(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
authorrubidium
Thu, 27 Dec 2007 13:35:39 +0000
changeset 8640 1e93b81e96d2
parent 8639 afebb18ecef5
child 8641 966d79f41865
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
src/ai/default/default.cpp
src/ai/trolly/build.cpp
src/ai/trolly/shared.cpp
src/ai/trolly/trolly.cpp
src/aircraft.h
src/aircraft_cmd.cpp
src/aircraft_gui.cpp
src/airport_gui.cpp
src/articulated_vehicles.cpp
src/articulated_vehicles.h
src/autoreplace_cmd.cpp
src/autoreplace_gui.cpp
src/build_vehicle_gui.cpp
src/clear_cmd.cpp
src/console_cmds.cpp
src/date.cpp
src/depot.cpp
src/depot_gui.cpp
src/disaster_cmd.cpp
src/dock_gui.cpp
src/economy.cpp
src/elrail.cpp
src/engine.cpp
src/group_cmd.cpp
src/group_gui.cpp
src/industry_cmd.cpp
src/landscape.cpp
src/main_gui.cpp
src/misc.cpp
src/misc_cmd.cpp
src/misc_gui.cpp
src/network/network_server.cpp
src/newgrf.cpp
src/newgrf_engine.cpp
src/newgrf_sound.cpp
src/news_gui.cpp
src/npf.cpp
src/oldloader.cpp
src/openttd.cpp
src/order_cmd.cpp
src/order_gui.cpp
src/player_gui.cpp
src/players.cpp
src/rail_cmd.cpp
src/rail_gui.cpp
src/road_cmd.cpp
src/road_gui.cpp
src/roadveh.h
src/roadveh_cmd.cpp
src/roadveh_gui.cpp
src/saveload.cpp
src/settings.cpp
src/settings_gui.cpp
src/ship.h
src/ship_cmd.cpp
src/ship_gui.cpp
src/smallmap_gui.cpp
src/sound.cpp
src/station.cpp
src/station_cmd.cpp
src/station_gui.cpp
src/strings.cpp
src/terraform_gui.cpp
src/timetable_cmd.cpp
src/timetable_gui.cpp
src/town_cmd.cpp
src/train.h
src/train_cmd.cpp
src/train_gui.cpp
src/tunnelbridge_cmd.cpp
src/vehicle.cpp
src/vehicle.h
src/vehicle_base.h
src/vehicle_func.h
src/vehicle_gui.cpp
src/vehicle_gui.h
src/vehicle_type.h
src/viewport.cpp
src/water_cmd.cpp
src/waypoint.cpp
src/window.cpp
src/yapf/yapf.hpp
src/yapf/yapf_rail.cpp
--- a/src/ai/default/default.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/ai/default/default.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -12,7 +12,6 @@
 #include "../../station_map.h"
 #include "../../player.h"
 #include "../../tunnel_map.h"
-#include "../../vehicle.h"
 #include "../../engine.h"
 #include "../../command_func.h"
 #include "../../town.h"
@@ -26,6 +25,7 @@
 #include "../../date_func.h"
 #include "../../tunnelbridge_map.h"
 #include "../../window_func.h"
+#include "../../vehicle_func.h"
 #include "../../functions.h"
 #include "default.h"
 
--- a/src/ai/trolly/build.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/ai/trolly/build.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -4,13 +4,14 @@
 #include "../../openttd.h"
 #include "../../debug.h"
 #include "../../road_map.h"
-#include "../../vehicle.h"
 #include "../../command_func.h"
 #include "trolly.h"
 #include "../../engine.h"
 #include "../../station.h"
 #include "../../variables.h"
 #include "../../bridge.h"
+#include "../../vehicle_func.h"
+#include "../../vehicle_base.h"
 #include "../ai.h"
 
 // Build HQ
--- a/src/ai/trolly/shared.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/ai/trolly/shared.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -4,8 +4,8 @@
 #include "../../openttd.h"
 #include "../../debug.h"
 #include "../../map_func.h"
+#include "../../vehicle_base.h"
 #include "trolly.h"
-#include "../../vehicle.h"
 
 int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c)
 {
--- a/src/ai/trolly/trolly.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/ai/trolly/trolly.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -31,7 +31,8 @@
 #include "../../engine.h"
 #include "../../gui.h"
 #include "../../depot.h"
-#include "../../vehicle.h"
+#include "../../vehicle_base.h"
+#include "../../vehicle_func.h"
 #include "../../date_func.h"
 #include "../ai.h"
 #include "../../order.h"
--- a/src/aircraft.h	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/aircraft.h	Thu Dec 27 13:35:39 2007 +0000
@@ -6,7 +6,7 @@
 #define AIRCRAFT_H
 
 #include "station_map.h"
-#include "vehicle.h"
+#include "vehicle_base.h"
 #include "engine.h"
 #include "variables.h"
 
--- a/src/aircraft_cmd.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/aircraft_cmd.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -10,7 +10,6 @@
 #include "landscape.h"
 #include "station_map.h"
 #include "table/strings.h"
-#include "vehicle.h"
 #include "timetable.h"
 #include "depot.h"
 #include "engine.h"
@@ -32,6 +31,7 @@
 #include "command_func.h"
 #include "window_func.h"
 #include "date_func.h"
+#include "vehicle_func.h"
 #include "functions.h"
 
 void Aircraft::UpdateDeltaXY(Direction direction)
--- a/src/aircraft_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/aircraft_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -9,7 +9,6 @@
 #include "table/sprites.h"
 #include "table/strings.h"
 #include "gui.h"
-#include "vehicle.h"
 #include "engine.h"
 #include "viewport.h"
 #include "player.h"
@@ -17,6 +16,7 @@
 #include "vehicle_gui.h"
 #include "newgrf_engine.h"
 #include "strings_func.h"
+#include "vehicle_func.h"
 
 /**
 * Draw the details for the given vehicle at the position (x,y)
--- a/src/airport_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/airport_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -12,7 +12,6 @@
 #include "viewport.h"
 #include "sound.h"
 #include "command_func.h"
-#include "vehicle.h"
 #include "station.h"
 #include "airport.h"
 #include "depot.h"
--- a/src/articulated_vehicles.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/articulated_vehicles.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -4,13 +4,13 @@
 
 #include "stdafx.h"
 #include "openttd.h"
-#include "vehicle.h"
 #include "articulated_vehicles.h"
 #include "engine.h"
 #include "train.h"
 #include "roadveh.h"
 #include "newgrf_callbacks.h"
 #include "newgrf_engine.h"
+#include "vehicle_func.h"
 
 
 uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
--- a/src/articulated_vehicles.h	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/articulated_vehicles.h	Thu Dec 27 13:35:39 2007 +0000
@@ -5,6 +5,8 @@
 #ifndef ARTICULATED_VEHICLES_H
 #define ARTICULATED_VEHICLES_H
 
+#include "vehicle_type.h"
+
 uint CountArticulatedParts(EngineID engine_type, bool purchase_window);
 void AddArticulatedParts(Vehicle **vl, VehicleType type);
 
--- a/src/autoreplace_cmd.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/autoreplace_cmd.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -18,6 +18,7 @@
 #include "order.h"
 #include "strings_func.h"
 #include "command_func.h"
+#include "vehicle_func.h"
 #include "functions.h"
 
 /*
--- a/src/autoreplace_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/autoreplace_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -16,6 +16,7 @@
 #include "rail.h"
 #include "strings_func.h"
 #include "window_func.h"
+#include "vehicle_func.h"
 
 static RailType _railtype_selected_in_replace_gui;
 
--- a/src/build_vehicle_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/build_vehicle_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -12,7 +12,6 @@
 #include "table/sprites.h"
 #include "table/strings.h"
 #include "gui.h"
-#include "vehicle.h"
 #include "articulated_vehicles.h"
 #include "textbuf_gui.h"
 #include "station.h"
@@ -29,6 +28,7 @@
 #include "strings_func.h"
 #include "window_func.h"
 #include "date_func.h"
+#include "vehicle_func.h"
 
 
 enum BuildVehicleWidgets {
--- a/src/clear_cmd.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/clear_cmd.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -21,9 +21,9 @@
 #include "industry.h"
 #include "water_map.h"
 #include "tile_cmd.h"
-#include "vehicle.h"
 #include "functions.h"
 #include "economy_func.h"
+#include "vehicle_func.h"
 
 /*
  * In one terraforming command all four corners of a initial tile can be raised/lowered (though this is not available to the player).
--- a/src/console_cmds.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/console_cmds.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -19,7 +19,6 @@
 #include "settings.h"
 #include "fios.h"
 #include "fileio.h"
-#include "vehicle.h"
 #include "station.h"
 #include "screenshot.h"
 #include "genworld.h"
@@ -30,6 +29,7 @@
 #include "functions.h"
 #include "map_func.h"
 #include "date_func.h"
+#include "vehicle_func.h"
 
 // ** scriptfile handling ** //
 static FILE *_script_file;
@@ -137,19 +137,12 @@
 
 DEF_CONSOLE_CMD(ConStopAllVehicles)
 {
-	Vehicle* v;
 	if (argc == 0) {
 		IConsoleHelp("Stops all vehicles in the game. For debugging only! Use at your own risk... Usage: 'stopall'");
 		return true;
 	}
 
-	FOR_ALL_VEHICLES(v) {
-		/* Code ripped from CmdStartStopTrain. Can't call it, because of
-		 * ownership problems, so we'll duplicate some code, for now */
-		v->vehstatus |= VS_STOPPED;
-		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
-		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
-	}
+	StopAllVehicles();
 	return true;
 }
 #endif /* _DEBUG */
--- a/src/date.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/date.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -5,7 +5,6 @@
 #include "stdafx.h"
 #include "openttd.h"
 #include "variables.h"
-#include "vehicle.h"
 #include "network/network.h"
 #include "network/network_data.h"
 #include "network/network_server.h"
@@ -13,6 +12,7 @@
 #include "window_func.h"
 #include "functions.h"
 #include "date_func.h"
+#include "vehicle_base.h"
 #ifdef DEBUG_DUMP_COMMANDS
 #include "saveload.h"
 #endif
--- a/src/depot.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/depot.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -4,7 +4,6 @@
 
 #include "stdafx.h"
 #include "openttd.h"
-#include "vehicle.h"
 #include "depot.h"
 #include "landscape.h"
 #include "table/strings.h"
--- a/src/depot_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/depot_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -12,7 +12,6 @@
 #include "table/sprites.h"
 #include "gui.h"
 #include "textbuf_gui.h"
-#include "vehicle.h"
 #include "viewport.h"
 #include "command_func.h"
 #include "depot.h"
@@ -22,6 +21,7 @@
 #include "spritecache.h"
 #include "strings_func.h"
 #include "window_func.h"
+#include "vehicle_func.h"
 
 /*
  * Since all depot window sizes aren't the same, we need to modify sizes a little.
@@ -171,14 +171,14 @@
 
 	switch (v->type) {
 		case VEH_TRAIN:
-			DrawTrainImage(v, x + 21, sprite_y, w->hscroll.cap + 4, w->hscroll.pos, WP(w, depot_d).sel);
+			DrawTrainImage(v, x + 21, sprite_y, WP(w, depot_d).sel, w->hscroll.cap + 4, w->hscroll.pos);
 
 			/* Number of wagons relative to a standard length wagon (rounded up) */
 			SetDParam(0, (v->u.rail.cached_total_length + 7) / 8);
 			DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, TC_FROMSTRING); // Draw the counter
 			break;
 
-		case VEH_ROAD:     DrawRoadVehImage( v, x + 24, sprite_y, 1, WP(w, depot_d).sel); break;
+		case VEH_ROAD:     DrawRoadVehImage( v, x + 24, sprite_y, WP(w, depot_d).sel, 1); break;
 		case VEH_SHIP:     DrawShipImage(    v, x + 19, sprite_y - 1, WP(w, depot_d).sel); break;
 		case VEH_AIRCRAFT: {
 			const Sprite *spr = GetSprite(v->GetImage(DIR_W));
@@ -273,7 +273,7 @@
 		const Vehicle *v = WP(w, depot_d).wagon_list[num - WP(w, depot_d).engine_count];
 		const Vehicle *u;
 
-		DrawTrainImage(v, x + 50, y, w->hscroll.cap - 29, 0, WP(w, depot_d).sel);
+		DrawTrainImage(v, x + 50, y, WP(w, depot_d).sel, w->hscroll.cap - 29, 0);
 		DrawString(x, y + 2, STR_8816, TC_FROMSTRING);
 
