src/fontcache.h
author celestar
Tue, 19 Jun 2007 07:21:01 +0000
branchgamebalance
changeset 9913 e79cd19772dd
parent 9895 7bd07f43b0e3
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/* $Id$ */
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#ifndef FONTCACHE_H
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#define FONTCACHE_H
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/** Get the SpriteID mapped to the given font size and key */
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SpriteID GetUnicodeGlyph(FontSize size, uint32 key);
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/** Map a SpriteID to the font size and key */
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void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite);
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/** Initialize the glyph map */
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void InitializeUnicodeGlyphMap();
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#ifdef WITH_FREETYPE
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struct FreeTypeSettings {
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	char small_font[260];
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	char medium_font[260];
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	char large_font[260];
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	uint small_size;
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	uint medium_size;
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	uint large_size;
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	bool small_aa;
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	bool medium_aa;
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	bool large_aa;
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};
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extern FreeTypeSettings _freetype;
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void InitFreeType();
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const struct Sprite *GetGlyph(FontSize size, uint32 key);
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uint GetGlyphWidth(FontSize size, uint32 key);
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#else
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/* Stub for initializiation */
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static inline void InitFreeType() {}
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/** Get the Sprite for a glyph */
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static inline const Sprite *GetGlyph(FontSize size, uint32 key)
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{
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	SpriteID sprite = GetUnicodeGlyph(size, key);
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	if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
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	return GetSprite(sprite);
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}
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/** Get the width of a glyph */
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static inline uint GetGlyphWidth(FontSize size, uint32 key)
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{
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	SpriteID sprite = GetUnicodeGlyph(size, key);
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	if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
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	return SpriteExists(sprite) ? GetSprite(sprite)->width + (size != FS_NORMAL) : 0;
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}
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#endif /* WITH_FREETYPE */
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#endif /* FONTCACHE_H */