xff,	// spectator in MP or in scenario editor
+typedef enum Owner {
+	OWNER_TOWN      = 0x0F, // a town owns the tile
+	OWNER_NONE      = 0x10, // nobody owns the tile
+	OWNER_WATER     = 0x11, // "water" owns the tile
+	OWNER_SPECTATOR = 0xFF, // spectator in MP or in scenario editor
 } Owner;
 
 enum {
--- a/misc_gui.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/misc_gui.c	Sat Jun 10 08:37:41 2006 +0000
@@ -159,20 +159,20 @@
 	GetAcceptedCargo(tile, lid.ac);
 	GetTileDesc(tile, &lid.td);
 
-		#if defined(_DEBUG)
-		# define LANDINFOD_LEVEL 0
-		#else
-		# define LANDINFOD_LEVEL 1
-		#endif
-		DEBUG(misc, LANDINFOD_LEVEL) ("TILE: %#x (%i,%i)", tile, TileX(tile), TileY(tile));
-		DEBUG(misc, LANDINFOD_LEVEL) ("type_height  = %#x", _m[tile].type_height);
-		DEBUG(misc, LANDINFOD_LEVEL) ("m1           = %#x", _m[tile].m1);
-		DEBUG(misc, LANDINFOD_LEVEL) ("m2           = %#x", _m[tile].m2);
-		DEBUG(misc, LANDINFOD_LEVEL) ("m3           = %#x", _m[tile].m3);
-		DEBUG(misc, LANDINFOD_LEVEL) ("m4           = %#x", _m[tile].m4);
-		DEBUG(misc, LANDINFOD_LEVEL) ("m5           = %#x", _m[tile].m5);
-		DEBUG(misc, LANDINFOD_LEVEL) ("extra        = %#x", _m[tile].extra);
-		#undef LANDINFOD_LEVEL
+#if defined(_DEBUG)
+#	define LANDINFOD_LEVEL 0
+#else
+#	define LANDINFOD_LEVEL 1
+#endif
+	DEBUG(misc, LANDINFOD_LEVEL) ("TILE: %#x (%i,%i)", tile, TileX(tile), TileY(tile));
+	DEBUG(misc, LANDINFOD_LEVEL) ("type_height  = %#x", _m[tile].type_height);
+	DEBUG(misc, LANDINFOD_LEVEL) ("m1           = %#x", _m[tile].m1);
+	DEBUG(misc, LANDINFOD_LEVEL) ("m2           = %#x", _m[tile].m2);
+	DEBUG(misc, LANDINFOD_LEVEL) ("m3           = %#x", _m[tile].m3);
+	DEBUG(misc, LANDINFOD_LEVEL) ("m4           = %#x", _m[tile].m4);
+	DEBUG(misc, LANDINFOD_LEVEL) ("m5           = %#x", _m[tile].m5);
+	DEBUG(misc, LANDINFOD_LEVEL) ("extra        = %#x", _m[tile].extra);
+#undef LANDINFOD_LEVEL
 }
 
 void PlaceLandBlockInfo(void)
@@ -730,7 +730,8 @@
 void UnclickSomeWindowButtons(Window *w, uint32 mask)
 {
 	uint32 x = w->click_state & mask;
-	int i = 0;
+	uint i = 0;
+
 	w->click_state ^= x;
 	do {
 		if (x & 1) InvalidateWidget(w, i);
@@ -1251,8 +1252,8 @@
 		}
 
 	case WE_PAINT: {
-		int y,pos;
-		const FiosItem *item;
+		int pos;
+		int y;
 
 		SetVScrollCount(w, _fios_num);
 		DrawWindowWidgets(w);
@@ -1271,11 +1272,10 @@
 		);
 
 		y = w->widget[7].top + 1;
-		pos = w->vscroll.pos;
-		while (pos < _fios_num) {
-			item = _fios_list + pos;
+		for (pos = w->vscroll.pos; pos < _fios_num; pos++) {
+			const FiosItem* item = _fios_list + pos;
+
 			DoDrawStringTruncated(item->title, 4, y, _fios_colors[item->type], w->width - 18);
-			pos++;
 			y += 10;
 			if (y >= w->vscroll.cap * 10 + w->widget[7].top + 1) break;
 		}
@@ -1285,6 +1285,7 @@
 		}
 		break;
 	}
+
 	case WE_CLICK:
 		switch (e->click.widget) {
 		case 2: /* Sort save names by name */
--- a/music/qtmidi.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/music/qtmidi.c	Sat Jun 10 08:37:41 2006 +0000
@@ -66,14 +66,12 @@
 static bool PathToFSSpec(const char *path, FSSpec *spec)
 {
 	FSRef ref;
-	assert(spec);
-	assert(path);
+	assert(spec != NULL);
+	assert(path != NULL);
 
-	if (noErr != FSPathMakeRef((UInt8*) path, &ref, NULL))
-		return false;
-
-	return (noErr ==
-			FSGetCatalogInfo(&ref, kFSCatInfoNone, NULL, NULL, spec, NULL));
+	return
+		FSPathMakeRef((UInt8*)path, &ref, NULL) == noErr &&
+		FSGetCatalogInfo(&ref, kFSCatInfoNone, NULL, NULL, spec, NULL) == noErr;
 }
 
 
@@ -91,7 +89,7 @@
 	if (noErr != FSpGetFInfo(spec, &info)) return;
 
 	/* Set file type to 'Midi' if the file is _not_ an alias. */
-	if ((info.fdType != midiType) && !(info.fdFlags & kIsAlias)) {
+	if (info.fdType != midiType && !(info.fdFlags & kIsAlias)) {
 		info.fdType = midiType;
 		FSpSetFInfo(spec, &info);
 		DEBUG(driver, 3) ("qtmidi: changed filetype to 'Midi'");
@@ -115,8 +113,8 @@
 	short refnum = 0;
 	short resid  = 0;
 
-	assert(path);
-	assert(moov);
+	assert(path != NULL);
+	assert(moov != NULL);
 
 	DEBUG(driver, 2) ("qtmidi: begin loading '%s'...", path);
 
@@ -126,23 +124,20 @@
 	 * a MIDI file and setting the OSType of the file to the 'Midi' value.
 	 * Perhahaps ugly, but it seems that it does the Right Thing(tm).
 	 */
-	if ((fd = open(path, O_RDONLY, 0)) == -1)
-		return false;
+	fd = open(path, O_RDONLY, 0);
+	if (fd == -1) return false;
 	ret = read(fd, magic, 4);
 	close(fd);
 	if (ret < 4) return false;
 