 		/*Draw the train counter */
--- a/src/disaster_cmd.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/disaster_cmd.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -23,7 +23,6 @@
 #include "industry_map.h"
 #include "station_map.h"
 #include "table/strings.h"
-#include "vehicle.h"
 #include "command_func.h"
 #include "tile_cmd.h"
 #include "news.h"
@@ -39,6 +38,8 @@
 #include "strings_func.h"
 #include "date_func.h"
 #include "functions.h"
+#include "vehicle_func.h"
+#include "vehicle_base.h"
 
 enum DisasterSubType {
 	ST_Zeppeliner,
--- a/src/dock_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/dock_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -17,7 +17,7 @@
 #include "variables.h"
 #include "water.h"
 #include "window_func.h"
-#include "vehicle.h"
+#include "vehicle_func.h"
 
 static void ShowBuildDockStationPicker();
 static void ShowBuildDocksDepotPicker();
--- a/src/economy.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/economy.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -11,7 +11,6 @@
 #include "news.h"
 #include "player.h"
 #include "station.h"
-#include "vehicle.h"
 #include "command_func.h"
 #include "saveload.h"
 #include "industry.h"
@@ -40,6 +39,7 @@
 #include "functions.h"
 #include "window_func.h"
 #include "date_func.h"
+#include "vehicle_func.h"
 
 /**
  * Multiply two integer values and shift the results to right.
--- a/src/elrail.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/elrail.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -60,11 +60,11 @@
 #include "rail_map.h"
 #include "table/sprites.h"
 #include "table/elrail_data.h"
-#include "vehicle.h"
 #include "train.h"
 #include "rail_gui.h"
 #include "transparency.h"
 #include "tunnelbridge_map.h"
+#include "vehicle_func.h"
 
 
 static inline TLG GetTLG(TileIndex t)
--- a/src/engine.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/engine.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -9,7 +9,6 @@
 #include "engine.h"
 #include "player.h"
 #include "command_func.h"
-#include "vehicle.h"
 #include "news.h"
 #include "saveload.h"
 #include "variables.h"
--- a/src/group_cmd.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/group_cmd.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -8,7 +8,6 @@
 #include "player.h"
 #include "table/strings.h"
 #include "command_func.h"
-#include "vehicle.h"
 #include "saveload.h"
 #include "debug.h"
 #include "group.h"
@@ -20,6 +19,7 @@
 #include "strings_func.h"
 #include "functions.h"
 #include "window_func.h"
+#include "vehicle_func.h"
 
 /**
  * Update the num engines of a groupID. Decrease the old one and increase the new one
--- a/src/group_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/group_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -9,7 +9,6 @@
 #include "gui.h"
 #include "window_gui.h"
 #include "textbuf_gui.h"
-#include "vehicle.h"
 #include "command_func.h"
 #include "engine.h"
 #include "vehicle_gui.h"
@@ -21,6 +20,7 @@
 #include "strings_func.h"
 #include "core/alloc_func.hpp"
 #include "window_func.h"
+#include "vehicle_func.h"
 
 
 struct Sorting {
@@ -473,7 +473,7 @@
 
 				assert(v->type == gv->vehicle_type && v->owner == owner);
 
-				DrawVehicleImage(v, x + 19, y2 + 6, w->hscroll.cap, 0, gv->vehicle_sel);
+				DrawVehicleImage(v, x + 19, y2 + 6, gv->vehicle_sel, w->hscroll.cap, 0);
 				DrawVehicleProfitButton(v, x, y2 + 13);
 
 				SetDParam(0, v->unitnumber);
--- a/src/industry_cmd.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/industry_cmd.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -15,7 +15,6 @@
 #include "command_func.h"
 #include "industry.h"
 #include "town.h"
-#include "vehicle.h"
 #include "news.h"
 #include "saveload.h"
 #include "sound.h"
@@ -40,6 +39,7 @@
 #include "functions.h"
 #include "window_func.h"
 #include "date_func.h"
+#include "vehicle_func.h"
 
 void ShowIndustryViewWindow(int industry);
 void BuildOilRig(TileIndex tile);
--- a/src/landscape.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/landscape.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -12,7 +12,6 @@
 #include "viewport.h"
 #include "command_func.h"
 #include "landscape.h"
-#include "vehicle.h"
 #include "variables.h"
 #include "void_map.h"
 #include "water_map.h"
@@ -24,6 +23,7 @@
 #include "window_func.h"
 #include "functions.h"
 #include "date_func.h"
+#include "vehicle_func.h"
 
 extern const TileTypeProcs
 	_tile_type_clear_procs,
--- a/src/main_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/main_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -19,7 +19,6 @@
 #include "command_func.h"
 #include "news.h"
 #include "town.h"
-#include "vehicle.h"
 #include "console.h"
 #include "sound.h"
 #include "network/network.h"
@@ -41,6 +40,7 @@
 #include "road_gui.h"
 #include "date_func.h"
 #include "functions.h"
+#include "vehicle_func.h"
 
 #include "network/network_data.h"
 #include "network/network_client.h"
--- a/src/misc.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/misc.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -11,7 +11,6 @@
 #include "string.h"
 #include "table/strings.h"
 #include "table/sprites.h"
-#include "vehicle.h"
 #include "saveload.h"
 #include "engine.h"
 #include "vehicle_gui.h"
@@ -26,6 +25,8 @@
 #include "functions.h"
 #include "map_func.h"
 #include "date_func.h"
+#include "vehicle_func.h"
+#include "texteff.hpp"
 
 char _name_array[512][32];
 
--- a/src/misc_cmd.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/misc_cmd.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -17,9 +17,9 @@
 #include "livery.h"
 #include "player_face.h"
 #include "strings_func.h"
-#include "vehicle.h"
 #include "gfx_func.h"
 #include "functions.h"
+#include "vehicle_func.h"
 
 /** Change the player's face.
  * @param tile unused
--- a/src/misc_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/misc_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -27,7 +27,6 @@
 #include "network/network.h"
 #include "string.h"
 #include "variables.h"
-#include "vehicle.h"
 #include "train.h"
 #include "tgp.h"
 #include "settings.h"
--- a/src/network/network_server.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/network/network_server.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -18,7 +18,6 @@
 #include "../console.h"
 #include "../command_func.h"
 #include "../saveload.h"
-#include "../vehicle.h"
 #include "../station.h"
 #include "../variables.h"
 #include "../genworld.h"
--- a/src/newgrf.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/newgrf.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -20,7 +20,6 @@
 #include "bridge.h"
 #include "town.h"
 #include "newgrf_engine.h"
-#include "vehicle.h"
 #include "newgrf_text.h"
 #include "table/sprites.h"
 #include "fontcache.h"
@@ -46,6 +45,7 @@
 #include "strings_func.h"
 #include "gfx_func.h"
 #include "date_func.h"
+#include "vehicle_func.h"
 
 /* TTDPatch extended GRF format codec
  * (c) Petr Baudis 2004 (GPL'd)
--- a/src/newgrf_engine.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/newgrf_engine.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -19,6 +19,7 @@
 #include "newgrf_cargo.h"
 #include "cargotype.h"
 #include "date_func.h"
+#include "vehicle_func.h"
 
 
 int _traininfo_vehicle_pitch = 0;
--- a/src/newgrf_sound.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/newgrf_sound.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -7,10 +7,10 @@
 #include "oldpool.h"
 #include "sound.h"
 #include "engine.h"
-#include "vehicle.h"
 #include "newgrf_callbacks.h"
 #include "newgrf_engine.h"
 #include "newgrf_sound.h"
+#include "vehicle_base.h"
 
 static uint _sound_count = 0;
 STATIC_OLD_POOL(SoundInternal, FileEntry, 3, 1000, NULL, NULL)
--- a/src/news_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/news_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -9,7 +9,6 @@
 #include "window_gui.h"
 #include "viewport.h"
 #include "news.h"
-#include "vehicle.h"
 #include "sound.h"
 #include "variables.h"
 #include "string.h"
@@ -17,6 +16,7 @@
 #include "strings_func.h"
 #include "window_func.h"
 #include "date_func.h"
+#include "vehicle_base.h"
 
 /** @file news_gui.cpp
  *
--- a/src/npf.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/npf.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -5,7 +5,6 @@
 #include "stdafx.h"
 #include "openttd.h"
 #include "npf.h"
-#include "vehicle.h"
 #include "bridge_map.h"
 #include "debug.h"
 #include "tile_cmd.h"
@@ -21,6 +20,7 @@
 #include "water_map.h"
 #include "tunnelbridge_map.h"
 #include "functions.h"
+#include "vehicle_base.h"
 
 static AyStar _npf_aystar;
 
--- a/src/oldloader.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/oldloader.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -11,7 +11,6 @@
 #include "station.h"
 #include "player.h"
 #include "engine.h"
-#include "vehicle.h"
 #include "aircraft.h"
 #include "roadveh.h"
 #include "ship.h"
@@ -24,6 +23,7 @@
 #include "zoom_func.h"
 #include "functions.h"
 #include "date_func.h"
+#include "vehicle_func.h"
 
 enum {
 	HEADER_SIZE = 49,
--- a/src/openttd.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/openttd.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -21,7 +21,6 @@
 #include "station_map.h"
 #include "town_map.h"
 #include "tunnel_map.h"
-#include "vehicle.h"
 #include "viewport.h"
 #include "window_func.h"
 #include "window_gui.h"
@@ -62,6 +61,7 @@
 #include "strings_func.h"
 #include "zoom_func.h"
 #include "date_func.h"
+#include "vehicle_func.h"
 
 #include "bridge_map.h"
 #include "clear_map.h"
--- a/src/order_cmd.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/order_cmd.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -6,7 +6,6 @@
 #include "openttd.h"
 #include "order.h"
 #include "airport.h"
-#include "vehicle.h"
 #include "depot.h"
 #include "table/strings.h"
 #include "waypoint.h"
--- a/src/order_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/order_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -10,7 +10,6 @@
 #include "table/strings.h"
 #include "gui.h"
 #include "window_gui.h"
-#include "vehicle.h"
 #include "station.h"
 #include "town.h"
 #include "command_func.h"
@@ -25,6 +24,7 @@
 #include "order.h"
 #include "strings_func.h"
 #include "window_func.h"
+#include "vehicle_func.h"
 
 enum OrderWindowWidgets {
 	ORDER_WIDGET_CLOSEBOX = 0,
--- a/src/player_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/player_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -12,7 +12,6 @@
 #include "viewport.h"
 #include "player.h"
 #include "command_func.h"
-#include "vehicle.h"
 #include "network/network.h"
 #include "variables.h"
 #include "roadveh.h"
--- a/src/players.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/players.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -10,7 +10,6 @@
 #include "table/sprites.h"
 #include "player.h"
 #include "town.h"
-#include "vehicle.h"
 #include "station.h"
 #include "news.h"
 #include "saveload.h"
@@ -29,6 +28,7 @@
 #include "gfx_func.h"
 #include "functions.h"
 #include "date_func.h"
+#include "vehicle_func.h"
 
 /**
  * Sets the local player and updates the patch settings that are set on a
--- a/src/rail_cmd.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/rail_cmd.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -16,7 +16,6 @@
 #include "landscape.h"
 #include "town_map.h"
 #include "tunnel_map.h"
-#include "vehicle.h"
 #include "viewport.h"
 #include "command_func.h"
 #include "pathfind.h"
@@ -41,6 +40,7 @@
 #include "water.h"
 #include "tunnelbridge_map.h"
 #include "window_func.h"
+#include "vehicle_func.h"
 
 
 const byte _track_sloped_sprites[14] = {
--- a/src/rail_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/rail_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -14,7 +14,6 @@
 #include "viewport.h"
 #include "sound.h"
 #include "command_func.h"
-#include "vehicle.h"
 #include "station.h"
 #include "waypoint.h"
 #include "debug.h"
--- a/src/road_cmd.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/road_cmd.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -16,7 +16,6 @@
 #include "tile_cmd.h"
 #include "landscape.h"
 #include "town_map.h"
-#include "vehicle.h"
 #include "viewport.h"
 #include "command_func.h"
 #include "player.h"
@@ -33,6 +32,8 @@
 #include "tunnelbridge_map.h"
 #include "window_func.h"
 #include "strings_func.h"
+#include "vehicle_func.h"
+#include "vehicle_base.h"
 
 
 #define M(x) (1 << (x))
--- a/src/road_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/road_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -16,11 +16,11 @@
 #include "road_cmd.h"
 #include "road_map.h"
 #include "station_map.h"
-#include "vehicle.h"
 //needed for catchments
 #include "station.h"
 #include "functions.h"
 #include "window_func.h"
+#include "vehicle_func.h"
 
 
 static void ShowRVStationPicker(RoadStop::Type rs);
--- a/src/roadveh.h	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/roadveh.h	Thu Dec 27 13:35:39 2007 +0000
@@ -5,7 +5,7 @@
 #ifndef ROADVEH_H
 #define ROADVEH_H
 
