author | rubidium |
Thu, 27 Dec 2007 13:35:39 +0000 | |
changeset 8640 | 1e93b81e96d2 |
parent 8635 | 3bbb6f87fced |
child 8725 | b769d0a63f06 |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
2 |
||
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#include "../../stdafx.h" |
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#include "../../openttd.h" |
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#include "../../debug.h" |
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#include "../../map_func.h" |
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#include "../../vehicle_base.h" |
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#include "trolly.h" |
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|
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int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c) |
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{ |
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// 0 = vert |
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// 1 = horz |
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// 2 = dig up-left |
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// 3 = dig down-right |
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// 4 = dig down-left |
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// 5 = dig up-right |
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|
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uint x1 = TileX(tile_a); |
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uint x2 = TileX(tile_b); |
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uint x3 = TileX(tile_c); |
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|
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uint y1 = TileY(tile_a); |
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uint y2 = TileY(tile_b); |
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uint y3 = TileY(tile_c); |
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|
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if (y1 == y2 && y2 == y3) return 0; |
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if (x1 == x2 && x2 == x3) return 1; |
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if (y2 > y1) return x2 > x3 ? 2 : 4; |
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if (x2 > x1) return y2 > y3 ? 2 : 5; |
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if (y1 > y2) return x2 > x3 ? 5 : 3; |
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if (x1 > x2) return y2 > y3 ? 4 : 3; |
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|
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return 0; |
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} |
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36 |
|
1977
4392ae3d8e31
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
tron
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37 |
int AiNew_GetRoadDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c) |
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{ |
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int x1, x2, x3; |
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int y1, y2, y3; |
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int r; |
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|
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x1 = TileX(tile_a); |
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x2 = TileX(tile_b); |
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x3 = TileX(tile_c); |
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|
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y1 = TileY(tile_a); |
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y2 = TileY(tile_b); |
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y3 = TileY(tile_c); |
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|
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r = 0; |
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|
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if (x1 < x2) r += 8; |
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if (y1 < y2) r += 1; |
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if (x1 > x2) r += 2; |
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if (y1 > y2) r += 4; |
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|
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if (x2 < x3) r += 2; |
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if (y2 < y3) r += 4; |
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if (x2 > x3) r += 8; |
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if (y2 > y3) r += 1; |
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|
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return r; |
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} |
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65 |
|
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// Get's the direction between 2 tiles seen from tile_a |
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DiagDirection AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b) |
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{ |
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if (TileY(tile_a) < TileY(tile_b)) return DIAGDIR_SE; |
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if (TileY(tile_a) > TileY(tile_b)) return DIAGDIR_NW; |
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if (TileX(tile_a) < TileX(tile_b)) return DIAGDIR_SW; |
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return DIAGDIR_NE; |
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} |
145 | 74 |
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// This functions looks up if this vehicle is special for this AI |
77 |
// and returns his flag |
|
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uint AiNew_GetSpecialVehicleFlag(Player* p, Vehicle* v) |
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{ |
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uint i; |
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for (i = 0; i < AI_MAX_SPECIAL_VEHICLES; i++) { |
145 | 83 |
if (p->ainew.special_vehicles[i].veh_id == v->index) { |
84 |
return p->ainew.special_vehicles[i].flag; |
|
85 |
} |
|
86 |
} |
|
87 |
||
88 |
// Not found :( |
|
89 |
return 0; |
|
90 |
} |
|
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bool AiNew_SetSpecialVehicleFlag(Player* p, Vehicle* v, uint flag) |
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{ |
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int new_id = -1; |
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uint i; |
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|
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for (i = 0; i < AI_MAX_SPECIAL_VEHICLES; i++) { |
145 | 99 |
if (p->ainew.special_vehicles[i].veh_id == v->index) { |
100 |
p->ainew.special_vehicles[i].flag |= flag; |
|
101 |
return true; |
|
102 |
} |
|
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if (new_id == -1 && |
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p->ainew.special_vehicles[i].veh_id == 0 && |
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p->ainew.special_vehicles[i].flag == 0) { |
145 | 106 |
new_id = i; |
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107 |
} |
145 | 108 |
} |
109 |
||
110 |
// Out of special_vehicle spots :s |
|
111 |
if (new_id == -1) { |
|
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112 |
DEBUG(ai, 1, "special_vehicles list is too small"); |
145 | 113 |
return false; |
114 |
} |
|
115 |
p->ainew.special_vehicles[new_id].veh_id = v->index; |
|
116 |
p->ainew.special_vehicles[new_id].flag = flag; |
|
117 |
return true; |
|
118 |
} |