(svn r11084) -Documentation [FS#1219]: of command.*. Patch by Progman.
authorrubidium
Mon, 10 Sep 2007 15:21:14 +0000
changeset 8055 07697c701048
parent 8054 158d3adaa267
child 8056 1020455bfd81
(svn r11084) -Documentation [FS#1219]: of command.*. Patch by Progman.
Doxyfile
src/command.cpp
src/command.h
--- a/Doxyfile	Mon Sep 10 14:55:46 2007 +0000
+++ b/Doxyfile	Mon Sep 10 15:21:14 2007 +0000
@@ -5,7 +5,6 @@
 OUTPUT_DIRECTORY       = docs/source/
 CREATE_SUBDIRS         = NO
 OUTPUT_LANGUAGE        = English
-USE_WINDOWS_ENCODING   = NO
 BRIEF_MEMBER_DESC      = YES
 REPEAT_BRIEF           = YES
 ABBREVIATE_BRIEF       = "The $name class" \
@@ -186,13 +185,13 @@
 # Configuration options related to the preprocessor
 #---------------------------------------------------------------------------
 ENABLE_PREPROCESSING   = YES
-MACRO_EXPANSION        = NO
-EXPAND_ONLY_PREDEF     = NO
+MACRO_EXPANSION        = YES
+EXPAND_ONLY_PREDEF     = YES
 SEARCH_INCLUDES        = YES
 INCLUDE_PATH           =
 INCLUDE_FILE_PATTERNS  =
 PREDEFINED             =
-EXPAND_AS_DEFINED      =
+EXPAND_AS_DEFINED      = DEF_COMMAND
 SKIP_FUNCTION_MACROS   = YES
 #---------------------------------------------------------------------------
 # Configuration::additions related to external references
@@ -221,8 +220,6 @@
 DOT_IMAGE_FORMAT       = png
 DOT_PATH               =
 DOTFILE_DIRS           =
-MAX_DOT_GRAPH_WIDTH    = 1024
-MAX_DOT_GRAPH_HEIGHT   = 1024
 MAX_DOT_GRAPH_DEPTH    = 1000
 DOT_TRANSPARENT        = NO
 DOT_MULTI_TARGETS      = NO
--- a/src/command.cpp	Mon Sep 10 14:55:46 2007 +0000
+++ b/src/command.cpp	Mon Sep 10 15:21:14 2007 +0000
@@ -16,8 +16,17 @@
 #include "variables.h"
 #include "genworld.h"
 
-const char* _cmd_text = NULL;
+const char *_cmd_text = NULL;
 
+/**
+ * Helper macro to define the header of all command handler macros.
+ *
+ * This macro create the function header for a given command handler function, as
+ * all command handler functions got the parameters from the #CommandProc callback
+ * type.
+ *
+ * @param yyyy The desired function name of the new command handler function.
+ */
 #define DEF_COMMAND(yyyy) CommandCost yyyy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 
 DEF_COMMAND(CmdBuildRailroadTrack);
@@ -181,166 +190,178 @@
 DEF_COMMAND(CmdChangeTimetable);
 DEF_COMMAND(CmdSetVehicleOnTime);
 DEF_COMMAND(CmdAutofillTimetable);
-
-/* The master command table */
-static const Command _command_proc_table[] = {
-	{CmdBuildRailroadTrack,           CMD_AUTO}, /*   0 */
-	{CmdRemoveRailroadTrack,          CMD_AUTO}, /*   1 */
-	{CmdBuildSingleRail,              CMD_AUTO}, /*   2 */
-	{CmdRemoveSingleRail,             CMD_AUTO}, /*   3 */
-	{CmdLandscapeClear,                      0}, /*   4 */
-	{CmdBuildBridge,                  CMD_AUTO}, /*   5 */
-	{CmdBuildRailroadStation,         CMD_AUTO}, /*   6 */
-	{CmdBuildTrainDepot,              CMD_AUTO}, /*   7 */
-	{CmdBuildSingleSignal,            CMD_AUTO}, /*   8 */
-	{CmdRemoveSingleSignal,           CMD_AUTO}, /*   9 */
-	{CmdTerraformLand,                CMD_AUTO}, /*  10 */
-	{CmdPurchaseLandArea,             CMD_AUTO}, /*  11 */
-	{CmdSellLandArea,                        0}, /*  12 */
-	{CmdBuildTunnel,                  CMD_AUTO}, /*  13 */
-	{CmdRemoveFromRailroadStation,           0}, /*  14 */
-	{CmdConvertRail,                         0}, /*  15 */
-	{CmdBuildTrainWaypoint,                  0}, /*  16 */
-	{CmdRenameWaypoint,                      0}, /*  17 */
-	{CmdRemoveTrainWaypoint,                 0}, /*  18 */
-	{NULL,                                   0}, /*  19 */
-	{NULL,                                   0}, /*  20 */
-	{CmdBuildRoadStop,                CMD_AUTO}, /*  21 */
-	{CmdRemoveRoadStop,                      0}, /*  22 */
-	{CmdBuildLongRoad,                CMD_AUTO}, /*  23 */
-	{CmdRemoveLongRoad,               CMD_AUTO}, /*  24 */
-	{CmdBuildRoad,                           0}, /*  25 */
-	{CmdRemoveRoad,                          0}, /*  26 */
-	{CmdBuildRoadDepot,               CMD_AUTO}, /*  27 */
-	{NULL,                                   0}, /*  28 */
-	{CmdBuildAirport,                 CMD_AUTO}, /*  29 */
-	{CmdBuildDock,                    CMD_AUTO}, /*  30 */
-	{CmdBuildShipDepot,               CMD_AUTO}, /*  31 */
-	{CmdBuildBuoy,                    CMD_AUTO}, /*  32 */
-	{CmdPlantTree,                    CMD_AUTO}, /*  33 */
-	{CmdBuildRailVehicle,                    0}, /*  34 */
-	{CmdMoveRailVehicle,                     0}, /*  35 */
-	{CmdStartStopTrain,                      0}, /*  36 */
-	{NULL,                                   0}, /*  37 */
-	{CmdSellRailWagon,                       0}, /*  38 */
-	{CmdSendTrainToDepot,                    0}, /*  39 */
-	{CmdForceTrainProceed,                   0}, /*  40 */
-	{CmdReverseTrainDirection,               0}, /*  41 */
-
-	{CmdModifyOrder,                         0}, /*  42 */
-	{CmdSkipToOrder,                         0}, /*  43 */
-	{CmdDeleteOrder,                         0}, /*  44 */
-	{CmdInsertOrder,                         0}, /*  45 */
-
-	{CmdChangeServiceInt,                    0}, /*  46 */
-
-	{CmdBuildIndustry,                       0}, /*  47 */
-	{CmdBuildCompanyHQ,               CMD_AUTO}, /*  48 */
-	{CmdSetPlayerFace,                       0}, /*  49 */
-	{CmdSetPlayerColor,                      0}, /*  50 */
-
-	{CmdIncreaseLoan,                        0}, /*  51 */
-	{CmdDecreaseLoan,                        0}, /*  52 */
-
-	{CmdWantEnginePreview,                   0}, /*  53 */
-
-	{CmdNameVehicle,                         0}, /*  54 */
-	{CmdRenameEngine,                        0}, /*  55 */
-
-	{CmdChangeCompanyName,                   0}, /*  56 */
-	{CmdChangePresidentName,                 0}, /*  57 */
-
-	{CmdRenameStation,                       0}, /*  58 */
-
-	{CmdSellAircraft,                        0}, /*  59 */
-	{CmdStartStopAircraft,                   0}, /*  60 */
+#undef DEF_COMMAND
 