-#include "vehicle.h"
+#include "vehicle_base.h"
 #include "engine.h"
 #include "variables.h"
 #include "economy_func.h"
--- a/src/roadveh_cmd.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/roadveh_cmd.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -11,7 +11,6 @@
 #include "roadveh.h"
 #include "station_map.h"
 #include "table/strings.h"
-#include "vehicle.h"
 #include "timetable.h"
 #include "engine.h"
 #include "command_func.h"
@@ -38,6 +37,7 @@
 #include "functions.h"
 #include "window_func.h"
 #include "date_func.h"
+#include "vehicle_func.h"
 
 
 static const uint16 _roadveh_images[63] = {
--- a/src/roadveh_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/roadveh_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -10,13 +10,13 @@
 #include "table/strings.h"
 #include "gui.h"
 #include "window_gui.h"
-#include "vehicle.h"
 #include "viewport.h"
 #include "command_func.h"
 #include "depot.h"
 #include "vehicle_gui.h"
 #include "newgrf_engine.h"
 #include "strings_func.h"
+#include "vehicle_func.h"
 
 
 void DrawRoadVehDetails(const Vehicle *v, int x, int y)
@@ -99,7 +99,7 @@
 	return (length * 28) / 8;
 }
 
-void DrawRoadVehImage(const Vehicle *v, int x, int y, int count, VehicleID selection)
+void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int count)
 {
 	/* Road vehicle lengths are measured in eighths of the standard length, so
 	 * count is the number of standard vehicles that should be drawn. If it is
--- a/src/saveload.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/saveload.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -16,7 +16,6 @@
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
-#include "vehicle.h"
 #include "station.h"
 #include "thread.h"
 #include "town.h"
@@ -31,6 +30,7 @@
 #include "core/alloc_func.hpp"
 #include "functions.h"
 #include "core/endian_func.hpp"
+#include "vehicle_base.h"
 #include <list>
 
 extern const uint16 SAVEGAME_VERSION = 83;
--- a/src/settings.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/settings.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -41,6 +41,7 @@
 #include "news.h"
 #include "window_func.h"
 #include "strings_func.h"
+#include "vehicle_func.h"
 #ifdef WITH_FREETYPE
 #include "fontcache.h"
 #endif
--- a/src/settings_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/settings_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -19,11 +19,11 @@
 #include "town.h"
 #include "variables.h"
 #include "settings.h"
-#include "vehicle.h"
 #include "newgrf_townname.h"
 #include "strings_func.h"
 #include "functions.h"
 #include "window_func.h"
+#include "vehicle_base.h"
 
 static uint32 _difficulty_click_a;
 static uint32 _difficulty_click_b;
--- a/src/ship.h	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/ship.h	Thu Dec 27 13:35:39 2007 +0000
@@ -5,7 +5,7 @@
 #ifndef SHIP_H
 #define SHIP_H
 
-#include "vehicle.h"
+#include "vehicle_base.h"
 #include "engine.h"
 #include "variables.h"
 #include "economy_func.h"
--- a/src/ship_cmd.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/ship_cmd.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -8,7 +8,6 @@
 #include "table/strings.h"
 #include "tile_cmd.h"
 #include "landscape.h"
-#include "vehicle.h"
 #include "timetable.h"
 #include "command_func.h"
 #include "pathfind.h"
@@ -34,6 +33,7 @@
 #include "functions.h"
 #include "window_func.h"
 #include "date_func.h"
+#include "vehicle_func.h"
 
 static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
 
--- a/src/ship_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/ship_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -10,12 +10,12 @@
 #include "table/sprites.h"
 #include "gui.h"
 #include "window_gui.h"
-#include "vehicle.h"
 #include "viewport.h"
 #include "depot.h"
 #include "vehicle_gui.h"
 #include "newgrf_engine.h"
 #include "strings_func.h"
+#include "vehicle_func.h"
 
 void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection)
 {
--- a/src/smallmap_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/smallmap_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -18,7 +18,6 @@
 #include "tunnel_map.h"
 #include "viewport.h"
 #include "player.h"
-#include "vehicle.h"
 #include "town.h"
 #include "sound.h"
 #include "variables.h"
@@ -27,6 +26,7 @@
 #include "strings_func.h"
 #include "zoom_func.h"
 #include "core/endian_func.hpp"
+#include "vehicle_base.h"
 
 
 static const Widget _smallmap_widgets[] = {
--- a/src/sound.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/sound.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -7,7 +7,6 @@
 #include "landscape.h"
 #include "mixer.h"
 #include "sound.h"
-#include "vehicle.h"
 #include "viewport.h"
 #include "fileio.h"
 #include "newgrf_sound.h"
@@ -15,6 +14,7 @@
 #include "window_gui.h"
 #include "core/alloc_func.hpp"
 #include "map_func.h"
+#include "vehicle_base.h"
 
 static uint _file_count;
 static FileEntry *_files;
--- a/src/station.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/station.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -12,7 +12,6 @@
 #include "station.h"
 #include "viewport.h"
 #include "town.h"
-#include "vehicle.h"
 #include "news.h"
 #include "saveload.h"
 #include "player.h"
--- a/src/station_cmd.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/station_cmd.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -18,7 +18,6 @@
 #include "viewport.h"
 #include "command_func.h"
 #include "town.h"
-#include "vehicle.h"
 #include "news.h"
 #include "saveload.h"
 #include "player.h"
@@ -44,6 +43,7 @@
 #include "functions.h"
 #include "window_func.h"
 #include "date_func.h"
+#include "vehicle_func.h"
 
 DEFINE_OLD_POOL_GENERIC(Station, Station)
 DEFINE_OLD_POOL_GENERIC(RoadStop, RoadStop)
--- a/src/station_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/station_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -16,7 +16,6 @@
 #include "command_func.h"
 #include "variables.h"
 #include "vehicle_gui.h"
-#include "vehicle.h"
 #include "table/sprites.h"
 #include "cargotype.h"
 #include "station_gui.h"
--- a/src/strings.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/strings.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -10,7 +10,6 @@
 #include "namegen.h"
 #include "station.h"
 #include "town.h"
-#include "vehicle.h"
 #include "news.h"
 #include "screenshot.h"
 #include "waypoint.h"
@@ -26,7 +25,6 @@
 #include "debug.h"
 #include "newgrf_townname.h"
 #include "signs.h"
-#include "vehicle.h"
 #include "newgrf_engine.h"
 #include "spritecache.h"
 #include "fontcache.h"
@@ -35,6 +33,7 @@
 #include "functions.h"
 #include "core/endian_func.hpp"
 #include "date_func.h"
+#include "vehicle_base.h"
 
 /* for opendir/readdir/closedir */
 # include "fios.h"
--- a/src/terraform_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/terraform_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -14,7 +14,6 @@
 #include "viewport.h"
 #include "sound.h"
 #include "command_func.h"
-#include "vehicle.h"
 #include "signs.h"
 #include "variables.h"
 #include "functions.h"
--- a/src/timetable_cmd.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/timetable_cmd.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -8,9 +8,10 @@
 #include "table/strings.h"
 #include "command_func.h"
 #include "player.h"
-#include "vehicle.h"
 #include "functions.h"
 #include "window_func.h"
+#include "vehicle_func.h"
+#include "vehicle_base.h"
 
 
 static void ChangeTimetable(Vehicle *v, VehicleOrderID order_number, uint16 time, bool is_journey)
--- a/src/timetable_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/timetable_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -12,10 +12,10 @@
 #include "window_gui.h"
 #include "textbuf_gui.h"
 #include "string.h"
-#include "vehicle.h"
 #include "cargotype.h"
 #include "depot.h"
 #include "strings_func.h"
+#include "vehicle_base.h"
 
 static int GetOrderFromTimetableWndPt(Window *w, int y, const Vehicle *v)
 {
--- a/src/town_cmd.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/town_cmd.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -18,7 +18,6 @@
 #include "command_func.h"
 #include "industry.h"
 #include "station.h"
-#include "vehicle.h"
 #include "player.h"
 #include "news.h"
 #include "saveload.h"
@@ -1793,7 +1792,7 @@
 				construction_counter = GB(r, 2, 2);
 			}
 		}
-		MakeTownHouse(tile, t->index, construction_counter, construction_stage, house, VehicleRandomBits());
+		MakeTownHouse(tile, t->index, construction_counter, construction_stage, house, Random());
 	}
 }
 
--- a/src/train.h	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/train.h	Thu Dec 27 13:35:39 2007 +0000
@@ -6,7 +6,8 @@
 #define TRAIN_H
 
 #include "stdafx.h"
-#include "vehicle.h"
+#include "core/bitmath_func.hpp"
+#include "vehicle_base.h"
 
 
 /*
--- a/src/train_cmd.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/train_cmd.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -12,7 +12,6 @@
 #include "station_map.h"
 #include "table/strings.h"
 #include "tunnel_map.h"
-#include "vehicle.h"
 #include "timetable.h"
 #include "articulated_vehicles.h"
 #include "command_func.h"
@@ -43,6 +42,7 @@
 #include "functions.h"
 #include "window_func.h"
 #include "date_func.h"
+#include "vehicle_func.h"
 
 
 static bool TrainCheckIfLineEnds(Vehicle *v);
--- a/src/train_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/train_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -9,7 +9,6 @@
 #include "table/strings.h"
 #include "gui.h"
 #include "window_gui.h"
-#include "vehicle.h"
 #include "viewport.h"
 #include "command_func.h"
 #include "vehicle_gui.h"
@@ -17,6 +16,7 @@
 #include "train.h"
 #include "newgrf_engine.h"
 #include "strings_func.h"
+#include "vehicle_func.h"
 
 void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2)
 {
@@ -68,7 +68,7 @@
 	return (len * _traininfo_vehicle_width) / 8;
 }
 
-void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection)
+void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip)
 {
 	DrawPixelInfo tmp_dpi, *old_dpi;
 	int dx = -(skip * 8) / _traininfo_vehicle_width;
--- a/src/tunnelbridge_cmd.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/tunnelbridge_cmd.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -16,7 +16,6 @@
 #include "landscape.h"
 #include "tunnel_map.h"
 #include "unmovable_map.h"
-#include "vehicle.h"
 #include "viewport.h"
 #include "command_func.h"
 #include "player.h"
@@ -35,6 +34,7 @@
 #include "strings_func.h"
 #include "date_func.h"
 #include "functions.h"
+#include "vehicle_func.h"
 
 
 const Bridge orig_bridge[] = {
--- a/src/vehicle.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/vehicle.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -12,7 +12,6 @@
 #include "table/strings.h"
 #include "tile_cmd.h"
 #include "landscape.h"
-#include "vehicle.h"
 #include "timetable.h"
 #include "viewport.h"
 #include "news.h"
@@ -43,10 +42,16 @@
 #include "functions.h"
 #include "date_func.h"
 #include "window_func.h"
+#include "vehicle_func.h"
 
 #define INVALID_COORD (0x7fffffff)
 #define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6))
 
+VehicleID _vehicle_id_ctr_day;
+Vehicle *_place_clicked_vehicle;
+VehicleID _new_vehicle_id;
+uint16 _returned_refit_capacity;
+
 
