src/autoreplace_cmd.cpp
author celestar
Tue, 19 Jun 2007 07:21:01 +0000
branchgamebalance
changeset 9913 e79cd19772dd
parent 9912 1ac8aac92385
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/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "roadveh.h"
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#include "ship.h"
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#include "table/strings.h"
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#include "functions.h"
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#include "news.h"
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#include "command.h"
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#include "player.h"
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#include "engine.h"
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#include "debug.h"
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#include "vehicle_gui.h"
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#include "depot.h"
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#include "train.h"
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#include "aircraft.h"
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#include "cargotype.h"
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#include "group.h"
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/*
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 * move the cargo from one engine to another if possible
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 */
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static void MoveVehicleCargo(Vehicle *dest, Vehicle *source)
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{
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	Vehicle *v = dest;
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	int units_moved;
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	do {
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		do {
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			if (source->cargo_type != dest->cargo_type)
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				continue; // cargo not compatible
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			if (dest->cargo_count == dest->cargo_cap)
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				continue; // the destination vehicle is already full
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			units_moved = min(source->cargo_count, dest->cargo_cap - dest->cargo_count);
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			source->cargo_count -= units_moved;
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			dest->cargo_count   += units_moved;
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			dest->cargo_source   = source->cargo_source;
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			// copy the age of the cargo
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			dest->cargo_days   = source->cargo_days;
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			dest->day_counter  = source->day_counter;
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			dest->tick_counter = source->tick_counter;
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		} while (source->cargo_count > 0 && (dest = dest->next) != NULL);
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		dest = v;
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	} while ((source = source->next) != NULL);
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	/*
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	 * The of the train will be incorrect at this moment. This is due
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	 * to the fact that removing the old wagon updates the weight of
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	 * the complete train, which is without the weight of cargo we just
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	 * moved back into some (of the) new wagon(s).
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	 */
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	if (dest->type == VEH_TRAIN) TrainConsistChanged(dest->first);
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}
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static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, const EngineID engine_type)
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{
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	const Order *o;
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	const Vehicle *u;
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	if (v->type == VEH_TRAIN) {
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		u = GetFirstVehicleInChain(v);
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	} else {
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		u = v;
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	}
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	FOR_VEHICLE_ORDERS(u, o) {
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		if (!(o->refit_cargo < NUM_CARGO)) continue;
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		if (!CanRefitTo(v->engine_type, o->refit_cargo)) continue;
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		if (!CanRefitTo(engine_type, o->refit_cargo)) return false;
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	}
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	return true;
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}
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/**
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 * Function to find what type of cargo to refit to when autoreplacing
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 * @param *v Original vehicle, that is being replaced
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 * @param engine_type The EngineID of the vehicle that is being replaced to
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 * @return The cargo type to replace to
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 *    CT_NO_REFIT is returned if no refit is needed
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 *    CT_INVALID is returned when both old and new vehicle got cargo capacity and refitting the new one to the old one's cargo type isn't possible
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 */
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static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type)
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{
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	CargoID new_cargo_type = GetEngineCargoType(engine_type);