-	{CmdBuildAircraft,                       0}, /*  61 */
-	{CmdSendAircraftToHangar,                0}, /*  62 */
-	{NULL,                                   0}, /*  63 */
-	{CmdRefitAircraft,                       0}, /*  64 */
-
-	{CmdPlaceSign,                           0}, /*  65 */
-	{CmdRenameSign,                          0}, /*  66 */
-
-	{CmdBuildRoadVeh,                        0}, /*  67 */
-	{CmdStartStopRoadVeh,                    0}, /*  68 */
-	{CmdSellRoadVeh,                         0}, /*  69 */
-	{CmdSendRoadVehToDepot,                  0}, /*  70 */
-	{CmdTurnRoadVeh,                         0}, /*  71 */
-	{CmdRefitRoadVeh,                        0}, /*  72 */
-
-	{CmdPause,                      CMD_SERVER}, /*  73 */
-
-	{CmdBuyShareInCompany,                   0}, /*  74 */
-	{CmdSellShareInCompany,                  0}, /*  75 */
-	{CmdBuyCompany,                          0}, /*  76 */
-
-	{CmdBuildTown,                 CMD_OFFLINE}, /*  77 */
-	{NULL,                                   0}, /*  78 */
-	{NULL,                                   0}, /*  79 */
-	{CmdRenameTown,                 CMD_SERVER}, /*  80 */
-	{CmdDoTownAction,                        0}, /*  81 */
-
-	{CmdSetRoadDriveSide,           CMD_SERVER}, /*  82 */
-	{NULL,                                   0}, /*  83 */
-	{NULL,                                   0}, /*  84 */
-	{CmdChangeDifficultyLevel,      CMD_SERVER}, /*  85 */
-
-	{CmdStartStopShip,                       0}, /*  86 */
-	{CmdSellShip,                            0}, /*  87 */
-	{CmdBuildShip,                           0}, /*  88 */
-	{CmdSendShipToDepot,                     0}, /*  89 */
-	{NULL,                                   0}, /*  90 */
-	{CmdRefitShip,                           0}, /*  91 */
+/**
+ * The master command table
+ *
+ * This table contains all possible CommandProc functions with
+ * the flags which belongs to it. The indizes are the same
+ * as the value from the CMD_* enums.
+ */
+static const Command _command_proc_table[] = {
+	{CmdBuildRailroadTrack,           CMD_AUTO}, /*   0, CMD_BUILD_RAILROAD_TRACK */
+	{CmdRemoveRailroadTrack,          CMD_AUTO}, /*   1, CMD_REMOVE_RAILROAD_TRACK */
+	{CmdBuildSingleRail,              CMD_AUTO}, /*   2, CMD_BUILD_SINGLE_RAIL */
+	{CmdRemoveSingleRail,             CMD_AUTO}, /*   3, CMD_REMOVE_SINGLE_RAIL */
+	{CmdLandscapeClear,                      0}, /*   4, CMD_LANDSCAPE_CLEAR */
+	{CmdBuildBridge,                  CMD_AUTO}, /*   5, CMD_BUILD_BRIDGE */
+	{CmdBuildRailroadStation,         CMD_AUTO}, /*   6, CMD_BUILD_RAILROAD_STATION */
+	{CmdBuildTrainDepot,              CMD_AUTO}, /*   7, CMD_BUILD_TRAIN_DEPOT */
+	{CmdBuildSingleSignal,            CMD_AUTO}, /*   8, CMD_BUILD_SIGNALS */
+	{CmdRemoveSingleSignal,           CMD_AUTO}, /*   9, CMD_REMOVE_SIGNALS */
+	{CmdTerraformLand,                CMD_AUTO}, /*  10, CMD_TERRAFORM_LAND */
+	{CmdPurchaseLandArea,             CMD_AUTO}, /*  11, CMD_PURCHASE_LAND_AREA */
+	{CmdSellLandArea,                        0}, /*  12, CMD_SELL_LAND_AREA */
+	{CmdBuildTunnel,                  CMD_AUTO}, /*  13, CMD_BUILD_TUNNEL */
+	{CmdRemoveFromRailroadStation,           0}, /*  14, CMD_REMOVE_FROM_RAILROAD_STATION */
+	{CmdConvertRail,                         0}, /*  15, CMD_CONVERT_RAILD */
+	{CmdBuildTrainWaypoint,                  0}, /*  16, CMD_BUILD_TRAIN_WAYPOINT */
+	{CmdRenameWaypoint,                      0}, /*  17, CMD_RENAME_WAYPOINT */
+	{CmdRemoveTrainWaypoint,                 0}, /*  18, CMD_REMOVE_TRAIN_WAYPOINT */
+	{NULL,                                   0}, /*  19, unused */
+	{NULL,                                   0}, /*  20, unused */
+	{CmdBuildRoadStop,                CMD_AUTO}, /*  21, CMD_BUILD_ROAD_STOP */
+	{CmdRemoveRoadStop,                      0}, /*  22, CMD_REMOVE_ROAD_STOP */
+	{CmdBuildLongRoad,                CMD_AUTO}, /*  23, CMD_BUILD_LONG_ROAD */
+	{CmdRemoveLongRoad,               CMD_AUTO}, /*  24, CMD_REMOVE_LONG_ROAD */
+	{CmdBuildRoad,                           0}, /*  25, CMD_BUILD_ROAD */
+	{CmdRemoveRoad,                          0}, /*  26, CMD_REMOVE_ROAD */
+	{CmdBuildRoadDepot,               CMD_AUTO}, /*  27, CMD_BUILD_ROAD_DEPOT */
+	{NULL,                                   0}, /*  28, unused */
+	{CmdBuildAirport,                 CMD_AUTO}, /*  29, CMD_BUILD_AIRPORT */
+	{CmdBuildDock,                    CMD_AUTO}, /*  30, CMD_BUILD_DOCK */
+	{CmdBuildShipDepot,               CMD_AUTO}, /*  31, CMD_BUILD_SHIP_DEPOT */
+	{CmdBuildBuoy,                    CMD_AUTO}, /*  32, CMD_BUILD_BUOY */
+	{CmdPlantTree,                    CMD_AUTO}, /*  33, CMD_PLANT_TREE */
+	{CmdBuildRailVehicle,                    0}, /*  34, CMD_BUILD_RAIL_VEHICLE */
+	{CmdMoveRailVehicle,                     0}, /*  35, CMD_MOVE_RAIL_VEHICLE */
+	{CmdStartStopTrain,                      0}, /*  36, CMD_START_STOP_TRAIN */
+	{NULL,                                   0}, /*  37, unused */
+	{CmdSellRailWagon,                       0}, /*  38, CMD_SELL_RAIL_WAGON */
+	{CmdSendTrainToDepot,                    0}, /*  39, CMD_SEND_TRAIN_TO_DEPOT */
+	{CmdForceTrainProceed,                   0}, /*  40, CMD_FORCE_TRAIN_PROCEED */
+	{CmdReverseTrainDirection,               0}, /*  41, CMD_REVERSE_TRAIN_DIRECTION */
 