-	DEBUG(driver, 3) ("qtmidi: header is '%c%c%c%c'",
-			magic[0], magic[1], magic[2], magic[3]);
+	DEBUG(driver, 3) ("qtmidi: header is '%.4s'", magic);
 	if (magic[0] != 'M' || magic[1] != 'T' || magic[2] != 'h' || magic[3] != 'd')
 		return false;
 
-	if (!PathToFSSpec(path, &fsspec))
-		return false;
+	if (!PathToFSSpec(path, &fsspec)) return false;
 	SetMIDITypeIfNeeded(&fsspec);
 
-	if (noErr != OpenMovieFile(&fsspec, &refnum, fsRdPerm))
-		return false;
+	if (OpenMovieFile(&fsspec, &refnum, fsRdPerm) != noErr) return false;
 	DEBUG(driver, 1) ("qtmidi: '%s' successfully opened", path);
 
 	if (noErr != NewMovieFromFile(moov, refnum, &resid, NULL,
@@ -182,13 +177,13 @@
 		(noErr == Gestalt(gestaltQuickTime, &dummy)) &&
 		(noErr == EnterMovies());
 	DEBUG(driver, 1) ("qtmidi: Quicktime was %s initialized",
-			_quicktime_started ? "successfully" : "NOT");
+		_quicktime_started ? "successfully" : "NOT"
+	);
 }
 
 
 /** Possible states of the QuickTime music driver. */
-enum
-{
+enum {
 	QT_STATE_IDLE, /**< No file loaded. */
 	QT_STATE_PLAY, /**< File loaded, playing. */
 	QT_STATE_STOP, /**< File loaded, stopped. */
@@ -247,7 +242,7 @@
 				_quicktime_state = QT_STATE_STOP;
 	}
 
-	return (_quicktime_state == QT_STATE_PLAY);
+	return _quicktime_state == QT_STATE_PLAY;
 }
 
 
--- a/network.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/network.c	Sat Jun 10 08:37:41 2006 +0000
@@ -1242,11 +1242,9 @@
 		if (_udp_master_socket != INVALID_SOCKET) {
 			NetworkUDPReceive(_udp_master_socket);
 		}
-	}
-	else if (_udp_client_socket != INVALID_SOCKET) {
+	} else if (_udp_client_socket != INVALID_SOCKET) {
 		NetworkUDPReceive(_udp_client_socket);
-		if (_network_udp_broadcast > 0)
-			_network_udp_broadcast--;
+		if (_network_udp_broadcast > 0) _network_udp_broadcast--;
 	}
 }
 
--- a/news_gui.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/news_gui.c	Sat Jun 10 08:37:41 2006 +0000
@@ -221,11 +221,9 @@
 // (to deal with overflows)
 static byte increaseIndex(byte i)
 {
-	if (i == INVALID_NEWS)
-		return 0;
+	if (i == INVALID_NEWS) return 0;
 	i++;
-	if (i >= MAX_NEWS)
-		i = i % MAX_NEWS;
+	if (i >= MAX_NEWS) i = i % MAX_NEWS;
 	return i;
 }
 
@@ -234,8 +232,7 @@
 	NewsItem *ni;
 	Window *w;
 
-	if (_game_mode == GM_MENU)
-		return;
+	if (_game_mode == GM_MENU) return;
 
 	// check the rare case that the oldest (to be overwritten) news item is open
 	if (_total_news==MAX_NEWS && (_oldest_news == _current_news || _oldest_news == _forced_news))
--- a/npf.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/npf.c	Sat Jun 10 08:37:41 2006 +0000
@@ -277,8 +277,7 @@
 		case MP_STREET:
 			cost = NPF_TILE_LENGTH;
 			/* Increase the cost for level crossings */
-			if (IsLevelCrossing(tile))
-				cost += _patches.npf_crossing_penalty;
+			if (IsLevelCrossing(tile)) cost += _patches.npf_crossing_penalty;
 			break;
 
 		default:
@@ -407,15 +406,10 @@
 /* Will find any depot */
 static int32 NPFFindDepot(AyStar* as, OpenListNode *current)
 {
-	TileIndex tile = current->path.node.tile;
-
 	/* It's not worth caching the result with NPF_FLAG_IS_TARGET here as below,
 	 * since checking the cache not that much faster than the actual check */
-	if (IsTileDepotType(tile, as->user_data[NPF_TYPE])) {
-		return AYSTAR_FOUND_END_NODE;
-	} else {
-		return AYSTAR_DONE;
-	}
+	return IsTileDepotType(current->path.node.tile, as->user_data[NPF_TYPE]) ?
+		AYSTAR_FOUND_END_NODE : AYSTAR_DONE;
 }
 
 /* Will find a station identified using the NPFFindStationOrTileData */
@@ -682,14 +676,12 @@
 	_npf_aystar.EndNodeCheck = target_proc;
 	_npf_aystar.FoundEndNode = NPFSaveTargetData;
 	_npf_aystar.GetNeighbours = NPFFollowTrack;
-	if (type == TRANSPORT_RAIL)
-		_npf_aystar.CalculateG = NPFRailPathCost;
-	else if (type == TRANSPORT_ROAD)
-		_npf_aystar.CalculateG = NPFRoadPathCost;
-	else if (type == TRANSPORT_WATER)
-		_npf_aystar.CalculateG = NPFWaterPathCost;
-	else
-		assert(0);
+	switch (type) {
+		default: NOT_REACHED();
+		case TRANSPORT_RAIL:  _npf_aystar.CalculateG = NPFRailPathCost;  break;
+		case TRANSPORT_ROAD:  _npf_aystar.CalculateG = NPFRoadPathCost;  break;
+		case TRANSPORT_WATER: _npf_aystar.CalculateG = NPFWaterPathCost; break;
+	}
 