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	if (new_cargo_type == CT_INVALID) return CT_NO_REFIT; // Don't try to refit an engine with no cargo capacity
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	if (v->cargo_type == new_cargo_type || CanRefitTo(engine_type, v->cargo_type)) {
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		if (VerifyAutoreplaceRefitForOrders(v, engine_type)) {
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			return v->cargo_type == new_cargo_type ? (CargoID)CT_NO_REFIT : v->cargo_type;
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		} else {
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			return CT_INVALID;
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		}
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	}
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	if (v->type != VEH_TRAIN) return CT_INVALID; // We can't refit the vehicle to carry the cargo we want
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	/* Below this line it's safe to assume that the vehicle in question is a train */
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	if (v->cargo_cap != 0) return CT_INVALID; // trying to replace a vehicle with cargo capacity into another one with incompatible cargo type
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	/* the old engine didn't have cargo capacity, but the new one does
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	 * now we will figure out what cargo the train is carrying and refit to fit this */
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	v = GetFirstVehicleInChain(v);
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	do {
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		if (v->cargo_cap == 0) continue;
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		/* Now we found a cargo type being carried on the train and we will see if it is possible to carry to this one */
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		if (v->cargo_type == new_cargo_type) return CT_NO_REFIT;
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		if (CanRefitTo(engine_type, v->cargo_type)) return v->cargo_type;
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	} while ((v = v->next) != NULL);
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	return CT_NO_REFIT; // We failed to find a cargo type on the old vehicle and we will not refit the new one
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}
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/* Replaces a vehicle (used to be called autorenew)
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 * This function is only called from MaybeReplaceVehicle()
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 * Must be called with _current_player set to the owner of the vehicle
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 * @param w Vehicle to replace
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 * @param flags is the flags to use when calling DoCommand(). Mainly DC_EXEC counts
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 * @return value is cost of the replacement or CMD_ERROR
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 */
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static CommandCost ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost)
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{
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	CommandCost cost;
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	CommandCost sell_value;
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	Vehicle *old_v = *w;
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	const Player *p = GetPlayer(old_v->owner);
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	EngineID new_engine_type;
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	const UnitID cached_unitnumber = old_v->unitnumber;
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	bool new_front = false;
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	Vehicle *new_v = NULL;
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	char vehicle_name[32];
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	CargoID replacement_cargo_type;
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	/* If the vehicle belongs to a group, check if the group is protected from the global autoreplace.
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	 *  If not, chek if an global auto replacement is defined */
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	new_engine_type = (IsValidGroupID(old_v->group_id) && GetGroup(old_v->group_id)->replace_protection) ?
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			INVALID_ENGINE :
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			EngineReplacementForPlayer(p, old_v->engine_type, DEFAULT_GROUP);
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   145
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	/* If we don't set new_egnine_type previously, we try to check if an autoreplacement was defined
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	 *  for the group and the engine_type of the vehicle */
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	if (new_engine_type == INVALID_ENGINE && !IsDefaultGroupID(old_v->group_id)) {
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		new_engine_type = EngineReplacementForPlayer(p, old_v->engine_type, old_v->group_id);
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	}
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	if (new_engine_type == INVALID_ENGINE) new_engine_type = old_v->engine_type;
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	replacement_cargo_type = GetNewCargoTypeForReplace(old_v, new_engine_type);
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	/* check if we can't refit to the needed type, so no replace takes place to prevent the vehicle from altering cargo type */
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	if (replacement_cargo_type == CT_INVALID) return 0;
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   158
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	sell_value = DoCommand(0, old_v->index, 0, DC_QUERY_COST, GetCmdSellVeh(old_v));
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   160
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	/* We give the player a loan of the same amount as the sell value.
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	 * This is needed in case he needs the income from the sale to build the new vehicle.
