command.h
author peter1138
Fri, 15 Sep 2006 17:36:54 +0000
changeset 4604 f99f5de6077a
parent 4495 b44566fc9025
child 4640 cabffc571e55
permissions -rw-r--r--
(svn r6456) - Replace single colour scheme for passenger wagons with separate schemes for each of steam, diesel or electric engines. Savegames from the previous revision will not load.
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/* $Id$ */
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#ifndef COMMAND_H
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#define COMMAND_H
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enum {
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	CMD_BUILD_RAILROAD_TRACK         =   0,
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	CMD_REMOVE_RAILROAD_TRACK        =   1,
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	CMD_BUILD_SINGLE_RAIL            =   2,
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	CMD_REMOVE_SINGLE_RAIL           =   3,
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	CMD_LANDSCAPE_CLEAR              =   4,
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	CMD_BUILD_BRIDGE                 =   5,
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	CMD_BUILD_RAILROAD_STATION       =   6,
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	CMD_BUILD_TRAIN_DEPOT            =   7,
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	CMD_BUILD_SIGNALS                =   8,
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	CMD_REMOVE_SIGNALS               =   9,
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	CMD_TERRAFORM_LAND               =  10,
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	CMD_PURCHASE_LAND_AREA           =  11,
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	CMD_SELL_LAND_AREA               =  12,
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	CMD_BUILD_TUNNEL                 =  13,
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	CMD_REMOVE_FROM_RAILROAD_STATION =  14,
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	CMD_CONVERT_RAIL                 =  15,
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	CMD_BUILD_TRAIN_WAYPOINT         =  16,
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	CMD_RENAME_WAYPOINT              =  17,
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	CMD_REMOVE_TRAIN_WAYPOINT        =  18,
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	CMD_BUILD_ROAD_STOP              =  21,
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	CMD_BUILD_LONG_ROAD              =  23,
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	CMD_REMOVE_LONG_ROAD             =  24,
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	CMD_BUILD_ROAD                   =  25,
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	CMD_REMOVE_ROAD                  =  26,
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	CMD_BUILD_ROAD_DEPOT             =  27,
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	CMD_BUILD_AIRPORT                =  29,
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	CMD_BUILD_DOCK                   =  30,
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	CMD_BUILD_SHIP_DEPOT             =  31,
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	CMD_BUILD_BUOY                   =  32,
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3552f20fcfcb (svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid!
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	CMD_PLANT_TREE                   =  33,
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e6b5ef68406d (svn r2764) -Feature: Clone vehicles
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	CMD_BUILD_RAIL_VEHICLE           =  34,
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	CMD_MOVE_RAIL_VEHICLE            =  35,
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	CMD_START_STOP_TRAIN             =  36,
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	CMD_SELL_RAIL_WAGON              =  38,
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b44566fc9025 (svn r6280) -Codechange: Use the same naming for trains as for other vehicles:
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	CMD_SEND_TRAIN_TO_DEPOT          =  39,
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	CMD_FORCE_TRAIN_PROCEED          =  40,
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	CMD_REVERSE_TRAIN_DIRECTION      =  41,
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	CMD_MODIFY_ORDER                 =  42,
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	CMD_SKIP_ORDER                   =  43,
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	CMD_DELETE_ORDER                 =  44,
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	CMD_INSERT_ORDER                 =  45,
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	CMD_CHANGE_SERVICE_INT           =  46,
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	CMD_BUILD_INDUSTRY               =  47,
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	CMD_BUILD_COMPANY_HQ             =  48,
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	CMD_SET_PLAYER_FACE              =  49,
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	CMD_SET_PLAYER_COLOR             =  50,
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	CMD_INCREASE_LOAN                =  51,
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	CMD_DECREASE_LOAN                =  52,
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	CMD_WANT_ENGINE_PREVIEW          =  53,
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	CMD_NAME_VEHICLE                 =  54,
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	CMD_RENAME_ENGINE                =  55,
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	CMD_CHANGE_COMPANY_NAME          =  56,
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	CMD_CHANGE_PRESIDENT_NAME        =  57,
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	CMD_RENAME_STATION               =  58,
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	CMD_SELL_AIRCRAFT                =  59,
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	CMD_START_STOP_AIRCRAFT          =  60,
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	CMD_BUILD_AIRCRAFT               =  61,
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	CMD_SEND_AIRCRAFT_TO_HANGAR      =  62,
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	CMD_REFIT_AIRCRAFT               =  64,
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	CMD_PLACE_SIGN                   =  65,
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	CMD_RENAME_SIGN                  =  66,
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	CMD_BUILD_ROAD_VEH               =  67,
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	CMD_START_STOP_ROADVEH           =  68,
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	CMD_SELL_ROAD_VEH                =  69,
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	CMD_SEND_ROADVEH_TO_DEPOT        =  70,
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	CMD_TURN_ROADVEH                 =  71,
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	CMD_REFIT_ROAD_VEH               =  72,
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	CMD_PAUSE                        =  73,
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	CMD_BUY_SHARE_IN_COMPANY         =  74,
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	CMD_SELL_SHARE_IN_COMPANY        =  75,
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	CMD_BUY_COMPANY                  =  76,
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	CMD_BUILD_TOWN                   =  77,
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	CMD_RENAME_TOWN                  =  80,
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	CMD_DO_TOWN_ACTION               =  81,
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	CMD_SET_ROAD_DRIVE_SIDE          =  82,
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	CMD_CHANGE_DIFFICULTY_LEVEL      =  85,
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	CMD_START_STOP_SHIP              =  86,
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	CMD_SELL_SHIP                    =  87,
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	CMD_BUILD_SHIP                   =  88,
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	CMD_SEND_SHIP_TO_DEPOT           =  89,
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	CMD_REFIT_SHIP                   =  91,
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	CMD_CLONE_ORDER                  =  99,
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	CMD_CLEAR_AREA                   = 100,
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	CMD_MONEY_CHEAT                  = 102,
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	CMD_BUILD_CANAL                  = 103,
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	CMD_PLAYER_CTRL                  = 104, // used in multiplayer to create a new player etc.
