(svn r7494) -Fix: Really disable AI's in Multiplayer if you tell it so. In loaded games with
AI's the setting didn't take effect, resulting in immediate desyncs.
--- a/ai/ai.c Wed Dec 13 18:47:59 2006 +0000
+++ b/ai/ai.c Wed Dec 13 22:38:45 2006 +0000
@@ -170,8 +170,8 @@
/* Don't do anything if ai is disabled */
if (!_ai.enabled) return;
- /* Don't do anything if we are a network-client */
- if (_networking && !_network_server) return;
+ /* Don't do anything if we are a network-client, or the AI has been disabled */
+ if (_networking && (!_network_server || !_patches.ai_in_multiplayer)) return;
/* New tick */
_ai.tick++;