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	 * We take it back if building fails or when we really sell the old engine */
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	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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	SubtractMoneyFromPlayer(sell_value);
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	cost = DoCommand(old_v->tile, new_engine_type, 3, flags, GetCmdBuildVeh(old_v));
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	if (CmdFailed(cost)) {
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		SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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		SubtractMoneyFromPlayer(-sell_value); // Take back the money we just gave the player
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		return cost;
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	}
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	if (replacement_cargo_type != CT_NO_REFIT) {
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		/* add refit cost */
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		CommandCost refit_cost = GetRefitCost(new_engine_type);
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		if (old_v->type == VEH_TRAIN && IsMultiheaded(old_v)) refit_cost += refit_cost; // pay for both ends
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		cost += refit_cost;
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	}
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	if (flags & DC_EXEC) {
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		new_v = GetVehicle(_new_vehicle_id);
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		*w = new_v; //we changed the vehicle, so MaybeReplaceVehicle needs to work on the new one. Now we tell it what the new one is
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   184
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		/* refit if needed */
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		if (replacement_cargo_type != CT_NO_REFIT) {
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			if (CmdFailed(DoCommand(0, new_v->index, replacement_cargo_type, DC_EXEC, GetCmdRefitVeh(new_v)))) {
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				/* Being here shows a failure, which most likely is in GetNewCargoTypeForReplace() or incorrect estimation costs */
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				error("Autoreplace failed to refit. Replace engine %d to %d and refit to cargo %d", old_v->engine_type, new_v->engine_type, replacement_cargo_type);
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			}
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		}
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   192
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		if (new_v->type == VEH_TRAIN && HASBIT(old_v->u.rail.flags, VRF_REVERSE_DIRECTION) && !IsMultiheaded(new_v) && !(new_v->next != NULL && IsArticulatedPart(new_v->next))) {
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			// we are autorenewing to a single engine, so we will turn it as the old one was turned as well
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			SETBIT(new_v->u.rail.flags, VRF_REVERSE_DIRECTION);
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		}
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   197
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		if (old_v->type == VEH_TRAIN && !IsFrontEngine(old_v)) {
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			/* this is a railcar. We need to move the car into the train
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			 * We add the new engine after the old one instead of replacing it. It will give the same result anyway when we
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			 * sell the old engine in a moment
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			 */
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			/* Get the vehicle in front of the one we move out */
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			Vehicle *front = GetPrevVehicleInChain(old_v);
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			/* If the vehicle in front is the rear end of a dualheaded engine, then we need to use the one in front of that one */
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			if (IsMultiheaded(front) && !IsTrainEngine(front)) front = GetPrevVehicleInChain(front);
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			/* Now we move the old one out of the train */
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			DoCommand(0, (INVALID_VEHICLE << 16) | old_v->index, 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
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			/* Add the new vehicle */
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			DoCommand(0, (front->index << 16) | new_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
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   211
		} else {
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			// copy/clone the orders
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			DoCommand(0, (old_v->index << 16) | new_v->index, IsOrderListShared(old_v) ? CO_SHARE : CO_COPY, DC_EXEC, CMD_CLONE_ORDER);
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			new_v->cur_order_index = old_v->cur_order_index;
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			ChangeVehicleViewWindow(old_v, new_v);
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   216
			new_v->profit_this_year = old_v->profit_this_year;
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			new_v->profit_last_year = old_v->profit_last_year;
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			new_v->service_interval = old_v->service_interval;
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			DoCommand(0, old_v->group_id, new_v->index, flags, CMD_ADD_VEHICLE_GROUP);
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			new_front = true;
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   221
			new_v->unitnumber = old_v->unitnumber; // use the same unit number
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			new_v->dest_tile  = old_v->dest_tile;
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   223
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			new_v->current_order = old_v->current_order;
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   225
			if (old_v->type == VEH_TRAIN && GetNextVehicle(old_v) != NULL){
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				Vehicle *temp_v = GetNextVehicle(old_v);
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   227
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				// move the entire train to the new engine, excluding the old engine
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   229
				if (IsMultiheaded(old_v) && temp_v == old_v->u.rail.other_multiheaded_part) {
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   230
					// we got front and rear of a multiheaded engine right after each other. We should work with the next in line instead
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					temp_v = GetNextVehicle(temp_v);
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				}
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   233
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				if (temp_v != NULL) {
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					DoCommand(0, (new_v->index << 16) | temp_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
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				}
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			}
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		}
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   239
		/* We are done setting up the new vehicle. Now we move the cargo from the old one to the new one */
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   240
		MoveVehicleCargo(new_v->type == VEH_TRAIN ? GetFirstVehicleInChain(new_v) : new_v, old_v);
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   241
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   242
		// Get the name of the old vehicle if it has a custom name.
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   243
		if (!IsCustomName(old_v->string_id)) {
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   244
			vehicle_name[0] = '\0';
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parents:
diff changeset
   245
		} else {
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parents:
diff changeset
   246
			GetName(vehicle_name, old_v->string_id & 0x7FF, lastof(vehicle_name));
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celestar
parents:
diff changeset
   247
		}
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parents:
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   248
	} else { // flags & DC_EXEC not set
9913
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parents: 9912
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   249
		CommandCost tmp_move = 0;
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parents: 9911
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   250
		if (old_v->type == VEH_TRAIN && IsFrontEngine(old_v) && old_v->next != NULL) {
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parents: 9911
diff changeset
   251
			/* Verify that the wagons can be placed on the engine in question.