 	/* Initialize Start Node(s) */
 	start1->user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
--- a/oldloader.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/oldloader.c	Sat Jun 10 08:37:41 2006 +0000
@@ -188,12 +188,11 @@
 static bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
 {
 	const OldChunks *chunk = chunks;
-	byte *ptr;
 	byte *base_ptr = base;
-	uint i;
 
 	while (chunk->type != OC_END) {
-		ptr = chunk->ptr;
+		byte* ptr = chunk->ptr;
+		uint i;
 
 		for (i = 0; i < chunk->amount; i++) {
 			if (ls->failed) return false;
--- a/openttd.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/openttd.c	Sat Jun 10 08:37:41 2006 +0000
@@ -1013,14 +1013,18 @@
 	TileIndex tile;
 
 	for (tile = 0; tile != MapSize(); tile++) {
-		if (IsTileType(tile, MP_STREET)) {
-			if (IsLevelCrossing(tile) && GetCrossingRoadOwner(tile) & 0x80) {
-				SetCrossingRoadOwner(tile, OWNER_TOWN);
-			}
+		switch (GetTileType(tile)) {
+			case MP_STREET:
+				if (IsLevelCrossing(tile) && GetCrossingRoadOwner(tile) & 0x80) {
+					SetCrossingRoadOwner(tile, OWNER_TOWN);
+				}
+				/* FALLTHROUGH */
 
-			if (GetTileOwner(tile) & 0x80) SetTileOwner(tile, OWNER_TOWN);
-		} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
-			if (GetTileOwner(tile) & 0x80) SetTileOwner(tile, OWNER_TOWN);
+			case MP_TUNNELBRIDGE:
+				if (GetTileOwner(tile) & 0x80) SetTileOwner(tile, OWNER_TOWN);
+				break;
+
+			default: break;
 		}
 	}
 }
--- a/order_cmd.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/order_cmd.c	Sat Jun 10 08:37:41 2006 +0000
@@ -189,7 +189,7 @@
 			st = GetStation(new_order.station);
 
 			if (!IsValidStation(st) ||
-					(st->airport_type != AT_OILRIG && !(IsBuoy(st)) && !CheckOwnership(st->owner))) {
+					(st->airport_type != AT_OILRIG && !IsBuoy(st) && !CheckOwnership(st->owner))) {
 				return CMD_ERROR;
 			}
 
--- a/order_gui.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/order_gui.c	Sat Jun 10 08:37:41 2006 +0000
@@ -468,9 +468,7 @@
 			if (e->keypress.keycode == _order_keycodes[i]) {
 				e->keypress.cont = false;
 				//see if the button is disabled
-				if (!(HASBIT(w->disabled_state, (i + 4)))) {
-					_order_button_proc[i](w, v);
-				}
+				if (!HASBIT(w->disabled_state, i + 4)) _order_button_proc[i](w, v);
 				break;
 			}
 		}
--- a/pathfind.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/pathfind.c	Sat Jun 10 08:37:41 2006 +0000
@@ -180,7 +180,7 @@
 		}
 
 continue_here:;
-		tpf->the_dir = HASBIT(_otherdir_mask[direction],i) ? (i+8) : i;
+		tpf->the_dir = i + (HASBIT(_otherdir_mask[direction], i) ? 8 : 0);
 
 		if (!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, NULL)) {
 			TPFMode2(tpf, tile, _tpf_new_direction[tpf->the_dir]);
@@ -754,8 +754,7 @@
 				// Check that the tile contains exactly one track
 				if (bits == 0 || KILL_FIRST_BIT(bits) != 0) break;
 
-				/* Check the rail type only if the train is *NOT* on top of
-				 * a bridge. */
+				/* Check the rail type only if the train is *NOT* on top of a bridge. */
 				if (!(IsBridgeTile(tile) && IsBridgeMiddle(tile) && GetBridgeAxis(tile) == DiagDirToAxis(direction))) {
 					if (IsTileType(tile, MP_STREET) ? !HASBIT(tpf->railtypes, GetRailTypeCrossing(tile)) : !HASBIT(tpf->railtypes, GetRailType(tile))) {
 						bits = 0;
--- a/pathfind.h	Fri Jun 09 20:06:02 2006 +0000
+++ b/pathfind.h	Sat Jun 10 08:37:41 2006 +0000
@@ -37,7 +37,6 @@
 } RememberData;
 
 struct TrackPathFinder {
-
 	int num_links_left;
 	TrackPathFinderLink *new_link;
 
--- a/player_gui.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/player_gui.c	Sat Jun 10 08:37:41 2006 +0000
@@ -271,7 +271,7 @@
 		for (i = 0; i != 16; i++) {
 			if (!(used_colors & 1) && --pos < 0 && pos >= -8) {
 				DrawString(x + 30, y, STR_00D1_DARK_BLUE + i, 2);
-				DrawSprite(((GENERAL_SPRITE_COLOR(i) | PALETTE_MODIFIER_COLOR) | SPR_VEH_BUS_SIDE_VIEW), x + 14, y + 4);
+				DrawSprite(GENERAL_SPRITE_COLOR(i) | PALETTE_MODIFIER_COLOR | SPR_VEH_BUS_SIDE_VIEW, x + 14, y + 4);
 				y += 14;
 			}
 			used_colors >>= 1;
--- a/players.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/players.c	Sat Jun 10 08:37:41 2006 +0000
@@ -266,7 +266,7 @@
 		if (owner >= 8)
 			SetDParam(0, STR_0150_SOMEONE);
 		else {
-			Player *p = GetPlayer(owner);
+			const Player* p = GetPlayer(owner);
 			SetDParam(0, p->name_1);
 			SetDParam(1, p->name_2);
 		}
@@ -479,8 +479,7 @@
 	Player *p;
 
 	p = AllocatePlayer();
-	if (p == NULL)
-		return NULL;
+	if (p == NULL) return NULL;
 
 	// Make a color
 	p->player_color = GeneratePlayerColor();
@@ -531,15 +530,19 @@
 	// count number of competitors
 	n = 0;
 	FOR_ALL_PLAYERS(p) {
-		if (p->is_active && p->is_ai)
-			n++;
+		if (p->is_active && p->is_ai) n++;
 	}
 
 	// when there's a lot of computers in game, the probability that a new one starts is lower
-	if (n < (uint)_opt.diff.max_no_competitors)
-		if (n < (_network_server ? InteractiveRandomRange(_opt.diff.max_no_competitors + 2) : RandomRange(_opt.diff.max_no_competitors + 2)) )
-			/* Send a command to all clients to start  up a new AI. Works fine for Multiplayer and Singleplayer */
-			DoCommandP(0, 1, 0, NULL, CMD_PLAYER_CTRL);
+	if (n < (uint)_opt.diff.max_no_competitors &&
+			n < (_network_server ?
+				InteractiveRandomRange(_opt.diff.max_no_competitors + 2) :
+				RandomRange(_opt.diff.max_no_competitors + 2)
+			)) {
+		/* Send a command to all clients to start up a new AI.
+		 * Works fine for Multiplayer and Singleplayer */
+		DoCommandP(0, 1, 0, NULL, CMD_PLAYER_CTRL);
+	}
 
