network_gamelist.h
author rubidium
Sun, 09 Sep 2007 16:59:56 +0000
branch0.5
changeset 5540 f96ccea118f5
parent 5429 a1f3d6573141
permissions -rw-r--r--
(svn r11071) [0.5] -Fix [FS#1218]: crash when quiting the game in one of the end score windows.
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461a2aff3486 (svn r2701) Insert Id tags into all source files
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/* $Id$ */
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e3b43338096b (svn r942) -Merged branch/network back into the trunk
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#ifndef NETWORK_GAMELIST_H
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#define NETWORK_GAMELIST_H
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void NetworkGameListClear(void);
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
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0b2fb79e64fc (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
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void NetworkGameListRemoveItem(NetworkGameList *remove);
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40a349345f82 (svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
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void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);
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a1f3d6573141 (svn r8625) [0.5] -Backport from trunk (8253, 8273, 8497, 8520 + 8542):
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void NetworkGameListRequery(void);
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#endif /* NETWORK_GAMELIST_H */