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	CMD_LEVEL_LAND                   = 105, // level land
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	CMD_REFIT_RAIL_VEHICLE           = 106,
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	CMD_RESTORE_ORDER_INDEX          = 107,
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	CMD_BUILD_LOCK                   = 108,
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	CMD_BUILD_SIGNAL_TRACK           = 110,
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	CMD_REMOVE_SIGNAL_TRACK          = 111,
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	CMD_GIVE_MONEY                   = 113,
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	CMD_CHANGE_PATCH_SETTING         = 114,
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	CMD_REPLACE_VEHICLE              = 115,
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	CMD_CLONE_VEHICLE                = 116,
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0
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};
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enum {
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	DC_EXEC            = 0x01,
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	DC_AUTO            = 0x02, // don't allow building on structures
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	DC_QUERY_COST      = 0x04, // query cost only,  don't build.
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	DC_NO_WATER        = 0x08, // don't allow building on water
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	DC_NO_RAIL_OVERLAP = 0x10, // don't allow overlap of rails (used in buildrail)
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	DC_AI_BUILDING     = 0x20, // special building rules for AI
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	DC_NO_TOWN_RATING  = 0x40, // town rating does not disallow you from building
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	DC_FORCETEST       = 0x80, // force test too.
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0
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	CMD_ERROR = ((int32)0x80000000),
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};
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#define CMD_MSG(x) ((x)<<16)
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enum {
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	CMD_AUTO                  = 0x0200,
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	CMD_NO_WATER              = 0x0400,
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	CMD_NETWORK_COMMAND       = 0x0800, // execute the command without sending it on the network
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	CMD_NO_TEST_IF_IN_NETWORK = 0x1000, // When enabled, the command will bypass the no-DC_EXEC round if in network
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	CMD_SHOW_NO_ERROR         = 0x2000,
0
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};
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/** Command flags for the command table
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 * @see _command_proc_table
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 */
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enum {
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	CMD_SERVER  = 0x1, /// the command can only be initiated by the server
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	CMD_OFFLINE = 0x2, /// the command cannot be executed in a multiplayer game; single-player only
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};
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typedef int32 CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2);
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typedef struct Command {
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	CommandProc *proc;
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	byte flags;
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} Command;
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0
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//#define return_cmd_error(errcode) do { _error_message=(errcode); return CMD_ERROR; } while(0)
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#define return_cmd_error(errcode) do { return CMD_ERROR | (errcode); } while (0)
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/**
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 * Check the return value of a DoCommand*() function
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 * @param res the resulting value from the command to be checked
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 * @return Return true if the command failed, false otherwise
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 */
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static inline bool CmdFailed(int32 res)
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{
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	// lower 16bits are the StringID of the possible error
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	return res <= (CMD_ERROR | INVALID_STRING_ID);
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}
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0
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/* command.c */
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int32 DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
0
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extern const char* _cmd_text; // Text, which gets sent with a command
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b031d88c76f3 (svn r1451) Fix some of the signed/unsigned comparison warnings
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bool IsValidCommand(uint cmd);
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7810fc0aa941 (svn r2308) - Fix: enforce server-only and/or offline commands by giving them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security"
Darkvater
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byte GetCommandFlags(uint cmd);
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e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
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int32 GetAvailableMoneyForCommand(void);
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29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
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   202
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
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#endif /* COMMAND_H */