settings.h
author glx
Mon, 24 Sep 2007 03:08:47 +0000
branch0.5
changeset 5545 f42dc59a45f5
parent 5483 a0d5f45dbdcf
permissions -rw-r--r--
(svn r11153) [0.5] -Fix [FS#1251]: incorrect usage of {G} tag in slovak translation
2186
461a2aff3486 (svn r2701) Insert Id tags into all source files
tron
parents: 1739
diff changeset
     1
/* $Id$ */
461a2aff3486 (svn r2701) Insert Id tags into all source files
tron
parents: 1739
diff changeset
     2
543
e3b43338096b (svn r942) -Merged branch/network back into the trunk
truelight
parents:
diff changeset
     3
#ifndef SETTINGS_H
e3b43338096b (svn r942) -Merged branch/network back into the trunk
truelight
parents:
diff changeset
     4
#define SETTINGS_H
e3b43338096b (svn r942) -Merged branch/network back into the trunk
truelight
parents:
diff changeset
     5
3115
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
     6
#include "saveload.h"
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
     7
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
     8
/** Convention/Type of settings. This is then further specified if necessary
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
     9
 * with the SLE_ (SLE_VAR/SLE_FILE) enums in saveload.h
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    10
 * @see VarTypes
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    11
 * @see SettingDescBase */
543
e3b43338096b (svn r942) -Merged branch/network back into the trunk
truelight
parents:
diff changeset
    12
enum SettingDescType {
2972
f9fcee7f3815 (svn r3547) - [Patches]: do some general cleanup, commentarization before starting actual work. This patch contains no functional changes (I hope). It might break GPMI-builds though when trying to join a trunk/ network game or vice versa. To solve, you can change the order of the first 8 enums in SettingDescType. I think that'll work.
Darkvater
parents: 2307
diff changeset
    13
	/* 4 bytes allocated a maximum of 16 types for GenericType */
3115
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    14
	SDT_NUMX        = 0, // any number-type
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    15
	SDT_BOOLX       = 1, // a boolean number
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    16
	SDT_ONEOFMANY   = 2, // bitmasked number where only ONE bit may be set
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    17
	SDT_MANYOFMANY  = 3, // bitmasked number where MULTIPLE bits may be set
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    18
	SDT_INTLIST     = 4, // list of integers seperated by a comma ','
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    19
	SDT_STRING      = 5, // string with a pre-allocated buffer
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    20
	/* 10 more possible primitives */
543
e3b43338096b (svn r942) -Merged branch/network back into the trunk
truelight
parents:
diff changeset
    21
};
e3b43338096b (svn r942) -Merged branch/network back into the trunk
truelight
parents:
diff changeset
    22
3115
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    23
enum SettingGuiFlag {
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    24
	/* 8 bytes allocated for a maximum of 8 flags
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    25
	 * Flags directing saving/loading of a variable */
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    26
	SGF_0ISDISABLED  = 1 << 0, ///< a value of zero means the feature is disabled
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    27
	SGF_NOCOMMA      = 1 << 1, ///< number without any thousand seperators (no formatting)
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    28
	SGF_MULTISTRING  = 1 << 2, ///< the value represents a limited number of string-options (internally integer)
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    29
	SGF_NETWORK_ONLY = 1 << 3, ///< this setting only applies to network games
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    30
	SGF_CURRENCY     = 1 << 4, ///< the number represents money, so when reading value multiply by exchange rate
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    31
	/* 3 more possible flags */
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    32
};
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    33
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    34
typedef int32 OnChange(int32 var);
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    35
typedef byte SettingDescType;
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    36
typedef byte SettingGuiFlag;
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    37
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    38
typedef struct SettingDescBase {
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    39
	const char *name;       ///< name of the setting. Used in configuration file and for console
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    40
	const void *def;        ///< default value given when none is present
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    41
	SettingDescType cmd;    ///< various flags for the variable
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    42
	SettingGuiFlag flags;   ///< handles how a setting would show up in the GUI (text/currency, etc.)
