author | skidd13 |
Tue, 20 Nov 2007 14:11:19 +0000 | |
changeset 8428 | f8300c908bd9 |
parent 8056 | 1020455bfd81 |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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/** @file command.h */ |
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#ifndef COMMAND_H |
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#define COMMAND_H |
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/** |
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* List of commands. |
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* |
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* This enum defines all possible commands which can be executed to the game |
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* engine. Observing the game like the query-tool or checking the profit of a |
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* vehicle don't result in a command which should be executed in the engine |
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* nor send to the server in a network game. |
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* |
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* @see _command_proc_table |
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*/ |
0 | 18 |
enum { |
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CMD_BUILD_RAILROAD_TRACK = 0, ///< build a rail track |
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CMD_REMOVE_RAILROAD_TRACK = 1, ///< remove a rail track |
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CMD_BUILD_SINGLE_RAIL = 2, ///< build a single rail track |
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CMD_REMOVE_SINGLE_RAIL = 3, ///< remove a single rail track |
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CMD_LANDSCAPE_CLEAR = 4, ///< demolish a tile |
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CMD_BUILD_BRIDGE = 5, ///< build a bridge |
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CMD_BUILD_RAILROAD_STATION = 6, ///< build a railroad station |
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CMD_BUILD_TRAIN_DEPOT = 7, ///< build a train depot |
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CMD_BUILD_SIGNALS = 8, ///< build a signal |
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CMD_REMOVE_SIGNALS = 9, ///< remove a signal |
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CMD_TERRAFORM_LAND = 10, ///< terraform a tile |
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CMD_PURCHASE_LAND_AREA = 11, ///< purchase a tile |
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CMD_SELL_LAND_AREA = 12, ///< sell a bought tile before |
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CMD_BUILD_TUNNEL = 13, ///< build a tunnel |
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CMD_REMOVE_FROM_RAILROAD_STATION = 14, ///< remove a tile station |
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CMD_CONVERT_RAIL = 15, ///< convert a rail type |
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CMD_BUILD_TRAIN_WAYPOINT = 16, ///< build a waypoint |
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CMD_RENAME_WAYPOINT = 17, ///< rename a waypoint |
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CMD_REMOVE_TRAIN_WAYPOINT = 18, ///< remove a waypoint |
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40 |
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CMD_BUILD_ROAD_STOP = 21, ///< build a road stop |
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CMD_REMOVE_ROAD_STOP = 22, ///< remove a road stop |
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CMD_BUILD_LONG_ROAD = 23, ///< build a complete road (not a "half" one) |
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CMD_REMOVE_LONG_ROAD = 24, ///< remove a complete road (not a "half" one) |
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CMD_BUILD_ROAD = 25, ///< build a "half" road |
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CMD_REMOVE_ROAD = 26, ///< remove a "half" road |
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CMD_BUILD_ROAD_DEPOT = 27, ///< build a road depot |
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CMD_BUILD_AIRPORT = 29, ///< build an airport |
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CMD_BUILD_DOCK = 30, ///< build a dock |
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CMD_BUILD_SHIP_DEPOT = 31, ///< build a ship depot |
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CMD_BUILD_BUOY = 32, ///< build a buoy |
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CMD_PLANT_TREE = 33, ///< plant a tree |
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CMD_BUILD_RAIL_VEHICLE = 34, ///< build a rail vehicle |
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CMD_MOVE_RAIL_VEHICLE = 35, ///< move a rail vehicle (in the depot) |
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CMD_START_STOP_TRAIN = 36, ///< start or stop a train |
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CMD_SELL_RAIL_WAGON = 38, ///< sell a rail wagon |
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CMD_SEND_TRAIN_TO_DEPOT = 39, ///< send a train to a depot |
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CMD_FORCE_TRAIN_PROCEED = 40, ///< proceed a train to pass a red signal |
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CMD_REVERSE_TRAIN_DIRECTION = 41, ///< turn a train around |
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CMD_MODIFY_ORDER = 42, ///< modify an order (like set full-load) |
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CMD_SKIP_TO_ORDER = 43, ///< skip an order to the next of specific one |
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CMD_DELETE_ORDER = 44, ///< delete an order |
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CMD_INSERT_ORDER = 45, ///< insert a new order |
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CMD_CHANGE_SERVICE_INT = 46, ///< change the server interval of a vehicle |
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CMD_BUILD_INDUSTRY = 47, ///< build a new industry |
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CMD_BUILD_COMPANY_HQ = 48, ///< build the company headquarter |
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CMD_SET_PLAYER_FACE = 49, ///< set the face of the player/company |
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CMD_SET_PLAYER_COLOR = 50, ///< set the color of the player/company |
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CMD_INCREASE_LOAN = 51, ///< increase the loan from the bank |
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CMD_DECREASE_LOAN = 52, ///< decrease the loan from the bank |
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CMD_WANT_ENGINE_PREVIEW = 53, ///< confirm the preview of an engine |
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CMD_NAME_VEHICLE = 54, ///< rename a whole vehicle |
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CMD_RENAME_ENGINE = 55, ///< rename a engine (in the engine list) |
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CMD_CHANGE_COMPANY_NAME = 56, ///< change the company name |
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CMD_CHANGE_PRESIDENT_NAME = 57, ///< change the president name |
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CMD_RENAME_STATION = 58, ///< rename a station |
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92 |
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CMD_SELL_AIRCRAFT = 59, ///< sell an aircraft |
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CMD_START_STOP_AIRCRAFT = 60, ///< start/stop an aircraft |
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CMD_BUILD_AIRCRAFT = 61, ///< build an aircraft |