-	{NULL,                                   0}, /*  92 */
-	{NULL,                                   0}, /*  93 */
-	{NULL,                                   0}, /*  94 */
-	{NULL,                                   0}, /*  95 */
-	{NULL,                                   0}, /*  96 */
-	{NULL,                                   0}, /*  97 */
-
-	{CmdOrderRefit,                          0}, /*  98 */
-	{CmdCloneOrder,                          0}, /*  99 */
-
-	{CmdClearArea,                           0}, /* 100 */
-	{NULL,                                   0}, /* 101 */
-
-	{CmdMoneyCheat,                CMD_OFFLINE}, /* 102 */
-	{CmdBuildCanal,                   CMD_AUTO}, /* 103 */
-	{CmdPlayerCtrl,                          0}, /* 104 */
-
-	{CmdLevelLand,                    CMD_AUTO}, /* 105 */
+	{CmdModifyOrder,                         0}, /*  42, CMD_MODIFY_ORDER */
+	{CmdSkipToOrder,                         0}, /*  43, CMD_SKIP_TO_ORDER */
+	{CmdDeleteOrder,                         0}, /*  44, CMD_DELETE_ORDER */
+	{CmdInsertOrder,                         0}, /*  45, CMD_INSERT_ORDER */
 
-	{CmdRefitRailVehicle,                    0}, /* 106 */
-	{CmdRestoreOrderIndex,                   0}, /* 107 */
-	{CmdBuildLock,                    CMD_AUTO}, /* 108 */
-	{NULL,                                   0}, /* 109 */
-	{CmdBuildSignalTrack,             CMD_AUTO}, /* 110 */
-	{CmdRemoveSignalTrack,            CMD_AUTO}, /* 111 */
-	{NULL,                                   0}, /* 112 */
-	{CmdGiveMoney,                           0}, /* 113 */
-	{CmdChangePatchSetting,         CMD_SERVER}, /* 114 */
-	{CmdSetAutoReplace,                      0}, /* 115 */
-	{CmdCloneVehicle,                        0}, /* 116 */
-	{CmdMassStartStopVehicle,                0}, /* 117 */
-	{CmdDepotSellAllVehicles,                0}, /* 118 */
-	{CmdDepotMassAutoReplace,                0}, /* 119 */
-	{CmdCreateGroup,                         0}, /* 120 */
-	{CmdDeleteGroup,                         0}, /* 121 */
-	{CmdRenameGroup,                         0}, /* 122 */
-	{CmdAddVehicleGroup,                     0}, /* 123 */
-	{CmdAddSharedVehicleGroup,               0}, /* 124 */
-	{CmdRemoveAllVehiclesGroup,              0}, /* 125 */
-	{CmdSetGroupReplaceProtection,           0}, /* 126 */
-	{CmdMoveOrder,                           0}, /* 127 */
-	{CmdChangeTimetable,                     0}, /* 128 */
-	{CmdSetVehicleOnTime,                    0}, /* 129 */
-	{CmdAutofillTimetable,                   0}, /* 130 */
+	{CmdChangeServiceInt,                    0}, /*  46, CMD_CHANGE_SERVICE_INT */
+
+	{CmdBuildIndustry,                       0}, /*  47, CMD_BUILD_INDUSTRY */
+	{CmdBuildCompanyHQ,               CMD_AUTO}, /*  48, CMD_BUILD_COMPANY_HQ */
+	{CmdSetPlayerFace,                       0}, /*  49, CMD_SET_PLAYER_FACE */
+	{CmdSetPlayerColor,                      0}, /*  50, CMD_SET_PLAYER_COLOR */
+
+	{CmdIncreaseLoan,                        0}, /*  51, CMD_INCREASE_LOAN */
+	{CmdDecreaseLoan,                        0}, /*  52, CMD_DECREASE_LOAN */
+
+	{CmdWantEnginePreview,                   0}, /*  53, CMD_WANT_ENGINE_PREVIEW */
+
+	{CmdNameVehicle,                         0}, /*  54, CMD_NAME_VEHICLE */
+	{CmdRenameEngine,                        0}, /*  55, CMD_RENAME_ENGINE */
+
+	{CmdChangeCompanyName,                   0}, /*  56, CMD_CHANGE_COMPANY_NAME */
+	{CmdChangePresidentName,                 0}, /*  57, CMD_CHANGE_PRESIDENT_NAME */
+
+	{CmdRenameStation,                       0}, /*  58, CMD_RENAME_STATION */
+
+	{CmdSellAircraft,                        0}, /*  59, CMD_SELL_AIRCRAFT */
+	{CmdStartStopAircraft,                   0}, /*  60, CMD_START_STOP_AIRCRAFT */
+
+	{CmdBuildAircraft,                       0}, /*  61, CMD_BUILD_AIRCRAFT */
+	{CmdSendAircraftToHangar,                0}, /*  62, CMD_SEND_AIRCRAFT_TO_HANGAR */
+	{NULL,                                   0}, /*  63, unused */
+	{CmdRefitAircraft,                       0}, /*  64, CMD_REFIT_AIRCRAFT */
+
+	{CmdPlaceSign,                           0}, /*  65, CMD_PLACE_SIGN */
+	{CmdRenameSign,                          0}, /*  66, CMD_RENAME_SIGN */
+
+	{CmdBuildRoadVeh,                        0}, /*  67, CMD_BUILD_ROAD_VEH */
+	{CmdStartStopRoadVeh,                    0}, /*  68, CMD_START_STOP_ROADVEH */
+	{CmdSellRoadVeh,                         0}, /*  69, CMD_SELL_ROAD_VEH */
+	{CmdSendRoadVehToDepot,                  0}, /*  70, CMD_SEND_ROADVEH_TO_DEPOT */
+	{CmdTurnRoadVeh,                         0}, /*  71, CMD_TURN_ROADVEH */
+	{CmdRefitRoadVeh,                        0}, /*  72, CMD_REFIT_ROAD_VEH */
+
+	{CmdPause,                      CMD_SERVER}, /*  73, CMD_PAUSE */
