sprite.c
author darkvater
Sun, 14 Nov 2004 20:53:34 +0000
changeset 414 e18cc252e2ea
parent 413 36afcda97345
child 445 0e3fa3da3899
permissions -rw-r--r--
(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
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#include "stdafx.h"
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#include <stdarg.h>
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e18cc252e2ea (svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
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#include "ttd.h"
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#include "sprite.h"
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e18cc252e2ea (svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
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struct SpriteGroup *EvalDeterministicSpriteGroup(struct DeterministicSpriteGroup *dsg, int value)
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{
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	int i;
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	value >>= dsg->shift_num; // This should bring us to the byte range.
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	value &= dsg->and_mask;
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	if (dsg->operation != DSG_OP_NONE)
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		value += (signed char) dsg->add_val;
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	switch (dsg->operation) {
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		case DSG_OP_DIV:
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			value /= (signed char) dsg->divmod_val;
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			break;
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		case DSG_OP_MOD:
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			value %= (signed char) dsg->divmod_val;
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			break;
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		case DSG_OP_NONE:
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			break;
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	}
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e18cc252e2ea (svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
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	for (i = 0; i < dsg->num_ranges; i++) {
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		struct DeterministicSpriteGroupRange *range = &dsg->ranges[i];
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		if (range->low <= value && value <= range->high)
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			return &range->group;
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	}
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	return dsg->default_group;
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}
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int GetDeterministicSpriteValue(byte var)
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{
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	switch (var) {
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		case 0x00:
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			return _date;
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		case 0x01:
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			return _cur_year;
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		case 0x02:
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			return _cur_month;
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		case 0x03:
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			return _opt.landscape;
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		case 0x09:
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			return _date_fract;
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		case 0x0A:
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			return _tick_counter;
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		case 0x0C:
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			/* If we got here, it means there was no callback or
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			 * callbacks aren't supported on our callpath. */
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			return 0;
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		default:
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			return -1;
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	}
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}