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CMD_SEND_AIRCRAFT_TO_HANGAR = 62, ///< send an aircraft to a hanger |
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CMD_REFIT_AIRCRAFT = 64, ///< refit the cargo space of an aircraft |
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CMD_PLACE_SIGN = 65, ///< place a sign |
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CMD_RENAME_SIGN = 66, ///< rename a sign |
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101 |
|
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102 |
CMD_BUILD_ROAD_VEH = 67, ///< build a road vehicle |
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103 |
CMD_START_STOP_ROADVEH = 68, ///< start/stop a road vehicle |
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104 |
CMD_SELL_ROAD_VEH = 69, ///< sell a road vehicle |
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105 |
CMD_SEND_ROADVEH_TO_DEPOT = 70, ///< send a road vehicle to the depot |
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106 |
CMD_TURN_ROADVEH = 71, ///< turn a road vehicle around |
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107 |
CMD_REFIT_ROAD_VEH = 72, ///< refit the cargo space of a road vehicle |
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108 |
|
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109 |
CMD_PAUSE = 73, ///< pause the game |
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110 |
|
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111 |
CMD_BUY_SHARE_IN_COMPANY = 74, ///< buy a share from a company |
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112 |
CMD_SELL_SHARE_IN_COMPANY = 75, ///< sell a share from a company |
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113 |
CMD_BUY_COMPANY = 76, ///< buy a company which is bankrupt |
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114 |
|
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115 |
CMD_BUILD_TOWN = 77, ///< build a town |
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116 |
|
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117 |
CMD_RENAME_TOWN = 80, ///< rename a town |
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118 |
CMD_DO_TOWN_ACTION = 81, ///< do a action from the town detail window (like advertises or bribe) |
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119 |
|
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120 |
CMD_SET_ROAD_DRIVE_SIDE = 82, ///< set the side where the road vehicles drive |
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121 |
|
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122 |
CMD_CHANGE_DIFFICULTY_LEVEL = 85, ///< change the difficult of a game (each setting for it own) |
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123 |
|
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124 |
CMD_START_STOP_SHIP = 86, ///< start/stop a ship |
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125 |
CMD_SELL_SHIP = 87, ///< sell a ship |
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126 |
CMD_BUILD_SHIP = 88, ///< build a new ship |
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127 |
CMD_SEND_SHIP_TO_DEPOT = 89, ///< send a ship to a depot |
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128 |
CMD_REFIT_SHIP = 91, ///< refit the cargo space of a ship |
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129 |
|
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CMD_ORDER_REFIT = 98, ///< change the refit informaction of an order (for "goto depot" ) |
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CMD_CLONE_ORDER = 99, ///< clone (and share) an order |
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CMD_CLEAR_AREA = 100, ///< clear an area |
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133 |
|
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CMD_MONEY_CHEAT = 102, ///< do the money cheat |
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CMD_BUILD_CANAL = 103, ///< build a canal |
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136 |
|
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CMD_PLAYER_CTRL = 104, ///< used in multiplayer to create a new player etc. |
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CMD_LEVEL_LAND = 105, ///< level land |
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139 |
|
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CMD_REFIT_RAIL_VEHICLE = 106, ///< refit the cargo space of a train |
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CMD_RESTORE_ORDER_INDEX = 107, ///< restore vehicle order-index and service interval |
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CMD_BUILD_LOCK = 108, ///< build a lock |
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143 |
|
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CMD_BUILD_SIGNAL_TRACK = 110, ///< add signals along a track (by dragging) |
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CMD_REMOVE_SIGNAL_TRACK = 111, ///< remove signals along a track (by dragging) |
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146 |
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CMD_GIVE_MONEY = 113, ///< give money to an other player |
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CMD_CHANGE_PATCH_SETTING = 114, ///< change a patch setting |
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149 |
|
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CMD_SET_AUTOREPLACE = 115, ///< set an autoreplace entry |
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151 |
|
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CMD_CLONE_VEHICLE = 116, ///< clone a vehicle |
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153 |
CMD_MASS_START_STOP = 117, ///< start/stop all vehicles (in a depot) |
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CMD_DEPOT_SELL_ALL_VEHICLES = 118, ///< sell all vehicles which are in a given depot |
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CMD_DEPOT_MASS_AUTOREPLACE = 119, ///< force the autoreplace to take action in a given depot |
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156 |
|
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157 |
CMD_CREATE_GROUP = 120, ///< create a new group |
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158 |
CMD_DELETE_GROUP = 121, ///< delete a group |
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159 |
CMD_RENAME_GROUP = 122, ///< rename a group |
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160 |
CMD_ADD_VEHICLE_GROUP = 123, ///< add a vehicle to a group |
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161 |
CMD_ADD_SHARED_VEHICLE_GROUP = 124, ///< add all other shared vehicles to a group which are missing |
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162 |
CMD_REMOVE_ALL_VEHICLES_GROUP = 125, ///< remove all vehicles from a group |
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163 |
CMD_SET_GROUP_REPLACE_PROTECTION = 126, ///< set the autoreplace-protection for a group |
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164 |
|
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CMD_MOVE_ORDER = 127, ///< move an order |
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CMD_CHANGE_TIMETABLE = 128, ///< change the timetable for a vehicle |
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167 |
CMD_SET_VEHICLE_ON_TIME = 129, ///< set the vehicle on time feature (timetable) |
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CMD_AUTOFILL_TIMETABLE = 130, ///< autofill the timetable |
0 | 169 |
}; |
170 |
||
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/** |
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* List of flags for a command. |
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173 |
* |
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* This enums defines some flags which can be used for the commands. |
