src/ai/api/ai_controller.cpp
author truebrain
Sat, 23 Feb 2008 16:21:10 +0000
branchnoai
changeset 9746 e4ab7ea8d897
parent 9724 b39bc69bb2f2
child 9782 e8d8d8894f23
permissions -rw-r--r--
(svn r12226) [NoAI] -Fix: remove the dep for AIStationList_Vehicle on AIStationList, as Squirrel doesn't like it
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03da911c8d5f (svn r9255) [NoAI] -Add: each AI now runs in a seperate thread. The main thread is suspended if any AI thread is running, only one AI thread runs at the time.
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/* $Id$ */
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03da911c8d5f (svn r9255) [NoAI] -Add: each AI now runs in a seperate thread. The main thread is suspended if any AI thread is running, only one AI thread runs at the time.
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/** @file ai_controller.cpp handles the functions of the AIControler class */
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03da911c8d5f (svn r9255) [NoAI] -Add: each AI now runs in a seperate thread. The main thread is suspended if any AI thread is running, only one AI thread runs at the time.
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#include "ai_controller.hpp"
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#include "../../stdafx.h"
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#include "../../openttd.h"
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b39bc69bb2f2 (svn r12051) [NoAI] -Sync: with trunk (r11795:12050).
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#include "../../player_func.h"
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fd27df7ca2a0 (svn r9260) [NoAI] -Codechange: do the AI threading properly using a mutex and condition signalling.
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#include "../ai_threads.h"
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void AIController::Sleep(uint ticks)
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{
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	AI_SuspendPlayer(_current_player, ticks);
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}