 /* Tables used in vehicle.h to find the right command for a certain vehicle type */
 const uint32 _veh_build_proc_table[] = {
@@ -3182,3 +3187,15 @@
 	this->sprite_height = 1;
 	this->z_height      = 1;
 }
+
+void StopAllVehicles()
+{
+	Vehicle *v;
+	FOR_ALL_VEHICLES(v) {
+		/* Code ripped from CmdStartStopTrain. Can't call it, because of
+		 * ownership problems, so we'll duplicate some code, for now */
+		v->vehstatus |= VS_STOPPED;
+		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
+	}
+}
--- a/src/vehicle.h	Thu Dec 27 13:25:23 2007 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,824 +0,0 @@
-/* $Id$ */
-
-/** @vehicle.h */
-
-#ifndef VEHICLE_H
-#define VEHICLE_H
-
-#include "vehicle_type.h"
-#include "track_type.h"
-#include "rail_type.h"
-#include "road_type.h"
-#include "cargo_type.h"
-#include "direction_type.h"
-#include "window_type.h"
-#include "gfx_type.h"
-#include "command_type.h"
-#include "date_type.h"
-#include "oldpool.h"
-#include "order.h"
-#include "cargopacket.h"
-#include "texteff.hpp"
-
-/** Road vehicle states */
-enum RoadVehicleStates {
-	/*
-	 * Lower 4 bits are used for vehicle track direction. (Trackdirs)
-	 * When in a road stop (bit 5 or bit 6 set) these bits give the
-	 * track direction of the entry to the road stop.
-	 * As the entry direction will always be a diagonal
-	 * direction (X_NE, Y_SE, X_SW or Y_NW) only bits 0 and 3
-	 * are needed to hold this direction. Bit 1 is then used to show
-	 * that the vehicle is using the second road stop bay.
-	 * Bit 2 is then used for drive-through stops to show the vehicle
-	 * is stopping at this road stop.
-	 */
-
-	/* Numeric values */
-	RVSB_IN_DEPOT                = 0xFE,                      ///< The vehicle is in a depot
-	RVSB_WORMHOLE                = 0xFF,                      ///< The vehicle is in a tunnel and/or bridge
-
-	/* Bit numbers */
-	RVS_USING_SECOND_BAY         =    1,                      ///< Only used while in a road stop
-	RVS_IS_STOPPING              =    2,                      ///< Only used for drive-through stops. Vehicle will stop here
-	RVS_DRIVE_SIDE               =    4,                      ///< Only used when retrieving move data
-	RVS_IN_ROAD_STOP             =    5,                      ///< The vehicle is in a road stop
-	RVS_IN_DT_ROAD_STOP          =    6,                      ///< The vehicle is in a drive-through road stop
-
-	/* Bit sets of the above specified bits */
-	RVSB_IN_ROAD_STOP            = 1 << RVS_IN_ROAD_STOP,     ///< The vehicle is in a road stop
-	RVSB_IN_ROAD_STOP_END        = RVSB_IN_ROAD_STOP + TRACKDIR_END,
-	RVSB_IN_DT_ROAD_STOP         = 1 << RVS_IN_DT_ROAD_STOP,  ///< The vehicle is in a drive-through road stop
-	RVSB_IN_DT_ROAD_STOP_END     = RVSB_IN_DT_ROAD_STOP + TRACKDIR_END,
-
-	RVSB_TRACKDIR_MASK           = 0x0F,                      ///< The mask used to extract track dirs
-	RVSB_ROAD_STOP_TRACKDIR_MASK = 0x09                       ///< Only bits 0 and 3 are used to encode the trackdir for road stops
-};
-
-enum VehStatus {
-	VS_HIDDEN          = 0x01,
-	VS_STOPPED         = 0x02,
-	VS_UNCLICKABLE     = 0x04,
-	VS_DEFPAL          = 0x08,
-	VS_TRAIN_SLOWING   = 0x10,
-	VS_SHADOW          = 0x20,
-	VS_AIRCRAFT_BROKEN = 0x40,
-	VS_CRASHED         = 0x80,
-};
-
-enum VehicleFlags {
-	VF_LOADING_FINISHED,
-	VF_CARGO_UNLOADING,
-	VF_BUILT_AS_PROTOTYPE,
-	VF_TIMETABLE_STARTED,  ///< Whether the vehicle has started running on the timetable yet.
-	VF_AUTOFILL_TIMETABLE, ///< Whether the vehicle should fill in the timetable automatically.
-};
-
-/* Effect vehicle types */
-enum EffectVehicle {
-	EV_CHIMNEY_SMOKE   = 0,
-	EV_STEAM_SMOKE     = 1,
-	EV_DIESEL_SMOKE    = 2,
-	EV_ELECTRIC_SPARK  = 3,
-	EV_SMOKE           = 4,
-	EV_EXPLOSION_LARGE = 5,
-	EV_BREAKDOWN_SMOKE = 6,
-	EV_EXPLOSION_SMALL = 7,
-	EV_BULLDOZER       = 8,
-	EV_BUBBLE          = 9
-};
-
-struct VehicleRail {
-	uint16 last_speed; // NOSAVE: only used in UI
-	uint16 crash_anim_pos;
-
-	/* cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */
-	uint16 cached_max_speed;  // max speed of the consist. (minimum of the max speed of all vehicles in the consist)
-	uint32 cached_power;      // total power of the consist.
-	uint8 cached_veh_length;  // length of this vehicle in units of 1/8 of normal length, cached because this can be set by a callback
-	uint16 cached_total_length; ///< Length of the whole train, valid only for first engine.
-
-	/* cached values, recalculated when the cargo on a train changes (in addition to the conditions above) */
-	uint32 cached_weight;     // total weight of the consist.
-	uint32 cached_veh_weight; // weight of the vehicle.
-	uint32 cached_max_te;     // max tractive effort of consist
-	/**
-	 * Position/type of visual effect.
-	 * bit 0 - 3 = position of effect relative to vehicle. (0 = front, 8 = centre, 15 = rear)
-	 * bit 4 - 5 = type of effect. (0 = default for engine class, 1 = steam, 2 = diesel, 3 = electric)
-	 * bit     6 = disable visual effect.
-	 * bit     7 = disable powered wagons.
-	 */
-	byte cached_vis_effect;
-	byte user_def_data;
-
-	/* NOSAVE: for wagon override - id of the first engine in train
-	 * 0xffff == not in train */
-	EngineID first_engine;
-
-	TrackBitsByte track;
-	byte force_proceed;
-	RailTypeByte railtype;
-	RailTypeMask compatible_railtypes;
-
-	byte flags;
-
-	/* Link between the two ends of a multiheaded engine */
-	Vehicle *other_multiheaded_part;
-
-	/* Cached wagon override spritegroup */
-	const struct SpriteGroup *cached_override;
-};
-
-enum {
-	VRF_REVERSING         = 0,
-
-	/* used to calculate if train is going up or down */
-	VRF_GOINGUP           = 1,
-	VRF_GOINGDOWN         = 2,
-
-	/* used to store if a wagon is powered or not */
-	VRF_POWEREDWAGON      = 3,
-
-	/* used to reverse the visible direction of the vehicle */
-	VRF_REVERSE_DIRECTION = 4,
-
-	/* used to mark train as lost because PF can't find the route */
-	VRF_NO_PATH_TO_DESTINATION = 5,
-
-	/* used to mark that electric train engine is allowed to run on normal rail */
-	VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL = 6,
-};
-
-struct VehicleAir {
-	uint16 crashed_counter;
-	uint16 cached_max_speed;
-	byte pos;
-	byte previous_pos;
-	StationID targetairport;
-	byte state;
-};
-
-struct VehicleRoad {
-	byte state;             ///< @see RoadVehicleStates
-	byte frame;
-	uint16 blocked_ctr;
-	byte overtaking;
-	byte overtaking_ctr;
-	uint16 crashed_ctr;
-	byte reverse_ctr;
-	struct RoadStop *slot;
-	byte slot_age;
-	EngineID first_engine;
-	byte cached_veh_length;
-
-	RoadType roadtype;
-	RoadTypes compatible_roadtypes;
-};
-
-struct VehicleSpecial {
-	uint16 animation_state;
-	byte animation_substate;
-};
-
-struct VehicleDisaster {
-	uint16 image_override;
-	VehicleID big_ufo_destroyer_target;
-};
-
-struct VehicleShip {
-	TrackBitsByte state;
-};
-
-DECLARE_OLD_POOL(Vehicle, Vehicle, 9, 125)
-
-/* Some declarations of functions, so we can make them friendly */
-struct SaveLoad;
-extern const SaveLoad *GetVehicleDescription(VehicleType vt);
-extern void AfterLoadVehicles();
-struct LoadgameState;
-extern bool LoadOldVehicle(LoadgameState *ls, int num);
-
-struct Vehicle : PoolItem<Vehicle, VehicleID, &_Vehicle_pool> {
-	VehicleTypeByte type;    ///< Type of vehicle
-	byte subtype;            // subtype (Filled with values from EffectVehicles/TrainSubTypes/AircraftSubTypes)
-
-private:
-	Vehicle *next;           // pointer to the next vehicle in the chain
-	Vehicle *previous;       // NOSAVE: pointer to the previous vehicle in the chain
-	Vehicle *first;          // NOSAVE: pointer to the first vehicle in the chain
-public:
-	friend const SaveLoad *GetVehicleDescription(VehicleType vt); // So we can use private/protected variables in the saveload code
-	friend void AfterLoadVehicles();                              // So we can set the previous and first pointers while loading
-	friend bool LoadOldVehicle(LoadgameState *ls, int num);       // So we can set the proper next pointer while loading
-
-	Vehicle *depot_list;     // NOSAVE: linked list to tell what vehicles entered a depot during the last tick. Used by autoreplace
-
-	StringID string_id;      // Displayed string
-
-	UnitID unitnumber;       // unit number, for display purposes only
-	PlayerByte owner;        // which player owns the vehicle?
-
-	TileIndex tile;          // Current tile index
-	TileIndex dest_tile;     // Heading for this tile
-
-	int32 x_pos;             // coordinates
-	int32 y_pos;
-	byte z_pos;
-	DirectionByte direction; // facing
-
-	byte spritenum;          // currently displayed sprite index
-	                         // 0xfd == custom sprite, 0xfe == custom second head sprite
-	                         // 0xff == reserved for another custom sprite
-	uint16 cur_image;        // sprite number for this vehicle
-	byte sprite_width;       // width of vehicle sprite
-	byte sprite_height;      // height of vehicle sprite
-	byte z_height;           // z-height of vehicle sprite
-	int8 x_offs;             // x offset for vehicle sprite
-	int8 y_offs;             // y offset for vehicle sprite
-	EngineID engine_type;
-
-	TextEffectID fill_percent_te_id; // a text-effect id to a loading indicator object
-
-	/* for randomized variational spritegroups
-	 * bitmask used to resolve them; parts of it get reseeded when triggers
-	 * of corresponding spritegroups get matched */
-	byte random_bits;
-	byte waiting_triggers;   // triggers to be yet matched
-
-	uint16 max_speed;        // maximum speed
-	uint16 cur_speed;        // current speed
-	byte subspeed;           // fractional speed
-	byte acceleration;       // used by train & aircraft
-	byte progress;
-	uint32 motion_counter;
-
-	byte vehstatus;          // Status
-	StationID last_station_visited;
-
-	CargoID cargo_type;      // type of cargo this vehicle is carrying
-	uint16 cargo_cap;        // total capacity
-	byte cargo_subtype;      ///< Used for livery refits (NewGRF variations)
-	CargoList cargo;         ///< The cargo this vehicle is carrying
-
-
-	byte day_counter;        // increased by one for each day
-	byte tick_counter;       // increased by one for each tick
-
-	/* Begin Order-stuff */
-	Order current_order;     ///< The current order (+ status, like: loading)
-	VehicleOrderID cur_order_index; ///< The index to the current order
-
-	Order *orders;           ///< Pointer to the first order for this vehicle
-	VehicleOrderID num_orders;      ///< How many orders there are in the list
-
-	Vehicle *next_shared;    ///< If not NULL, this points to the next vehicle that shared the order
-	Vehicle *prev_shared;    ///< If not NULL, this points to the prev vehicle that shared the order
-	/* End Order-stuff */
-
-	/* Boundaries for the current position in the world and a next hash link.
-	 * NOSAVE: All of those can be updated with VehiclePositionChanged() */
-	int32 left_coord;
-	int32 top_coord;
-	int32 right_coord;
-	int32 bottom_coord;
-	Vehicle *next_hash;
-	Vehicle *next_new_hash;
-	Vehicle **old_new_hash;
-
-	/* Related to age and service time */
-	Date age;     // Age in days
-	Date max_age; // Maximum age
-	Date date_of_last_service;
-	Date service_interval;
-	uint16 reliability;
-	uint16 reliability_spd_dec;
-	byte breakdown_ctr;
-	byte breakdown_delay;
-	byte breakdowns_since_last_service;
-	byte breakdown_chance;
-	Year build_year;
-
-	bool leave_depot_instantly; // NOSAVE: stores if the vehicle needs to leave the depot it just entered. Used by autoreplace
-
-	uint16 load_unload_time_rem;
-	byte vehicle_flags;         // Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
-
-	Money profit_this_year;
-	Money profit_last_year;
-	Money value;
-
-	GroupID group_id;              ///< Index of group Pool array
-
-	/* Used for timetabling. */
-	uint32 current_order_time;     ///< How many ticks have passed since this order started.
-	int32 lateness_counter;        ///< How many ticks late (or early if negative) this vehicle is.
-
-	SpriteID colormap; // NOSAVE: cached color mapping
-
-	union {
-		VehicleRail rail;
-		VehicleAir air;
-		VehicleRoad road;
-		VehicleSpecial special;
-		VehicleDisaster disaster;
-		VehicleShip ship;
-	} u;
-
-
-	/**
-	 * Allocates a lot of vehicles.
-	 * @param vl pointer to an array of vehicles to get allocated. Can be NULL if the vehicles aren't needed (makes it test only)
-	 * @param num number of vehicles to allocate room for
-	 * @return true if there is room to allocate all the vehicles
-	 */
-	static bool AllocateList(Vehicle **vl, int num);
-
-	/** Create a new vehicle */
-	Vehicle();
-
-	/** Destroy all stuff that (still) needs the virtual functions to work properly */
-	void PreDestructor();
-	/** We want to 'destruct' the right class. */
-	virtual ~Vehicle();
-
-	void BeginLoading();
-	void LeaveStation();
-
-	/**
-	 * Handle the loading of the vehicle; when not it skips through dummy
-	 * orders and does nothing in all other cases.
-	 * @param mode is the non-first call for this vehicle in this tick?
-	 */
-	void HandleLoading(bool mode = false);
-
-	/**
-	 * Get a string 'representation' of the vehicle type.
-	 * @return the string representation.
-	 */
-	virtual const char* GetTypeString() const { return "base vehicle"; }
-
-	/**
-	 * Marks the vehicles to be redrawn and updates cached variables
-	 *
-	 * This method marks the area of the vehicle on the screen as dirty.
-	 * It can be use to repaint the vehicle.
-	 *
-	 * @ingroup dirty
-	 */
-	virtual void MarkDirty() {}
-
-	/**
-	 * Updates the x and y offsets and the size of the sprite used
-	 * for this vehicle.
-	 * @param direction the direction the vehicle is facing
-	 */
-	virtual void UpdateDeltaXY(Direction direction) {}
-
-	/**
-	 * Sets the expense type associated to this vehicle type