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    43
	int32 min, max;         ///< minimum and maximum values
4431
7468c1484d20 (svn r6186) -Fix [FS#309]: add an override system to the dynamically determined size of steps for numeric patch settings in the 'Configure patches' GUI.
rubidium
parents: 4344
diff changeset
    44
	int32 interval;         ///< the interval to use between settings in the 'patches' window. If interval is '0' the interval is dynamically determined
3115
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    45
	const char *many;       ///< ONE/MANY_OF_MANY: string of possible values for this type
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    46
	StringID str;           ///< (translated) string with descriptive text; gui and console
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    47
	OnChange *proc;         ///< callback procedure for when the value is changed
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    48
} SettingDescBase;
705
e213445d82ec (svn r1157) Enhanced the config file (openttd.cfg) to use another section type. "List sections" as opposed to "variable sections" contain a list of values, separated by a new line. This is now used for the [newgrf] group. You have to edit each line in this section from e.g. "0 = firstset.grf" to only "firstset.grf".
dominik
parents: 543
diff changeset
    49
543
e3b43338096b (svn r942) -Merged branch/network back into the trunk
truelight
parents:
diff changeset
    50
typedef struct SettingDesc {
3116
031230112b25 (svn r3720) - [2/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This second part gets rid of the old SettingDesc structures and updates them with the unified types. These new settings are heavily macro'd, which should make it easy to add/edit entries within sections.
Darkvater
parents: 3115
diff changeset
    51
	SettingDescBase desc;   ///< Settings structure (going to configuration file)
3115
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    52
	SaveLoad save;          ///< Internal structure (going to savegame, parts to config)
543
e3b43338096b (svn r942) -Merged branch/network back into the trunk
truelight
parents:
diff changeset
    53
} SettingDesc;
e3b43338096b (svn r942) -Merged branch/network back into the trunk
truelight
parents:
diff changeset
    54
3115
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    55
/* NOTE: The only difference between SettingDesc and SettingDescGlob is
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    56
 * that one uses global variables as a source and the other offsets
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    57
 * in a struct which are bound to a certain variable during runtime.
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    58
 * The only way to differentiate between these two is to check if an object
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    59
 * has been passed to the function or not. If not, then it is a global variable
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    60
 * and save->variable has its address, otherwise save->variable only holds the
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    61
 * offset in a certain struct */
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    62
typedef SettingDesc SettingDescGlobVarList;
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    63
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    64
typedef enum {
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    65
	IGT_VARIABLES = 0, ///< values of the form "landscape = hilly"
4344
5d0e40cd67b9 (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
rubidium
parents: 4278
diff changeset
    66
	IGT_LIST      = 1, ///< a list of values, seperated by \n and terminated by the next group block
3115
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    67
} IniGroupType;
1f4949f5dc5d (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents: 3020
diff changeset
    68
3888
7a781a439c30 (svn r4944) Codechange: make _patches_newgame available via settings.h and remove instances of extern Patches _patches_newgame in .c files
rubidium
parents: 3584
diff changeset
    69
/** The patch values that are used for new games and/or modified in config file */
7a781a439c30 (svn r4944) Codechange: make _patches_newgame available via settings.h and remove instances of extern Patches _patches_newgame in .c files
rubidium
parents: 3584
diff changeset
    70
extern Patches _patches_newgame;
7a781a439c30 (svn r4944) Codechange: make _patches_newgame available via settings.h and remove instances of extern Patches _patches_newgame in .c files
rubidium
parents: 3584
diff changeset
    71
4600
c3d1ca65a598 (svn r6450) -Feature: Make the 'patch' console command available for offline use and for
Darkvater
parents: 4431
diff changeset
    72
bool IConsoleSetPatchSetting(const char *name, int32 value);
1739
4f3082735fbc (svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'.
Darkvater
parents: 759
diff changeset
    73
void IConsoleGetPatchSetting(const char *name);
5483
a0d5f45dbdcf (svn r9584) [0.5] -Backport frmo trunk (r9542, r9565, r9573):
truelight
parents: 5141
diff changeset
    74
void IConsoleListPatches(void);
3247
4e70e64adbb8 (svn r3930) - [Patches] Change the GUI-patch options from indeces to string representations. Not only makes this the part more humanly readable, but saves us from rewriting the whole index when a patch is added/removed/changed
Darkvater
parents: 3118
diff changeset
    75
const SettingDesc *GetPatchFromName(const char *name, uint *i);
4600
c3d1ca65a598 (svn r6450) -Feature: Make the 'patch' console command available for offline use and for
Darkvater
parents: 4431
diff changeset
    76
bool SetPatchValue(uint index, const Patches *object, int32 value);
1739
4f3082735fbc (svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'.
Darkvater
parents: 759
diff changeset
    77
543
e3b43338096b (svn r942) -Merged branch/network back into the trunk
truelight
parents:
diff changeset
    78
#endif /* SETTINGS_H */