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*/ |
0 | 176 |
enum { |
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DC_EXEC = 0x01, ///< execute the given command |
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DC_AUTO = 0x02, ///< don't allow building on structures |
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DC_QUERY_COST = 0x04, ///< query cost only, don't build. |
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DC_NO_WATER = 0x08, ///< don't allow building on water |
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DC_NO_RAIL_OVERLAP = 0x10, ///< don't allow overlap of rails (used in buildrail) |
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DC_AI_BUILDING = 0x20, ///< special building rules for AI |
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DC_NO_TOWN_RATING = 0x40, ///< town rating does not disallow you from building |
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DC_FORCETEST = 0x80, ///< force test too. |
0 | 185 |
}; |
186 |
||
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187 |
/** |
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* Used to combine a StringID with the command. |
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189 |
* |
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190 |
* This macro can be used to add a StringID (the error message to show) on a command-id |
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191 |
* (CMD_xxx). Use the binary or-operator "|" to combine the command with the result from |
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192 |
* this macro. |
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193 |
* |
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* @param x The StringID to combine with a command-id |
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*/ |
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#define CMD_MSG(x) ((x) << 16) |
0 | 197 |
|
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/** |
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* Defines some flags. |
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* |
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* This enumeration defines some flags which are binary-or'ed on a command. |
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enum { |
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CMD_NO_WATER = 0x0400, ///< dont build on water |
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CMD_NETWORK_COMMAND = 0x0800, ///< execute the command without sending it on the network |
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CMD_NO_TEST_IF_IN_NETWORK = 0x1000, ///< When enabled, the command will bypass the no-DC_EXEC round if in network |
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CMD_SHOW_NO_ERROR = 0x2000, ///< do not show the error message |
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}; |
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||
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/** |
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* Command flags for the command table _command_proc_table. |
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* |
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* This enumeration defines flags for the _command_proc_table. |
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*/ |
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enum { |
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CMD_SERVER = 0x1, ///< the command can only be initiated by the server |
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CMD_OFFLINE = 0x2, ///< the command cannot be executed in a multiplayer game; single-player only |
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CMD_AUTO = 0x4, ///< set the DC_AUTO flag on this command |
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}; |
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|
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/** |
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* Defines the callback type for all command handler functions. |
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* |
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* This type defines the function header for all functions which handles a CMD_* command. |
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* A command handler use the parameters to act according to the meaning of the command. |
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* The tile parameter defines the tile to perform an action on. |
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* The flag parameter is filled with flags from the DC_* enumeration. The parameters |
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* p1 and p2 are filled with parameters for the command like "which road type", "which |
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* order" or "direction". Each function should mentioned in there doxygen comments |
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* the usage of these parameters. |
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* |
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* @param tile The tile to apply a command on |
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* @param flags Flags for the command, from the DC_* enumeration |
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* @param p1 Additional data for the command |
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* @param p2 Additional data for the command |
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* @return The CommandCost of the command, which can be succeeded or failed. |
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*/ |
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typedef CommandCost CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2); |
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/** |
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* Define a command with the flags which belongs to it. |
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* |
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* This struct connect a command handler function with the flags created with |
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* the #CMD_AUTO, #CMD_OFFLINE and #CMD_SERVER values. |
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*/ |
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struct Command { |
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CommandProc *proc; |
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byte flags; |
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}; |
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|
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/** |
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* Checks if a command failes. |
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* |
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* As you see the parameter is not a command but the return value of a command, |
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* the CommandCost class. This function checks if the command executed by |
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* the CommandProc function failed and returns true if it does. |
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* |
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* @param cost The return value of a CommandProc call |
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* @return true if the command failes |
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* @see CmdSucceded |
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*/ |