 	// The next AI starts like the difficulty setting said, with +2 month max
 	_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + 1;
@@ -548,10 +551,10 @@
 
 void InitializePlayers(void)
 {
-	int i;
+	uint i;
+
 	memset(_players, 0, sizeof(_players));
-	for (i = 0; i != MAX_PLAYERS; i++)
-		_players[i].index=i;
+	for (i = 0; i != MAX_PLAYERS; i++) _players[i].index = i;
 	_cur_player_tick_index = 0;
 }
 
@@ -559,8 +562,7 @@
 {
 	Player *p;
 
-	if (_game_mode == GM_EDITOR)
-		return;
+	if (_game_mode == GM_EDITOR) return;
 
 	p = GetPlayer(_cur_player_tick_index);
 	_cur_player_tick_index = (_cur_player_tick_index + 1) % MAX_PLAYERS;
@@ -816,15 +818,20 @@
 		p = DoStartupNewPlayer(false);
 
 #ifdef ENABLE_NETWORK
-		if (_networking && !_network_server && _local_player == OWNER_SPECTATOR)
+		if (_networking && !_network_server && _local_player == OWNER_SPECTATOR) {
 			/* In case we are a client joining a server... */
 			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+		}
 #endif /* ENABLE_NETWORK */
 
 		if (p != NULL) {
-			if (_local_player == OWNER_SPECTATOR && (!_ai.network_client || _ai.network_playas == OWNER_SPECTATOR)) {
+			if (_local_player == OWNER_SPECTATOR &&
+					(!_ai.network_client || _ai.network_playas == OWNER_SPECTATOR)) {
 				/* Check if we do not want to be a spectator in network */
-				if (!_networking || (_network_server && !_network_dedicated) || _network_playas != OWNER_SPECTATOR || _ai.network_client) {
+				if (!_networking ||
+						(_network_server && !_network_dedicated) ||
+						_network_playas != OWNER_SPECTATOR ||
+						_ai.network_client) {
 					if (_ai.network_client) {
 						/* As ai-network-client, we have our own rulez (disable GUI and stuff) */
 						_ai.network_playas = p->index;
@@ -982,8 +989,7 @@
 	uint16 score = p->old_economy[0].performance_history;
 
 	/* Exclude cheaters from the honour of being in the highscore table */
-	if (CheatHasBeenUsed())
-		return -1;
+	if (CheatHasBeenUsed()) return -1;
 
 	for (i = 0; i < lengthof(_highscore_table[0]); i++) {
 		/* You are in the TOP5. Move all values one down and save us there */
@@ -1247,8 +1253,9 @@
 	// Write AI?
 	if (!IS_HUMAN_PLAYER(p->index)) {
 		SlObject(&p->ai, _player_ai_desc);
-		for (i = 0; i != p->ai.num_build_rec; i++)
+		for (i = 0; i != p->ai.num_build_rec; i++) {
 			SlObject(&p->ai.src + i, _player_ai_build_rec_desc);
+		}
 	}
 
 	// Write economy
--- a/rail_cmd.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/rail_cmd.c	Sat Jun 10 08:37:41 2006 +0000
@@ -725,7 +725,7 @@
 	int mode = p2 & 0x1;
 	Track track = GB(p2, 4, 3);
 	Trackdir trackdir = TrackToTrackdir(track);
-	byte semaphores = (HASBIT(p2, 3)) ? 8 : 0;
+	byte semaphores = (HASBIT(p2, 3) ? 8 : 0);
 	byte signal_density = (p2 >> 24);
 
 	if (p1 >= MapSize()) return CMD_ERROR;
--- a/road_cmd.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/road_cmd.c	Sat Jun 10 08:37:41 2006 +0000
@@ -741,20 +741,19 @@
 
 static void DrawTile_Road(TileInfo *ti)
 {
-	PalSpriteID image;
-
 	switch (GetRoadTileType(ti->tile)) {
 		case ROAD_TILE_NORMAL:
 			DrawRoadBits(ti, GetRoadBits(ti->tile));
 			break;
 
 		case ROAD_TILE_CROSSING: {
+			PalSpriteID image;
+
 			if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
 
 			image = GetRailTypeInfo(GetRailTypeCrossing(ti->tile))->base_sprites.crossing;
 
 			if (GetCrossingRoadAxis(ti->tile) == AXIS_X) image++;
-
 			if (IsCrossingBarred(ti->tile)) image += 2;
 
 			if (IsOnSnow(ti->tile)) {
@@ -802,12 +801,8 @@
 
 void DrawRoadDepotSprite(int x, int y, int image)
 {
-	uint32 ormod;
-	const DrawRoadSeqStruct *dtss;
-
-	ormod = PLAYER_SPRITE_COLOR(_local_player);
-
-	dtss = _road_display_datas[image];
+	const DrawRoadSeqStruct* dtss = _road_display_datas[image];
+	uint32 ormod = PLAYER_SPRITE_COLOR(_local_player);
 
 	x += 33;
 	y += 17;
@@ -1064,7 +1059,7 @@
 
 	if (new_player != OWNER_SPECTATOR) {
 		SetTileOwner(tile, new_player);
-	}	else {
+	} else {
 		switch (GetRoadTileType(tile)) {
 			case ROAD_TILE_NORMAL:
 				SetTileOwner(tile, OWNER_NONE);
--- a/road_gui.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/road_gui.c	Sat Jun 10 08:37:41 2006 +0000
@@ -271,7 +271,7 @@
 		TileIndex tile = e->place.tile;
 
 		DoCommand(tile, 0x200, 0, DC_AUTO, CMD_BUILD_TUNNEL);
-		VpSetPresizeRange(tile, _build_tunnel_endtile==0?tile:_build_tunnel_endtile);
+		VpSetPresizeRange(tile, _build_tunnel_endtile == 0 ? tile : _build_tunnel_endtile);
 		break;
 	}
 