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parents: 9911
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   252
			 * This is done by building an engine, test if the wagons can be added and then sell the test engine. */
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parents: 9911
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   253
			DoCommand(old_v->tile, new_engine_type, 3, DC_EXEC, GetCmdBuildVeh(old_v));
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parents: 9911
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   254
			Vehicle *temp = GetVehicle(_new_vehicle_id);
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parents: 9911
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   255
			tmp_move = DoCommand(0, (temp->index << 16) | old_v->next->index, 1, 0, CMD_MOVE_RAIL_VEHICLE);
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parents: 9911
diff changeset
   256
			DoCommand(0, temp->index, 0, DC_EXEC, GetCmdSellVeh(old_v));
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parents: 9911
diff changeset
   257
		}
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parents: 9911
diff changeset
   258
9895
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parents:
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   259
		/* Ensure that the player will not end up having negative money while autoreplacing
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parents:
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   260
		 * This is needed because the only other check is done after the income from selling the old vehicle is substracted from the cost */
9912
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parents: 9911
diff changeset
   261
		if (CmdFailed(tmp_move) || p->money64 < (cost + total_cost)) {
9895
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parents:
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   262
			SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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parents:
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   263
			SubtractMoneyFromPlayer(-sell_value); // Pay back the loan
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parents:
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   264
			return CMD_ERROR;
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celestar
parents:
diff changeset
   265
		}
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celestar
parents:
diff changeset
   266
	}
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parents:
diff changeset
   267
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celestar
parents:
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   268
	/* Take back the money we just gave the player just before building the vehicle
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parents:
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   269
	 * The player will get the same amount now that the sale actually takes place */
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parents:
diff changeset
   270
	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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parents:
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   271
	SubtractMoneyFromPlayer(-sell_value);
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parents:
diff changeset
   272
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parents:
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   273
	/* sell the engine/ find out how much you get for the old engine (income is returned as negative cost) */
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celestar
parents:
diff changeset
   274
	cost += DoCommand(0, old_v->index, 0, flags, GetCmdSellVeh(old_v));
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parents:
diff changeset
   275
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parents:
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   276
	if (new_front) {
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celestar
parents:
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   277
		/* now we assign the old unitnumber to the new vehicle */
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   278
		new_v->unitnumber = cached_unitnumber;
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celestar
parents:
diff changeset
   279
	}
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celestar
parents:
diff changeset
   280
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   281
	/* Transfer the name of the old vehicle */
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celestar
parents:
diff changeset
   282
	if ((flags & DC_EXEC) && vehicle_name[0] != '\0') {
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celestar
parents:
diff changeset
   283
		_cmd_text = vehicle_name;
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celestar
parents:
diff changeset
   284
		DoCommand(0, new_v->index, 0, DC_EXEC, CMD_NAME_VEHICLE);
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celestar
parents:
diff changeset
   285
	}
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   286
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   287
	return cost;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   288
}
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celestar
parents:
diff changeset
   289
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   290
/** replaces a vehicle if it's set for autoreplace or is too old
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   291
 * (used to be called autorenew)
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   292
 * @param v The vehicle to replace
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   293
 * if the vehicle is a train, v needs to be the front engine
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   294
 * @param check Checks if the replace is valid. No action is done at all
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   295
 * @param display_costs If set, a cost animation is shown (only if check is false)
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   296
 * @return CMD_ERROR if something went wrong. Otherwise the price of the replace
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
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parents:
diff changeset
   297
 */
9913
e79cd19772dd (svn r10213) [gamebalance] -Sync: r10100:10200 from trunk
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parents: 9912
diff changeset
   298
CommandCost MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs)
9895
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celestar
parents:
diff changeset
   299
{
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
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parents:
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   300
	Vehicle *w;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
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parents:
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   301
	const Player *p = GetPlayer(v->owner);
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
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parents:
diff changeset
   302
	byte flags = 0;
9913
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parents: 9912
diff changeset
   303
	CommandCost cost, temp_cost = 0;
9895
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
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parents:
diff changeset
   304
	bool stopped;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   305
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   306
	/* Remember the length in case we need to trim train later on
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   307
	 * If it's not a train, the value is unused
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   308
	 * round up to the length of the tiles used for the train instead of the train length instead
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   309
	 * Useful when newGRF uses custom length */
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   310
	uint16 old_total_length = (v->type == VEH_TRAIN ?