+
+	{CmdBuyShareInCompany,                   0}, /*  74, CMD_BUY_SHARE_IN_COMPANY */
+	{CmdSellShareInCompany,                  0}, /*  75, CMD_SELL_SHARE_IN_COMPANY */
+	{CmdBuyCompany,                          0}, /*  76, CMD_BUY_COMANY */
+
+	{CmdBuildTown,                 CMD_OFFLINE}, /*  77, CMD_BUILD_TOWN */
+	{NULL,                                   0}, /*  78, unused */
+	{NULL,                                   0}, /*  79, unused */
+	{CmdRenameTown,                 CMD_SERVER}, /*  80, CMD_RENAME_TOWN */
+	{CmdDoTownAction,                        0}, /*  81, CMD_DO_TOWN_ACTION */
+
+	{CmdSetRoadDriveSide,           CMD_SERVER}, /*  82, CMD_SET_ROAD_DRIVE_SIDE */
+	{NULL,                                   0}, /*  83, unused */
+	{NULL,                                   0}, /*  84, unused */
+	{CmdChangeDifficultyLevel,      CMD_SERVER}, /*  85, CMD_CHANGE_DIFFICULTY_LEVEL */
+
+	{CmdStartStopShip,                       0}, /*  86, CMD_START_STOP_SHIP */
+	{CmdSellShip,                            0}, /*  87, CMD_SELL_SHIP */
+	{CmdBuildShip,                           0}, /*  88, CMD_BUILD_SHIP */
+	{CmdSendShipToDepot,                     0}, /*  89, CMD_SEND_SHIP_TO_DEPOT */
+	{NULL,                                   0}, /*  90, unused */
+	{CmdRefitShip,                           0}, /*  91, CMD_REFIT_SHIP */
+
+	{NULL,                                   0}, /*  92, unused */
+	{NULL,                                   0}, /*  93, unused */
+	{NULL,                                   0}, /*  94, unused */
+	{NULL,                                   0}, /*  95, unused */
+	{NULL,                                   0}, /*  96, unused */
+	{NULL,                                   0}, /*  97, unused */
+
+	{CmdOrderRefit,                          0}, /*  98, CMD_ORDER_REFIT */
+	{CmdCloneOrder,                          0}, /*  99, CMD_CLONE_ORDER */
+
+	{CmdClearArea,                           0}, /* 100, CMD_CLEAR_AREA */
+	{NULL,                                   0}, /* 101, unused */
+
+	{CmdMoneyCheat,                CMD_OFFLINE}, /* 102, CMD_MONEY_CHEAT */
+	{CmdBuildCanal,                   CMD_AUTO}, /* 103, CMD_BUILD_CANAL */
+	{CmdPlayerCtrl,                          0}, /* 104, CMD_PLAYER_CTRL */
+
+	{CmdLevelLand,                    CMD_AUTO}, /* 105, CMD_LEVEL_LAND */
+
+	{CmdRefitRailVehicle,                    0}, /* 106, CMD_REFIT_RAIL_VEHICLE */
+	{CmdRestoreOrderIndex,                   0}, /* 107, CMD_RESTORE_ORDER_INDEX */
+	{CmdBuildLock,                    CMD_AUTO}, /* 108, CMD_BUILD_LOCK */
+	{NULL,                                   0}, /* 109, unused */
+	{CmdBuildSignalTrack,             CMD_AUTO}, /* 110, CMD_BUILD_SIGNAL_TRACK */
+	{CmdRemoveSignalTrack,            CMD_AUTO}, /* 111, CMD_REMOVE_SIGNAL_TRACK */
+	{NULL,                                   0}, /* 112, unused */
+	{CmdGiveMoney,                           0}, /* 113, CMD_GIVE_MONEY */
+	{CmdChangePatchSetting,         CMD_SERVER}, /* 114, CMD_CHANGE_PATCH_SETTING */
+	{CmdSetAutoReplace,                      0}, /* 115, CMD_SET_AUTOREPLACE */
+	{CmdCloneVehicle,                        0}, /* 116, CMD_CLONE_VEHICLE */
+	{CmdMassStartStopVehicle,                0}, /* 117, CMD_MASS_START_STOP */
+	{CmdDepotSellAllVehicles,                0}, /* 118, CMD_DEPOT_SELL_ALL_VEHICLES */
+	{CmdDepotMassAutoReplace,                0}, /* 119, CMD_DEPOT_MASS_AUTOREPLACE */
+	{CmdCreateGroup,                         0}, /* 120, CMD_CREATE_GROUP */
+	{CmdDeleteGroup,                         0}, /* 121, CMD_DELETE_GROUP */
+	{CmdRenameGroup,                         0}, /* 122, CMD_RENAME_GROUP */
+	{CmdAddVehicleGroup,                     0}, /* 123, CMD_ADD_VEHICLE_GROUP */
+	{CmdAddSharedVehicleGroup,               0}, /* 124, CMD_ADD_SHARE_VEHICLE_GROUP */
+	{CmdRemoveAllVehiclesGroup,              0}, /* 125, CMD_REMOVE_ALL_VEHICLES_GROUP */
+	{CmdSetGroupReplaceProtection,           0}, /* 126, CMD_SET_GROUP_REPLACE_PROTECTION */
+	{CmdMoveOrder,                           0}, /* 127, CMD_MOVE_ORDER */
+	{CmdChangeTimetable,                     0}, /* 128, CMD_CHANGE_TIMETABLE */
+	{CmdSetVehicleOnTime,                    0}, /* 129, CMD_SET_VEHICLE_ON_TIME */
+	{CmdAutofillTimetable,                   0}, /* 130, CMD_AUTOFILL_TIMETABLE */
 };
 
-/* This function range-checks a cmd, and checks if the cmd is not NULL */
+/*!
+ * This function range-checks a cmd, and checks if the cmd is not NULL
+ *
+ * @param cmd The integervalue of a command
+ * @return true if the command is valid (and got a CommandProc function)
+ */
 bool IsValidCommand(uint cmd)
 {
 	cmd &= 0xFF;
@@ -350,14 +371,34 @@
 		_command_proc_table[cmd].proc != NULL;
 }
 
