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21 static inline bool IsShipInDepotStopped(const Vehicle* v) |
21 static inline bool IsShipInDepotStopped(const Vehicle* v) |
22 { |
22 { |
23 return IsShipInDepot(v) && v->vehstatus & VS_STOPPED; |
23 return IsShipInDepot(v) && v->vehstatus & VS_STOPPED; |
24 } |
24 } |
25 |
25 |
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26 |
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27 /** |
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28 * This class 'wraps' Vehicle; you do not actually instantiate this class. |
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29 * You create a Vehicle using AllocateVehicle, so it is added to the pool |
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30 * and you reinitialize that to a Train using: |
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31 * v = new (v) Ship(); |
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32 * |
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33 * As side-effect the vehicle type is set correctly. |
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34 */ |
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35 struct Ship: public Vehicle { |
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36 /** Initializes the Vehicle to a ship */ |
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37 Ship() { this->type = VEH_SHIP; } |
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38 |
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39 /** We want to 'destruct' the right class. */ |
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40 virtual ~Ship() {} |
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41 |
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42 const char *GetTypeString() const { return "ship"; } |
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43 void MarkDirty(); |
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44 void UpdateDeltaXY(Direction direction); |
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45 ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; } |
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46 WindowClass GetVehicleListWindowClass() const { return WC_SHIPS_LIST; } |
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47 void PlayLeaveStationSound() const; |
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48 }; |
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49 |
26 #endif /* SHIP_H */ |
50 #endif /* SHIP_H */ |