--- a/road_map.h	Fri Jun 09 20:06:02 2006 +0000
+++ b/road_map.h	Sat Jun 10 08:37:41 2006 +0000
@@ -18,7 +18,7 @@
 static inline RoadTileType GetRoadTileType(TileIndex t)
 {
 	assert(IsTileType(t, MP_STREET));
-	return (RoadTileType)(GB(_m[t].m5, 4, 4));
+	return (RoadTileType)GB(_m[t].m5, 4, 4);
 }
 
 static inline bool IsLevelCrossing(TileIndex t)
@@ -34,7 +34,7 @@
 static inline RoadBits GetRoadBits(TileIndex t)
 {
 	assert(GetRoadTileType(t) == ROAD_TILE_NORMAL);
-	return (RoadBits)(GB(_m[t].m5, 0, 4));
+	return (RoadBits)GB(_m[t].m5, 0, 4);
 }
 
 static inline void SetRoadBits(TileIndex t, RoadBits r)
--- a/roadveh_gui.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/roadveh_gui.c	Sat Jun 10 08:37:41 2006 +0000
@@ -415,10 +415,9 @@
 
 	case WE_MOUSELOOP:
 		{
-			Vehicle *v;
-			uint32 h;
-			v = GetVehicle(w->window_number);
-			h = IsRoadVehInDepotStopped(v) ? (1 << 7) | (1 << 8) : (1 << 11) | (1 << 12);
+			const Vehicle* v = GetVehicle(w->window_number);
+			uint32 h = IsRoadVehInDepotStopped(v) ? 1 << 7 | 1 << 8 : 1 << 11 | 1 << 12;
+
 			if (h != w->hidden_state) {
 				w->hidden_state = h;
 				SetWindowDirty(w);
@@ -1007,10 +1006,11 @@
 			DrawVehicleProfitButton(v, x, y + 13);
 
 			SetDParam(0, v->unitnumber);
-			if (IsRoadVehInDepot(v))
+			if (IsRoadVehInDepot(v)) {
 				str = STR_021F;
-			else
+			} else {
 				str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
+			}
 			DrawString(x, y + 2, str, 0);
 
 			SetDParam(0, v->profit_this_year);
--- a/settings.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/settings.c	Sat Jun 10 08:37:41 2006 +0000
@@ -712,9 +712,11 @@
  * @param sd read-only SettingDesc structure which contains the unmodified,
  *        loaded values of the configuration file and various information about it
  * @param grpname holds the name of the group (eg. [network]) where these will be saved
- * The function works as follows: for each item in the SettingDesc structure we have
- * a look if the value has changed since we started the game (the original values
- * are reloaded when saving). If settings indeed have changed, we get these and save them.*/
+ * The function works as follows: for each item in the SettingDesc structure we
+ * have a look if the value has changed since we started the game (the original
+ * values are reloaded when saving). If settings indeed have changed, we get
+ * these and save them.
+ */
 static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
 {
 	IniGroup *group_def = NULL, *group;
@@ -894,28 +896,28 @@
  * We have two types of list:
  * 1. SDTG_something
  * 2. SDT_something
- * The 'G' stands for global, so this is the one you will use for a SettingDescGlobVarList
- * section meaning global variables. The other uses a Base/Offset and runtime variable
- * selection mechanism, known from the saveload convention (it also has global so it
- * should not be hard).
- * Of each type there are again two versions, the normal one and one prefixed with 'COND'.
- * COND means that the setting is only valid in certain savegame versions (since patches
- * are saved to the savegame, this bookkeeping is necessary.
+ * The 'G' stands for global, so this is the one you will use for a
+ * SettingDescGlobVarList section meaning global variables. The other uses a
+ * Base/Offset and runtime variable selection mechanism, known from the saveload * convention (it also has global so it should not be hard).
+ * Of each type there are again two versions, the normal one and one prefixed
+ * with 'COND'.
+ * COND means that the setting is only valid in certain savegame versions
+ * (since patches are saved to the savegame, this bookkeeping is necessary.
  * Now there are a lot of types. Easy ones are:
  * - VAR:  any number type, 'type' field specifies what number. eg int8 or uint32
  * - BOOL: a boolean number type
  * - STR:  a string or character. 'type' field specifies what string. Normal, string, or quoted
  * A bit more difficult to use are MMANY (meaning ManyOfMany) and OMANY (OneOfMany)
- * These are actually normal numbers, only bitmasked. In MMANY several bits can be
- * set, in the other only one.
+ * These are actually normal numbers, only bitmasked. In MMANY several bits can
+ * be set, in the other only one.
  * The most complex type is INTLIST. This is basically an array of numbers. If
  * the intlist is only valid in certain savegame versions because for example
  * it has grown in size its length cannot be automatically be calculated so
  * use SDT(G)_CONDLISTO() meaning Old.
- * If nothing fits you, you can use the GENERAL macros, but it exposes the internal
- * structure somewhat so it needs a little looking. There are _NULL() macros as
- * well, these fill up space so you can add more patches there (in place) and you
- * DON'T have to increase the savegame version. */
+ * If nothing fits you, you can use the GENERAL macros, but it exposes the
+ * internal structure somewhat so it needs a little looking. There are _NULL()
+ * macros as well, these fill up space so you can add more patches there (in
+ * place) and you DON'T have to increase the savegame version. */
 
 #define NSD_GENERAL(name, def, cmd, guiflags, min, max, many, str, proc)\
 	{name, (const void*)(def), cmd, guiflags, min, max, many, str, proc}
@@ -1218,11 +1220,11 @@
  * These include for example the GUI settings and will not be saved with the
  * savegame.
  * It is also a bit tricky since you would think that service_interval
- * for example doesn't need to be synched. Every client assigns the service_interval
- * value to the v->service_interval, meaning that every client assigns his value. If
- * the setting was player-based, that would mean that vehicles could decide on
- * different moments that they are heading back to a service depot, causing desyncs
- * on a massive scale. */
+ * for example doesn't need to be synched. Every client assigns the
+ * service_interval value to the v->service_interval, meaning that every client
+ * assigns his value. If the setting was player-based, that would mean that
+ * vehicles could decide on different moments that they are heading back to a
+ * service depot, causing desyncs on a massive scale. */
 const SettingDesc _patch_settings[] = {
 	/***************************************************************************/
 	/* User-interface section of the GUI-configure patches window */
@@ -1336,20 +1338,20 @@
 	SDT_VAR(Patches, npf_max_search_nodes,SLE_UINT, 0, 0,10000,500,100000, STR_NULL, NULL),
 
 	/* When a red signal is encountered, a small detour can be made around
-	* it. This specifically occurs when a track is doubled, in which case
-	* the detour is typically 2 tiles. It is also often used at station
-	* entrances, when there is a choice of multiple platforms. If we take
-	* a typical 4 platform station, the detour is 4 tiles. To properly
-	* support larger stations we increase this value.
-	* We want to prevent that trains that want to leave at one side of a
-	* station, leave through the other side, turn around, enter the
-	* station on another platform and exit the station on the right side
-	* again, just because the sign at the right side was red. If we take
-	* a typical 5 length station, this detour is 10 or 11 tiles (not
-	* sure), so we set the default penalty at 10 (the station tile
-	* penalty will further prevent this.
-	* We give presignal exits (and combo's) a different (larger) penalty, because we really
-	* don't want trains waiting in front of a presignal exit. */
+	 * it. This specifically occurs when a track is doubled, in which case
+	 * the detour is typically 2 tiles. It is also often used at station
+	 * entrances, when there is a choice of multiple platforms. If we take
+	 * a typical 4 platform station, the detour is 4 tiles. To properly
+	 * support larger stations we increase this value.
+	 * We want to prevent that trains that want to leave at one side of a
+	 * station, leave through the other side, turn around, enter the
+	 * station on another platform and exit the station on the right side
+	 * again, just because the sign at the right side was red. If we take
+	 * a typical 5 length station, this detour is 10 or 11 tiles (not
+	 * sure), so we set the default penalty at 10 (the station tile
+	 * penalty will further prevent this.
+	 * We give presignal exits (and combo's) a different (larger) penalty, because
+	 * we really don't want trains waiting in front of a presignal exit. */
 	SDT_VAR(Patches, npf_rail_firstred_penalty,     SLE_UINT, 0, 0, (10 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL),
 	SDT_VAR(Patches, npf_rail_firstred_exit_penalty,SLE_UINT, 0, 0, (100 * NPF_TILE_LENGTH),0, 100000, STR_NULL, NULL),
 	/* This penalty is for when the last signal before the target is red.
--- a/ship_gui.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/ship_gui.c	Sat Jun 10 08:37:41 2006 +0000
@@ -564,10 +564,9 @@
 
 		case WE_MOUSELOOP:
 		{
-			Vehicle *v;
-			uint32 h;
-			v = GetVehicle(w->window_number);
-			h = IsShipInDepot(v) ? 1 << 7 : 1 << 11;
+			const Vehicle* v = GetVehicle(w->window_number);
+			uint32 h = IsShipInDepot(v) ? 1 << 7 : 1 << 11;
+
 			if (h != w->hidden_state) {
 				w->hidden_state = h;
 				SetWindowDirty(w);
@@ -1012,10 +1011,11 @@
 			DrawVehicleProfitButton(v, x, y + 13);
 
 			SetDParam(0, v->unitnumber);
-			if (IsShipInDepot(v))
+			if (IsShipInDepot(v)) {
 				str = STR_021F;
-			else
+			} else {
 				str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
+			}
 			DrawString(x, y + 2, str, 0);
 
 			SetDParam(0, v->profit_this_year);
--- a/smallmap_gui.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/smallmap_gui.c	Sat Jun 10 08:37:41 2006 +0000
@@ -938,22 +938,20 @@
 	case WE_CREATE: /* Disable zoom in button */
 		w->disabled_state = (1 << 5);
 		break;
+
 	case WE_PAINT:
 		// set the number in the title bar
-		SetDParam(0, (w->window_number+1));
+		SetDParam(0, w->window_number + 1);
 
 		DrawWindowWidgets(w);
 		DrawWindowViewport(w);
 		break;
 
-	case WE_CLICK: {
+	case WE_CLICK:
 		switch (e->click.widget) {
-		case 5: /* zoom in */
-			DoZoomInOutWindow(ZOOM_IN, w);
-			break;
-		case 6: /* zoom out */
-			DoZoomInOutWindow(ZOOM_OUT, w);
-			break;
+			case 5: DoZoomInOutWindow(ZOOM_IN,  w); break;
+			case 6: DoZoomInOutWindow(ZOOM_OUT, w); break;
+
 		case 7: { /* location button (move main view to same spot as this view) 'Paste Location' */
 			Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
 			int x = WP(w, vp_d).scrollpos_x; // Where is the main looking at
@@ -963,6 +961,7 @@
 			WP(w2, vp_d).scrollpos_x =  x - (w2->viewport->virtual_width -  w->viewport->virtual_width) / 2;
 			WP(w2, vp_d).scrollpos_y =  y - (w2->viewport->virtual_height - w->viewport->virtual_height) / 2;
 		} break;
+
 		case 8: { /* inverse location button (move this view to same spot as main view) 'Copy Location' */
 			const Window* w2 = FindWindowById(WC_MAIN_WINDOW, 0);
 			int x = WP(w2, const vp_d).scrollpos_x;
@@ -972,12 +971,11 @@
 			WP(w, vp_d).scrollpos_y =  y + (w2->viewport->virtual_height - w->viewport->virtual_height) / 2;
 		} break;
 		}
-	} break;
+		break;
 
 	case WE_RESIZE:
 		w->viewport->width  += e->sizing.diff.x;
 		w->viewport->height += e->sizing.diff.y;
-
 		w->viewport->virtual_width  += e->sizing.diff.x;
 		w->viewport->virtual_height += e->sizing.diff.y;
 		break;
--- a/station_cmd.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/station_cmd.c	Sat Jun 10 08:37:41 2006 +0000
@@ -1914,7 +1914,7 @@
 	cost = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 	if (CmdFailed(cost)) return CMD_ERROR;
 
-	tile_cur = tile_cur + TileOffsByDir(direction);
+	tile_cur += TileOffsByDir(direction);
 	if (!IsTileType(tile_cur, MP_WATER) || GetTileSlope(tile_cur, NULL) != SLOPE_FLAT) {
 		return_cmd_error(STR_304B_SITE_UNSUITABLE);
 	}
--- a/stdafx.h	Fri Jun 09 20:06:02 2006 +0000
+++ b/stdafx.h	Sat Jun 10 08:37:41 2006 +0000
@@ -69,11 +69,9 @@
 