+/*!
+ * This function mask the parameter with 0xFF and returns
+ * the flags which belongs to the given command.
+ *
+ * @param cmd The integer value of the command
+ * @return The flags for this command
+ * @bug integervalues which are less equals 0xFF and greater than the
+ *      size of _command_proc_table can result in an index out of bounce
+ *      error (which doesn't happend anyway). Check function #IsValidCommand(). (Progman)
+ */
 byte GetCommandFlags(uint cmd)
 {
 	return _command_proc_table[cmd & 0xFF].flags;
 }
 
-
 static int _docommand_recursive;
 
+/*!
+ * This function executes a given command with the parameters from the #CommandProc parameter list.
+ * Depending on the flags parameter it execute or test a command.
+ *
+ * @param tile The tile to apply the command on (for the #CommandProc)
+ * @param p1 Additional data for the command (for the #CommandProc)
+ * @param p2 Additional data for the command (for the #CommandProc)
+ * @param flags Flags for the command and how to execute the command
+ * @param procc The command-id to execute (a value of the CMD_* enums)
+ * @see CommandProc
+ */
 CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
 {
 	CommandCost res;
@@ -421,6 +462,13 @@
 	return res;
 }
 
+/*!
+ * This functions returns the money which can be used to execute a command.
+ * This is either the money of the current player or INT64_MAX if there
+ * is no such a player "at the moment" like the server itself.
+ *
+ * @return The available money of a player or INT64_MAX
+ */
 Money GetAvailableMoneyForCommand()
 {
 	PlayerID pid = _current_player;
@@ -428,8 +476,20 @@
 	return GetPlayer(pid)->player_money;
 }
 
-/* toplevel network safe docommand function for the current player. must not be called recursively.
- * the callback is called when the command succeeded or failed. */
+/*!
+ * Toplevel network safe docommand function for the current player. Must not be called recursively.
+ * The callback is called when the command succeeded or failed. The parameters
+ * tile, p1 and p2 are from the #CommandProc function. The paramater cmd is the command to execute.
+ * The parameter my_cmd is used to indicate if the command is from a player or the server.
+ *
+ * @param tile The tile to perform a command on (see #CommandProc)
+ * @param p1 Additional data for the command (see #CommandProc)
+ * @param p2 Additional data for the command (see #CommandProc)
+ * @param callback A callback function to call after the command is finished
+ * @param cmd The command to execute (a CMD_* value)
+ * @param my_cmd indicator if the command is from a player or server (to display error messages for a user)
+ * @return true if the command succeeded, else false
+ */
 bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd, bool my_cmd)
 {
 	CommandCost res, res2;
--- a/src/command.h	Mon Sep 10 14:55:46 2007 +0000
+++ b/src/command.h	Mon Sep 10 15:21:14 2007 +0000
@@ -5,161 +5,176 @@
 #ifndef COMMAND_H
 #define COMMAND_H
 
+/**
+ * List of commands.
+ *
+ * This enum defines all possible commands which can be executed to the game
+ * engine. Observing the game like the query-tool or checking the profit of a
+ * vehicle don't result in a command which should be executed in the engine
+ * nor send to the server in a network game.
+ *
+ * @see _command_proc_table
+ */
 enum {
-	CMD_BUILD_RAILROAD_TRACK         =   0,
-	CMD_REMOVE_RAILROAD_TRACK        =   1,
-	CMD_BUILD_SINGLE_RAIL            =   2,
-	CMD_REMOVE_SINGLE_RAIL           =   3,
-	CMD_LANDSCAPE_CLEAR              =   4,
-	CMD_BUILD_BRIDGE                 =   5,
-	CMD_BUILD_RAILROAD_STATION       =   6,
-	CMD_BUILD_TRAIN_DEPOT            =   7,
-	CMD_BUILD_SIGNALS                =   8,
-	CMD_REMOVE_SIGNALS               =   9,
-	CMD_TERRAFORM_LAND               =  10,
-	CMD_PURCHASE_LAND_AREA           =  11,
-	CMD_SELL_LAND_AREA               =  12,
-	CMD_BUILD_TUNNEL                 =  13,
-
-	CMD_REMOVE_FROM_RAILROAD_STATION =  14,
-	CMD_CONVERT_RAIL                 =  15,
-
-	CMD_BUILD_TRAIN_WAYPOINT         =  16,
-	CMD_RENAME_WAYPOINT              =  17,
-	CMD_REMOVE_TRAIN_WAYPOINT        =  18,
-
-	CMD_BUILD_ROAD_STOP              =  21,
-	CMD_REMOVE_ROAD_STOP             =  22,
-	CMD_BUILD_LONG_ROAD              =  23,
-	CMD_REMOVE_LONG_ROAD             =  24,
-	CMD_BUILD_ROAD                   =  25,
-	CMD_REMOVE_ROAD                  =  26,
-	CMD_BUILD_ROAD_DEPOT             =  27,
-
-	CMD_BUILD_AIRPORT                =  29,
-
-	CMD_BUILD_DOCK                   =  30,
-
-	CMD_BUILD_SHIP_DEPOT             =  31,
-	CMD_BUILD_BUOY                   =  32,
-
-	CMD_PLANT_TREE                   =  33,
-
-	CMD_BUILD_RAIL_VEHICLE           =  34,
-	CMD_MOVE_RAIL_VEHICLE            =  35,
-
-	CMD_START_STOP_TRAIN             =  36,
-
-	CMD_SELL_RAIL_WAGON              =  38,
-
-	CMD_SEND_TRAIN_TO_DEPOT          =  39,
-	CMD_FORCE_TRAIN_PROCEED          =  40,
-	CMD_REVERSE_TRAIN_DIRECTION      =  41,
-
-	CMD_MODIFY_ORDER                 =  42,
-	CMD_SKIP_TO_ORDER                =  43,
-	CMD_DELETE_ORDER                 =  44,
-	CMD_INSERT_ORDER                 =  45,
-
-	CMD_CHANGE_SERVICE_INT           =  46,
+	CMD_BUILD_RAILROAD_TRACK         =   0,	///< build a rail track
+	CMD_REMOVE_RAILROAD_TRACK        =   1,	///< remove a rail track
+	CMD_BUILD_SINGLE_RAIL            =   2,	///< build a single rail track
+	CMD_REMOVE_SINGLE_RAIL           =   3,	///< remove a single rail track
+	CMD_LANDSCAPE_CLEAR              =   4,	///< demolish a tile
+	CMD_BUILD_BRIDGE                 =   5,	///< build a bridge
+	CMD_BUILD_RAILROAD_STATION       =   6,	///< build a railroad station
+	CMD_BUILD_TRAIN_DEPOT            =   7,	///< build a train depot
+	CMD_BUILD_SIGNALS                =   8,	///< build a signal
+	CMD_REMOVE_SIGNALS               =   9,	///< remove a signal
+	CMD_TERRAFORM_LAND               =  10,	///< terraform a tile
+	CMD_PURCHASE_LAND_AREA           =  11,	///< purchase a tile
+	CMD_SELL_LAND_AREA               =  12,	///< sell a bought tile before
+	CMD_BUILD_TUNNEL                 =  13,	///< build a tunnel
 
