network_server.h
author glx
Mon, 24 Sep 2007 03:08:47 +0000
branch0.5
changeset 5545 f42dc59a45f5
parent 4906 8a10678a62a3
permissions -rw-r--r--
(svn r11153) [0.5] -Fix [FS#1251]: incorrect usage of {G} tag in slovak translation
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/* $Id$ */
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#ifndef NETWORK_SERVER_H
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#define NETWORK_SERVER_H
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#ifdef ENABLE_NETWORK
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno);
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error);
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command);
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2dd90d28fe20 (svn r4521) - Fix: be consistent about the size of the player-name in MP. This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight
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bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
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8a10678a62a3 (svn r6876) -Codechange: Change the naming of _PLAYER in DESTTYPE_PLAYER/NETWORK_ACTION_CHAT_PLAYER
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void NetworkServer_HandleChat(NetworkAction action, DestType type, int dest, const char *msg, uint16 from_index);
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bool NetworkServer_ReadPackets(NetworkClientState *cs);
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09e4565e5138 (svn r2755) Fix: Fix a desync issue with autoreplace
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void NetworkServer_Tick(bool send_frame);
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void NetworkServerMonthlyLoop(void);
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void NetworkServerYearlyLoop(void);
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static inline const char* GetPlayerIP(const NetworkClientInfo* ci)
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{
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	struct in_addr addr;
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	addr.s_addr = ci->client_ip;
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	return inet_ntoa(addr);
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}
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81e192bfcf10 (svn r3067) - Feature: allow unbanning players based on banlist-id (as well as IP).
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#else /* ENABLE_NETWORK */
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/* Network function stubs when networking is disabled */
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static inline void NetworkServerMonthlyLoop(void) {}
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static inline void NetworkServerYearlyLoop(void) {}
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_SERVER_H */