 // Stuff for GCC
 #if defined(__GNUC__)
-# define NORETURN              __attribute((noreturn))
+# define NORETURN __attribute__ ((noreturn))
 # define FORCEINLINE inline
 # define CDECL
-//#include <alloca.h>
-//#include <malloc.h>
 # define __int64 long long
 # define NOT_REACHED() assert(0)
 # define GCC_PACK __attribute__((packed))
--- a/town_cmd.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/town_cmd.c	Sat Jun 10 08:37:41 2006 +0000
@@ -1063,17 +1063,20 @@
 	uint n = ScaleByMapSize(_num_initial_towns[_opt.diff.number_towns] + (Random() & 7));
 
 	do {
-		if (CreateRandomTown(20, 0) != NULL) 	//try 20 times to create a random-sized town for the first loop.
-			num++;
+		// try 20 times to create a random-sized town for the first loop.
+		if (CreateRandomTown(20, 0) != NULL) num++;
 	} while (--n);
 
 	// give it a last try, but now more aggressive
 	if (num == 0 && CreateRandomTown(10000, 0) == NULL) {
-		Town *t;
-		FOR_ALL_TOWNS(t) { if (IsValidTown(t)) {num = 1; break;}}
+		const Town* t;
+
+		FOR_ALL_TOWNS(t) if (IsValidTown(t)) return true;
 
 		//XXX can we handle that more gracefully?
-		if (num == 0 && _game_mode != GM_EDITOR) error("Could not generate any town");
+		if (num == 0 && _game_mode != GM_EDITOR) {
+			error("Could not generate any town");
+		}
 		return false;
 	}
 
@@ -1102,19 +1105,18 @@
 	return !CmdFailed(DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR));
 }
 
-int GetTownRadiusGroup(const Town *t, TileIndex tile)
+
+uint GetTownRadiusGroup(const Town* t, TileIndex tile)
 {
-	uint dist;
-	int i,smallest;
+	uint dist = DistanceSquare(tile, t->xy);
+	uint smallest;
+	uint i;
 
-	dist = DistanceSquare(tile, t->xy);
-	if (t->fund_buildings_months && dist <= 25)
-		return 4;
+	if (t->fund_buildings_months && dist <= 25) return 4;
 
 	smallest = 0;
 	for (i = 0; i != lengthof(t->radius); i++) {
-		if (dist < t->radius[i])
-			smallest = i;
+		if (dist < t->radius[i]) smallest = i;
 	}
 
 	return smallest;
@@ -1160,8 +1162,7 @@
 		uint rad = GetTownRadiusGroup(t, tile);
 
 		int land = _opt.landscape;
-		if (land == LT_HILLY && z >= _opt.snow_line)
-			land = -1;
+		if (land == LT_HILLY && z >= _opt.snow_line) land = -1;
 
 		bitmask = (1 << rad) + (1 << (land + 12));
 	}
@@ -1259,8 +1260,6 @@
 		size_flags = GB(_housetype_extra_flags[house], 2, 3);
 		MakeTownHouse(tile, t->index, construction_counter, construction_stage, size_flags, house);
 	}
-
-	// ENDING
 }
 
 static bool BuildTownHouse(Town *t, TileIndex tile)
@@ -1710,11 +1709,10 @@
 
 static void UpdateTownUnwanted(Town *t)
 {
-	Player *p;
+	const Player* p;
 
 	FOR_ALL_PLAYERS(p) {
-		if (t->unwanted[p->index] > 0)
-			t->unwanted[p->index]--;
+		if (t->unwanted[p->index] > 0) t->unwanted[p->index]--;
 	}
 }
 
@@ -1722,15 +1720,12 @@
 {
 	Town *t;
 
-	if (_current_player >= MAX_PLAYERS)
-		return true;
+	if (_current_player >= MAX_PLAYERS) return true;
 
 	t = ClosestTownFromTile(tile, _patches.dist_local_authority);
-	if (t == NULL)
-		return true;
+	if (t == NULL) return true;
 
-	if (t->ratings[_current_player] > -200)
-		return true;
+	if (t->ratings[_current_player] > -200) return true;
 
 	_error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
 	SetDParam(0, t->index);
@@ -1837,12 +1832,10 @@
 	Town *t;
 
 	FOR_ALL_TOWNS(t) if (t->xy != 0) {
-		if (t->road_build_months != 0)
-			t->road_build_months--;
+		if (t->road_build_months != 0) t->road_build_months--;
 
 		if (t->exclusive_counter != 0)
-			if (--t->exclusive_counter == 0)
-				t->exclusivity = (byte)-1;
+			if (--t->exclusive_counter == 0) t->exclusivity = (byte)-1;
 
 		UpdateTownGrowRate(t);
 		UpdateTownAmounts(t);
--- a/train_gui.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/train_gui.c	Sat Jun 10 08:37:41 2006 +0000
@@ -340,7 +340,7 @@
 	w->widget[2].unkA = (w->vscroll.cap << 8) + 1;
 
 	w->resize.step_height = 14;
-	w->resize.height = w->height - 14 * 4; /* Minimum of 4 vehicles in the display */
+	w->resize.height = w->height - 14 * 4; // Minimum of 4 vehicles in the display
 
 	if (tile != 0) {
 		w->caption_color = GetTileOwner(tile);
@@ -1049,10 +1049,9 @@
 		break;
 
 	case WE_MOUSELOOP: {
-		Vehicle *v;
+		const Vehicle* v = GetVehicle(w->window_number);
 		uint32 h;
 
-		v = GetVehicle(w->window_number);
 		assert(v->type == VEH_Train);
 		h = CheckTrainStoppedInDepot(v) >= 0 ? (1 << 9)| (1 << 7) : (1 << 12) | (1 << 13);
 		if (h != w->hidden_state) {
--- a/tunnelbridge_cmd.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/tunnelbridge_cmd.c	Sat Jun 10 08:37:41 2006 +0000
@@ -238,13 +238,15 @@
 	}
 
 	/* set and test bridge length, availability */
-	bridge_len = (sx + sy - x - y) - 1;
+	bridge_len = sx + sy - x - y - 1;
 	if (!CheckBridge_Stuff(bridge_type, bridge_len)) return_cmd_error(STR_5015_CAN_T_BUILD_BRIDGE_HERE);
 