-	CMD_BUILD_INDUSTRY               =  47,
-
-	CMD_BUILD_COMPANY_HQ             =  48,
-	CMD_SET_PLAYER_FACE              =  49,
-	CMD_SET_PLAYER_COLOR             =  50,
-
-	CMD_INCREASE_LOAN                =  51,
-	CMD_DECREASE_LOAN                =  52,
-
-	CMD_WANT_ENGINE_PREVIEW          =  53,
-
-	CMD_NAME_VEHICLE                 =  54,
-	CMD_RENAME_ENGINE                =  55,
-	CMD_CHANGE_COMPANY_NAME          =  56,
-	CMD_CHANGE_PRESIDENT_NAME        =  57,
-	CMD_RENAME_STATION               =  58,
-
-	CMD_SELL_AIRCRAFT                =  59,
-	CMD_START_STOP_AIRCRAFT          =  60,
-	CMD_BUILD_AIRCRAFT               =  61,
-	CMD_SEND_AIRCRAFT_TO_HANGAR      =  62,
-	CMD_REFIT_AIRCRAFT               =  64,
-
-	CMD_PLACE_SIGN                   =  65,
-	CMD_RENAME_SIGN                  =  66,
+	CMD_REMOVE_FROM_RAILROAD_STATION =  14,	///< remove a tile station
+	CMD_CONVERT_RAIL                 =  15,	///< convert a rail type
 
-	CMD_BUILD_ROAD_VEH               =  67,
-	CMD_START_STOP_ROADVEH           =  68,
-	CMD_SELL_ROAD_VEH                =  69,
-	CMD_SEND_ROADVEH_TO_DEPOT        =  70,
-	CMD_TURN_ROADVEH                 =  71,
-	CMD_REFIT_ROAD_VEH               =  72,
-
-	CMD_PAUSE                        =  73,
-
-	CMD_BUY_SHARE_IN_COMPANY         =  74,
-	CMD_SELL_SHARE_IN_COMPANY        =  75,
-	CMD_BUY_COMPANY                  =  76,
-
-	CMD_BUILD_TOWN                   =  77,
+	CMD_BUILD_TRAIN_WAYPOINT         =  16,	///< build a waypoint
+	CMD_RENAME_WAYPOINT              =  17, ///< rename a waypoint
+	CMD_REMOVE_TRAIN_WAYPOINT        =  18,	///< remove a waypoint
 
-	CMD_RENAME_TOWN                  =  80,
-	CMD_DO_TOWN_ACTION               =  81,
-
-	CMD_SET_ROAD_DRIVE_SIDE          =  82,
-
-	CMD_CHANGE_DIFFICULTY_LEVEL      =  85,
+	CMD_BUILD_ROAD_STOP              =  21, ///< build a road stop
+	CMD_REMOVE_ROAD_STOP             =  22, ///< remove a road stop
+	CMD_BUILD_LONG_ROAD              =  23, ///< build a complete road (not a "half" one)
+	CMD_REMOVE_LONG_ROAD             =  24, ///< remove a complete road (not a "half" one)
+	CMD_BUILD_ROAD                   =  25, ///< build a "half" road
+	CMD_REMOVE_ROAD                  =  26, ///< remove a "half" road
+	CMD_BUILD_ROAD_DEPOT             =  27, ///< build a road depot
 
-	CMD_START_STOP_SHIP              =  86,
-	CMD_SELL_SHIP                    =  87,
-	CMD_BUILD_SHIP                   =  88,
-	CMD_SEND_SHIP_TO_DEPOT           =  89,
-	CMD_REFIT_SHIP                   =  91,
+	CMD_BUILD_AIRPORT                =  29,	///< build an airport
 
-	CMD_ORDER_REFIT                  =  98,
-	CMD_CLONE_ORDER                  =  99,
-	CMD_CLEAR_AREA                   = 100,
+	CMD_BUILD_DOCK                   =  30,	///< build a dock
 
