(svn r3191) Move declaration and definition of _dbg_screen_rect to a place where it somewhat makes sense and wrap them in #ifdef _DEBUG
--- a/gfx.c Tue Nov 15 11:46:49 2005 +0000
+++ b/gfx.c Wed Nov 16 08:35:26 2005 +0000
@@ -13,6 +13,10 @@
#include "hal.h"
#include "variables.h"
+#ifdef _DEBUG
+bool _dbg_screen_rect;
+#endif
+
Colour _cur_palette[256];
static void GfxMainBlitter(const Sprite *sprite, int x, int y, int mode);
--- a/gfx.h Tue Nov 15 11:46:49 2005 +0000
+++ b/gfx.h Wed Nov 16 08:35:26 2005 +0000
@@ -124,4 +124,8 @@
IS_PALETTE_COLOR = 0x100, // color value is already a real palette color index, not an index of a StringColor
} StringColorFlags;
+#ifdef _DEBUG
+extern bool _dbg_screen_rect;
+#endif
+
#endif /* GFX_H */
--- a/hal.h Tue Nov 15 11:46:49 2005 +0000
+++ b/hal.h Wed Nov 16 08:35:26 2005 +0000
@@ -43,7 +43,6 @@
};
extern void GameLoop(void);
-extern bool _dbg_screen_rect;
// Deals with finding savegames
--- a/openttd.c Tue Nov 15 11:46:49 2005 +0000
+++ b/openttd.c Wed Nov 16 08:35:26 2005 +0000
@@ -61,8 +61,6 @@
extern void DoStartupNewPlayer(bool is_ai);
extern void ShowOSErrorBox(const char *buf);
-bool _dbg_screen_rect;
-
/* TODO: usrerror() for errors which are not of an internal nature but
* caused by the user, i.e. missing files or fatal configuration errors.
* Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */