author | truebrain |
Fri, 22 Feb 2008 12:30:17 +0000 | |
branch | noai |
changeset 9737 | ee408edf3851 |
parent 9680 | 5ed7bbfd51c7 |
child 9741 | 53c1c5850e01 |
permissions | -rw-r--r-- |
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#include "ai_map.hpp" |
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(svn r9629) [NoAI] -Codechange: move the squirrel export functions out of the API header files.
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namespace SQConvert { |
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/* Allow AIMap to be used as Squirrel parameter */ |
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template <> AIMap *GetParam(ForceType<AIMap *>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIMap *)instance; } |
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template <> AIMap &GetParam(ForceType<AIMap &>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIMap *)instance; } |
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template <> const AIMap *GetParam(ForceType<const AIMap *>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIMap *)instance; } |
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template <> const AIMap &GetParam(ForceType<const AIMap &>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIMap *)instance; } |
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(svn r10629) [NoAI] -Fix: on returning a class instance which is NULL, do not make a wrapper SQ, but return a NULL pointer too
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template <> int Return<AIMap *>(HSQUIRRELVM vm, AIMap *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIMap", res, NULL, DefSQDestructorCallback<AIMap>); return 1; } |
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}; // namespace SQConvert |
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void SQAIMapRegister(Squirrel *engine) { |
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DefSQClass <AIMap> SQAIMap("AIMap"); |
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SQAIMap.PreRegister(engine); |
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9ee82e091af7
(svn r10526) [NoAI] -Fix: a class with params for the constructor lost his instance when called from SQ (templates can be really useful ;))
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SQAIMap.AddConstructor<void (AIMap::*)(), 1>(engine, "x"); |
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(svn r10557) [NoAI] -Add: added for all lists 2 valuators: DistanceManhattanToTile and DistanceSquareToTile, to get the distance from object to some tile you specify
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SQAIMap.DefSQStaticMethod(engine, &AIMap::GetClassName, "GetClassName", 1, "x"); |
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SQAIMap.DefSQStaticMethod(engine, &AIMap::IsValidTile, "IsValidTile", 2, "xi"); |
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SQAIMap.DefSQStaticMethod(engine, &AIMap::GetMapSize, "GetMapSize", 1, "x"); |
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SQAIMap.DefSQStaticMethod(engine, &AIMap::GetMapSizeX, "GetMapSizeX", 1, "x"); |
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SQAIMap.DefSQStaticMethod(engine, &AIMap::GetMapSizeY, "GetMapSizeY", 1, "x"); |
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SQAIMap.DefSQStaticMethod(engine, &AIMap::GetTileX, "GetTileX", 2, "xi"); |
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SQAIMap.DefSQStaticMethod(engine, &AIMap::GetTileY, "GetTileY", 2, "xi"); |
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SQAIMap.DefSQStaticMethod(engine, &AIMap::GetTileIndex, "GetTileIndex", 3, "xii"); |
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SQAIMap.DefSQStaticMethod(engine, &AIMap::DistanceManhattan, "DistanceManhattan", 3, "xii"); |
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SQAIMap.DefSQStaticMethod(engine, &AIMap::DistanceMax, "DistanceMax", 3, "xii"); |
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SQAIMap.DefSQStaticMethod(engine, &AIMap::DistanceSquare, "DistanceSquare", 3, "xii"); |
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SQAIMap.DefSQStaticMethod(engine, &AIMap::DistanceFromEdge, "DistanceFromEdge", 2, "xi"); |
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ee408edf3851
(svn r12216) [NoAI] -Codechange: made most functions 'static', which removes the need to create an instance to get, for example, engine information, and therefor heavily simplifying AI creation (Morloth)
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SQAIMap.DefSQStaticMethod(engine, &AIMap::DemolishTile, "DemolishTile", 2, "xi"); |
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SQAIMap.PostRegister(engine); |
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} |