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   311
		(v->u.rail.cached_total_length + TILE_SIZE - 1) / TILE_SIZE * TILE_SIZE :
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   312
		-1
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   313
	);
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   314
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   315
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   316
	_current_player = v->owner;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   317
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   318
	assert(IsPlayerBuildableVehicleType(v));
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   319
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   320
	assert(v->vehstatus & VS_STOPPED); // the vehicle should have been stopped in VehicleEnteredDepotThisTick() if needed
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   321
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   322
	/* Remember the flag v->leave_depot_instantly because if we replace the vehicle, the vehicle holding this flag will be sold
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   323
	 * If it is set, then we only stopped the vehicle to replace it (if needed) and we will need to start it again.
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   324
	 * We also need to reset the flag since it should remain false except from when the vehicle enters a depot until autoreplace is handled in the same tick */
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   325
	stopped = v->leave_depot_instantly;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   326
	v->leave_depot_instantly = false;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   327
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   328
	for (;;) {
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   329
		cost = 0;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   330
		w = v;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   331
		do {
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   332
			if (w->type == VEH_TRAIN && IsMultiheaded(w) && !IsTrainEngine(w)) {
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   333
				/* we build the rear ends of multiheaded trains with the front ones */
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   334
				continue;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   335
			}
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   336
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   337
			// check if the vehicle should be replaced
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   338
			if (!p->engine_renew ||
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   339
					w->age - w->max_age < (p->engine_renew_months * 30) || // replace if engine is too old
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   340
					w->max_age == 0) { // rail cars got a max age of 0
9911
0b8b245a2391 (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents: 9910
diff changeset
   341
				/* If the vehicle belongs to a group, check if the group is protected from the global autoreplace.
0b8b245a2391 (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents: 9910
diff changeset
   342
				   If not, chek if an global auto remplacement is defined */
0b8b245a2391 (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents: 9910
diff changeset
   343
				if (IsValidGroupID(w->group_id)) {
0b8b245a2391 (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents: 9910
diff changeset
   344
					if (!EngineHasReplacementForPlayer(p, w->engine_type, w->group_id) && (
0b8b245a2391 (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents: 9910
diff changeset
   345
							GetGroup(w->group_id)->replace_protection ||
0b8b245a2391 (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents: 9910
diff changeset
   346
							!EngineHasReplacementForPlayer(p, w->engine_type, DEFAULT_GROUP))) {
0b8b245a2391 (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents: 9910
diff changeset
   347
						continue;
0b8b245a2391 (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents: 9910
diff changeset
   348
					}
0b8b245a2391 (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents: 9910
diff changeset
   349
				} else if (!EngineHasReplacementForPlayer(p, w->engine_type, DEFAULT_GROUP)) {
9895
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   350
					continue;
9911
0b8b245a2391 (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents: 9910
diff changeset
   351
				}
9895
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   352
			}
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   353
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   354
			/* Now replace the vehicle */
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   355
			temp_cost = ReplaceVehicle(&w, flags, cost);
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   356
9912
1ac8aac92385 (svn r10136) [gamebalance] -Sync: r9900:10100 from trunk
celestar
parents: 9911
diff changeset
   357
			if (CmdFailed(temp_cost)) break; // replace failed for some reason. Leave the vehicle alone
1ac8aac92385 (svn r10136) [gamebalance] -Sync: r9900:10100 from trunk
celestar
parents: 9911
diff changeset
   358
9895
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   359
			if (flags & DC_EXEC &&
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   360
					(w->type != VEH_TRAIN || w->u.rail.first_engine == INVALID_ENGINE)) {
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   361
				/* now we bought a new engine and sold the old one. We need to fix the
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   362
				 * pointers in order to avoid pointing to the old one for trains: these
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   363
				 * pointers should point to the front engine and not the cars
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   364
				 */
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   365
				v = w;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   366
			}
9912
1ac8aac92385 (svn r10136) [gamebalance] -Sync: r9900:10100 from trunk
