author | truebrain |
Fri, 22 Feb 2008 12:30:17 +0000 | |
branch | noai |
changeset 9737 | ee408edf3851 |
parent 9723 | eee46cb39750 |
child 9801 | 03a3eebd7fb7 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** @file ai_town.hpp Everything to query towns */ |
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#ifndef AI_TOWN_HPP |
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#define AI_TOWN_HPP |
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#include "ai_object.hpp" |
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#include "../../town_type.h" |
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/** |
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* Class that handles all town related functions. |
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*/ |
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class AITown : public AIObject { |
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public: |
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/** |
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* The name of the class, needed by several sub-processes. |
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*/ |
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static const char *GetClassName() { return "AITown"; } |
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/** |
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* Gets the maximum town index; there are no valid towns with a higher index. |
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* @return the maximum town index. |
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* @post return value is always non-negative. |
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*/ |
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static TownID GetMaxTownID(); |
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/** |
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* Gets the number of towns. This is different than GetMaxTownID() |
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* because of the way OpenTTD works internally. |
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* @return the number of towns. |
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* @post return value is always non-negative. |
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*/ |
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static int32 GetTownCount(); |
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/** |
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* Checks whether the given town index is valid. |
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* @param town_id the index to check. |
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* @return true if and only if the town is valid. |
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*/ |
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static bool IsValidTown(TownID town_id); |
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/** |
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* Get the name of the town. |
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* @param town_id the town to get the name of. |
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* @pre town_id has to be valid (use IsValidTown()). |
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* @return the name of the town. |
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* @note the returned name must be free'd (C++ only). |
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*/ |
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static char *GetName(TownID town_id); |
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/** |
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* Gets the number of inhabitants in the town. |
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* @param town_id the town to get the name of. |
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* @pre town_id has to be valid (use IsValidTown()). |
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* @return the number of inhabitants. |
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* @post return value is always non-negative. |
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*/ |
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static int32 GetPopulation(TownID town_id); |
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/** |
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* Gets the location of the town. |
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* @param town_id the location of the town. |
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* @pre town_id has to be valid (use IsValidTown()). |
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* @return the location of the town. |
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* @post return value is always positive and below AIMap::GetMapSize(). |
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*/ |
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static TileIndex GetLocation(TownID town_id); |
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}; |
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#endif /* AI_TOWN_HPP */ |