 	/* retrieve landscape height and ensure it's on land */
 	tile_start = TileXY(x, y);
 	tile_end = TileXY(sx, sy);
-	if (IsClearWaterTile(tile_start) || IsClearWaterTile(tile_end)) return_cmd_error(STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH);
+	if (IsClearWaterTile(tile_start) || IsClearWaterTile(tile_end)) {
+		return_cmd_error(STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH);
+	}
 
 	tileh_start = GetTileSlope(tile_start, &z_start);
 	tileh_end = GetTileSlope(tile_end, &z_end);
@@ -325,7 +327,7 @@
 		switch (GetTileType(tile)) {
 			case MP_WATER:
 				if (!EnsureNoVehicle(tile)) return_cmd_error(STR_980E_SHIP_IN_THE_WAY);
-				if (!(IsWater(tile) || IsCoast(tile))) goto not_valid_below;
+				if (!IsWater(tile) && !IsCoast(tile)) goto not_valid_below;
 				transport_under = TRANSPORT_WATER;
 				owner_under = GetTileOwner(tile);
 				break;
@@ -508,7 +510,6 @@
 			MakeRoadTunnel(start_tile, _current_player, direction);
 			MakeRoadTunnel(end_tile,   _current_player, ReverseDiagDir(direction));
 		}
-
 	}
 
 	return cost;
@@ -660,10 +661,11 @@
 	direction = GetBridgeRampDirection(tile);
 	delta = TileOffsByDir(direction);
 
-	/*	Make sure there's no vehicle on the bridge
-			Omit tile and endtile, since these are already checked, thus solving the problem
-			of bridges over water, or higher bridges, where z is not increased, eg level bridge
-	*/
+	/* Make sure there's no vehicle on the bridge
+	 * Omit tile and endtile, since these are already checked, thus solving the
+	 * problem of bridges over water, or higher bridges, where z is not increased,
+	 * eg level bridge
+	 */
 	/* Bridges on slopes might have their Z-value offset..correct this */
 	v = FindVehicleBetween(
 		tile    + delta,
@@ -737,10 +739,10 @@
 int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
 {
 	TileIndex endtile;
-	uint length;
-	Vehicle *v;
 
 	if (IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) {
+		uint length;
+
 		if (!CheckTileOwnership(tile)) return CMD_ERROR;
 
 		if (GetRailType(tile) == totype) return CMD_ERROR;
@@ -783,11 +785,10 @@
 		}
 		return _price.build_rail >> 1;
 	} else if (IsBridge(tile) && IsBridgeRamp(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
+		uint z = TilePixelHeight(tile) + TILE_HEIGHT;
+		const Vehicle* v;
 		TileIndexDiff delta;
 		int32 cost;
-		uint z = TilePixelHeight(tile);
-
-		z += TILE_HEIGHT;
 
 		if (!CheckTileOwnership(tile)) return CMD_ERROR;
 
@@ -828,8 +829,9 @@
 		}
 
 		return cost;
-	} else
+	} else {
 		return CMD_ERROR;
+	}
 }
 
 
@@ -876,7 +878,7 @@
 
 		for (; z >= front_height || z >= back_height; z -= TILE_HEIGHT) {
 			if (z >= front_height) { // front facing pillar
-				AddSortableSpriteToDraw(image, x,y, p[4], p[5], 0x28, z);
+				AddSortableSpriteToDraw(image, x, y, p[4], p[5], 0x28, z);
 			}
 
 			if (drawfarpillar && z >= back_height && z < i - TILE_HEIGHT) { // back facing pillar
--- a/video/cocoa_v.m	Fri Jun 09 20:06:02 2006 +0000
+++ b/video/cocoa_v.m	Sat Jun 10 08:37:41 2006 +0000
@@ -664,8 +664,6 @@
 }
 
 
-
-
 static void QZ_GameLoop(void)
 {
 	uint32 next_tick = GetTick() + 30;
--- a/video/win32_v.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/video/win32_v.c	Sat Jun 10 08:37:41 2006 +0000
@@ -649,13 +649,15 @@
 
 static void FindResolutions(void)
 {
-	int i = 0, n = 0;
+	uint n = 0;
+	uint i;
 	DEVMODE dm;
 
-	while (EnumDisplaySettings(NULL, i++, &dm) != 0) {
+	for (i = 0; EnumDisplaySettings(NULL, i, &dm) != 0; i++) {
 		if (dm.dmBitsPerPel == 8 && IS_INT_INSIDE(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) &&
-				IS_INT_INSIDE(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1)){
-			int j;
+				IS_INT_INSIDE(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1)) {
+			uint j;
+
 			for (j = 0; j < n; j++) {
 				if (_resolutions[j][0] == dm.dmPelsWidth && _resolutions[j][1] == dm.dmPelsHeight) break;
 			}
--- a/viewport.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/viewport.c	Sat Jun 10 08:37:41 2006 +0000
@@ -546,6 +546,7 @@
 	return ss;
 }
 
+
 static void DrawSelectionSprite(uint32 image, const TileInfo *ti)
 {
 	if (_added_tile_sprite && !(_thd.drawstyle & HT_LINE)) { // draw on real ground
--- a/waypoint.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/waypoint.c	Sat Jun 10 08:37:41 2006 +0000
@@ -217,8 +217,9 @@
 		MakeRailWaypoint(tile, GetTileOwner(tile), axis, GetRailType(tile), wp->index);
 		MarkTileDirtyByTile(tile);
 
-		if (GB(p1, 0, 8) < GetNumCustomStations(STAT_CLASS_WAYP))
+		if (GB(p1, 0, 8) < GetNumCustomStations(STAT_CLASS_WAYP)) {
 			statspec = GetCustomStationSpec(STAT_CLASS_WAYP, GB(p1, 0, 8));
+		}
 
 		if (statspec != NULL) {
 			SetCustomWaypointSprite(tile);
@@ -237,8 +238,7 @@
 		wp->xy = tile;
 		wp->build_date = _date;
 
-		if (wp->town_index == 0)
-			MakeDefaultWaypointName(wp);
+		if (wp->town_index == 0) MakeDefaultWaypointName(wp);
 
 		UpdateWaypointSign(wp);
 		RedrawWaypointSign(wp);
--- a/window.c	Fri Jun 09 20:06:02 2006 +0000
+++ b/window.c	Sat Jun 10 08:37:41 2006 +0000
@@ -1456,9 +1456,9 @@
 	_current_player = _local_player;
 
 	// Handle pressed keys
-	if (_pressed_key) {
-		uint32 key = _pressed_key; _pressed_key = 0;
-		HandleKeypress(key);
+	if (_pressed_key != 0) {
+		HandleKeypress(_pressed_key);
+		_pressed_key = 0;
 	}
 
 	// Mouse event?