src/newgrf_industries.h
branchgamebalance
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     1 /* $Id$ */
       
     2 
       
     3 /** @file newgrf_industries.h */
       
     4 
       
     5 #ifndef NEWGRF_INDUSTRIES_H
       
     6 #define NEWGRF_INDUSTRIES_H
       
     7 
       
     8 #include "industry.h"
       
     9 #include "newgrf_spritegroup.h"
       
    10 
       
    11 uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available);
       
    12 uint16 GetIndustryCallback(uint16 callback, uint32 param1, uint32 param2, Industry *industry, TileIndex tile);
       
    13 
       
    14 #endif /* NEWGRF_INDUSTRIES_H */