celestar
parents: 9911
diff changeset
   367
			cost += temp_cost;
9895
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   368
		} while (w->type == VEH_TRAIN && (w = GetNextVehicle(w)) != NULL);
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   369
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   370
		if (!(flags & DC_EXEC) && (p->money64 < (int32)(cost + p->engine_renew_money) || cost == 0)) {
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   371
			if (!check && p->money64 < (int32)(cost + p->engine_renew_money) && ( _local_player == v->owner ) && cost != 0) {
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   372
				StringID message;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   373
				SetDParam(0, v->unitnumber);
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   374
				switch (v->type) {
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   375
					case VEH_TRAIN:    message = STR_TRAIN_AUTORENEW_FAILED;       break;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   376
					case VEH_ROAD:     message = STR_ROADVEHICLE_AUTORENEW_FAILED; break;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   377
					case VEH_SHIP:     message = STR_SHIP_AUTORENEW_FAILED;        break;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   378
					case VEH_AIRCRAFT: message = STR_AIRCRAFT_AUTORENEW_FAILED;    break;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   379
						// This should never happen
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   380
					default: NOT_REACHED(); message = 0; break;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   381
				}
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   382
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   383
				AddNewsItem(message, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   384
			}
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   385
			if (stopped) v->vehstatus &= ~VS_STOPPED;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   386
			if (display_costs) _current_player = OWNER_NONE;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   387
			return CMD_ERROR;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   388
		}
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   389
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   390
		if (flags & DC_EXEC) {
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   391
			break; // we are done replacing since the loop ran once with DC_EXEC
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   392
		} else if (check) {
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   393
			/* It's a test only and we know that we can do this
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   394
			 * NOTE: payment for wagon removal is NOT included in this price */
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   395
			return cost;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   396
		}
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   397
		// now we redo the loop, but this time we actually do stuff since we know that we can do it
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   398
		flags |= DC_EXEC;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   399
	}
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   400
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   401
	/* If setting is on to try not to exceed the old length of the train with the replacement */
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   402
	if (v->type == VEH_TRAIN && p->renew_keep_length) {
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   403
		Vehicle *temp;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   404
		w = v;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   405
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   406
		while (v->u.rail.cached_total_length > old_total_length) {
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   407
			// the train is too long. We will remove cars one by one from the start of the train until it's short enough
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   408
			while (w != NULL && RailVehInfo(w->engine_type)->railveh_type != RAILVEH_WAGON) {
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   409
				w = GetNextVehicle(w);
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   410
			}
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   411
			if (w == NULL) {
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   412
				// we failed to make the train short enough
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   413
				SetDParam(0, v->unitnumber);
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   414
				AddNewsItem(STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   415
				break;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   416
			}
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   417
			temp = w;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   418
			w = GetNextVehicle(w);
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   419
			DoCommand(0, (INVALID_VEHICLE << 16) | temp->index, 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   420
			MoveVehicleCargo(v, temp);
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   421
			cost += DoCommand(0, temp->index, 0, DC_EXEC, CMD_SELL_RAIL_WAGON);
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   422
		}
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   423
	}
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   424
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   425
	if (stopped) v->vehstatus &= ~VS_STOPPED;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   426
	if (display_costs) {
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   427
		if (IsLocalPlayer()) ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost);
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   428
		_current_player = OWNER_NONE;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   429
	}
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   430
	return cost;
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents:
diff changeset
   431
}