newgrf_config.h
author Darkvater
Wed, 13 Dec 2006 22:38:45 +0000
changeset 5332 ffb2e98b961e
parent 5329 2b117d8652f0
child 5333 8e7d68b06399
permissions -rw-r--r--
(svn r7494) -Fix: Really disable AI's in Multiplayer if you tell it so. In loaded games with
AI's the setting didn't take effect, resulting in immediate desyncs.
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/* $Id$ */
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#ifndef NEWGRF_CONFIG_H
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#define NEWGRF_CONFIG_H
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/* GRF config bit flags */
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enum {
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	GCF_DISABLED,
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	GCF_NOT_FOUND,
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	GCF_ACTIVATED,
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	GCF_SYSTEM,
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	GCF_UNSAFE,
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	GCF_STATIC,
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};
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typedef struct GRFConfig {
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	char *filename;
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	char *name;
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	char *info;
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	uint32 grfid;
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	uint8 flags;
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	uint8 md5sum[16];
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	uint32 param[0x80];
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	uint8 num_params;
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	struct GRFConfig *next;
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} GRFConfig;
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/* First item in list of all scanned NewGRFs */
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extern GRFConfig *_all_grfs;
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/* First item in list of current GRF set up */
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extern GRFConfig *_grfconfig;
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/* First item in list of default GRF set up */
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extern GRFConfig *_grfconfig_newgame;
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/* First item in list of static GRF set up */
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extern GRFConfig *_grfconfig_static;
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void ScanNewGRFFiles(void);
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const GRFConfig *FindGRFConfig(uint32 grfid, uint8 *md5sum);
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const GRFConfig *GetGRFConfig(uint32 grfid);
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void ClearGRFConfig(GRFConfig *config);
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void ClearGRFConfigList(GRFConfig *config);
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void ResetGRFConfig(bool defaults);
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bool IsGoodGRFConfigList(void);
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bool FillGRFDetails(GRFConfig *config, bool is_static);
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char *GRFBuildParamList(char *dst, const GRFConfig *c, const char *last);
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/* In newgrf_gui.c */
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void ShowNewGRFSettings(bool editable, bool show_params, GRFConfig **config);
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#endif /* NEWGRF_CONFIG_H */