equal
deleted
inserted
replaced
1240 if (_network_udp_server) { |
1240 if (_network_udp_server) { |
1241 NetworkUDPReceive(_udp_server_socket); |
1241 NetworkUDPReceive(_udp_server_socket); |
1242 if (_udp_master_socket != INVALID_SOCKET) { |
1242 if (_udp_master_socket != INVALID_SOCKET) { |
1243 NetworkUDPReceive(_udp_master_socket); |
1243 NetworkUDPReceive(_udp_master_socket); |
1244 } |
1244 } |
1245 } |
1245 } else if (_udp_client_socket != INVALID_SOCKET) { |
1246 else if (_udp_client_socket != INVALID_SOCKET) { |
|
1247 NetworkUDPReceive(_udp_client_socket); |
1246 NetworkUDPReceive(_udp_client_socket); |
1248 if (_network_udp_broadcast > 0) |
1247 if (_network_udp_broadcast > 0) _network_udp_broadcast--; |
1249 _network_udp_broadcast--; |
|
1250 } |
1248 } |
1251 } |
1249 } |
1252 |
1250 |
1253 // The main loop called from ttd.c |
1251 // The main loop called from ttd.c |
1254 // Here we also have to do StateGameLoop if needed! |
1252 // Here we also have to do StateGameLoop if needed! |