gfx.h
author glx
Mon, 24 Sep 2007 03:08:47 +0000
branch0.5
changeset 5545 f42dc59a45f5
parent 5108 dc67d70b5a45
permissions -rw-r--r--
(svn r11153) [0.5] -Fix [FS#1251]: incorrect usage of {G} tag in slovak translation
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/* $Id$ */
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#ifndef GFX_H
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#define GFX_H
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typedef byte Pixel;
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struct DrawPixelInfo {
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	Pixel *dst_ptr;
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	int left, top, width, height;
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	int pitch;
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	uint16 zoom;
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};
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typedef struct CursorVars {
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	Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
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	Point draw_pos, draw_size;    ///< position and size bounding-box for drawing
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	CursorID sprite; ///< current image of cursor
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	int wheel;       ///< mouse wheel movement
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	const CursorID *animate_list, *animate_cur; ///< in case of animated cursor, list of frames
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	uint animate_timeout;                       ///< current frame in list of animated cursor
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	bool visible;    ///< cursor is visible
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	bool dirty;      ///< the rect occupied by the mouse is dirty (redraw)
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	bool fix_at;     ///< mouse is moving, but cursor is not (used for scrolling)
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	bool in_window;  ///< mouse inside this window, determines drawing logic
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} CursorVars;
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typedef enum FontSizes {
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	FS_NORMAL,
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	FS_SMALL,
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	FS_LARGE,
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	FS_END,
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} FontSize;
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void RedrawScreenRect(int left, int top, int right, int bottom);
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void GfxScroll(int left, int top, int width, int height, int xo, int yo);
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// XXX doesn't really belong here, but the only
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// consumers always use it in conjunction with DoDrawString()
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#define UPARROW   "\xEE\x8A\x80"
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#define DOWNARROW "\xEE\x8A\xAA"
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int DrawStringCentered(int x, int y, StringID str, uint16 color);
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int DrawStringCenteredTruncated(int xl, int xr, int y, StringID str, uint16 color);
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int DoDrawStringCentered(int x, int y, const char *str, uint16 color);
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int DrawString(int x, int y, StringID str, uint16 color);
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int DrawStringTruncated(int x, int y, StringID str, uint16 color, uint maxw);
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int DoDrawString(const char *string, int x, int y, uint16 color);
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int DoDrawStringTruncated(const char *str, int x, int y, uint16 color, uint maxw);
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void DrawStringCenterUnderline(int x, int y, StringID str, uint16 color);
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void DrawStringCenterUnderlineTruncated(int xl, int xr, int y, StringID str, uint16 color);
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int DrawStringRightAligned(int x, int y, StringID str, uint16 color);
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void DrawStringRightAlignedTruncated(int x, int y, StringID str, uint16 color, uint maxw);
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void DrawStringRightAlignedUnderline(int x, int y, StringID str, uint16 color);
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void GfxFillRect(int left, int top, int right, int bottom, int color);
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void GfxDrawLine(int left, int top, int right, int bottom, int color);
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BoundingRect GetStringBoundingBox(const char *str);
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uint32 FormatStringLinebreaks(char *str, int maxw);
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void LoadStringWidthTable(void);
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void DrawStringMultiCenter(int x, int y, StringID str, int maxw);
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uint DrawStringMultiLine(int x, int y, StringID str, int maxw);
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void DrawDirtyBlocks(void);
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void SetDirtyBlocks(int left, int top, int right, int bottom);
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void MarkWholeScreenDirty(void);
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void GfxInitPalettes(void);
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bool FillDrawPixelInfo(DrawPixelInfo* n, int left, int top, int width, int height);
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/* window.c */
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void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
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void SetMouseCursor(uint cursor);
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void SetAnimatedMouseCursor(const CursorID *table);
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void CursorTick(void);
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void DrawMouseCursor(void);
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void ScreenSizeChanged(void);
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void UndrawMouseCursor(void);
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bool ChangeResInGame(int w, int h);
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void SortResolutions(int count);
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void ToggleFullScreen(bool fs);
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/* gfx.c */
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#define ASCII_LETTERSTART 32
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extern FontSize _cur_fontsize;
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byte GetCharacterWidth(FontSize size, uint32 key);
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static inline byte GetCharacterHeight(FontSize size)
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{
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	switch (size) {
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		default: NOT_REACHED();
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		case FS_NORMAL: return 10;
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		case FS_SMALL:  return 6;
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		case FS_LARGE:  return 18;
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	}
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}
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VARDEF DrawPixelInfo _screen;
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VARDEF DrawPixelInfo *_cur_dpi;
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VARDEF CursorVars _cursor;
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enum {
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	COLOUR_DARK_BLUE,
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	COLOUR_PALE_GREEN,
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	COLOUR_PINK,
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	COLOUR_YELLOW,
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	COLOUR_RED,
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	COLOUR_LIGHT_BLUE,
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	COLOUR_GREEN,
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	COLOUR_DARK_GREEN,
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	COLOUR_BLUE,
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	COLOUR_CREAM,
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	COLOUR_MAUVE,
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	COLOUR_PURPLE,
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	COLOUR_ORANGE,
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	COLOUR_BROWN,
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	COLOUR_GREY,
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	COLOUR_WHITE
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};
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/**
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 * All 16 colour gradients
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 * 8 colours per gradient from darkest (0) to lightest (7)
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 */
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VARDEF byte _colour_gradient[16][8];
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VARDEF int _pal_first_dirty;
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VARDEF int _pal_last_dirty;
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VARDEF bool _use_dos_palette;
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typedef struct Colour {
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	byte r;
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	byte g;
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	byte b;
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} Colour;
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extern Colour _cur_palette[256];
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typedef enum StringColorFlags {
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	IS_PALETTE_COLOR = 0x100, // color value is already a real palette color index, not an index of a StringColor
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} StringColorFlags;
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#ifdef _DEBUG
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extern bool _dbg_screen_rect;
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#endif
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#endif /* GFX_H */