--- a/ai/default/default.c Thu Aug 31 15:28:11 2006 +0000
+++ b/ai/default/default.c Thu Aug 31 15:57:38 2006 +0000
@@ -305,7 +305,7 @@
// wait until the vehicle reaches the depot.
if (!IsTileDepotType(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
- AiHandleGotoDepot(p, CMD_TRAIN_GOTO_DEPOT);
+ AiHandleGotoDepot(p, CMD_SEND_TRAIN_TO_DEPOT);
return;
}
@@ -3509,7 +3509,7 @@
if (!IsTileDepotType(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
if (v->current_order.type != OT_GOTO_DEPOT)
- DoCommand(0, v->index, 0, DC_EXEC, CMD_TRAIN_GOTO_DEPOT);
+ DoCommand(0, v->index, 0, DC_EXEC, CMD_SEND_TRAIN_TO_DEPOT);
goto going_to_depot;
}
--- a/command.h Thu Aug 31 15:28:11 2006 +0000
+++ b/command.h Thu Aug 31 15:57:38 2006 +0000
@@ -49,7 +49,7 @@
CMD_SELL_RAIL_WAGON = 38,
- CMD_TRAIN_GOTO_DEPOT = 39,
+ CMD_SEND_TRAIN_TO_DEPOT = 39,
CMD_FORCE_TRAIN_PROCEED = 40,
CMD_REVERSE_TRAIN_DIRECTION = 41,
--- a/train_gui.c Thu Aug 31 15:28:11 2006 +0000
+++ b/train_gui.c Thu Aug 31 15:57:38 2006 +0000
@@ -1025,7 +1025,7 @@
break;
case 7: /* goto depot */
/* TrainGotoDepot has a nice randomizer in the pathfinder, which causes desyncs... */
- DoCommandP(v->tile, v->index, _ctrl_pressed ? 1 : 0, NULL, CMD_TRAIN_GOTO_DEPOT | CMD_NO_TEST_IF_IN_NETWORK | CMD_MSG(STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT));
+ DoCommandP(v->tile, v->index, _ctrl_pressed ? 1 : 0, NULL, CMD_SEND_TRAIN_TO_DEPOT | CMD_NO_TEST_IF_IN_NETWORK | CMD_MSG(STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT));
break;
case 8: /* force proceed */
DoCommandP(v->tile, v->index, 0, NULL, CMD_FORCE_TRAIN_PROCEED | CMD_MSG(STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL));
--- a/vehicle.c Thu Aug 31 15:28:11 2006 +0000
+++ b/vehicle.c Thu Aug 31 15:57:38 2006 +0000
@@ -68,7 +68,7 @@
};
const uint32 _send_to_depot_proc_table[] = {
- CMD_TRAIN_GOTO_DEPOT,
+ CMD_SEND_TRAIN_TO_DEPOT,
CMD_SEND_ROADVEH_TO_DEPOT,
CMD_SEND_SHIP_TO_DEPOT,
CMD_SEND_AIRCRAFT_TO_HANGAR,