settings.h
Tue, 10 Apr 2007 09:57:35 +0000 truelight (svn r9584) [0.5] -Backport frmo trunk (r9542, r9565, r9573): 0.5
Tue, 21 Nov 2006 20:20:30 +0000 Darkvater (svn r7231) -Codechange: rename ini_get_variable to GetVariableAddress for use both in settings.c
Thu, 14 Sep 2006 23:26:58 +0000 Darkvater (svn r6450) -Feature: Make the 'patch' console command available for offline use and for
Mon, 28 Aug 2006 09:13:33 +0000 rubidium (svn r6186) -Fix [FS#309]: add an override system to the dynamically determined size of steps for numeric patch settings in the 'Configure patches' GUI.
Tue, 22 Aug 2006 14:38:37 +0000 rubidium (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
Tue, 15 Aug 2006 07:37:01 +0000 Darkvater (svn r5908) - Codechange (r5903): Move the retrieval of the new value of a patch to console_cmds.c, so there is no need for that function in settings.c
Mon, 22 May 2006 09:59:09 +0000 rubidium (svn r4944) Codechange: make _patches_newgame available via settings.h and remove instances of extern Patches _patches_newgame in .c files
Tue, 18 Apr 2006 18:02:52 +0000 KUDr (svn r4470) -Fix: FS#97 ? Possible bug in Win64 versions (by michi_cc)
Fri, 17 Mar 2006 22:47:52 +0000 Darkvater (svn r3930) - [Patches] Change the GUI-patch options from indeces to string representations. Not only makes this the part more humanly readable, but saves us from rewriting the whole index when a patch is added/removed/changed
Thu, 02 Mar 2006 01:41:25 +0000 Darkvater (svn r3722) - [4/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. The last part finishes the transition with the merging of the settings_gui table(s).
Thu, 02 Mar 2006 00:07:41 +0000 Darkvater (svn r3720) - [2/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This second part gets rid of the old SettingDesc structures and updates them with the unified types. These new settings are heavily macro'd, which should make it easy to add/edit entries within sections.
Wed, 01 Mar 2006 23:53:20 +0000 Darkvater (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Mon, 13 Feb 2006 22:06:02 +0000 truelight (svn r3600) -Fix: suppress error on 64bit targets
Sat, 04 Feb 2006 22:48:57 +0000 Darkvater (svn r3547) - [Patches]: do some general cleanup, commentarization before starting actual work. This patch contains no functional changes (I hope). It might break GPMI-builds though when trying to join a trunk/ network game or vice versa. To solve, you can change the order of the first 8 enums in SettingDescType. I think that'll work.
Sun, 07 Aug 2005 14:18:17 +0000 tron (svn r2831) Fix some potential and real buffer overflows
Sun, 24 Jul 2005 14:12:37 +0000 tron (svn r2701) Insert Id tags into all source files
Mon, 02 May 2005 15:52:19 +0000 Darkvater (svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'.
Wed, 22 Dec 2004 13:19:26 +0000 dominik (svn r1215) Feature: You can now make a custom currency by chosing "Custom..."
Sat, 18 Dec 2004 16:00:10 +0000 dominik (svn r1157) Enhanced the config file (openttd.cfg) to use another section type. "List sections" as opposed to "variable sections" contain a list of values, separated by a new line. This is now used for the [newgrf] group. You have to edit each line in this section from e.g. "0 = firstset.grf" to only "firstset.grf".
Sat, 04 Dec 2004 17:54:56 +0000 truelight (svn r942) -Merged branch/network back into the trunk