src/ship.h
branchgamebalance
changeset 9911 0b8b245a2391
parent 9908 0fa543611bbe
child 9625 3301b1b3889c
--- a/src/ship.h	Wed Jun 13 11:17:30 2007 +0000
+++ b/src/ship.h	Wed Jun 13 11:45:14 2007 +0000
@@ -23,4 +23,28 @@
 	return IsShipInDepot(v) && v->vehstatus & VS_STOPPED;
 }
 
+
+/**
+ * This class 'wraps' Vehicle; you do not actually instantiate this class.
+ * You create a Vehicle using AllocateVehicle, so it is added to the pool
+ * and you reinitialize that to a Train using:
+ *   v = new (v) Ship();
+ *
+ * As side-effect the vehicle type is set correctly.
+ */
+struct Ship: public Vehicle {
+	/** Initializes the Vehicle to a ship */
+	Ship() { this->type = VEH_SHIP; }
+
+	/** We want to 'destruct' the right class. */
+	virtual ~Ship() {}
+
+	const char *GetTypeString() const { return "ship"; }
+	void MarkDirty();
+	void UpdateDeltaXY(Direction direction);
+	ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; }
+	WindowClass GetVehicleListWindowClass() const { return WC_SHIPS_LIST; }
+	void PlayLeaveStationSound() const;
+};
+
 #endif /* SHIP_H */