-	 * @param income whether this is income or (running) expenses of the vehicle
-	 */
-	virtual ExpensesType GetExpenseType(bool income) const { return EXPENSES_OTHER; }
-
-	/**
-	 * Invalidates the vehicle list window of this type of vehicle
-	 */
-	virtual WindowClass GetVehicleListWindowClass() const { return WC_NONE; }
-
-	/**
-	 * Play the sound associated with leaving the station
-	 */
-	virtual void PlayLeaveStationSound() const {}
-
-	/**
-	 * Whether this is the primary vehicle in the chain.
-	 */
-	virtual bool IsPrimaryVehicle() const { return false; }
-
-	/**
-	 * Gets the sprite to show for the given direction
-	 * @param direction the direction the vehicle is facing
-	 * @return the sprite for the given vehicle in the given direction
-	 */
-	virtual int GetImage(Direction direction) const { return 0; }
-
-	/**
-	 * Gets the speed in mph that can be sent into SetDParam for string processing.
-	 * @return the vehicle's speed
-	 */
-	virtual int GetDisplaySpeed() const { return 0; }
-
-	/**
-	 * Gets the maximum speed in mph that can be sent into SetDParam for string processing.
-	 * @return the vehicle's maximum speed
-	 */
-	virtual int GetDisplayMaxSpeed() const { return 0; }
-
-	/**
-	 * Gets the running cost of a vehicle
-	 * @return the vehicle's running cost
-	 */
-	virtual Money GetRunningCost() const { return 0; }
-
-	/**
-	 * Check whether the vehicle is in the depot.
-	 * @return true if and only if the vehicle is in the depot.
-	 */
-	virtual bool IsInDepot() const { return false; }
-
-	/**
-	 * Check whether the vehicle is in the depot *and* stopped.
-	 * @return true if and only if the vehicle is in the depot and stopped.
-	 */
-	virtual bool IsStoppedInDepot() const { return this->IsInDepot() && (this->vehstatus & VS_STOPPED) != 0; }
-
-	/**
-	 * Calls the tick handler of the vehicle
-	 */
-	virtual void Tick() {};
-
-	/**
-	 * Gets the running cost of a vehicle  that can be sent into SetDParam for string processing.
-	 * @return the vehicle's running cost
-	 */
-	Money GetDisplayRunningCost() const { return (this->GetRunningCost() >> 8); }
-
-	/**
-	 * Is this vehicle a valid vehicle?
-	 * @return true if and only if the vehicle is valid.
-	 */
-	inline bool IsValid() const { return this->type != VEH_INVALID; }
-
-	/**
-	 * Set the next vehicle of this vehicle.
-	 * @param next the next vehicle. NULL removes the next vehicle.
-	 */
-	void SetNext(Vehicle *next);
-
-	/**
-	 * Get the next vehicle of this vehicle.
-	 * @note articulated parts are also counted as vehicles.
-	 * @return the next vehicle or NULL when there isn't a next vehicle.
-	 */
-	inline Vehicle *Next() const { return this->next; }
-
-	/**
-	 * Get the previous vehicle of this vehicle.
-	 * @note articulated parts are also counted as vehicles.
-	 * @return the previous vehicle or NULL when there isn't a previous vehicle.
-	 */
-	inline Vehicle *Previous() const { return this->previous; }
-
-	/**
-	 * Get the first vehicle of this vehicle chain.
-	 * @return the first vehicle of the chain.
-	 */
-	inline Vehicle *First() const { return this->first; }
-};
-
-/**
- * This class 'wraps' Vehicle; you do not actually instantiate this class.
- * You create a Vehicle using AllocateVehicle, so it is added to the pool
- * and you reinitialize that to a Train using:
- *   v = new (v) Train();
- *
- * As side-effect the vehicle type is set correctly.
- *
- * A special vehicle is one of the following:
- *  - smoke
- *  - electric sparks for trains
- *  - explosions
- *  - bulldozer (road works)
- *  - bubbles (industry)
- */
-struct SpecialVehicle : public Vehicle {
-	/** Initializes the Vehicle to a special vehicle */
-	SpecialVehicle() { this->type = VEH_SPECIAL; }
-
-	/** We want to 'destruct' the right class. */
-	virtual ~SpecialVehicle() {}
-
-	const char *GetTypeString() const { return "special vehicle"; }
-	void UpdateDeltaXY(Direction direction);
-	void Tick();
-};
-
-/**
- * This class 'wraps' Vehicle; you do not actually instantiate this class.
- * You create a Vehicle using AllocateVehicle, so it is added to the pool
- * and you reinitialize that to a Train using:
- *   v = new (v) Train();
- *
- * As side-effect the vehicle type is set correctly.
- */
-struct DisasterVehicle : public Vehicle {
-	/** Initializes the Vehicle to a disaster vehicle */
-	DisasterVehicle() { this->type = VEH_DISASTER; }
-
-	/** We want to 'destruct' the right class. */
-	virtual ~DisasterVehicle() {}
-
-	const char *GetTypeString() const { return "disaster vehicle"; }
-	void UpdateDeltaXY(Direction direction);
-	void Tick();
-};
-
-/**
- * This class 'wraps' Vehicle; you do not actually instantiate this class.
- * You create a Vehicle using AllocateVehicle, so it is added to the pool
- * and you reinitialize that to a Train using:
- *   v = new (v) Train();
- *
- * As side-effect the vehicle type is set correctly.
- */
-struct InvalidVehicle : public Vehicle {
-	/** Initializes the Vehicle to a invalid vehicle */
-	InvalidVehicle() { this->type = VEH_INVALID; }
-
-	/** We want to 'destruct' the right class. */
-	virtual ~InvalidVehicle() {}
-
-	const char *GetTypeString() const { return "invalid vehicle"; }
-	void Tick() {}
-};
-
-#define is_custom_sprite(x) (x >= 0xFD)
-#define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD)
-#define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE)
-
-typedef void *VehicleFromPosProc(Vehicle *v, void *data);
-
-void VehicleServiceInDepot(Vehicle *v);
-void VehiclePositionChanged(Vehicle *v);
-Vehicle *GetLastVehicleInChain(Vehicle *v);
-uint CountVehiclesInChain(const Vehicle *v);
-bool IsEngineCountable(const Vehicle *v);
-void DeleteVehicleChain(Vehicle *v);
-void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
-void *VehicleFromPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
-void CallVehicleTicks();
-Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z);
-uint8 CalcPercentVehicleFilled(Vehicle *v, StringID *color);
-
-void InitializeTrains();
-byte VehicleRandomBits();
-void ResetVehiclePosHash();
-void ResetVehicleColorMap();
-void CheckVehicle32Day(Vehicle *v);
-
-bool CanRefitTo(EngineID engine_type, CargoID cid_to);
-CargoID FindFirstRefittableCargo(EngineID engine_type);
-CommandCost GetRefitCost(EngineID engine_type);
-
-void ViewportAddVehicles(DrawPixelInfo *dpi);
-
-SpriteID GetRotorImage(const Vehicle *v);
-
-Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type);
-Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type);
-Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type);
-
-uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y);
-
-StringID VehicleInTheWayErrMsg(const Vehicle* v);
-Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_crashed = false);
-Vehicle *GetVehicleTunnelBridge(TileIndex tile, TileIndex endtile);
-
-bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction);
-void SetSignalsOnBothDir(TileIndex tile, byte track);
-
-Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y);
-
-void DecreaseVehicleValue(Vehicle *v);
-void CheckVehicleBreakdown(Vehicle *v);
-void AgeVehicle(Vehicle *v);
-void VehicleEnteredDepotThisTick(Vehicle *v);
-
-void BeginVehicleMove(Vehicle *v);
-void EndVehicleMove(Vehicle *v);
-
-UnitID GetFreeUnitNumber(VehicleType type);
-
-void TrainConsistChanged(Vehicle *v);
-void TrainPowerChanged(Vehicle *v);
-Money GetTrainRunningCost(const Vehicle *v);
-
-bool VehicleNeedsService(const Vehicle *v);
-
-uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type);
-void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count);
-CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
-void VehicleEnterDepot(Vehicle *v);
-
-void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g);
-
-CommandCost MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs);
-bool CanBuildVehicleInfrastructure(VehicleType type);
-
-void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2);
-
-/* Flags to add to p2 for goto depot commands */
-/* Note: bits 8-10 are used for VLW flags */
-enum {
-	DEPOT_SERVICE       = (1 << 0), // The vehicle will leave the depot right after arrival (serivce only)
-	DEPOT_MASS_SEND     = (1 << 1), // Tells that it's a mass send to depot command (type in VLW flag)
-	DEPOT_DONT_CANCEL   = (1 << 2), // Don't cancel current goto depot command if any
-	DEPOT_LOCATE_HANGAR = (1 << 3), // Find another airport if the target one lacks a hangar
-};
-
-struct GetNewVehiclePosResult {
-	int x, y;
-	TileIndex old_tile;
-	TileIndex new_tile;
-};
-
-/**
- * Returns the Trackdir on which the vehicle is currently located.
- * Works for trains and ships.
- * Currently works only sortof for road vehicles, since they have a fuzzy
- * concept of being "on" a trackdir. Dunno really what it returns for a road
- * vehicle that is halfway a tile, never really understood that part. For road
- * vehicles that are at the beginning or end of the tile, should just return
- * the diagonal trackdir on which they are driving. I _think_.
- * For other vehicles types, or vehicles with no clear trackdir (such as those
- * in depots), returns 0xFF.
- */
-Trackdir GetVehicleTrackdir(const Vehicle* v);
-
-/* returns true if staying in the same tile */
-GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
-Direction GetDirectionTowards(const Vehicle *v, int x, int y);
-
-#define BEGIN_ENUM_WAGONS(v) do {
-#define END_ENUM_WAGONS(v) } while ((v = v->Next()) != NULL);
-
-static inline VehicleID GetMaxVehicleIndex()
-{
-	/* TODO - This isn't the real content of the function, but
-	 *  with the new pool-system this will be replaced with one that
-	 *  _really_ returns the highest index. Now it just returns
-	 *  the next safe value we are sure about everything is below.
-	 */
-	return GetVehiclePoolSize() - 1;
-}
-
-static inline uint GetNumVehicles()
-{
-	return GetVehiclePoolSize();
-}
-
-static inline bool IsPlayerBuildableVehicleType(VehicleType type)
-{
-	switch (type) {
-		case VEH_TRAIN:
-		case VEH_ROAD:
-		case VEH_SHIP:
-		case VEH_AIRCRAFT:
-			return true;
-
-		default: return false;
-	}
-}
-
-static inline bool IsPlayerBuildableVehicleType(const Vehicle *v)
-{
-	return IsPlayerBuildableVehicleType(v->type);
-}
-
-#define FOR_ALL_VEHICLES_FROM(v, start) for (v = GetVehicle(start); v != NULL; v = (v->index + 1U < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) if (v->IsValid())
-#define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0)
-
-/**
- * Check if an index is a vehicle-index (so between 0 and max-vehicles)
- * @param index of the vehicle to query
- * @return Returns true if the vehicle-id is in range
- */
-static inline bool IsValidVehicleID(uint index)
-{
-	return index < GetVehiclePoolSize() && GetVehicle(index)->IsValid();
-}
-
-/* Returns order 'index' of a vehicle or NULL when it doesn't exists */
-static inline Order *GetVehicleOrder(const Vehicle *v, int index)
-{
-	Order *order = v->orders;
-
-	if (index < 0) return NULL;
-
-	while (order != NULL && index-- > 0)
-		order = order->next;
-
-	return order;
-}
-
-/**
- * Returns the last order of a vehicle, or NULL if it doesn't exists
- * @param v Vehicle to query
- * @return last order of a vehicle, if available
- */
-static inline Order *GetLastVehicleOrder(const Vehicle *v)
-{
-	Order *order = v->orders;
-
-	if (order == NULL) return NULL;
-
-	while (order->next != NULL)
-		order = order->next;
-
-	return order;
-}
-
-/** Get the first vehicle of a shared-list, so we only have to walk forwards
- * @param v Vehicle to query
- * @return first vehicle of a shared-list
- */
-static inline Vehicle *GetFirstVehicleFromSharedList(const Vehicle *v)
-{
-	Vehicle *u = (Vehicle *)v;
-	while (u->prev_shared != NULL) u = u->prev_shared;
-
-	return u;
-}
-
-/* NOSAVE: Return values from various commands. */
-VARDEF VehicleID _new_vehicle_id;
-VARDEF uint16 _returned_refit_capacity;
-
-static const VehicleID INVALID_VEHICLE = 0xFFFF;
-
-const struct Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v);
-
-/**
- * Get the colour map for an engine. This used for unbuilt engines in the user interface.
- * @param engine_type ID of engine
- * @param player ID of player
- * @return A ready-to-use palette modifier
- */
-SpriteID GetEnginePalette(EngineID engine_type, PlayerID player);
-
-/**
- * Get the colour map for a vehicle.
- * @param v Vehicle to get colour map for
- * @return A ready-to-use palette modifier
- */
-SpriteID GetVehiclePalette(const Vehicle *v);
-
-/* A lot of code calls for the invalidation of the status bar, which is widget 5.
- * Best is to have a virtual value for it when it needs to change again */
-#define STATUS_BAR 5
-
-extern const uint32 _veh_build_proc_table[];
-extern const uint32 _veh_sell_proc_table[];
-extern const uint32 _veh_refit_proc_table[];
-extern const uint32 _send_to_depot_proc_table[];
-
-/* Functions to find the right command for certain vehicle type */
-static inline uint32 GetCmdBuildVeh(VehicleType type)
-{
-	return _veh_build_proc_table[type];
-}
-
-static inline uint32 GetCmdBuildVeh(const Vehicle *v)
-{
-	return GetCmdBuildVeh(v->type);
-}
-
-static inline uint32 GetCmdSellVeh(VehicleType type)
-{
-	return _veh_sell_proc_table[type];
-}
-
-static inline uint32 GetCmdSellVeh(const Vehicle *v)
-{
-	return GetCmdSellVeh(v->type);
-}
-
-static inline uint32 GetCmdRefitVeh(VehicleType type)
-{
-	return _veh_refit_proc_table[type];
-}
-
-static inline uint32 GetCmdRefitVeh(const Vehicle *v)
-{
-	return GetCmdRefitVeh(v->type);
-}
-
-static inline uint32 GetCmdSendToDepot(VehicleType type)
-{
-	return _send_to_depot_proc_table[type];
-}
-
-static inline uint32 GetCmdSendToDepot(const Vehicle *v)
-{
-	return GetCmdSendToDepot(v->type);
-}
-
-bool EnsureNoVehicleOnGround(TileIndex tile);
-
-/* This one is not used anymore. */
