src/blitter/8bpp_base.hpp
author celestar
Tue, 19 Jun 2007 07:21:01 +0000
branchgamebalance
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child 9629 66dde6412125
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/* $Id$ */
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/** @file 8bpp_base.hpp */
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#ifndef BLITTER_8BPP_BASE_HPP
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#define BLITTER_8BPP_BASE_HPP
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#include "base.hpp"
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class Blitter_8bppBase : public Blitter {
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public:
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	/* virtual */ uint8 GetScreenDepth() { return 8; }
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//	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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	/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
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//	/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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	/* virtual */ void *MoveTo(const void *video, int x, int y);
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	/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
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	/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
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	/* virtual */ void SetHorizontalLine(void *video, int width, uint8 color);
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	/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch);
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	/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
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	/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
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	/* virtual */ int BufferSize(int width, int height);
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};
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#endif /* BLITTER_8BPP_BASE_HPP */