author | celestar |
Tue, 19 Jun 2007 07:21:01 +0000 | |
branch | gamebalance |
changeset 9913 | e79cd19772dd |
parent 9906 | 6f41b8713b65 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** @file newgrf_sound.h */ |
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#ifndef NEWGRF_SOUND_H |
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#define NEWGRF_SOUND_H |
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enum VehicleSoundEvent { |
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VSE_START = 1, |
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VSE_TUNNEL = 2, |
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VSE_BREAKDOWN = 3, |
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VSE_RUNNING = 4, |
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VSE_TOUCHDOWN = 5, |
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VSE_TRAIN_EFFECT = 6, |
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VSE_RUNNING_16 = 7, |
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VSE_STOPPED_16 = 8, |
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VSE_LOAD_UNLOAD = 9, |
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}; |
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FileEntry *AllocateFileEntry(); |
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void InitializeSoundPool(); |
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FileEntry *GetSound(uint index); |
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uint GetNumSounds(); |
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bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event); |
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bool PlayHouseSound(uint16 sound_id, TileIndex tile); |
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#endif /* NEWGRF_SOUND_H */ |