-VARDEF VehicleID _vehicle_id_ctr_day;
-VARDEF Vehicle *_place_clicked_vehicle;
-
-
-#endif /* VEHICLE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/vehicle_base.h	Thu Dec 27 13:35:39 2007 +0000
@@ -0,0 +1,613 @@
+/* $Id$ */
+
+/** @file  vehicle_base.h Base class for all vehicles. */
+
+#ifndef VEHICLE_BASE_H
+#define VEHICLE_BASE_H
+
+#include "vehicle_type.h"
+#include "track_type.h"
+#include "rail_type.h"
+#include "road_type.h"
+#include "cargo_type.h"
+#include "direction_type.h"
+#include "window_type.h"
+#include "gfx_type.h"
+#include "command_type.h"
+#include "date_type.h"
+#include "oldpool.h"
+#include "order.h"
+#include "cargopacket.h"
+#include "texteff.hpp"
+
+/** Road vehicle states */
+enum RoadVehicleStates {
+	/*
+	 * Lower 4 bits are used for vehicle track direction. (Trackdirs)
+	 * When in a road stop (bit 5 or bit 6 set) these bits give the
+	 * track direction of the entry to the road stop.
+	 * As the entry direction will always be a diagonal
+	 * direction (X_NE, Y_SE, X_SW or Y_NW) only bits 0 and 3
+	 * are needed to hold this direction. Bit 1 is then used to show
+	 * that the vehicle is using the second road stop bay.
+	 * Bit 2 is then used for drive-through stops to show the vehicle
+	 * is stopping at this road stop.
+	 */
+
+	/* Numeric values */
+	RVSB_IN_DEPOT                = 0xFE,                      ///< The vehicle is in a depot
+	RVSB_WORMHOLE                = 0xFF,                      ///< The vehicle is in a tunnel and/or bridge
+
+	/* Bit numbers */
+	RVS_USING_SECOND_BAY         =    1,                      ///< Only used while in a road stop
+	RVS_IS_STOPPING              =    2,                      ///< Only used for drive-through stops. Vehicle will stop here
+	RVS_DRIVE_SIDE               =    4,                      ///< Only used when retrieving move data
+	RVS_IN_ROAD_STOP             =    5,                      ///< The vehicle is in a road stop
+	RVS_IN_DT_ROAD_STOP          =    6,                      ///< The vehicle is in a drive-through road stop
+
+	/* Bit sets of the above specified bits */
+	RVSB_IN_ROAD_STOP            = 1 << RVS_IN_ROAD_STOP,     ///< The vehicle is in a road stop
+	RVSB_IN_ROAD_STOP_END        = RVSB_IN_ROAD_STOP + TRACKDIR_END,
+	RVSB_IN_DT_ROAD_STOP         = 1 << RVS_IN_DT_ROAD_STOP,  ///< The vehicle is in a drive-through road stop
+	RVSB_IN_DT_ROAD_STOP_END     = RVSB_IN_DT_ROAD_STOP + TRACKDIR_END,
+
+	RVSB_TRACKDIR_MASK           = 0x0F,                      ///< The mask used to extract track dirs
+	RVSB_ROAD_STOP_TRACKDIR_MASK = 0x09                       ///< Only bits 0 and 3 are used to encode the trackdir for road stops
+};
+
+enum VehStatus {
+	VS_HIDDEN          = 0x01,
+	VS_STOPPED         = 0x02,
+	VS_UNCLICKABLE     = 0x04,
+	VS_DEFPAL          = 0x08,
+	VS_TRAIN_SLOWING   = 0x10,
+	VS_SHADOW          = 0x20,
+	VS_AIRCRAFT_BROKEN = 0x40,
+	VS_CRASHED         = 0x80,
+};
+
+enum VehicleFlags {
+	VF_LOADING_FINISHED,
+	VF_CARGO_UNLOADING,
+	VF_BUILT_AS_PROTOTYPE,
+	VF_TIMETABLE_STARTED,  ///< Whether the vehicle has started running on the timetable yet.
+	VF_AUTOFILL_TIMETABLE, ///< Whether the vehicle should fill in the timetable automatically.
+};
+
+struct VehicleRail {
+	uint16 last_speed; // NOSAVE: only used in UI
+	uint16 crash_anim_pos;
+
+	/* cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */
+	uint16 cached_max_speed;  // max speed of the consist. (minimum of the max speed of all vehicles in the consist)
+	uint32 cached_power;      // total power of the consist.
+	uint8 cached_veh_length;  // length of this vehicle in units of 1/8 of normal length, cached because this can be set by a callback
+	uint16 cached_total_length; ///< Length of the whole train, valid only for first engine.
+
+	/* cached values, recalculated when the cargo on a train changes (in addition to the conditions above) */
+	uint32 cached_weight;     // total weight of the consist.
+	uint32 cached_veh_weight; // weight of the vehicle.
+	uint32 cached_max_te;     // max tractive effort of consist
+	/**
+	 * Position/type of visual effect.
+	 * bit 0 - 3 = position of effect relative to vehicle. (0 = front, 8 = centre, 15 = rear)
+	 * bit 4 - 5 = type of effect. (0 = default for engine class, 1 = steam, 2 = diesel, 3 = electric)
+	 * bit     6 = disable visual effect.
+	 * bit     7 = disable powered wagons.
+	 */
+	byte cached_vis_effect;
+	byte user_def_data;
+
+	/* NOSAVE: for wagon override - id of the first engine in train
+	 * 0xffff == not in train */
+	EngineID first_engine;
+
+	TrackBitsByte track;
+	byte force_proceed;
+	RailTypeByte railtype;
+	RailTypeMask compatible_railtypes;
+
+	byte flags;
+
+	/* Link between the two ends of a multiheaded engine */
+	Vehicle *other_multiheaded_part;
+
+	/* Cached wagon override spritegroup */
+	const struct SpriteGroup *cached_override;
+};
+
+enum {
+	VRF_REVERSING         = 0,
+
+	/* used to calculate if train is going up or down */
+	VRF_GOINGUP           = 1,
+	VRF_GOINGDOWN         = 2,
+
+	/* used to store if a wagon is powered or not */
+	VRF_POWEREDWAGON      = 3,
+
+	/* used to reverse the visible direction of the vehicle */
+	VRF_REVERSE_DIRECTION = 4,
+
+	/* used to mark train as lost because PF can't find the route */
+	VRF_NO_PATH_TO_DESTINATION = 5,
+
+	/* used to mark that electric train engine is allowed to run on normal rail */
+	VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL = 6,
+};
+
+struct VehicleAir {
+	uint16 crashed_counter;
+	uint16 cached_max_speed;
+	byte pos;
+	byte previous_pos;
+	StationID targetairport;
+	byte state;
+};
+
+struct VehicleRoad {
+	byte state;             ///< @see RoadVehicleStates
+	byte frame;
+	uint16 blocked_ctr;
+	byte overtaking;
+	byte overtaking_ctr;
+	uint16 crashed_ctr;
+	byte reverse_ctr;
+	struct RoadStop *slot;
+	byte slot_age;
+	EngineID first_engine;
+	byte cached_veh_length;
+
+	RoadType roadtype;
+	RoadTypes compatible_roadtypes;
+};
+
+struct VehicleSpecial {
+	uint16 animation_state;
+	byte animation_substate;
+};
+
+struct VehicleDisaster {
+	uint16 image_override;
+	VehicleID big_ufo_destroyer_target;
+};
+
+struct VehicleShip {
+	TrackBitsByte state;
+};
+
+DECLARE_OLD_POOL(Vehicle, Vehicle, 9, 125)
+
+/* Some declarations of functions, so we can make them friendly */
+struct SaveLoad;
+extern const SaveLoad *GetVehicleDescription(VehicleType vt);
+extern void AfterLoadVehicles();
+struct LoadgameState;
+extern bool LoadOldVehicle(LoadgameState *ls, int num);
+
+struct Vehicle : PoolItem<Vehicle, VehicleID, &_Vehicle_pool>, BaseVehicle {
+	byte subtype;            // subtype (Filled with values from EffectVehicles/TrainSubTypes/AircraftSubTypes)
+
+private:
+	Vehicle *next;           // pointer to the next vehicle in the chain
+	Vehicle *previous;       // NOSAVE: pointer to the previous vehicle in the chain
+	Vehicle *first;          // NOSAVE: pointer to the first vehicle in the chain
+public:
+	friend const SaveLoad *GetVehicleDescription(VehicleType vt); // So we can use private/protected variables in the saveload code
+	friend void AfterLoadVehicles();                              // So we can set the previous and first pointers while loading
+	friend bool LoadOldVehicle(LoadgameState *ls, int num);       // So we can set the proper next pointer while loading
+
+	Vehicle *depot_list;     // NOSAVE: linked list to tell what vehicles entered a depot during the last tick. Used by autoreplace
+
+	StringID string_id;      // Displayed string
+
+	UnitID unitnumber;       // unit number, for display purposes only
+	PlayerByte owner;        // which player owns the vehicle?
+
+	TileIndex tile;          // Current tile index
+	TileIndex dest_tile;     // Heading for this tile
+
+	int32 x_pos;             // coordinates
+	int32 y_pos;
+	byte z_pos;
+	DirectionByte direction; // facing
+
+	byte spritenum;          // currently displayed sprite index
+	                         // 0xfd == custom sprite, 0xfe == custom second head sprite
+	                         // 0xff == reserved for another custom sprite
+	uint16 cur_image;        // sprite number for this vehicle
+	byte sprite_width;       // width of vehicle sprite
+	byte sprite_height;      // height of vehicle sprite
+	byte z_height;           // z-height of vehicle sprite
+	int8 x_offs;             // x offset for vehicle sprite
+	int8 y_offs;             // y offset for vehicle sprite
+	EngineID engine_type;
+
+	TextEffectID fill_percent_te_id; // a text-effect id to a loading indicator object
+
+	/* for randomized variational spritegroups
+	 * bitmask used to resolve them; parts of it get reseeded when triggers
+	 * of corresponding spritegroups get matched */
+	byte random_bits;
+	byte waiting_triggers;   // triggers to be yet matched
+
+	uint16 max_speed;        // maximum speed
+	uint16 cur_speed;        // current speed
+	byte subspeed;           // fractional speed
+	byte acceleration;       // used by train & aircraft
+	byte progress;
+	uint32 motion_counter;
+
+	byte vehstatus;          // Status
+	StationID last_station_visited;
+
+	CargoID cargo_type;      // type of cargo this vehicle is carrying
+	uint16 cargo_cap;        // total capacity
+	byte cargo_subtype;      ///< Used for livery refits (NewGRF variations)
+	CargoList cargo;         ///< The cargo this vehicle is carrying
+
+
+	byte day_counter;        // increased by one for each day
+	byte tick_counter;       // increased by one for each tick
+
+	/* Begin Order-stuff */
+	Order current_order;     ///< The current order (+ status, like: loading)
+	VehicleOrderID cur_order_index; ///< The index to the current order
+
+	Order *orders;           ///< Pointer to the first order for this vehicle
+	VehicleOrderID num_orders;      ///< How many orders there are in the list
+
+	Vehicle *next_shared;    ///< If not NULL, this points to the next vehicle that shared the order
+	Vehicle *prev_shared;    ///< If not NULL, this points to the prev vehicle that shared the order
+	/* End Order-stuff */
+
+	/* Boundaries for the current position in the world and a next hash link.
+	 * NOSAVE: All of those can be updated with VehiclePositionChanged() */
+	int32 left_coord;
+	int32 top_coord;
+	int32 right_coord;
+	int32 bottom_coord;
+	Vehicle *next_hash;
+	Vehicle *next_new_hash;
+	Vehicle **old_new_hash;
+
+	/* Related to age and service time */
+	Date age;     // Age in days
+	Date max_age; // Maximum age
+	Date date_of_last_service;
+	Date service_interval;
+	uint16 reliability;
+	uint16 reliability_spd_dec;
+	byte breakdown_ctr;
+	byte breakdown_delay;
+	byte breakdowns_since_last_service;
+	byte breakdown_chance;
+	Year build_year;
+
+	bool leave_depot_instantly; // NOSAVE: stores if the vehicle needs to leave the depot it just entered. Used by autoreplace
+
+	uint16 load_unload_time_rem;
+	byte vehicle_flags;         // Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
+
+	Money profit_this_year;
+	Money profit_last_year;
+	Money value;
+
+	GroupID group_id;              ///< Index of group Pool array
+
+	/* Used for timetabling. */
+	uint32 current_order_time;     ///< How many ticks have passed since this order started.
+	int32 lateness_counter;        ///< How many ticks late (or early if negative) this vehicle is.
+
+	SpriteID colormap; // NOSAVE: cached color mapping
+
+	union {
+		VehicleRail rail;
+		VehicleAir air;
+		VehicleRoad road;
+		VehicleSpecial special;
+		VehicleDisaster disaster;
+		VehicleShip ship;
+	} u;
+
+
+	/**
+	 * Allocates a lot of vehicles.
+	 * @param vl pointer to an array of vehicles to get allocated. Can be NULL if the vehicles aren't needed (makes it test only)
+	 * @param num number of vehicles to allocate room for
+	 * @return true if there is room to allocate all the vehicles
+	 */
+	static bool AllocateList(Vehicle **vl, int num);
+
+	/** Create a new vehicle */
+	Vehicle();
+
+	/** Destroy all stuff that (still) needs the virtual functions to work properly */
+	void PreDestructor();
+	/** We want to 'destruct' the right class. */
+	virtual ~Vehicle();
+
+	void BeginLoading();
+	void LeaveStation();
+
+	/**
+	 * Handle the loading of the vehicle; when not it skips through dummy
+	 * orders and does nothing in all other cases.
+	 * @param mode is the non-first call for this vehicle in this tick?
+	 */
+	void HandleLoading(bool mode = false);
+
+	/**
+	 * Get a string 'representation' of the vehicle type.
+	 * @return the string representation.
+	 */
+	virtual const char* GetTypeString() const { return "base vehicle"; }
+
+	/**
+	 * Marks the vehicles to be redrawn and updates cached variables
+	 *
+	 * This method marks the area of the vehicle on the screen as dirty.
+	 * It can be use to repaint the vehicle.
+	 *
+	 * @ingroup dirty
+	 */
+	virtual void MarkDirty() {}
+
+	/**
+	 * Updates the x and y offsets and the size of the sprite used
+	 * for this vehicle.
+	 * @param direction the direction the vehicle is facing
+	 */
+	virtual void UpdateDeltaXY(Direction direction) {}
+
+	/**
+	 * Sets the expense type associated to this vehicle type
+	 * @param income whether this is income or (running) expenses of the vehicle
+	 */
+	virtual ExpensesType GetExpenseType(bool income) const { return EXPENSES_OTHER; }
+
+	/**
+	 * Invalidates the vehicle list window of this type of vehicle
+	 */
+	virtual WindowClass GetVehicleListWindowClass() const { return WC_NONE; }
+
+	/**
+	 * Play the sound associated with leaving the station
+	 */
+	virtual void PlayLeaveStationSound() const {}
+
+	/**
+	 * Whether this is the primary vehicle in the chain.
+	 */
+	virtual bool IsPrimaryVehicle() const { return false; }
+
+	/**
+	 * Gets the sprite to show for the given direction
+	 * @param direction the direction the vehicle is facing
