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6 #include "openttd.h" |
6 #include "openttd.h" |
7 #include "variables.h" |
7 #include "variables.h" |
8 #include "player.h" |
8 #include "player.h" |
9 #include "table/strings.h" |
9 #include "table/strings.h" |
10 #include "command_func.h" |
10 #include "command_func.h" |
11 #include "vehicle.h" |
|
12 #include "saveload.h" |
11 #include "saveload.h" |
13 #include "debug.h" |
12 #include "debug.h" |
14 #include "group.h" |
13 #include "group.h" |
15 #include "train.h" |
14 #include "train.h" |
16 #include "aircraft.h" |
15 #include "aircraft.h" |
18 #include "vehicle_gui.h" |
17 #include "vehicle_gui.h" |
19 #include "misc/autoptr.hpp" |
18 #include "misc/autoptr.hpp" |
20 #include "strings_func.h" |
19 #include "strings_func.h" |
21 #include "functions.h" |
20 #include "functions.h" |
22 #include "window_func.h" |
21 #include "window_func.h" |
|
22 #include "vehicle_func.h" |
23 |
23 |
24 /** |
24 /** |
25 * Update the num engines of a groupID. Decrease the old one and increase the new one |
25 * Update the num engines of a groupID. Decrease the old one and increase the new one |
26 * @note called in SetTrainGroupID and UpdateTrainGroupID |
26 * @note called in SetTrainGroupID and UpdateTrainGroupID |
27 * @param i EngineID we have to update |
27 * @param i EngineID we have to update |