-	CMD_MONEY_CHEAT                  = 102,
-	CMD_BUILD_CANAL                  = 103,
+	CMD_BUILD_SHIP_DEPOT             =  31,	///< build a ship depot
+	CMD_BUILD_BUOY                   =  32, ///< build a buoy
+
+	CMD_PLANT_TREE                   =  33, ///< plant a tree
+
+	CMD_BUILD_RAIL_VEHICLE           =  34, ///< build a rail vehicle
+	CMD_MOVE_RAIL_VEHICLE            =  35, ///< move a rail vehicle (in the depot)
+
+	CMD_START_STOP_TRAIN             =  36, ///< start or stop a train
+
+	CMD_SELL_RAIL_WAGON              =  38, ///< sell a rail wagon
+
+	CMD_SEND_TRAIN_TO_DEPOT          =  39, ///< send a train to a depot
+	CMD_FORCE_TRAIN_PROCEED          =  40, ///< proceed a train to pass a red signal
+	CMD_REVERSE_TRAIN_DIRECTION      =  41, ///< turn a train around
+
+	CMD_MODIFY_ORDER                 =  42, ///< modify an order (like set full-load)
+	CMD_SKIP_TO_ORDER                =  43, ///< skip an order to the next of specific one
+	CMD_DELETE_ORDER                 =  44, ///< delete an order
+	CMD_INSERT_ORDER                 =  45,	///< insert a new order
+
+	CMD_CHANGE_SERVICE_INT           =  46,	///< change the server interval of a vehicle
+
+	CMD_BUILD_INDUSTRY               =  47, ///< build a new industry
+
+	CMD_BUILD_COMPANY_HQ             =  48,	///< build the company headquarter
+	CMD_SET_PLAYER_FACE              =  49,	///< set the face of the player/company
+	CMD_SET_PLAYER_COLOR             =  50,	///< set the color of the player/company
+
+	CMD_INCREASE_LOAN                =  51,	///< increase the loan from the bank
+	CMD_DECREASE_LOAN                =  52,	///< decrease the loan from the bank
+
+	CMD_WANT_ENGINE_PREVIEW          =  53,	///< confirm the preview of an engine
+
+	CMD_NAME_VEHICLE                 =  54,	///< rename a whole vehicle
+	CMD_RENAME_ENGINE                =  55,	///< rename a engine (in the engine list)
+	CMD_CHANGE_COMPANY_NAME          =  56,	///< change the company name
+	CMD_CHANGE_PRESIDENT_NAME        =  57,	///< change the president name
+	CMD_RENAME_STATION               =  58,	///< rename a station
+
+	CMD_SELL_AIRCRAFT                =  59,	///< sell an aircraft
+	CMD_START_STOP_AIRCRAFT          =  60,	///< start/stop an aircraft
+	CMD_BUILD_AIRCRAFT               =  61,	///< build an aircraft
+	CMD_SEND_AIRCRAFT_TO_HANGAR      =  62,	///< send an aircraft to a hanger
+	CMD_REFIT_AIRCRAFT               =  64,	///< refit the cargo space of an aircraft
+
+	CMD_PLACE_SIGN                   =  65, ///< place a sign
+	CMD_RENAME_SIGN                  =  66,	///< rename a sign
+
+	CMD_BUILD_ROAD_VEH               =  67,	///< build a road vehicle
+	CMD_START_STOP_ROADVEH           =  68,	///< start/stop a road vehicle
+	CMD_SELL_ROAD_VEH                =  69,	///< sell a road vehicle
+	CMD_SEND_ROADVEH_TO_DEPOT        =  70,	///< send a road vehicle to the depot
+	CMD_TURN_ROADVEH                 =  71,	///< turn a road vehicle around
+	CMD_REFIT_ROAD_VEH               =  72,	///< refit the cargo space of a road vehicle
+
+	CMD_PAUSE                        =  73,	///< pause the game
+
+	CMD_BUY_SHARE_IN_COMPANY         =  74,	///< buy a share from a company
+	CMD_SELL_SHARE_IN_COMPANY        =  75,	///< sell a share from a company
+	CMD_BUY_COMPANY                  =  76,	///< buy a company which is bankrupt
+
+	CMD_BUILD_TOWN                   =  77,	///< build a town
+
+	CMD_RENAME_TOWN                  =  80,	///< rename a town
+	CMD_DO_TOWN_ACTION               =  81,	///< do a action from the town detail window (like advertises or bribe)
+
+	CMD_SET_ROAD_DRIVE_SIDE          =  82,	///< set the side where the road vehicles drive
+
+	CMD_CHANGE_DIFFICULTY_LEVEL      =  85,	///< change the difficult of a game (each setting for it own)
+
+	CMD_START_STOP_SHIP              =  86,	///< start/stop a ship
+	CMD_SELL_SHIP                    =  87,	///< sell a ship
+	CMD_BUILD_SHIP                   =  88,	///< build a new ship
+	CMD_SEND_SHIP_TO_DEPOT           =  89,	///< send a ship to a depot
+	CMD_REFIT_SHIP                   =  91,	///< refit the cargo space of a ship
+
+	CMD_ORDER_REFIT                  =  98, ///< change the refit informaction of an order (for "goto depot" )
+	CMD_CLONE_ORDER                  =  99, ///< clone (and share) an order
+	CMD_CLEAR_AREA                   = 100,	///< clear an area
+
+	CMD_MONEY_CHEAT                  = 102,	///< do the money cheat
+	CMD_BUILD_CANAL                  = 103,	///< build a canal
 
 	CMD_PLAYER_CTRL                  = 104, ///< used in multiplayer to create a new player etc.
 	CMD_LEVEL_LAND                   = 105, ///< level land
 
-	CMD_REFIT_RAIL_VEHICLE           = 106,
-	CMD_RESTORE_ORDER_INDEX          = 107,
-	CMD_BUILD_LOCK                   = 108,
-
-	CMD_BUILD_SIGNAL_TRACK           = 110,
-	CMD_REMOVE_SIGNAL_TRACK          = 111,
-
-	CMD_GIVE_MONEY                   = 113,
-	CMD_CHANGE_PATCH_SETTING         = 114,
-
-	CMD_SET_AUTOREPLACE              = 115,
+	CMD_REFIT_RAIL_VEHICLE           = 106,	///< refit the cargo space of a train
+	CMD_RESTORE_ORDER_INDEX          = 107,	///< restore vehicle order-index and service interval
+	CMD_BUILD_LOCK                   = 108,	///< build a lock
 
-	CMD_CLONE_VEHICLE                = 116,
-	CMD_MASS_START_STOP              = 117,
-	CMD_DEPOT_SELL_ALL_VEHICLES      = 118,
-	CMD_DEPOT_MASS_AUTOREPLACE       = 119,
+	CMD_BUILD_SIGNAL_TRACK           = 110,	///< add signals along a track (by dragging)
+	CMD_REMOVE_SIGNAL_TRACK          = 111,	///< remove signals along a track (by dragging)
 
-	CMD_CREATE_GROUP                 = 120,
-	CMD_DELETE_GROUP                 = 121,
-	CMD_RENAME_GROUP                 = 122,
-	CMD_ADD_VEHICLE_GROUP            = 123,
-	CMD_ADD_SHARED_VEHICLE_GROUP     = 124,
-	CMD_REMOVE_ALL_VEHICLES_GROUP    = 125,
-	CMD_SET_GROUP_REPLACE_PROTECTION = 126,
+	CMD_GIVE_MONEY                   = 113,	///< give money to an other player
+	CMD_CHANGE_PATCH_SETTING         = 114,	///< change a patch setting
 
-	CMD_MOVE_ORDER                   = 127,
-	CMD_CHANGE_TIMETABLE             = 128,
-	CMD_SET_VEHICLE_ON_TIME          = 129,
-	CMD_AUTOFILL_TIMETABLE           = 130,
+	CMD_SET_AUTOREPLACE              = 115,	///< set an autoreplace entry
+
+	CMD_CLONE_VEHICLE                = 116,	///< clone a vehicle
+	CMD_MASS_START_STOP              = 117,	///< start/stop all vehicles (in a depot)
+	CMD_DEPOT_SELL_ALL_VEHICLES      = 118,	///< sell all vehicles which are in a given depot
+	CMD_DEPOT_MASS_AUTOREPLACE       = 119,	///< force the autoreplace to take action in a given depot
+
+	CMD_CREATE_GROUP                 = 120,	///< create a new group
+	CMD_DELETE_GROUP                 = 121,	///< delete a group
+	CMD_RENAME_GROUP                 = 122,	///< rename a group
+	CMD_ADD_VEHICLE_GROUP            = 123,	///< add a vehicle to a group
+	CMD_ADD_SHARED_VEHICLE_GROUP     = 124,	///< add all other shared vehicles to a group which are missing
+	CMD_REMOVE_ALL_VEHICLES_GROUP    = 125,	///< remove all vehicles from a group
+	CMD_SET_GROUP_REPLACE_PROTECTION = 126,	///< set the autoreplace-protection for a group
+
+	CMD_MOVE_ORDER                   = 127,	///< move an order
+	CMD_CHANGE_TIMETABLE             = 128,	///< change the timetable for a vehicle
+	CMD_SET_VEHICLE_ON_TIME          = 129,	///< set the vehicle on time feature (timetable)
+	CMD_AUTOFILL_TIMETABLE           = 130,	///< autofill the timetable
 };
 