+	 * @return the sprite for the given vehicle in the given direction
+	 */
+	virtual int GetImage(Direction direction) const { return 0; }
+
+	/**
+	 * Gets the speed in mph that can be sent into SetDParam for string processing.
+	 * @return the vehicle's speed
+	 */
+	virtual int GetDisplaySpeed() const { return 0; }
+
+	/**
+	 * Gets the maximum speed in mph that can be sent into SetDParam for string processing.
+	 * @return the vehicle's maximum speed
+	 */
+	virtual int GetDisplayMaxSpeed() const { return 0; }
+
+	/**
+	 * Gets the running cost of a vehicle
+	 * @return the vehicle's running cost
+	 */
+	virtual Money GetRunningCost() const { return 0; }
+
+	/**
+	 * Check whether the vehicle is in the depot.
+	 * @return true if and only if the vehicle is in the depot.
+	 */
+	virtual bool IsInDepot() const { return false; }
+
+	/**
+	 * Check whether the vehicle is in the depot *and* stopped.
+	 * @return true if and only if the vehicle is in the depot and stopped.
+	 */
+	virtual bool IsStoppedInDepot() const { return this->IsInDepot() && (this->vehstatus & VS_STOPPED) != 0; }
+
+	/**
+	 * Calls the tick handler of the vehicle
+	 */
+	virtual void Tick() {};
+
+	/**
+	 * Gets the running cost of a vehicle  that can be sent into SetDParam for string processing.
+	 * @return the vehicle's running cost
+	 */
+	Money GetDisplayRunningCost() const { return (this->GetRunningCost() >> 8); }
+
+	/**
+	 * Set the next vehicle of this vehicle.
+	 * @param next the next vehicle. NULL removes the next vehicle.
+	 */
+	void SetNext(Vehicle *next);
+
+	/**
+	 * Get the next vehicle of this vehicle.
+	 * @note articulated parts are also counted as vehicles.
+	 * @return the next vehicle or NULL when there isn't a next vehicle.
+	 */
+	inline Vehicle *Next() const { return this->next; }
+
+	/**
+	 * Get the previous vehicle of this vehicle.
+	 * @note articulated parts are also counted as vehicles.
+	 * @return the previous vehicle or NULL when there isn't a previous vehicle.
+	 */
+	inline Vehicle *Previous() const { return this->previous; }
+
+	/**
+	 * Get the first vehicle of this vehicle chain.
+	 * @return the first vehicle of the chain.
+	 */
+	inline Vehicle *First() const { return this->first; }
+};
+
+/**
+ * This class 'wraps' Vehicle; you do not actually instantiate this class.
+ * You create a Vehicle using AllocateVehicle, so it is added to the pool
+ * and you reinitialize that to a Train using:
+ *   v = new (v) Train();
+ *
+ * As side-effect the vehicle type is set correctly.
+ *
+ * A special vehicle is one of the following:
+ *  - smoke
+ *  - electric sparks for trains
+ *  - explosions
+ *  - bulldozer (road works)
+ *  - bubbles (industry)
+ */
+struct SpecialVehicle : public Vehicle {
+	/** Initializes the Vehicle to a special vehicle */
+	SpecialVehicle() { this->type = VEH_SPECIAL; }
+
+	/** We want to 'destruct' the right class. */
+	virtual ~SpecialVehicle() {}
+
+	const char *GetTypeString() const { return "special vehicle"; }
+	void UpdateDeltaXY(Direction direction);
+	void Tick();
+};
+
+/**
+ * This class 'wraps' Vehicle; you do not actually instantiate this class.
+ * You create a Vehicle using AllocateVehicle, so it is added to the pool
+ * and you reinitialize that to a Train using:
+ *   v = new (v) Train();
+ *
+ * As side-effect the vehicle type is set correctly.
+ */
+struct DisasterVehicle : public Vehicle {
+	/** Initializes the Vehicle to a disaster vehicle */
+	DisasterVehicle() { this->type = VEH_DISASTER; }
+
+	/** We want to 'destruct' the right class. */
+	virtual ~DisasterVehicle() {}
+
+	const char *GetTypeString() const { return "disaster vehicle"; }
+	void UpdateDeltaXY(Direction direction);
+	void Tick();
+};
+
+/**
+ * This class 'wraps' Vehicle; you do not actually instantiate this class.
+ * You create a Vehicle using AllocateVehicle, so it is added to the pool
+ * and you reinitialize that to a Train using:
+ *   v = new (v) Train();
+ *
+ * As side-effect the vehicle type is set correctly.
+ */
+struct InvalidVehicle : public Vehicle {
+	/** Initializes the Vehicle to a invalid vehicle */
+	InvalidVehicle() { this->type = VEH_INVALID; }
+
+	/** We want to 'destruct' the right class. */
+	virtual ~InvalidVehicle() {}
+
+	const char *GetTypeString() const { return "invalid vehicle"; }
+	void Tick() {}
+};
+
+#define BEGIN_ENUM_WAGONS(v) do {
+#define END_ENUM_WAGONS(v) } while ((v = v->Next()) != NULL);
+
+static inline VehicleID GetMaxVehicleIndex()
+{
+	/* TODO - This isn't the real content of the function, but
+	 *  with the new pool-system this will be replaced with one that
+	 *  _really_ returns the highest index. Now it just returns
+	 *  the next safe value we are sure about everything is below.
+	 */
+	return GetVehiclePoolSize() - 1;
+}
+
+static inline uint GetNumVehicles()
+{
+	return GetVehiclePoolSize();
+}
+
+#define FOR_ALL_VEHICLES_FROM(v, start) for (v = GetVehicle(start); v != NULL; v = (v->index + 1U < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) if (v->IsValid())
+#define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0)
+
+/**
+ * Check if an index is a vehicle-index (so between 0 and max-vehicles)
+ * @param index of the vehicle to query
+ * @return Returns true if the vehicle-id is in range
+ */
+static inline bool IsValidVehicleID(uint index)
+{
+	return index < GetVehiclePoolSize() && GetVehicle(index)->IsValid();
+}
+
+/* Returns order 'index' of a vehicle or NULL when it doesn't exists */
+static inline Order *GetVehicleOrder(const Vehicle *v, int index)
+{
+	Order *order = v->orders;
+
+	if (index < 0) return NULL;
+
+	while (order != NULL && index-- > 0)
+		order = order->next;
+
+	return order;
+}
+
+/**
+ * Returns the last order of a vehicle, or NULL if it doesn't exists
+ * @param v Vehicle to query
+ * @return last order of a vehicle, if available
+ */
+static inline Order *GetLastVehicleOrder(const Vehicle *v)
+{
+	Order *order = v->orders;
+
+	if (order == NULL) return NULL;
+
+	while (order->next != NULL)
+		order = order->next;
+
+	return order;
+}
+
+/** Get the first vehicle of a shared-list, so we only have to walk forwards
+ * @param v Vehicle to query
+ * @return first vehicle of a shared-list
+ */
+static inline Vehicle *GetFirstVehicleFromSharedList(const Vehicle *v)
+{
+	Vehicle *u = (Vehicle *)v;
+	while (u->prev_shared != NULL) u = u->prev_shared;
+
+	return u;
+}
+
+/**
+ * Returns the Trackdir on which the vehicle is currently located.
+ * Works for trains and ships.
+ * Currently works only sortof for road vehicles, since they have a fuzzy
+ * concept of being "on" a trackdir. Dunno really what it returns for a road
+ * vehicle that is halfway a tile, never really understood that part. For road
+ * vehicles that are at the beginning or end of the tile, should just return
+ * the diagonal trackdir on which they are driving. I _think_.
+ * For other vehicles types, or vehicles with no clear trackdir (such as those
+ * in depots), returns 0xFF.
+ */
+Trackdir GetVehicleTrackdir(const Vehicle* v);
+
+void CheckVehicle32Day(Vehicle *v);
+
+#endif /* VEHICLE_BASE_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/vehicle_func.h	Thu Dec 27 13:35:39 2007 +0000
@@ -0,0 +1,202 @@
+/* $Id$ */
+
+/** @vehicle.h Functions related to vehicles. */
+
+#ifndef VEHICLE_FUNC_H
+#define VEHICLE_FUNC_H
+
+#include "tile_type.h"
+#include "strings_type.h"
+#include "gfx_type.h"
+#include "direction_type.h"
+#include "cargo_type.h"
+#include "command_type.h"
+#include "vehicle_type.h"
+
+#define is_custom_sprite(x) (x >= 0xFD)
+#define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD)
+#define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE)
+
+typedef void *VehicleFromPosProc(Vehicle *v, void *data);
+
+void VehicleServiceInDepot(Vehicle *v);
+void VehiclePositionChanged(Vehicle *v);
+Vehicle *GetLastVehicleInChain(Vehicle *v);
+uint CountVehiclesInChain(const Vehicle *v);
+bool IsEngineCountable(const Vehicle *v);
+void DeleteVehicleChain(Vehicle *v);
+void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
+void *VehicleFromPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
+void CallVehicleTicks();
+Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z);
+uint8 CalcPercentVehicleFilled(Vehicle *v, StringID *color);
+
+void InitializeTrains();
+byte VehicleRandomBits();
+void ResetVehiclePosHash();
+void ResetVehicleColorMap();
+
+bool CanRefitTo(EngineID engine_type, CargoID cid_to);
+CargoID FindFirstRefittableCargo(EngineID engine_type);
+CommandCost GetRefitCost(EngineID engine_type);
+
+void ViewportAddVehicles(DrawPixelInfo *dpi);
+
+SpriteID GetRotorImage(const Vehicle *v);
+
+uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y);
+
+StringID VehicleInTheWayErrMsg(const Vehicle* v);
+Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_crashed = false);
+Vehicle *GetVehicleTunnelBridge(TileIndex tile, TileIndex endtile);
+
+bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction);
+void SetSignalsOnBothDir(TileIndex tile, byte track);
+
+Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y);
+
+void DecreaseVehicleValue(Vehicle *v);
+void CheckVehicleBreakdown(Vehicle *v);
+void AgeVehicle(Vehicle *v);
+void VehicleEnteredDepotThisTick(Vehicle *v);
+
+void BeginVehicleMove(Vehicle *v);
+void EndVehicleMove(Vehicle *v);
+
+UnitID GetFreeUnitNumber(VehicleType type);
+
+void TrainConsistChanged(Vehicle *v);
+void TrainPowerChanged(Vehicle *v);
+Money GetTrainRunningCost(const Vehicle *v);
+
+bool VehicleNeedsService(const Vehicle *v);
+
+uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type);
+void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count);
+CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
+void VehicleEnterDepot(Vehicle *v);
+
+void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g);
+
+CommandCost MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs);
+bool CanBuildVehicleInfrastructure(VehicleType type);
+
+void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2);
+
+/* Flags to add to p2 for goto depot commands */
+/* Note: bits 8-10 are used for VLW flags */
+enum {
+	DEPOT_SERVICE       = (1 << 0), // The vehicle will leave the depot right after arrival (serivce only)
+	DEPOT_MASS_SEND     = (1 << 1), // Tells that it's a mass send to depot command (type in VLW flag)
+	DEPOT_DONT_CANCEL   = (1 << 2), // Don't cancel current goto depot command if any
+	DEPOT_LOCATE_HANGAR = (1 << 3), // Find another airport if the target one lacks a hangar
+};
+
+struct GetNewVehiclePosResult {
+	int x, y;
+	TileIndex old_tile;
+	TileIndex new_tile;
+};
+
+/* returns true if staying in the same tile */
+GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
+Direction GetDirectionTowards(const Vehicle *v, int x, int y);
+
+static inline bool IsPlayerBuildableVehicleType(VehicleType type)
+{
+	switch (type) {
+		case VEH_TRAIN:
+		case VEH_ROAD:
+		case VEH_SHIP:
+		case VEH_AIRCRAFT:
+			return true;
+
+		default: return false;
+	}
+}
+
+static inline bool IsPlayerBuildableVehicleType(const BaseVehicle *v)
+{
+	return IsPlayerBuildableVehicleType(v->type);
+}
+
+const struct Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v);
+
+/**
+ * Get the colour map for an engine. This used for unbuilt engines in the user interface.
+ * @param engine_type ID of engine
+ * @param player ID of player
+ * @return A ready-to-use palette modifier
+ */
+SpriteID GetEnginePalette(EngineID engine_type, PlayerID player);
+
+/**
+ * Get the colour map for a vehicle.
+ * @param v Vehicle to get colour map for
+ * @return A ready-to-use palette modifier
+ */
+SpriteID GetVehiclePalette(const Vehicle *v);
+
+/* A lot of code calls for the invalidation of the status bar, which is widget 5.
+ * Best is to have a virtual value for it when it needs to change again */
+#define STATUS_BAR 5
+
+extern const uint32 _veh_build_proc_table[];
+extern const uint32 _veh_sell_proc_table[];
+extern const uint32 _veh_refit_proc_table[];
+extern const uint32 _send_to_depot_proc_table[];
+
+/* Functions to find the right command for certain vehicle type */
+static inline uint32 GetCmdBuildVeh(VehicleType type)
+{
+	return _veh_build_proc_table[type];
+}
+
+static inline uint32 GetCmdBuildVeh(const BaseVehicle *v)
+{
+	return GetCmdBuildVeh(v->type);
+}
+
+static inline uint32 GetCmdSellVeh(VehicleType type)
+{
+	return _veh_sell_proc_table[type];
+}
+
+static inline uint32 GetCmdSellVeh(const BaseVehicle *v)
+{
+	return GetCmdSellVeh(v->type);
+}
+
+static inline uint32 GetCmdRefitVeh(VehicleType type)
+{
+	return _veh_refit_proc_table[type];
+}
+
+static inline uint32 GetCmdRefitVeh(const BaseVehicle *v)
+{
+	return GetCmdRefitVeh(v->type);
+}
+
+static inline uint32 GetCmdSendToDepot(VehicleType type)
+{
+	return _send_to_depot_proc_table[type];
+}
+
+static inline uint32 GetCmdSendToDepot(const BaseVehicle *v)
+{
+	return GetCmdSendToDepot(v->type);
+}
+
+bool EnsureNoVehicleOnGround(TileIndex tile);
+void StopAllVehicles();
+
+Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type);
+Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type);
+Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type);
+
+extern VehicleID _vehicle_id_ctr_day;
+extern Vehicle *_place_clicked_vehicle;
+extern VehicleID _new_vehicle_id;
+extern uint16 _returned_refit_capacity;
+
+#endif /* VEHICLE_H */
--- a/src/vehicle_gui.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/vehicle_gui.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -9,7 +9,6 @@
 #include "station.h"
 #include "table/sprites.h"
 #include "table/strings.h"
-#include "vehicle.h"
 #include "engine.h"
 #include "gui.h"
 #include "window_gui.h"
@@ -32,6 +31,7 @@
 #include "strings_func.h"
 #include "functions.h"
 #include "window_func.h"
+#include "vehicle_func.h"
 