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static inline bool CmdFailed(CommandCost cost) { return cost.Failed(); } |
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|
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/** |
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* Checks if a command succeeded. |
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* |
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* As #CmdFailed this function checks if a command succeeded |
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* |
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* @param cost The return value of a CommandProc call |
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* @return true if the command succeeded |
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* @see CmdSucceeded |
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*/ |
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static inline bool CmdSucceeded(CommandCost cost) { return cost.Succeeded(); } |
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|
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/** |
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* Define a default return value for a failed command. |
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* |
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* This variable contains a CommandCost object with is declared as "failed". |
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* Other functions just need to return this error if there is an error, |
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* which doesn't need to specific by a StringID. |
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*/ |
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static const CommandCost CMD_ERROR = CommandCost(INVALID_STRING_ID); |
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/** |
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* Returns from a function with a specific StringID as error. |
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* |
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* This macro is used to return from a function. The parameter contains the |
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* StringID which will be returned. |
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* |
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* @param errcode The StringID to return |
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*/ |
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#define return_cmd_error(errcode) return CommandCost(errcode); |
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|
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/* command.cpp */ |
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/** |
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* Define a callback function for the client, after the command is finished. |
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* |
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* Functions of this type are called after the command is finished. The parameters |
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* are from the #CommandProc callback type. The boolean parameter indicates if the |
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* command succeeded or failed. |
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* |
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* @param success If the command succeeded or not. |
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* @param tile The tile of the command action |
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* @param p1 Additional data of the command |
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* @param p1 Additional data of the command |
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* @see CommandProc |
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*/ |
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typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2); |
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|
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/** |
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* Execute a command |
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*/ |
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CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc); |
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|
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/** |
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* Execute a network safe DoCommand function |
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*/ |
7718
220603f0122e
(svn r10501) -Fix [FS#1015]: error dialog was sometimes shown on all clients when a command failed instead of only the client that actually did the command.
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bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd, bool my_cmd = true); |
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|
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#ifdef ENABLE_NETWORK |
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|
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/** |
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* Send a command over the network |
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*/ |
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void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback); |
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#endif /* ENABLE_NETWORK */ |
0 | 327 |
|
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/** |
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* Text, which gets sent with a command |
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* |
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* This variable contains a string (be specific a pointer of the first |
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* char of this string) which will be send with a command. This is |
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* used for user input data like names or chat messages. |
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*/ |
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extern const char *_cmd_text; |
1820
9b6458526480
(svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes.
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|
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/** |
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* Checks if a integer value belongs to a command. |
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*/ |
959
b031d88c76f3
(svn r1451) Fix some of the signed/unsigned comparison warnings
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bool IsValidCommand(uint cmd); |
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/** |
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* Returns the flags from a given command. |
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*/ |
1804
7810fc0aa941
(svn r2308) - Fix: enforce server-only and/or offline commands by giving them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security"
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byte GetCommandFlags(uint cmd); |
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/** |
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* Returns the current money available which can be used for a command. |
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*/ |
7486
d130c10f4dab
(svn r10246) -Fix (r10297): some forgotten money conversions and truncation issues. Thanks to benc for providing the patch.
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Money GetAvailableMoneyForCommand(); |
0 | 349 |
|
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#endif /* COMMAND_H */ |