+/**
+ * List of flags for a command.
+ *
+ * This enums defines some flags which can be used for the commands.
+ */
 enum {
-	DC_EXEC            = 0x01,
+	DC_EXEC            = 0x01, ///< execute the given command
 	DC_AUTO            = 0x02, ///< don't allow building on structures
 	DC_QUERY_COST      = 0x04, ///< query cost only,  don't build.
 	DC_NO_WATER        = 0x08, ///< don't allow building on water
@@ -169,50 +184,167 @@
 	DC_FORCETEST       = 0x80, ///< force test too.
 };
 
+/**
+ * Used to combine a StringID with the command.
+ *
+ * This macro can be used to add a StringID (the error message to show) on a command-id
+ * (CMD_xxx). Use the binary or-operator "|" to combine the command with the result from
+ * this macro.
+ *
+ * @param x The StringID to combine with a command-id
+ */
 #define CMD_MSG(x) ((x) << 16)
 
+/**
+ * Defines some flags.
+ *
+ * This enumeration defines some flags which are binary-or'ed on a command.
+ */
 enum {
-	CMD_NO_WATER              = 0x0400,
+	CMD_NO_WATER              = 0x0400, ///< dont build on water
 	CMD_NETWORK_COMMAND       = 0x0800, ///< execute the command without sending it on the network
 	CMD_NO_TEST_IF_IN_NETWORK = 0x1000, ///< When enabled, the command will bypass the no-DC_EXEC round if in network
-	CMD_SHOW_NO_ERROR         = 0x2000,
+	CMD_SHOW_NO_ERROR         = 0x2000, ///< do not show the error message
 };
 
-/** Command flags for the command table _command_proc_table */
+/**
+ * Command flags for the command table _command_proc_table.
+ *
+ * This enumeration defines flags for the _command_proc_table.
+ */
 enum {
 	CMD_SERVER  = 0x1, ///< the command can only be initiated by the server
 	CMD_OFFLINE = 0x2, ///< the command cannot be executed in a multiplayer game; single-player only
 	CMD_AUTO    = 0x4, ///< set the DC_AUTO flag on this command
 };
 
+/**
+ * Defines the callback type for all command handler functions.
+ *
+ * This type defines the function header for all functions which handles a CMD_* command.
+ * A command handler use the parameters to act according to the meaning of the command.
+ * The tile parameter defines the tile to perform an action on.
+ * The flag parameter is filled with flags from the DC_* enumeration. The parameters
+ * p1 and p2 are filled with parameters for the command like "which road type", "which
+ * order" or "direction". Each function should mentioned in there doxygen comments
+ * the usage of these parameters.
+ *
+ * @param tile The tile to apply a command on
+ * @param flags Flags for the command, from the DC_* enumeration
+ * @param p1 Additional data for the command
+ * @param p2 Additional data for the command
+ * @return The CommandCost of the command, which can be succeeded or failed.
+ */
 typedef CommandCost CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2);
 
+/**
+ * Define a command with the flags which belongs to it.
+ *
+ * This struct connect a command handler function with the flags created with
+ * the #CMD_AUTO, #CMD_OFFLINE and #CMD_SERVER values.
+ */
 struct Command {
 	CommandProc *proc;
 	byte flags;
 };
 
+/**
+ * Checks if a command failes.
+ *
+ * As you see the parameter is not a command but the return value of a command,
+ * the CommandCost class. This function checks if the command executed by
+ * the CommandProc function failed and returns true if it does.
+ *
+ * @param cost The return value of a CommandProc call
+ * @return true if the command failes
+ * @see CmdSucceded
+ */
 static inline bool CmdFailed(CommandCost cost) { return cost.Failed(); }
+
+/**
+ * Checks if a command succeeded.
+ *
+ * As #CmdFailed this function checks if a command succeeded
+ *
+ * @param cost The return value of a CommandProc call
+ * @return true if the command succeeded
+ * @see CmdSucceeded
+ */
 static inline bool CmdSucceeded(CommandCost cost) { return cost.Succeeded(); }
 
+/**
+ * Define a default return value for a failed command.
+ *
+ * This variable contains a CommandCost object with is declared as "failed".
+ * Other functions just need to return this error if there is an error,
+ * which doesn't need to specific by a StringID.
+ */
 static const CommandCost CMD_ERROR = CommandCost(INVALID_STRING_ID);
 
-#define return_cmd_error(errcode) do { return CommandCost(errcode); } while (0)
+/**
+ * Returns from a function with a specific StringID as error.
+ *
+ * This macro is used to return from a function. The parameter contains the
+ * StringID which will be returned.
+ *
+ * @param errcode The StringID to return
+ */
+#define return_cmd_error(errcode) return CommandCost(errcode);
 
 /* command.cpp */
+/**
+ * Define a callback function for the client, after the command is finished.
+ *
+ * Functions of this type are called after the command is finished. The parameters
+ * are from the #CommandProc callback type. The boolean parameter indicates if the
+ * command succeeded or failed.
+ *
+ * @param success If the command succeeded or not.
+ * @param tile The tile of the command action
+ * @param p1 Additional data of the command
+ * @param p1 Additional data of the command
+ * @see CommandProc
+ */
 typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
+
+/**
+ * Execute a command
+ */
 CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
+
+/**
+ * Execute a network safe DoCommand function
+ */
 bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd, bool my_cmd = true);
 
 #ifdef ENABLE_NETWORK
 
+/**
+ * Send a command over the network
+ */
 void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
 #endif /* ENABLE_NETWORK */
 
-extern const char* _cmd_text; ///< Text, which gets sent with a command
+/**
+ * Text, which gets sent with a command
+ *
+ * This variable contains a string (be specific a pointer of the first
+ * char of this string) which will be send with a command. This is
+ * used for user input data like names or chat messages.
+ */
+extern const char *_cmd_text;
 
+/**
+ * Checks if a integer value belongs to a command.
+ */
 bool IsValidCommand(uint cmd);
+/**
+ * Returns the flags from a given command.
+ */
 byte GetCommandFlags(uint cmd);
+/**
+ * Returns the current money available which can be used for a command.
+ */
 Money GetAvailableMoneyForCommand();
 
 #endif /* COMMAND_H */