 struct Sorting {
 	Listing aircraft;
@@ -1004,7 +1004,7 @@
 		SetDParam(0, v->profit_this_year);
 		SetDParam(1, v->profit_last_year);
 
-		DrawVehicleImage(v, x + 19, y + 6, w->widget[VLW_WIDGET_LIST].right - w->widget[VLW_WIDGET_LIST].left - 20, 0, INVALID_VEHICLE);
+		DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, w->widget[VLW_WIDGET_LIST].right - w->widget[VLW_WIDGET_LIST].left - 20, 0);
 		DrawString(x + 19, y + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
 
 		if ((v->type == VEH_TRAIN    && v->string_id != STR_SV_TRAIN_NAME)   ||
@@ -1544,7 +1544,7 @@
 		case VEH_ROAD:
 		case VEH_SHIP:
 		case VEH_AIRCRAFT:
-			DrawVehicleImage(v, 3, 57, 0, 0, INVALID_VEHICLE);
+			DrawVehicleImage(v, 3, 57, INVALID_VEHICLE, 0, 0);
 			DrawVehicleDetails(v, 75, 57, w->vscroll.pos, w->vscroll.cap, det_tab);
 			break;
 
@@ -2168,3 +2168,14 @@
 		} break;
 	}
 }
+
+void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip)
+{
+	switch (v->type) {
+		case VEH_TRAIN:    DrawTrainImage(v, x, y, selection, count, skip); break;
+		case VEH_ROAD:     DrawRoadVehImage(v, x, y, selection, count);     break;
+		case VEH_SHIP:     DrawShipImage(v, x, y, selection);               break;
+		case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection);           break;
+		default: NOT_REACHED();
+	}
+}
--- a/src/vehicle_gui.h	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/vehicle_gui.h	Thu Dec 27 13:35:39 2007 +0000
@@ -6,7 +6,7 @@
 #define VEHICLE_GUI_H
 
 #include "window_gui.h"
-#include "vehicle.h"
+#include "vehicle_type.h"
 
 void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
 void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order);
@@ -50,8 +50,8 @@
 
 int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number);
 
-void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection);
-void DrawRoadVehImage(const Vehicle *v, int x, int y, int count, VehicleID selection);
+void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip);
+void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int count);
 void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
 void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
 
@@ -71,16 +71,7 @@
 void DrawSmallOrderList(const Vehicle *v, int x, int y);
 void ShowReplaceGroupVehicleWindow(GroupID group, VehicleType veh);
 
-static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection)
-{
-	switch (v->type) {
-		case VEH_TRAIN:    DrawTrainImage(v, x, y, count, skip, selection); break;
-		case VEH_ROAD:     DrawRoadVehImage(v, x, y, count, selection);     break;
-		case VEH_SHIP:     DrawShipImage(v, x, y, selection);               break;
-		case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection);           break;
-		default: NOT_REACHED();
-	}
-}
+void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip);
 
 static inline uint GetVehicleListHeight(VehicleType type)
 {
--- a/src/vehicle_type.h	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/vehicle_type.h	Thu Dec 27 13:35:39 2007 +0000
@@ -25,4 +25,31 @@
 
 struct Vehicle;
 
+struct BaseVehicle
+{
+	VehicleTypeByte type;    ///< Type of vehicle
+
+	/**
+	 * Is this vehicle a valid vehicle?
+	 * @return true if and only if the vehicle is valid.
+	 */
+	inline bool IsValid() const { return this->type != VEH_INVALID; }
+};
+
+static const VehicleID INVALID_VEHICLE = 0xFFFF;
+
+/* Effect vehicle types */
+enum EffectVehicle {
+	EV_CHIMNEY_SMOKE   = 0,
+	EV_STEAM_SMOKE     = 1,
+	EV_DIESEL_SMOKE    = 2,
+	EV_ELECTRIC_SPARK  = 3,
+	EV_SMOKE           = 4,
+	EV_EXPLOSION_LARGE = 5,
+	EV_BREAKDOWN_SMOKE = 6,
+	EV_EXPLOSION_SMALL = 7,
+	EV_BULLDOZER       = 8,
+	EV_BUBBLE          = 9
+};
+
 #endif /* VEHICLE_TYPE_H */
--- a/src/viewport.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/viewport.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -12,7 +12,6 @@
 #include "table/strings.h"
 #include "landscape.h"
 #include "viewport.h"
-#include "vehicle.h"
 #include "station.h"
 #include "town.h"
 #include "signs.h"
@@ -25,6 +24,7 @@
 #include "transparency.h"
 #include "strings_func.h"
 #include "zoom_func.h"
+#include "vehicle_func.h"
 
 #define VIEWPORT_DRAW_MEM (65536 * 2)
 
--- a/src/water_cmd.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/water_cmd.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -12,7 +12,6 @@
 #include "table/strings.h"
 #include "tile_cmd.h"
 #include "landscape.h"
-#include "vehicle.h"
 #include "viewport.h"
 #include "command_func.h"
 #include "town.h"
@@ -32,6 +31,7 @@
 #include "strings_func.h"
 #include "functions.h"
 #include "window_func.h"
+#include "vehicle_func.h"
 
 /** Array for the shore sprites */
 static const SpriteID _water_shore_sprites[] = {
--- a/src/waypoint.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/waypoint.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -17,7 +17,6 @@
 #include "waypoint.h"
 #include "variables.h"
 #include "table/strings.h"
-#include "vehicle.h"
 #include "yapf/yapf.h"
 #include "newgrf.h"
 #include "string.h"
@@ -28,6 +27,8 @@
 #include "window_func.h"
 #include "economy_func.h"
 #include "date_func.h"
+#include "vehicle_func.h"
+#include "vehicle_base.h"
 
 enum {
 	MAX_WAYPOINTS_PER_TOWN = 64,
--- a/src/window.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/window.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -16,8 +16,8 @@
 #include "window_gui.h"
 #include "zoom_func.h"
 #include "core/alloc_func.hpp"
-#include "vehicle.h"
 #include "map_func.h"
+#include "vehicle_base.h"
 
 /* delta between mouse cursor and upper left corner of dragged window */
 static Point _drag_delta;
--- a/src/yapf/yapf.hpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/yapf/yapf.hpp	Thu Dec 27 13:35:39 2007 +0000
@@ -7,7 +7,7 @@
 
 #include "track_dir.hpp"
 
-#include "../vehicle.h"
+#include "../vehicle_base.h"
 #include "../depot.h"
 #include "../road_map.h"
 #include "../tunnel_map.h"
--- a/src/yapf/yapf_rail.cpp	Thu Dec 27 13:25:23 2007 +0000
+++ b/src/yapf/yapf_rail.cpp	Thu Dec 27 13:35:39 2007 +0000
@@ -8,6 +8,7 @@
 #include "yapf_node_rail.hpp"
 #include "yapf_costrail.hpp"
 #include "yapf_destrail.hpp"
+#include "../vehicle_func.h"
 
 #define DEBUG_YAPF_CACHE 0